Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.18 @ 15:09:13 Player: fwankie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1418) 1418 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 4758 Bonus ------- Follower Combat Kills 165 Entered Garrisons 200 Cogmind --------- Core Integrity 558/700 Matter 82/300 Energy 244/520 System Corruption 6% Temperature Cool (0) Movement Flying (515) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (4) --- VTOL Module > --- UTILITY (5) ------ Signal Interpreter Terrain Scan Processor Advanced ECM Suite > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (5) ---- Large Storage Unit Proton Missile Launcher Proton Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Spread Laser Improved Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Compact Wheel VTOL Module VTOL Module Advanced ECM Suite Advanced ECM Suite Spread Laser Gauss Cannon Proton Missile Launcher Proton Missile Launcher Improved Datajack Plasma Cutter Plasma Cutter [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon . | . . . . . . . Parts Attached 78 | 7 5 6 19 7 1 33 Power 16 | 2 . 1 5 2 . 6 Engine 12 | 2 . 1 5 1 . 3 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 20 | 2 . 2 5 2 . 9 Treads . | . . . . . . . Leg 8 | 2 . 1 3 2 . . Wheel 5 | . . . . . . 5 Hover 2 | . . . 2 . . . Flight 5 | . . 1 . . . 4 Utility 18 | 1 3 3 3 2 . 6 Device 11 | . 2 . 3 2 . 4 Storage 4 | 1 1 1 . . . 1 Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 2 2 . 6 1 1 12 Energy Gun 11 | 2 2 . 5 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 1 1 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon 4 | . . . . . . 4 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 17 | . . . 9 1 . 7 Power 2 | . . . 2 . . . Propulsion 5 | . . . 2 . . 3 Utility 5 | . . . 2 1 . 2 Weapon 5 | . . . 3 . . 2 Highest Loss Streak 5 | . . . 3 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 100 82 92 100 91 Engine 15 | . 14 22 14 15 22 13 Leg 16 | . 28 22 17 22 22 . Wheel 4 | . . . . . . 19 Device 17 | . 15 22 13 20 22 21 Storage 2 | . 11 7 . . . 4 Processor 11 | . . 3 16 11 11 9 Energy Gun 10 | . 26 22 15 6 . 5 Ballistic Gun 8 | . . . 5 15 22 1 Special Melee Weapon 1 | . . . . . . 4 Peak Build Rating 40 | 6 7 11 12 13 12 40 Average Rating 13 | 4 6 9 10 11 12 25 On Entrance 8 | . 6 7 9 12 12 12 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 16 18 19 21 21 48 Greatest Support 64 | 20 20 20 26 26 20 64 Greatest Overweight (x) 5 | . . . 5 1 1 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 8 5 5 5 5 15 Average Capacity 6 | 6 6 5 5 5 5 12 Most Carried 15 | 6 8 5 5 5 5 15 Average Carried 5 | 2 5 3 3 3 3 10 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 3 5 4 Class Distribution -------------------- 49% | Scavenger-Mutant 19% | Mutant 12% | Infiltrator-Mutant 9% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Infiltrator-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Matter Collected 1346 | 208 92 70 433 392 34 117 Remotely . | . . . . . . . Salvage Created 1791 | . 92 76 796 386 109 332 Parts 80 | . 1 4 38 14 8 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 38 | . 2 1 20 5 2 8 Guns 33 | . 2 1 20 5 2 3 AOE 5 | . . . . . . 5 Classes Destroyed 5 | . 1 2 2 . . . Watcher 1 | . . 1 . . . . Swarmer 7 | . . . 3 . . 4 Grunt 20 | . 2 . 9 5 . 4 Brawler 1 | . . . 1 . . . Sentry 10 | . . 1 7 . 2 . Best Kill Streak 5 | . 2 1 5 3 1 3 Combat Bots Only 5 | . 2 1 5 3 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Hostile Shots Fired 284 | . 8 7 161 29 6 73 Missed 79 | . . 1 50 4 1 23 Damage Taken 2203 | . 81 69 1038 228 58 729 Core 541 | . . . 325 74 . 142 Absorbed by Shields . | . . . . . . . Ignored by Resistances 655 | . 24 20 309 74 15 213 Core Remaining (%) 66 | 100 100 . . . . . Volleys Fired 175 | . 6 4 61 75 4 25 Largest 2 | . 2 2 2 2 2 2 Hottest 106 | . 100 100 106 88 46 78 Shots Fired 298 | . 12 8 105 134 8 31 Gun 278 | . 12 8 105 134 8 11 Cannon . | . . . . . . . Launcher 8 | . . . . . . 8 Special 12 | . . . . . . 12 Kinetic 140 | . . . 25 107 8 . Thermal 150 | . 12 8 80 27 . 23 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 43 | . 10 17 37 43 12 8 Robot Miss Streak 4 | . . . 1 4 1 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 268 | . 10 7 93 130 6 22 Core Hits 162 | . 5 3 49 69 4 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 2 11 . . . Burn 14 | . 1 2 11 . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3638 | . 127 88 1315 1377 89 642 Guns 3137 | . 127 88 1315 1377 89 141 Cannons . | . . . . . . . Explosions 403 | . . . . . . 403 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1231 | . . . 302 840 89 . Thermal 2004 | . 127 88 1013 537 . 239 Explosive . | . . . . . . . Electromagnetic 403 | . . . . . . 403 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 1 1 6 Average Corruption 1 | . . . 1 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . 8 5 3 . Message Errors 5 | . . . 3 2 . . Matter Fused 4 | . . . 2 1 1 . Heat Flow Errors 3 | . . . 1 1 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . 1 . . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . . 2 Projectiles . | . . . . . . . Explosions 2 | . . . . . . 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . . . . . . 78 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 537 | . 285 153 537 354 261 198 Average Temperature 154 | . 148 67 188 139 143 66 Received Heat Transfer 945 | . 60 27 429 159 27 243 Effects 28 | . 1 . 26 1 . . Shutdowns 6 | . . . 6 . . . Energy Bleed 2 | . . . 2 . . . Interference 6 | . 1 . 5 . . . Matter Decay 3 | . . . 3 . . . Short Circuit 2 | . . . 1 1 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 8 | . . . 8 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 21 | . 2 1 18 . . . Heat Transferred 5414 | . 444 407 3380 675 . 508 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Peak Influence 339 | . 84 107 339 205 113 192 Initial 108 | . . 30 38 78 78 108 Average 132 | . 28 58 193 166 85 94 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 76 | 100 100 100 53 54 100 100 Level 1 23 | . . . 46 45 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 5 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 3 2 36 5 2 12 Peak Tracking Total 6 | . 2 1 6 3 1 4 Tactical Retreats 5 | . . . 4 . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Traps Triggered 6 | . . . 4 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Accessed 17 | . 2 1 1 1 8 4 Terminals 11 | . 2 1 . 1 5 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 39 | . 5 4 1 1 18 10 Successful 23 | . 2 3 1 1 12 4 Failed 16 | . 3 1 . . 6 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 5 4 . 1 12 7 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . 1 . . . Terminal Hacks 14 | . 2 3 . 1 6 2 Part Schematic 2 | . . . . . 2 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . 1 . . . . Transport Status 1 | . . . . . 1 . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . Process 1 | . . . . . 1 . Report Inventory 3 | . . . . . 3 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . 1 4 3 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 61 | . . . . . 61 . Retrieved Matter 61 | . . . . . 61 . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 63 | . . . 63 . . . Total Damage 542 | . . . 542 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Turns Passed 3575 | 71 200 210 1250 604 511 729 Spaces Moved 1918 | 52 126 135 672 230 220 483 Core 27 | 14 . . 13 . . . Treads . | . . . . . . . Legs 1334 | 38 126 135 575 230 220 10 Wheels 433 | . . . . . . 433 Hover 84 | . . . 84 . . . Flight 40 | . . . . . . 40 Fastest Speed 50 | 50 120 120 120 120 190 100 Average Speed 129 | 101 120 120 130 138 190 105 Slowest Speed 300 | 120 120 120 300 190 190 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 28 13 75 29 55 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Total 2705 | 70 166 173 942 382 305 667 Wait 364 | . 15 24 147 48 76 54 Move 1912 | 51 125 134 671 229 219 483 Hop . | . . . . . . . Pick Up 90 | 12 7 4 21 6 3 37 Fast Attach . | . . . . . . . Attach 40 | 6 4 2 11 3 . 14 Detach 2 | . . . . . . 2 Swap 38 | 1 1 4 8 4 1 19 Drop 60 | . 8 1 12 6 1 32 Fire 175 | . 6 4 61 75 4 25 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . 5 5 . . Rewire 13 | . . . 6 6 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 7) 260 | -10/Materials | Discovered new exit (range 5) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 313 | -9/Materials | Build established: Mutant 451 | -9/Materials | Discovered new exit (range 16) 481 | -9/Materials | Identified exit to Storage 482 | -9/Materials | Entered Storage 717 | -9/Storage | Build established: Skirmisher 818 | -9/Storage | Lost 3 parts (2n1u) 1109 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1123 | -9/Storage | Garrison activated, responded to threat 1360 | -9/Storage | Lost 5 allies 1389 | -9/Storage | Core integrity fell below 50% 1425 | -9/Storage | Lost 3 parts (1p1u1w) 1555 | -9/Storage | Build established: Scavenger-Mutant 1612 | -9/Storage | Core integrity fell below 20% 1731 | -9/Storage | Identified exit to Garrison 1732 | -9/Storage | Entered Garrison 1752 | -9/Garrison | Triggered checkpoint 1876 | -9/Garrison | Triggered checkpoint 1968 | -9/Garrison | Triggered checkpoint 1969 | -9/Garrison | Garrison Relay disabled 2311 | -9/Garrison | Discovered new exit (range 14) 2334 | -9/Garrison | Identified exit to Recycling 2336 | -9/Garrison | Entered Recycling 2337 | -9/Recycling | Met a Zionite searching for Scraptown 2784 | -9/Recycling | Discovered new exit (range 16) 2845 | -9/Recycling | Identified exit to Factory 2847 | -9/Recycling | Entered Factory 2847 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3232 | -7/Factory | Build established: Infiltrator-Mutant 3245 | -7/Factory | Fabricated Adv. ECM Suite (x2) 3576 | -7/Factory | Self-destructed Last Messages --------------- 03532_ U-05 Engineer lays Concrete. 03533_ Critical hit (Burn: +37). 03534_ Imp. Terrain Scanner destroyed. 03534_ System corrupted by crushing effect (+2). 03535_ Acquired 9 matter. 03535_ G-47 Trooper destroyed. 03535_ Door malfunctions. 03536_ VTOL Module destroyed. 03537_ U-05 Engineer repairs door. 03539_ U-05 Engineer lays Concrete. 03550_ Acquired 6 matter. 03550_ U-05 Engineer suffers critical hit (Burn). 03550_ U-05 Engineer lays Concrete. 03552_ VTOL Module destroyed. 03553_ U-05 Engineer lays Concrete. 03565_ Structural Scanner destroyed. 03565_ System corrupted by crushing effect (+4). 03566_ Acquired 2 matter. 03572_ Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??"?????????????????????????????????????????????? | | "?"????????????????????????????????????????????? | | ???? ? ?????????????????????????????????????????? | | ?""? ??#???????????????????????????????????????? | | ???"????????????????????????????????????????????? | | ? ??? ?????????????????????????????????????? | | ?? ???#????????????????????????????????????????? | | ##??#???# ? ????????????? ?????????????????????? | | #? 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"""" ##?#??????????"?????????????? | | ???###?#???? ##?#?##??????###????????????? | | ??????##???? ##?#?#?#?????#??????????????? | | ??#??#????? ##?#?????#?#?#??????????????? | | ??????????#############??????#?#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Recycling | Hacked Adv. Targeting Computer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Novice Programmer The More The Merrier Challenges ------------ None Game ------ Seed TeslaActuatorScrap Manual? 0 Play Time 00:46:32 Cumulative 9.7 hours Start 2024.11.18 @ 14:19:58 End 2024.11.18 @ 15:09:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2cda1e0-0e40-4d33-9277-51ab960015d9