Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 13:23:16 Player: zoefiri Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1796) 1796 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 6826 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 432 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Relay Coupler [Sentry] (35) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Coil Gun > --- INVENTORY -------- Armored Treads Improved Medium Treads Improved Heat Sink Improved Shield Generator Relay Coupler [Grunt] Relay Coupler [Sentry] Precision Shock Rifle High-powered Shock Rifle Heavy Machine Gun Rocket Launcher [Rating: 72] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . . . 3 . . Weapon 2 | . . . . . . 2 . . Parts Attached 88 | 6 3 14 11 4 8 31 1 10 Power 9 | 1 . 1 1 1 1 4 . . Engine 6 | 1 . 1 1 . . 3 . . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 5 3 1 4 10 1 3 Treads 12 | . . . . . 4 5 1 2 Leg 16 | 2 . 5 3 1 . 5 . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 13 | 1 2 2 . 1 . 7 . . Device 4 | . . . . . . 4 . . Storage 3 | 1 1 . . . . 1 . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . 1 2 . . . 2 . . Artifact . | . . . . . . . . . Weapon 37 | 2 1 6 7 1 3 10 . 7 Energy Gun 12 | 1 1 2 . . . 4 . 4 Energy Cannon 3 | . . 2 . . . 1 . . Ballistic Gun 16 | 1 . 2 4 . 2 4 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 3 . 1 . . . Special Weapon 2 | . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Parts Lost 17 | . 1 . 2 . 2 2 4 6 Power 4 | . 1 . 1 . . 1 1 . Propulsion 5 | . . . . . 2 . 1 2 Utility 2 | . . . 1 . . 1 . . Weapon 6 | . . . . . . . 2 4 Highest Loss Streak 6 | . 1 . 2 . 1 2 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 88 94 91 93 94 90 53 11 Engine 3 | . 12 6 9 . . 5 3 . Core 6 | . . . . 10 10 2 3 . Treads 8 | . . . . . 30 14 13 4 Leg 27 | . 28 43 44 44 8 11 . . Device 2 | . . . . . . 12 8 . Storage 9 | . 14 11 11 11 11 6 2 . Processor 4 | . . . . 5 11 6 3 . Protection 2 | . 5 11 4 . . 2 2 . Energy Gun 3 | . 13 5 . . . 11 9 3 Ballistic Gun 15 | . 14 12 21 19 20 11 2 2 Special Weapon 1 | . . . . 2 1 . . . Naked Turns 173 | . . . . . . . 61 112 Heaviest Build 63 | 11 14 22 23 24 25 63 55 18 Greatest Support 120 | 20 20 52 49 43 88 120 120 70 Greatest Overweight (x) 15 | 1 . 6 . . 7 15 7 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 10 10 10 10 10 7 5 Most Carried 10 | 1 . 10 10 10 10 10 10 5 Average Carried 8 | . . 5 9 9 9 8 7 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | . . 10 10 10 9 10 5 2 Class Distribution -------------------- 66% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1773 | 98 13 448 240 45 234 483 166 46 Remotely . | . . . . . . . . . Salvage Created 2330 | . 58 861 355 . 394 518 70 74 Parts 142 | . 3 60 24 . 28 23 1 3 Haulers Intercepted 5 | . . 4 . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 32 | . . . . 3 29 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 47 | . 1 14 12 . 10 7 1 2 Guns 28 | . 1 8 5 . 6 7 . 1 Cannons 6 | . . 6 . . . . . . AOE 12 | . . . 7 . 4 . . 1 Classes Destroyed 15 | . 2 6 3 . 2 2 . . Worker 1 | . 1 . . . . . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . 1 . . 1 . . Hauler 5 | . . 4 . . . 1 . . Recycler 3 | . . 1 1 . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . Swarmer 20 | . . 5 7 . 3 4 . 1 Grunt 14 | . 1 4 4 . 3 1 . 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 4 . . 1 . 1 . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . 2 1 . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 6 | . 1 6 4 . 6 3 1 1 Combat Bots Only 6 | . 1 4 4 . 6 3 1 1 Max Kills in Single Turn 4 | . 1 1 4 . 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 387 | . 45 77 28 . 71 87 7 72 Missed 111 | . 18 22 7 . 21 16 4 23 Damage Taken 4546 | . 316 626 264 . 640 1112 127 1461 Core 1240 | . 51 140 67 . 122 102 43 715 Absorbed by Shields 48 | . . . . . . 48 . . Redirected to Shielding 5 | . 3 2 . . . . . . Core Remaining (%) 65 | 100 79 . . . 17 . . . Volleys Fired 176 | . 16 49 21 . 25 52 4 9 Largest 4 | . 2 2 2 . 2 4 4 2 Hottest 265 | . 60 136 56 . 66 265 195 110 Shots Fired 418 | . 32 98 39 . 48 176 15 10 Gun 367 | . 32 70 34 . 44 162 15 10 Cannon 29 | . . 28 . . . 1 . . Launcher 9 | . . . 5 . 4 . . . Special 13 | . . . . . . 13 . . Kinetic 236 | . 16 54 34 . 44 77 3 8 Thermal 49 | . . 28 . . . 21 . . Explosive 9 | . . . 5 . 4 . . . Electromagnetic 124 | . 16 16 . . . 78 12 2 Robot Hit Streak 23 | . 7 18 11 . 19 9 23 1 Robot Miss Streak 10 | . 6 6 2 . 2 10 1 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 213 | . 17 64 25 . 30 60 14 3 Core Hits 109 | . 5 31 19 . 23 24 6 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 1 | . . . . . 1 . . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4679 | 2 243 1173 872 . 1061 1111 148 69 Guns 3229 | . 186 831 322 . 590 1083 148 69 Cannons 286 | . . 286 . . . . . . Explosions 1097 | . 52 . 546 . 471 28 . . Melee . | . . . . . . . . . Ramming 67 | 2 5 56 4 . . . . . Kinetic 2534 | . 77 650 322 . 590 757 69 69 Thermal 475 | . 52 286 56 . . 81 . . Explosive 961 | . . . 490 . 471 . . . Electromagnetic 642 | . 109 181 . . . 273 79 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 38 | . . . . . 1 4 30 38 Average Corruption 6 | . . . . . 1 2 20 36 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . . . . . 5 26 20 20 Message Errors 12 | . . . . . 2 4 2 4 Matter Fused 17 | . . . . . 1 7 4 5 Heat Flow Errors 5 | . . . . . . 4 . 1 Energy Discharges 6 | . . . . . 1 3 1 1 Parts Rejected 3 | . . . . . . 1 2 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 5 1 3 Data Loss (major) 3 | . . . . . . 1 1 1 Misfires 3 | . . . . . . 1 1 1 Alerts 1 | . . . . . . . 1 . Misdirections 9 | . . . . . . . 7 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 44 | . . . . . 44 . . . Projectiles . | . . . . . . . . . Explosions 44 | . . . . . 44 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . 38 30 18 . . 46 . . Shots 4 | . 1 1 1 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 20 | 1 5 11 3 . . . . . Kicked 20 | 1 5 11 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 376 | . 58 138 4 . 42 376 108 163 Average Temperature 69 | . 23 43 3 . 19 101 48 75 Received Heat Transfer 739 | . 108 126 117 . 123 9 . 256 Effects 5 | . . . . . . 5 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 6 | . . . . . . 5 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 829 | . 100 518 50 . . 161 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 571 | . 70 517 571 . . 166 36 275 Initial 207 | . . 29 207 . . . 1 21 Average 145 | . 47 200 442 . . 31 22 148 Maximum Alert Level 2 | . . 2 2 . . . . 1 Low Security (%) 70 | 100 100 58 . . . 100 100 47 Level 1 20 | . . 40 46 . . . . 52 Level 2 9 | . . 1 53 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 3 . 2 Investigation 2 | . 1 . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . . 1 . . . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 7 | . 1 3 . . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 8 25 13 . 15 11 4 25 Peak Tracking Total 10 | . 7 4 4 . 10 4 2 9 Tactical Retreats 9 | . . 2 1 . . 1 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 13 | . 2 4 1 . 3 2 . 1 Max in Single Turn 1 | . 1 1 1 . 1 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 2 | . 1 . . . . 1 . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 5 | . 3 . . . . 2 . . Successful 1 | . . . . . . 1 . . Failed 4 | . 3 . . . . 1 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . 1 . 6 . 4 Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 13 | . . . 1 4 . 3 . 5 Largest Group 4 | . . . 1 4 3 3 . 3 Highest-Rated Group 210 | . . . 31 152 114 93 . 210 Highest-Rated Ally 96 | . . . 31 39 39 31 . 96 Zionite Dispatches 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 91 | . . . . . 34 30 . 27 Total Damage 2000 | . . . . . 860 417 . 723 Kills 14 | . . . . . 7 2 . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 7840 | 62 309 826 652 2521 1430 1425 315 300 Spaces Moved 5374 | 46 212 501 423 2065 850 687 266 324 Core 374 | 18 . 1 . . 4 1 119 231 Treads 1289 | . . . . . 644 418 147 80 Legs 3698 | 28 212 500 423 2065 202 268 . . Wheels . | . . . . . . . . . Hover 13 | . . . . . . . . 13 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 Average Speed 127 | 110 120 120 120 120 155 152 112 82 Slowest Speed 800 | 120 120 350 120 120 400 800 400 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 49 | 4 30 36 80 89 85 18 87 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 8 | . . . . 2 . 6 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 1 4 1 . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 77 | . 9 2 54 . 9 3 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 76 | . 9 2 54 . 9 2 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 6004 | 55 236 622 526 2107 906 927 275 350 Wait 261 | . . 30 62 34 14 119 . 2 Move 5368 | 45 212 500 422 2064 849 687 265 324 Hop . | . . . . . . . . . Pick Up 32 | 1 . 7 2 2 3 17 . . Fast Attach 49 | 6 3 12 3 2 5 14 1 3 Attach 15 | . . . 1 . . 7 . 7 Detach 6 | . . 2 . . . . . 4 Swap 24 | . . 2 7 2 3 10 . . Drop 54 | 2 1 9 5 3 7 21 5 1 Fire 176 | . 16 49 21 . 25 52 4 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 19 | 1 4 11 3 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 563 | -9/Materials | Discovered new exit (range 16) 1023 | -9/Materials | Discovered new exit (range 10) 1198 | -9/Materials | Entered Mines 1379 | -9/Mines | Discovered new exit (range 8) 1450 | -9/Mines | Discovered new exit (range 8) 1459 | -9/Mines | Learned 2 Materials zone layouts 1492 | -9/Mines | Core integrity fell below 50% 1599 | -9/Mines | Received a Mining Laser from a helpful Derelict 1808 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1847 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1850 | -9/Mines | Entered Zion 1850 | -7/Zion | Accompanied by 1 ally 1851 | -7/Zion | Build established: Scavenger-Mutant 2175 | -7/Zion | Given A8's code to call for help 2263 | -7/Zion | Build established: Mutant 2265 | -7/Zion | Learned location of Warlord (-4) 2628 | -7/Zion | Discovered new exit (range 10) 2910 | -7/Zion | Learned location of Quarantine (-2) 3006 | -7/Zion | Learned Factory emergency access door positions 3909 | -7/Zion | Imprinted 3911 | -7/Zion | Declared Zion's savior 4371 | -7/Zion | Entered Proximity Caves 4371 | -6/Proximity Caves | Accompanied by 3 allies 4555 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4646 | -6/Proximity Caves | P-60 Hacker assimilated allied WM-HH8(M) 5122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5131 | -6/Proximity Caves | Core integrity fell below 20% 5436 | -6/Proximity Caves | Build established: Scavenger-Mutant 5761 | -6/Proximity Caves | Discovered new exit (range 9) 5774 | -6/Proximity Caves | Learned Factory interactive machine intel 5801 | -6/Proximity Caves | Entered Factory 5801 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 5803 | -6/Factory | Loaded intel: 50 interactive machine locations 6087 | -6/Factory | Allied Derelicts emerged from ambush trap array 6112 | -6/Factory | Build established: Scavenger-Gunner 6156 | -6/Factory | Lost 3 allies 7072 | -6/Factory | Build established: Gunner 7096 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7226 | -6/Factory | Sucked down chute 7226 | -6/Factory | Entered Waste 7241 | -6/Waste | EMP discharged 7241 | -6/Waste | System corruption reached 10% 7333 | -6/Waste | Spotted C-40 Crusher 7341 | -6/Waste | EMP discharged 7377 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7389 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7420 | -6/Waste | Lost 3 parts (1n2w) 7424 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7441 | -6/Waste | EMP discharged 7441 | -6/Waste | System corruption reached 30% 7453 | -6/Waste | Spotted C-40 Crusher 7465 | -6/Waste | Discovered new exit (range 11) 7541 | -6/Waste | EMP discharged 7541 | -6/Waste | Entered Factory 7669 | -6/Factory | Zion Light squad teleported in 7675 | -6/Factory | Build established: Mutant 7725 | -6/Factory | Lost 3 allies 7751 | -6/Factory | Crushed by falling debris 7751 | -6/Factory | Core integrity fell below 50% 7807 | -6/Factory | Core integrity fell below 20% 7812 | -6/Factory | Lost 6 parts (2n4w) 7825 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7828 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7841 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- Transmitting encrypted signal... Connecting with Terminal... Terminal disabled. K-01 Serf collects debris. [Achievement: Help From High Places] ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Detecting system override signal. K-01 Serf cleans the Fusion Modulator. K-01 Serf collects debris. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. R-10 Processor collects Prototype Leg. Slug penetrates Enhanced Grunt. Knocked back. NRULL5K4R7XJXQLMB|JX:YK0S/3OMHG& O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Enhanced Grunt knocked back. Map ----- +----------------------------------------------------+ | """" #???????????????????????????????????????? | | """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###+####+#???????????????????????????????????????? | | #?# #??????????????#????????????????????????? | | #?# #???????????? #????????????????????????? | | #?# #??????????? ??????? !????????????????? | | # ### ###??????? ???????= #??????????????? | | # #######/######## #??????????????? | | # % +??????????????? | | # """ ???????????????? | | # """ H * ???????????????? | | # """ ################? ????????????????? | | # #?????##### ###### #????????????????? | | # #?????#;;;;;;;;;## #????????????????? | | # #######; ## ^ #????????????????? | | + ; # #????????????????? | | # ###########; g # ##???????????????? | | # ?????? g ! !###########?????? | | ### ??????? !%= T R ?????? | | ??# ??????? = k ! ????? | | ??# ???????? ; ug*% ?????? | | ??#???????????? ;| ! ##+######???????? | | ??????????????????# ## ###???????????????? | | ?????????????????##;;;;;;; # #?????????????????? | | ?????????? k t @ c#?????????????????? | | ?????????????????#### # # #?????????????????? | | ???????????????????##+##+#### #?????????????????? | | ???????????????# + #?????????????????? | | ???????????????# """ ## #?????????????????? | | ???????????????# ""T"" ## #?????????????????? | | ????????????????????? "" "" ## #?????????????????? | | ????????????????????? ## #?????????????????? | | ????????????????????" ## #?????????????????? | | ???????????????????"" #? #?????????????????? | | ??????????????????? !#? #?????????????????? | | ??????????????????""" """ #? ??????????????????? | | ????????????????????? """ ?? ??????????????????? | | ????????????????????????" ?? ??????????????????? | | ???????????????????????? ?? ??????????????????? | | ????????????????????????####??/??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Armor Integrity Analysis 40 Recoil Reduction 4 Item Schematics ----------------- Mak. Terrain Scan Processor | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Spear | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite System Compromised The One Unlikely Earthworm Challenges ------------ None Game ------ Seed ShockDiametricBoomstick Manual? 0 Play Time 01:19:59 Cumulative 4.9 hours Start 2024.04.08 @ 22:42:02 End 2024.04.09 @ 13:23:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 308f1de3-e927-49ee-84dc-16d404a09c7a