Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:40:43 Player: JackZewap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2637) 2637 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 5064 Bonus ------- High Alert Combat Kills 267 Cogmind --------- Core Integrity 0/550 Matter 1/300 Energy 91/100 System Corruption 5% Temperature Cool (9) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Autogun Mini Grenade Launcher > --- INVENTORY (25) --- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod (0) Transport Network Coupler Kinecellerator Kinecellerator Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Tractor Beam Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Compact Battery High-capacity Matter Pod Transport Network Coupler Kinecellerator Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Tractor Beam Flak Cannon Flak Cannon Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 129 | 8 16 39 66 Power 17 | 1 1 11 4 Engine 16 | 1 1 11 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 27 | 4 4 10 9 Treads 21 | 2 2 8 9 Leg . | . . . . Wheel 6 | 2 2 2 . Hover . | . . . . Flight . | . . . . Utility 26 | 1 7 1 17 Device 5 | . . . 5 Storage 6 | 1 3 . 2 Processor 6 | . 1 1 4 Hackware . | . . . . Protection 9 | . 3 . 6 Artifact . | . . . . Weapon 59 | 2 4 17 36 Energy Gun 6 | 2 . 3 1 Energy Cannon 10 | . 3 4 3 Ballistic Gun 8 | . . 1 7 Ballistic Cannon 13 | . 1 4 8 Launcher 14 | . . 2 12 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . 3 . Piercing Weapon 5 | . . . 5 Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 25 | . . 3 22 Power 5 | . . 2 3 Propulsion 8 | . . . 8 Utility 5 | . . . 5 Weapon 7 | . . 1 6 Highest Loss Streak 7 | . . 1 7 To Critical Strikes 2 | . . . 2 Average Slot Usage (%) 96 | . 98 98 92 Engine 18 | . 13 21 15 Treads 24 | . 10 31 23 Wheel 3 | . 17 1 . Device 3 | . . . 8 Storage 11 | . 14 11 9 Processor 8 | . 5 11 5 Protection 5 | . 7 . 11 Energy Gun 2 | . 1 3 . Energy Cannon 5 | . 13 5 1 Ballistic Gun 1 | . . 3 1 Ballistic Cannon 9 | . 12 7 9 Launcher 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 129 | 12 90 100 129 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 28 | 3 4 5 28 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 18 25 25 Most Carried 25 | 2 21 25 25 Average Carried 22 | . 14 24 23 Final Capacity 25 | 8 25 25 25 Final Carried 23 | . 21 23 21 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2271 | 159 380 623 1109 Remotely . | . . . . Salvage Created 2381 | . 373 1001 1007 Parts 169 | . 36 82 51 Haulers Intercepted 5 | . 1 2 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 71 | . 10 30 31 Melee 4 | . . . 4 Guns 6 | . . 4 2 Cannons 39 | . 8 22 9 AOE 20 | . 2 4 14 Classes Destroyed 14 | . 4 6 4 Worker 4 | . . 2 2 Builder 7 | . . 4 3 Tunneler 1 | . . . 1 Hauler 5 | . 1 2 2 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 6 | . 2 3 1 Swarmer 22 | . 6 10 6 Grunt 32 | . 4 14 14 Brawler 3 | . . 1 2 Duelist 1 | . . . 1 Sentry 7 | . . 5 2 Specialist 4 | . . . 4 Hunter 2 | . . . 2 Best Kill Streak 6 | . 5 6 6 Combat Bots Only 6 | . 3 6 6 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 3 | . 2 2 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 383 | . 32 103 248 Missed 95 | . 12 26 57 Damage Taken 4659 | . 231 863 3565 Core 675 | . 36 79 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 433 | . . 121 312 Core Remaining (%) 88 | 100 85 80 . Volleys Fired 202 | . 30 67 105 Largest 2 | . 2 2 2 Hottest 138 | . 112 113 138 Shots Fired 312 | . 31 121 160 Gun 68 | . . 44 24 Cannon 211 | . 31 75 105 Launcher 33 | . . 2 31 Special . | . . . . Kinetic 175 | . 4 74 97 Thermal 46 | . . 14 32 Explosive 23 | . . 2 21 Electromagnetic 68 | . 27 31 10 Robot Hit Streak 12 | . 4 11 12 Robot Miss Streak 16 | . 2 16 9 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 262 | . 21 102 139 Core Hits 210 | . 15 90 105 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | . . . 4 Burn 1 | . . . 1 Meltdown 1 | . . . 1 Destroy 2 | . . . 2 Melee Attacks 29 | . . 5 24 Impact . | . . . . Slashing 5 | . . 5 . Piercing 24 | . . . 24 Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 6917 | . 596 2516 3805 Guns 764 | . . 423 341 Cannons 3575 | . 493 1474 1608 Explosions 2070 | . 103 614 1353 Melee 439 | . . . 439 Ramming 69 | . . 5 64 Kinetic 2681 | . 54 1231 1396 Thermal 1204 | . 103 512 589 Explosive 1521 | . . 326 1195 Electromagnetic 1003 | . 439 442 122 Impact . | . . . . Slashing . | . . . . Piercing 439 | . . . 439 Highest Corruption 5 | . 1 2 5 Average Corruption 1 | . 1 2 5 Corruption Purged . | . . . . Corruption Blocked 2 | . . . 2 Effects 18 | . 6 12 . Message Errors 3 | . 2 1 . Matter Fused 7 | . 1 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . 2 1 . Parts Rejected 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 297 | . . 212 85 Projectiles 28 | . . 19 9 Explosions 224 | . . 193 31 Melee 45 | . . . 45 Knockbacks 53 | . . 26 27 Impact 1 | . . . 1 Kinetic 49 | . . 23 26 Secondary 3 | . . 3 . Self-Inflicted Damage 477 | . 27 46 404 Shots 20 | . 1 2 17 Rammed 10 | . . 1 9 Targets Rammed 12 | . . 2 10 Kicked . | . . . . Crushed 2 | . . 1 1 Highest Temperature 419 | . 119 321 419 Average Temperature 111 | . 41 85 142 Received Heat Transfer 1563 | . 69 270 1224 Effects 21 | . . 3 18 Shutdowns 9 | . . . 9 Interference 5 | . . 3 2 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 6 | . 2 4 . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 2 | . . . 2 Heat Transferred 1856 | . 150 607 1099 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 2 2 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 693 | . 235 508 693 Initial 214 | . . 44 214 Average 249 | . 74 176 438 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 50 | 100 98 69 . Level 1 15 | . 1 10 30 Level 2 34 | . . 20 69 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 1 6 9 Investigation 7 | . 1 3 3 Extermination . | . . . . Reinforcement 8 | . . 3 5 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 119 | . 18 40 61 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 10 | . 4 4 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 12 | . 1 3 8 Max in Single Turn 2 | . 1 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 7 10 5 Terminals 16 | . 5 8 3 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 71 | . 20 32 19 Successful 38 | . 14 12 12 Failed 33 | . 6 20 7 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 51 | . 17 23 11 Terminals 56 | . 15 27 14 Fabricators . | . . . . Repair Stations 8 | . . 3 5 Recycling Units 7 | . 5 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 2 5 Robot Analysis 3 | . . 1 2 Prototype ID Bank 1 | . . . 1 Terminal Index 2 | . 1 . 1 Maintenance Status 1 | . 1 . . Security Status 2 | . 1 . 1 Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 20 | . 9 8 3 Terminals 17 | . 6 8 3 Track 3 | . 2 1 . Assimilate 2 | . . 2 . Botnet 12 | . 4 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Reject 1 | . 1 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 5 9 4 Full Trace Events 6 | . 1 3 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 84 | . . 26 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . . 1 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6824 | 116 1191 3075 2442 Spaces Moved 2244 | 72 614 941 617 Core 8 | 7 . . 1 Treads 1528 | 43 125 804 556 Legs . | . . . . Wheels 708 | 22 489 137 60 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 175 175 Average Speed 220 | 134 148 231 284 Slowest Speed 1450 | 200 480 480 1450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 5 70 69 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 29 | . . 5 24 Terrain Destroyed 225 | . 5 44 176 Melee 13 | . . 5 8 Projectile 2 | . . . 2 AOE 210 | . 5 39 166 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3787 | 89 866 1716 1116 Wait 1014 | 6 165 609 234 Move 2241 | 71 613 940 617 Hop . | . . . . Pick Up 76 | . 26 24 26 Fast Attach 42 | 8 12 9 13 Attach 30 | . 1 7 22 Detach 19 | 2 5 1 11 Swap 57 | . 3 23 31 Drop 67 | 2 11 29 25 Fire 202 | . 30 67 105 Melee 27 | . . 5 22 Ram 1 | . . . 1 Kick . | . . . . Crush 11 | . . 2 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 10) 528 | -10/Materials | Discovered new exit (range 11) 783 | -10/Materials | Discovered new exit (range 16) 803 | -10/Materials | Identified exit to Materials 1308 | -10/Materials | Entered another Materials area 1308 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2486 | -9/Materials | Build established: Scavenger-Mutant 2566 | -9/Materials | Discovered new exit (range 12) 3474 | -9/Materials | Repaired Lgt. Treads 3904 | -9/Materials | Discovered new exit (range 18) 4383 | -9/Materials | Entered another Materials area 4383 | -8/Materials | Evolved 2 slots: Utility x2 4963 | -8/Materials | Build established: Mutant 5679 | -8/Materials | Repaired Hrd. Light Armor Plating 5961 | -8/Materials | Repaired Lgt. Treads 6293 | -8/Materials | Core integrity fell below 50% 6372 | -8/Materials | Lost 4 parts (1p1u2w) 6561 | -8/Materials | Lost 7 parts (1p3n2u1w) 6682 | -8/Materials | Discovered new exit (range 13) 6783 | -8/Materials | First assault squad dispatched 6800 | -8/Materials | Core integrity fell below 20% 6825 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06806_ Knocked back. 06807_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06808_ B-36 Bruiser destroyed. 06808_ U-05 Engineer destroyed. 06811_ G-50 Soldier destroyed. 06812_ U-05 Engineer lays Concrete. 06814_ Slug penetrates G-47 Trooper. 06815_ U-05 Engineer lays Concrete. 06816_ Slug penetrates G-47 Trooper. 06817_ U-05 Engineer builds a Wall. 06818_ U-05 Engineer lays Concrete. 06818_ G-47 Trooper suffers critical hit (Destroy). 06818_ Destroyed Aluminum Leg. 06819_ U-05 Engineer lays Concrete. 06820_ The unstable cave ceiling collapses. 06820_ Slug penetrates Earth. 06821_ The unstable cave ceiling collapses. 06821_ Gauss Rifle destroyed. 06822_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ???????###+#######???????? | | ???????#! #???????? | | ???????# #??????? | | ???????# ##??????? | | ######## ## ????? | | # ## """ """ ## ?????? | | # ## """ """ ##+###### | | # #??""" """ # | | # #???? ?# | | #[[[ !#######+#### | | #[[[ # # | | #[[ + + | | # # ! | | ###### # | | @ #????# # | | # % #????# # | | % #????# ######### | | # #????# #???????? | | i # #????# #???????? | | % #????# #???????? | | |! #g ######+####????? | | # *%= # ###### | | # %* # # # # | | # # #[|| # | | # # #[|| # | | + #[|| # | | # # """ """ # + | | " # # """ """ # "" # | | " " # """ """ # "T # | | " " ########### "" # | | #"#""## #?????????# ! *+ | | # ] ]# #?????????# #### | | # # #?????????###?# | | # """ # #?????????????# | | # """ + #?????????????# | | # """ # #?????????????# | | # ?"" # < #?????????????# | | # ??? # #?????????????# | | #????######?????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 525 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeBurstSuperbattery Manual? 0 Play Time 00:52:14 Cumulative 50.2 hours Start 2024.04.21 @ 21:50:05 End 2024.04.21 @ 22:40:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 51 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2da6f423-f1d4-4af5-a875-f9b62e02d742