Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 16:15:58 Player: carterz30cal Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3109) 3109 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6699 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Heavy Missile Launcher Heavy Missile Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Heavy Armor Plating Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Precision Rocket Launcher [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 2 | . . . . 1 1 Weapon 3 | . . . 2 1 . Parts Attached 66 | 7 4 . 31 11 13 Power 11 | 1 2 . 6 . 2 Engine 9 | 1 2 . 4 . 2 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 24 | 2 . . 12 6 4 Treads 2 | 2 . . . . . Leg 22 | . . . 12 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 2 3 3 Device 5 | 1 1 . 1 . 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 19 | 2 . . 11 2 4 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 . . 9 2 4 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 18 | . . . 4 3 11 Power 2 | . . . 1 . 1 Propulsion 6 | . . . . 2 4 Utility 3 | . . . . 1 2 Weapon 7 | . . . 3 . 4 Highest Loss Streak 10 | . . . 2 2 10 To Critical Strikes . | . . . . . . Average Backups 10 | 2 5 7 8 12 13 Power 1 | . . 1 . 2 2 Propulsion . | 1 2 2 . 1 . Utility 1 | . . 1 1 1 2 Weapon 5 | . 1 3 4 8 6 Tool/Special . | . . . . . . Unused Backups 11 | . . . 3 1 7 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 7 | . . . 2 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 100 97 95 89 Engine 7 | . 14 14 7 7 5 Treads 4 | . 28 28 . . . Leg 25 | . . . 34 29 27 Device 6 | . 14 14 3 . 9 Storage 8 | . 14 14 9 7 5 Processor 1 | . . . . 4 . Protection 5 | . . . 5 7 5 Ballistic Gun 33 | . 28 28 33 38 32 Peak Build Rating 58 | 9 9 7 36 49 58 Average Rating 35 | 6 7 7 28 43 52 On Entrance 17 | . 9 7 7 36 46 Naked Turns 16 | . . . . . 16 Heaviest Build 67 | 12 29 29 43 63 67 Greatest Support 75 | 40 40 40 56 60 75 Greatest Overweight (x) 11 | . . . . 3 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 14 Most Carried 15 | 3 8 7 15 15 15 Average Carried 10 | 2 5 7 9 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 13 | 3 7 7 13 13 5 Class Distribution -------------------- 45% | Tank 19% | Mutant 16% | Gunner 9% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 4173 | 322 126 . 1517 1511 697 Remotely . | . . . . . . Salvage Created 4582 | 152 184 . 1820 1779 647 Parts 230 | 6 10 . 97 78 39 Haulers Intercepted 5 | . . . 4 1 . Recyclers Shooed 4 | . . . 1 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 64 | . 6 . 28 20 10 Melee 2 | . . . . . 2 Guns 59 | . 6 . 26 20 7 Cannons 2 | . . . 2 . . Classes Destroyed 16 | 3 2 . 7 3 1 Worker 7 | 1 . . 2 2 2 Builder 4 | . . . 1 2 1 Tunneler 2 | 1 . . . . 1 Hauler 5 | . . . 4 1 . Recycler 13 | 1 . . 3 8 1 Mechanic 2 | . . . . . 2 Operator 2 | . . . 1 . 1 Watcher 7 | . . . 4 3 . Swarmer 17 | . 3 . 6 4 4 Grunt 27 | . 3 . 14 7 3 Duelist 1 | . . . 1 . . Sentry 8 | . . . 6 1 1 Specialist 2 | . . . . 2 . Hunter 3 | . . . 1 2 . Programmer 5 | . . . . 3 2 Heavy 1 | . . . . 1 . Best Kill Streak 6 | 3 3 . 6 4 4 Combat Bots Only 6 | . 3 . 6 3 4 Max Kills in Single Turn 2 | 1 1 . 2 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 498 | . 35 . 104 96 263 Missed 145 | . 7 . 36 22 80 Hits 353 | . 28 . 68 74 183 Melee 9 | . . . . . 9 Projectile 344 | . 28 . 68 74 174 Critical Strikes 11 | . 1 . 5 1 4 Part Disruptions 6 | . . . . . 6 Damage Taken 5600 | . 257 . 905 1726 2712 Core 1231 | . 38 . 99 240 854 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 101 | . . . 38 . 63 Core Remaining (%) 82 | 100 . 84 82 65 . Volleys Fired 265 | 13 27 . 103 77 45 Largest 5 | 2 2 . 4 5 5 Hottest 143 | 40 40 . 143 125 125 Shots Fired 1021 | 26 54 . 377 359 205 Gun 1008 | 26 54 . 364 359 205 Cannon 13 | . . . 13 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1011 | 26 54 . 367 359 205 Thermal 10 | . . . 10 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 11 9 . 12 11 6 Robot Miss Streak 8 | 2 4 . 8 6 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 506 | 18 34 . 189 166 99 Core Hits 204 | 6 13 . 85 61 39 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . 3 . 1 Critical Strikes 5 | . . . 3 1 1 Destroy 5 | . . . 3 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8651 | 179 348 . 2961 3129 2034 Guns 8125 | 179 348 . 2813 2992 1793 Cannons 148 | . . . 148 . . Explosions 129 | . . . . 129 . Melee . | . . . . . . Ramming 249 | . . . . 8 241 Kinetic 8206 | 179 348 . 2894 2992 1793 Thermal 196 | . . . 67 129 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 11 10 Message Errors 7 | . . . . 4 3 Matter Fused 5 | . . . . 2 3 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 3 | . . . . 1 2 Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 14 | . . . 12 1 1 Projectiles 12 | . . . 12 . . Explosions 1 | . . . . 1 . Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . . . . 9 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 42 | . . . . 1 41 Kicked 40 | . . . . 1 39 Crushed . | . . . . . . Highest Temperature 584 | . 12 . 488 584 549 Average Temperature 129 | . 6 . 106 153 149 Received Heat Transfer 1074 | . 84 . 405 93 492 Effects 20 | . . . 3 16 1 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 6 | . . . . 6 . Matter Decay 1 | . . . . 1 . Short Circuit 4 | . . . 1 3 . Damage (minor) 1 | . . . . 1 . Damage (major) 5 | . . . . 4 1 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 248 | . . . 148 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 87 | 100 100 . 71 82 98 Level 1 12 | . . . 28 17 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 294 | 10 80 . 290 294 200 Initial 142 | . . . . 80 142 Average 91 | 1 8 . 147 133 55 Influence Increases 2256 | 15 190 . 879 786 386 Destroy 0b10 Robot/C 1280 | . 120 . 560 400 200 Destroy 0b10 Robot/NC 210 | 15 . . 75 80 40 Destroy Leader 352 | . 30 . 146 126 50 Successful Hack 74 | . 10 . 2 28 34 Disable Machine 135 | . . . 45 75 15 Destroy Structure 25 | . . . 6 17 2 Lose Combat Pursuer 180 | . 30 . 45 60 45 Influence Decreases 2183 | 15 190 . 702 673 603 Entered New Map 245 | . . . . 97 148 Time Decay 1538 | 15 120 . 512 546 345 Lost Part 180 | . . . 40 30 110 Purge Threat 220 | . 70 . 150 . . Squads Dispatched 22 | . 3 . 3 9 7 Investigation 6 | . 1 . 3 1 1 Extermination 5 | . . . . 3 2 Reinforcement 10 | . 2 . . 4 4 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 7 | . 1 . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 8 2 40 27 27 Peak Tracking Total 9 | . 3 2 7 4 9 Tactical Retreats 9 | . 1 . 2 4 2 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 9 | . . . 3 5 1 Max in Single Turn 5 | . . . 1 5 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 27 | . 4 . 9 6 8 Terminals 14 | . 2 . 5 3 4 Fabricators 3 | . . . . 1 2 Repair Stations 4 | . . . 2 . 2 Recycling Units 4 | . 2 . 1 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 65 | . 13 . 27 10 15 Successful 40 | . 8 . 16 7 9 Failed 25 | . 5 . 11 3 6 Catastrophic 4 | . . . 2 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 7 . 15 4 8 Fabricators 6 | . . . . 3 3 Repair Stations 8 | . . . 4 . 4 Recycling Units 11 | . 6 . 4 1 . Scanalyzers 6 | . . . 4 2 . Garrison Access . | . . . . . . Terminal Hacks 24 | . 6 . 10 3 5 Record 11 | . 2 . 5 2 2 Alert Level 3 | . 1 . 2 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . . . . . 2 Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . . . 1 Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 1 2 Load Schematic 2 | . . . . 1 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 4 | . 2 . 1 1 . Report Inventory 4 | . 2 . 1 1 . Scanalyzer 5 | . . . 3 2 . Insert Component 2 | . . . 1 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used . | . . . . . . Hacking Detections 20 | . 3 . 7 4 6 Full Trace Events 9 | . 2 . 5 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 116 | . . . . . 116 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 2 | . . . 1 . 1 Time 79 | . . . 26 . 53 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 1496 | 37 829 120 510 . . Terrain 59 | 37 22 . . . . Structural 1437 | . 807 120 510 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 6113 | 183 830 120 1542 1575 1863 Spaces Moved 3416 | 85 448 76 909 945 953 Core 32 | 2 . . . . 30 Treads 631 | 83 448 76 24 . . Legs 2753 | . . . 885 945 923 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 50 Average Speed 145 | 157 160 160 121 144 162 Slowest Speed 600 | 160 160 160 160 330 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 55 9 57 20 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 1 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 4221 | 107 514 75 1203 1096 1226 Wait 344 | . 25 . 111 50 158 Move 3411 | 84 447 75 908 944 953 Hop . | . . . . . . Pick Up 41 | 3 7 . 24 3 4 Fast Attach 17 | 7 . . 6 2 2 Attach 24 | . 2 . 14 4 4 Detach 3 | . 1 . . 1 1 Swap 32 | . 2 . 13 8 9 Drop 42 | . 3 . 24 6 9 Fire 265 | 13 27 . 103 77 45 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 40 | . . . . 1 39 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Met a group of wandering Federalists 304 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Discovered new exit (range 9) 924 | -10/Materials | Discovered new exit (range 9) 1014 | -10/Materials | Entered Subcaves 1015 | -10/Subcaves | Continued accompanying wandering Federalists (6) 1015 | -10/Subcaves | Approached by a straggling Scientist 1046 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1117 | -10/Subcaves | Discovered new exit (range 5) 1124 | -10/Subcaves | Lost 4 allies 1125 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1134 | -10/Subcaves | Entered Materials 1134 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1612 | -8/Materials | Build established: Scavenger-Skirmisher 1737 | -8/Materials | Discovered new exit (range 3) 2049 | -8/Materials | Build established: Tank 2492 | -8/Materials | Repaired Lgt. Armor Plating 2515 | -8/Materials | Discovered new exit (range 12) 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2761 | -7/Factory | Discovered new exit (range 8) 2909 | -7/Factory | Discovered new exit (range 5) 3062 | -7/Factory | Discovered new exit (range 9) 3239 | -7/Factory | Build established: Gunner 3266 | -7/Factory | Garrison activated, responded to threat 3912 | -7/Factory | Discovered new exit (range 16) 4051 | -7/Factory | Found Prototype Device 4168 | -7/Factory | Build established: Tank 4251 | -7/Factory | Entered another Factory area 4251 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4637 | -6/Factory | Discovered new exit (range 6) 5422 | -6/Factory | Repaired Broken Carbon-fiber Leg 5551 | -6/Factory | Fabricated Enh. Autogun? 6100 | -6/Factory | Core integrity fell below 50% 6111 | -6/Factory | Core integrity fell below 20% 6114 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06097_ Dropped Weapon Cycler. 06097_ Dropped Imp. Cryofiber Web. 06098_ Dropped Lrg. Storage Unit. 06101_ Critical hit (Burn: +37). 06104_ Slug penetrates Wall. 06104_ R-10 Processor collects Carbon-fiber Leg. 06104_ Penetrated by Slug. 06110_ U-05 Engineer builds a Wall. 06110_ Penetrated by Slug. 06110_ Slug penetrates Wall. 06112_ Penetrated by Slug. 06112_ Slammed into H-61 Shepherd. 06112_ Destabilizing: System corrupted (+1). 06112_ H-61 Shepherd calls for reinforcements. 06112_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06112_ Knocked back. 06113_ Slammed into H-61 Shepherd. 06113_ Destabilizing: System corrupted (+1). 06114_ Penetrated by Slug. 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[ | | """ #????????######## % ]]= | | """ #???????????????# ###+#######;## !!! | | #??????????????##########???????????## !*= | | #####??????????????# #????????????## * | | ???????????????????# "" ! #?????????????# | | ???????????????????# "" #?????????????# | | #################### "T #?????????????# | | ^ =#["" #?????????????# | | ^ =+ "" #?????????????# | | [# / #?????????????# | | ^ ^ # * ############### | | """ # # + = | | """ # """ #" # ###########+### | | """ ########### """ #T # #????# [ | | #?????????# """ #" # #????# | | """ #?????????# ! # =# #????# """ """ | | """ #?????????# """ # # ###### """ """ | | """ #?????????# """ # ! /# #! * # """ """ | | #?????????# """ ###### # # | | #?????????# ###### # / # """ """ | | #?????????# + + =# """ """ | | """T"""###?????????################# # """ """ | | ########???????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -6/Factory Repaired ---------- Lgt. Armor Plating | 57% | -8/Materials Carbon-fiber Leg | 42% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyFieldthrustWeb Manual? 0 Play Time 00:50:24 Cumulative 13.3 hours Start 2025.07.15 @ 15:19:03 End 2025.07.15 @ 16:15:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26fdf46a-6524-4b3e-a386-745d96926e3c