Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 06:40:46 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1448) 1448 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3713 Bonus ------- None Cogmind --------- Core Integrity 267/550 Matter 300/300 Energy 117/310 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Matter Pod (100) Large Matter Pod (150) Seismic Detector Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Beam Rifle Improved Light Cannon EMP Blaster Missile Launcher Missile Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Matter Pod Large Matter Pod Seismic Detector Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon EMP Blaster Missile Launcher Missile Launcher Improved Datajack Mining Laser Axe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 63 | 10 1 5 27 2 18 Power 9 | 1 . 1 2 . 5 Engine 7 | 1 . 1 2 . 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 22 | 4 . 2 9 . 7 Treads 11 | . . 2 8 . 1 Leg 8 | 2 . . . . 6 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 18 | 2 1 1 9 1 4 Device 5 | 1 . . 2 1 1 Storage 4 | 1 1 1 1 . . Processor 4 | . . . 3 . 1 Hackware . | . . . . . . Protection 5 | . . . 3 . 2 Artifact . | . . . . . . Weapon 14 | 3 . 1 7 1 2 Energy Gun 4 | 2 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . 3 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | 1 . . . . . System Corruption 1 | 1 . . . . . Parts Lost 9 | . . . 7 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 3 . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 4 | . . . 4 . 1 To Critical Strikes . | . . . . . . Average Backups 16 | 3 6 10 17 20 19 Power . | . 1 1 . . . Propulsion 2 | 2 3 1 2 3 3 Utility 4 | . 1 4 5 5 5 Weapon 8 | . 1 3 8 11 8 Tool/Special . | . . . . . . Unused Backups 21 | . . . 4 . 17 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 9 | . . . 2 . 7 Weapon 7 | . . . 2 . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 100 98 100 97 Engine 9 | . 14 14 10 11 6 Core 1 | . . . . . 2 Treads 17 | . . 22 30 33 . Leg 14 | . 28 5 . . 34 Device 10 | . 14 14 9 11 9 Storage 10 | . 14 14 11 11 9 Processor 5 | . . . 6 . 8 Protection 6 | . . . 4 11 9 Energy Gun 2 | . 14 4 3 . . Ballistic Gun 2 | . 14 14 3 . . Ballistic Cannon 1 | . . 9 1 1 . Slashing Weapon 14 | . . . 14 20 17 Peak Build Rating 42 | 7 8 8 25 25 42 Average Rating 24 | 5 7 7 15 24 39 On Entrance 12 | . 7 8 8 25 25 Avg Prop Armor Cover (%) 13 | 3 . . 17 18 5 Naked Turns . | . . . . . . Heaviest Build 67 | 15 19 29 59 61 67 Greatest Support 80 | 26 20 40 60 60 80 Greatest Overweight (x) 2 | 1 . . 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 Average Capacity 17 | 7 8 14 18 20 20 Most Carried 20 | 6 10 13 20 20 20 Average Carried 16 | 3 6 10 17 19 19 Final Capacity 20 | 8 10 15 20 20 20 Final Carried 20 | 6 10 13 20 20 17 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Gladiator 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gladiator | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1356 | 304 . 180 495 101 276 Remotely . | . . . . . . Salvage Created 1879 | 61 . 106 895 44 773 Parts 104 | 5 . 3 51 7 38 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 33 | . . 2 18 1 12 Melee 25 | . . . 12 1 12 Guns 8 | . . 2 6 . . Classes Destroyed 12 | 1 . 1 4 1 5 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 6 | 3 . . . 2 1 Hauler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 1 | . . . . . 1 Grunt 22 | . . 2 12 . 8 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 7 | . . . 5 . 2 Assembled 1 | . . . . 1 . Best Kill Streak 4 | 2 . 2 4 1 4 Combat Bots Only 4 | . . 2 4 1 4 Max Kills in Single Turn 1 | 1 . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 215 | . . 13 105 5 92 Missed 57 | . . 2 33 . 22 Hits 158 | . . 11 72 5 70 Melee 14 | . . . 4 . 10 Projectile 144 | . . 11 68 5 60 Critical Strikes 10 | . . . 2 . 8 Part Disruptions 2 | . . . . 2 . Damage Taken 2379 | . . 141 955 52 1231 Core 391 | . . . 108 . 283 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 100 . 73 . Volleys Fired 55 | 6 3 7 23 16 . Largest 2 | 2 2 2 2 1 . Hottest 85 | 80 60 60 85 33 . Shots Fired 89 | 8 6 14 45 16 . Gun 73 | 8 6 14 45 . . Cannon 16 | . . . . 16 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | 4 3 7 23 16 . Thermal 8 | . . . 8 . . Explosive . | . . . . . . Electromagnetic 28 | 4 3 7 14 . . Robot Hit Streak 11 | 4 3 5 11 . . Robot Miss Streak 3 | 1 2 2 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 130 | 6 3 8 63 5 45 Core Hits 64 | 3 . 4 37 2 18 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . . 3 . 10 Destroy 1 | . . . 1 . . Sever 12 | . . . 2 . 10 Melee Attacks 123 | . . . 40 9 74 Impact . | . . . . . . Slashing 123 | . . . 40 9 74 Piercing . | . . . . . . Sneak Attacks 15 | . . . 2 3 10 Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 3644 | 68 41 89 1388 249 1809 Guns 569 | 68 41 89 371 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3075 | . . . 1017 249 1809 Ramming . | . . . . . . Kinetic 193 | 27 8 23 135 . . Thermal 104 | . . . 104 . . Explosive . | . . . . . . Electromagnetic 272 | 41 33 66 132 . . Impact . | . . . . . . Slashing 3075 | . . . 1017 249 1809 Piercing . | . . . . . . Highest Corruption 2 | 1 1 1 2 2 . Average Corruption 1 | 1 1 1 1 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | 1 1 1 4 3 . Message Errors 4 | 1 . . 1 2 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . . 1 . . Data Loss (major) 2 | . 1 . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 184 | . . . . 52 132 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 184 | . . . . 52 132 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 121 | 36 20 121 97 5 11 Average Temperature 35 | 20 13 66 33 3 5 Received Heat Transfer 1150 | . . 81 411 100 558 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 135 | . . . 135 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 169 | 5 . 50 143 42 169 Initial 42 | . . . . 42 . Average 30 | . . 12 51 6 28 Influence Increases 1096 | 15 . 50 542 11 478 Destroy 0b10 Robot/C 640 | . . 40 360 . 240 Destroy 0b10 Robot/NC 65 | 15 . . 10 10 30 Destroy Leader 154 | . . 10 102 . 42 Successful Hack 33 | . . . 19 . 14 Disable Machine 15 | . . . . . 15 Destroy Structure 24 | . . . 6 1 17 Lose Combat Pursuer 165 | . . . 45 . 120 Influence Decreases 939 | 15 . 50 432 121 321 Entered New Map 68 | . . . . 68 . Time Decay 781 | 15 . 50 362 53 301 Lost Part 90 | . . . 70 . 20 Squads Dispatched 9 | . 1 . 3 . 5 Investigation 3 | . . . 2 . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . . . . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 2 2 23 1 34 Peak Tracking Total 9 | . 1 2 7 1 9 Tactical Retreats 7 | . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 6 | . 1 . 4 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . . . 5 . 6 Terminals 9 | . . . 4 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 21 | . . . 8 . 13 Successful 10 | . . . 4 . 6 Failed 11 | . . . 4 . 7 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 13 | . . . 5 . 8 Terminals 17 | . . . 6 . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 2 . 2 Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 2 . 4 Branch Access Points 2 | . . . 1 . 1 Scanalyzer Index 1 | . . . 1 . . Zone Layout 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 1 . 2 Retrieve Study 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Skim 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 3 . 3 Full Trace Events 2 | . . . 2 . . Feedback Events 2 | . . . 2 . . Corruption 2 | . . . 2 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2666 | 69 109 188 877 346 1077 Sensors 1011 | . . . . . 1011 Seismic 1655 | 69 109 188 877 346 66 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2977 | 164 109 188 1089 346 1081 Spaces Moved 1525 | 121 77 98 540 153 536 Core 1 | 1 . . . . . Treads 691 | . . 88 446 153 4 Legs 679 | 60 77 10 . . 532 Wheels 154 | 60 . . 94 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 115 170 127 Average Speed 143 | 106 120 155 153 187 130 Slowest Speed 330 | 190 120 160 240 330 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 5 | . . . . 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 22 26 44 38 53 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 29 | . . . 6 6 17 Terrain Destroyed 31 | . . . 6 8 17 Melee 24 | . . . 6 1 17 Projectile 7 | . . . . 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2045 | 144 88 120 705 183 805 Wait 184 | . 2 1 24 . 157 Move 1520 | 120 76 97 539 152 536 Hop . | . . . . . . Pick Up 46 | 6 4 6 18 1 11 Fast Attach 33 | 9 1 1 13 . 9 Attach 16 | . . . 11 . 5 Detach 4 | . . . 4 . . Swap 34 | 1 1 4 17 4 7 Drop 47 | 2 1 4 22 2 16 Fire 55 | 6 3 7 23 16 . Melee 106 | . . . 34 8 64 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Entered Mines 286 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Found DCF Scrap (10 items) 355 | -10/Mines | Build established: Mutant 421 | -10/Mines | Discovered new exit (range 10) 462 | -10/Mines | Entered Materials 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 632 | -9/Materials | Lost 4 parts (2u2w) 928 | -9/Materials | Build established: Scavenger-Mutant 1051 | -9/Materials | Discovered new exit (range 15) 1245 | -9/Materials | Build established: Scavenger-Gladiator 1497 | -9/Materials | Identified exit to Mines 1551 | -9/Materials | Entered Mines 1552 | -9/Mines | Assembled infested the area 1725 | -9/Mines | Build established: Mutant 1883 | -9/Mines | Discovered new exit (range 8) 1897 | -9/Mines | Entered Materials 1897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -8/Materials | Garrison activated, responded to threat 2930 | -8/Materials | Core integrity fell below 50% 2978 | -8/Materials | Self-destructed Last Messages --------------- 02875_ Acquired 10 matter. 02889_ B-36 Bruiser destroyed. 02895_ G-47 Trooper destroyed. 02908_ L-31 Rogue Imp. Aluminum Leg severed. 02909_ Hrd. Medium Armor Plating severed. 02914_ Imp. Titanium Leg severed. 02922_ Hvy. Deuterium Engine severed. 02924_ Axe follow-up attack on L-31 Rogue. 02927_ Imp. Titanium Leg destroyed. 02928_ Destroyed Imp. Aluminum Leg. 02928_ L-31 Rogue destroyed. 02931_ Acquired 10 matter. 02936_ Critical hit (Burn: +37). 02937_ Axe follow-up attack on G-47 Trooper. 02937_ G-47 Trooper destroyed. 02943_ Acquired Imp. Titanium Leg. 02952_ Acquired 20 matter. 02962_ Acquired 10 matter. 02966_ Acquired Aluminum Leg. 02975_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????? #########??????????? | | ?????????????????????????? ######????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????##### | | ???????????????????????????????????????????# | | ?????????????????????????????????????###???# | | ????????????????????????????????????? #???# | | ???????? ????????????????????????????# #???# | | ???????? ???????????????????????????# #???# [ | | ????????? ###???????????????????????# #???# | | ?????????? ??????????????????????# #???# ! | | ??????????? ??????????# ########### #???# | | ???????? " ???a??????? #???#"### | | ????????? "G" [?????????????????# #???#### | | ???????????" " ?????????????????# ######?# | | ?????????????s ????????????????# | | ?????????????s? [###########???###+########### | | ?????????????????%+=*=!/ #???# #????# | | ??????????????????#==[""" #???# """ #????# | | ??????????????????#%%""""" #???# """ #????# | | ??????????????????#g= """" #??##! """ #????# | | ??????????????????#!]""""" #??#" #????# | | ??????????????????# *%""" #??## "" #????# | | ??????????????????#!!!=[/ #???# """#????# | | ??????????????????# [%%*! #???# S"#????# | | ?????????o????????#####@#####???# = #????# | | ????????????????????# =%u=##########+########## | | ????????????????????# == r % | | ????????????????????# g g | | ????????????????????# g* ! | | ????????????????????# ###+################# | | ???????????????????######## #?????????# | | ???????????????????##????#" """ """ #?????????# | | ?????????????????????????## """ """ #????????## | | ??????????????????????????# """ """ #????????# | | ?????????????????g????????# #????????# | | ??????????????????????????# #????????# | | ?????????????????g???????## #????????# | | ?????????????????????????#" #????????# | | ?????????????????????????#"##########????????### | | ?????????????????????????##????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteMicrowarpJets Manual? 0 Play Time 00:25:06 Cumulative 127.3 hours Start 2026.03.08 @ 06:12:59 End 2026.03.08 @ 06:40:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91bc0c6f-c18c-4617-8900-b52e257fb8c5