Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 23:45:56 Player: Maulwurf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (946) 946 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4931 Bonus ------- None Cogmind --------- Core Integrity 564/850 Matter 141/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Hovering (60) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Autogun > --- INVENTORY (5) ---- Gravmag Array Nuclear Pulse Thruster Shock Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Shock Rifle Shock Rifle Autogun Autogun > --- INVENTORY -------- Fusion Compressor Gravmag Array Nuclear Pulse Thruster [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . . 1 . . 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 52 | 8 3 1 1 3 16 . . 20 . Power 7 | 1 . . . 1 1 . . 4 . Engine 3 | 1 . . . 1 1 . . . . Core 4 | . . . . . . . . 4 . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 1 . . 6 . . 5 . Treads 4 | 2 . 1 . . 1 . . . . Leg 5 | . . . . . 5 . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 2 . Flight 3 | . . . . . . . . 3 . Utility 15 | 3 1 . . 1 6 . . 4 . Device 9 | 2 1 . . . 4 . . 2 . Storage 2 | 1 . . . 1 . . . . . Processor 2 | . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 16 | 2 2 . 1 1 3 . . 7 . Energy Gun 6 | . 1 . . 1 1 . . 3 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 5 | 2 . . . . . . . 3 . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 22 | . . . . . 14 . . 8 . Power 6 | . . . . . 3 . . 3 . Propulsion 4 | . . . . . 4 . . . . Utility 6 | . . . . . 4 . . 2 . Weapon 6 | . . . . . 3 . . 3 . Highest Loss Streak 10 | . . . . . 10 . . 6 . To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 4 7 6 7 8 10 4 4 2 . Power . | . 1 1 1 1 1 . . . . Propulsion 1 | 2 2 1 1 1 1 1 1 1 . Utility 2 | . 2 2 2 2 4 3 3 . . Weapon 1 | . 1 2 3 2 2 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 6 . . . 1 . . 2 3 Power . | . . . . . . . . . . Propulsion 7 | . 4 . . . . . . 1 2 Utility 1 | . . . . . . . . 1 . Weapon 3 | . 2 . . . 1 . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 77 | . 99 99 100 89 72 4 7 49 . Engine 8 | . 14 11 11 9 8 . . . . Core 1 | . . . . . . . . 9 . Treads 20 | . 28 33 33 27 19 . . . . Hover 1 | . . . . . . . . 9 . Device 14 | . 14 21 22 18 13 4 7 10 . Storage 7 | . 14 11 11 9 5 . . . . Energy Gun 9 | . 10 11 2 17 12 . . 3 . Ballistic Gun 2 | . 3 . . . . . . 9 . Ballistic Cannon 7 | . 13 11 11 9 5 . . . . Peak Build Rating 47 | 9 8 11 11 17 25 4 4 47 . Average Rating 14 | 5 7 10 11 14 17 2 4 33 . On Entrance 10 | . 7 8 11 11 17 1 4 4 42 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 . Naked Turns 166 | . . . . . 62 104 . . . Heaviest Build 65 | 13 16 17 18 58 65 1 1 21 . Greatest Support 80 | 40 40 60 60 60 80 3 3 40 . Greatest Overweight (x) 4 | 3 . . . . 1 . . 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 5 5 5 . Average Capacity 10 | 7 8 8 8 16 17 5 5 5 . Most Carried 14 | 7 8 7 7 12 14 5 4 5 . Average Carried 7 | 4 7 6 7 8 10 4 4 3 . Final Capacity 20 | 8 8 8 8 20 5 5 5 5 5 Final Carried 12 | 6 8 7 7 12 5 4 4 5 5 Class Distribution -------------------- 54% | Mutant 33% | Skirmisher 10% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 1048 | 293 97 101 14 39 98 71 . 335 . Remotely . | . . . . . . . . . . Salvage Created 938 | 44 161 154 . 37 207 . . 335 . Parts 76 | 8 14 13 . 3 8 . . 30 . Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 25 | . 5 5 . . 7 . . 8 . Guns 13 | . 3 . . . 3 . . 7 . Cannons 12 | . 2 5 . . 4 . . 1 . Classes Destroyed 10 | 1 4 2 . . 3 . . . . Builder 2 | . 1 . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 1 | . . 1 . . . . . . . Swarmer 11 | . 3 4 . . . . . 4 . Grunt 6 | . 2 . . . 4 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 3 | . . 1 . . . . . 2 . Programmer 3 | . . . . . 1 . . 2 . Best Kill Streak 4 | 2 4 2 . 1 3 . . 4 . Combat Bots Only 4 | . 3 2 . . 3 . . 4 . Max Kills in Single Turn 2 | 2 1 1 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 266 | . 21 37 . . 93 10 . 105 . Missed 76 | . 6 9 . . 23 3 . 35 . Hits 190 | . 15 28 . . 70 7 . 70 . Melee 26 | . . . . . 26 . . . . Projectile 164 | . 15 28 . . 44 7 . 70 . Critical Strikes 9 | . . . . . 8 . . 1 . Damage Taken 3166 | . 125 244 . . 1770 75 . 952 . Core 1029 | . 44 47 . . 577 75 . 286 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 55 | . . . . . 55 . . . . Core Remaining (%) 75 | 100 82 . 88 100 . . 6 . . Volleys Fired 122 | 9 13 22 . 6 36 . . 36 . Largest 3 | 2 2 2 . 3 3 . . 3 . Hottest 145 | 40 80 80 . 145 145 . . 123 . Shots Fired 256 | 18 26 44 . 17 89 . . 62 . Gun 185 | 18 13 22 . 11 62 . . 59 . Cannon 70 | . 13 22 . 6 26 . . 3 . Launcher 1 | . . . . . 1 . . . . Special . | . . . . . . . . . . Kinetic 127 | 18 13 22 . 6 26 . . 42 . Thermal 113 | . 13 22 . 11 62 . . 5 . Explosive 1 | . . . . . 1 . . . . Electromagnetic 15 | . . . . . . . . 15 . Robot Hit Streak 11 | 4 11 5 . 6 10 . . 7 . Robot Miss Streak 8 | 1 2 4 . 5 8 . . 6 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 155 | 12 18 20 . 9 62 . . 34 . Core Hits 88 | 4 9 7 . 10 41 . . 17 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . 1 . . . 1 . . 1 . Burn 1 | . 1 . . . . . . . . Destroy 1 | . . . . . . . . 1 . Blast 1 | . . . . . 1 . . . . Melee Attacks 3 | . . . . . 3 . . . . Impact . | . . . . . . . . . . Slashing 3 | . . . . . 3 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2614 | 110 273 313 . 144 1091 . . 683 . Guns 1717 | 110 163 128 . 127 641 . . 548 . Cannons 711 | . 110 183 . 17 326 . . 75 . Explosions 49 | . . . . . 49 . . . . Melee 47 | . . . . . 47 . . . . Ramming 90 | . . 2 . . 28 . . 60 . Kinetic 1072 | 110 110 183 . 17 326 . . 326 . Thermal 1161 | . 163 128 . 127 641 . . 102 . Explosive 49 | . . . . . 49 . . . . Electromagnetic 195 | . . . . . . . . 195 . Impact . | . . . . . . . . . . Slashing 47 | . . . . . 47 . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 . . . 2 2 2 9 . Average Corruption 2 | . 2 . . . 1 2 2 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . 3 . . . 3 2 . 4 . Message Errors 6 | . 1 . . . 3 1 . 1 . Matter Fused 2 | . . . . . . 1 . 1 . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 2 | . 1 . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . 12 . . . . . . . Projectiles 12 | . . 12 . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . 2 3 . . 2 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . 2 2 . . 2 . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 46 | . . . . . 18 . . 28 . Shots 1 | . . . . . 1 . . . . Rammed 17 | . . 1 . . 5 . . 11 . Targets Rammed 17 | . . 1 . . 5 . . 11 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 520 | . 108 81 . 106 520 . . 199 . Average Temperature 99 | . 49 25 . 42 189 . . 50 . Received Heat Transfer 435 | . 12 . . . 369 . . 54 . Effects 19 | . . . . . 19 . . . . Shutdowns 5 | . . . . . 5 . . . . Interference 3 | . . . . . 3 . . . . Matter Decay 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 7 | . . . . . 7 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 1 . . 2 . . . . Heat Transferred 2541 | . 555 370 . 221 1234 . . 161 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 130 | 10 61 130 21 15 104 . . 60 . Initial 21 | . . . 21 . . . . . . Average 17 | 1 8 83 2 . 20 . . 16 . Influence Increases 949 | 15 124 215 . 28 267 30 . 270 . Destroy 0b10 Robot/C 500 | . 100 100 . . 140 . . 160 . Destroy 0b10 Robot/NC 40 | 15 10 5 . 5 5 . . . . Destroy Leader 104 | . 12 20 . 2 20 . . 50 . Successful Hack 30 | . . . . 6 24 . . . . Disable Machine 60 | . . 15 . 15 30 . . . . Destroy Structure 5 | . 2 . . . 3 . . . . Partial Spotted 60 | . . . . . . . . 60 . Lose Combat Pursuer 150 | . . 75 . . 45 30 . . . Influence Decreases 925 | 15 124 160 55 28 261 36 . 231 15 Entered New Map 52 | . . . 34 . . 3 . . 15 Time Decay 682 | 15 124 160 21 28 150 33 . 151 . Lost Part 191 | . . . . . 111 . . 80 . Squads Dispatched 9 | . . 1 . 2 4 . . 2 . Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 2 | . . 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 45 | . 6 12 . 2 12 1 . 12 . Peak Tracking Total 5 | . 3 5 . 1 5 2 . 4 . Tactical Retreats 6 | . . 2 . . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 4 | . . 1 . 1 2 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 9 | . 3 . . 3 2 . . 1 . Terminals 8 | . 2 . . 3 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 6 . . 9 5 . . 4 . Successful 12 | . 2 . . 6 2 . . 2 . Failed 12 | . 4 . . 3 3 . . 2 . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 . . 5 2 . . 2 . Terminals 22 | . 4 . . 9 5 . . 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 1 . . 6 2 . . 2 . Record 10 | . . . . 6 2 . . 2 . Robot Analysis 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . . 3 1 . . 1 . Full Trace Events 3 | . . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Active Infowar (turns) 3397 | 47 836 352 251 708 580 180 6 437 . Sensors 2642 | . 270 352 251 708 438 180 6 437 . Terrain 2298 | 31 . 351 251 708 550 . . 407 . Structural 14 | . . . . . 14 . . . . Seismic 681 | 16 566 . . . 99 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 3823 | 166 836 352 251 708 684 284 6 536 . Spaces Moved 2571 | 75 382 152 156 378 365 501 12 550 . Core 695 | 23 . . . . 100 501 12 59 . Treads 1357 | 52 382 152 156 378 237 . . . . Legs 28 | . . . . . 28 . . . . Wheels . | . . . . . . . . . . Hover 437 | . . . . . . . . 437 . Flight 54 | . . . . . . . . 54 . Fastest Speed 29 | 50 160 160 160 160 50 50 50 29 . Average Speed 112 | 161 160 160 160 160 137 50 50 56 . Slowest Speed 355 | 200 160 160 160 160 243 50 50 355 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 47 12 41 22 9 69 5 13 . Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 3 | . . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 3276 | 105 585 216 157 467 471 533 11 731 . Wait 418 | 1 167 39 1 72 28 32 . 78 . Move 2562 | 74 381 151 155 377 364 500 11 549 . Hop . | . . . . . . . . . . Pick Up 66 | 13 10 1 . 7 12 . . 23 . Fast Attach . | . . . . . . . . . . Attach 51 | 7 2 2 . 1 17 1 . 21 . Detach 8 | . 2 . . . 1 . . 5 . Swap 10 | 1 2 . 1 3 3 . . . . Drop 19 | . 8 . . 1 2 . . 8 . Fire 122 | 9 13 22 . 6 36 . . 36 . Melee 3 | . . . . . 3 . . . . Ram 14 | . . . . . 3 . . 11 . Kick . | . . . . . . . . . . Crush 3 | . . 1 . . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 951 | -10/Materials | Discovered new exit (range 6) 1003 | -10/Materials | Entered another Materials area 1003 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -9/Materials | Discovered new exit (range 12) 1355 | -9/Materials | Entered Mines 1429 | -9/Mines | Learned Materials terminal intel 1451 | -9/Mines | Learned location of Zion (-6) 1456 | -9/Mines | Assembled infested the area 1461 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1512 | -9/Mines | Discovered new exit (range 10) 1606 | -9/Mines | Entered Materials 1606 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1607 | -8/Materials | Loaded intel: 12 terminal locations 1630 | -8/Materials | Garrison activated, responded to threat 1903 | -8/Materials | Build established: Skirmisher 2269 | -8/Materials | Discovered new exit (range 10) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2630 | -7/Factory | Garrison activated, responded to threat 2649 | -7/Factory | Lost 3 parts (1n2u) 2882 | -7/Factory | Core integrity fell below 50% 2892 | -7/Factory | Released all parts (6) 2918 | -7/Factory | Lost 10 parts (3p2n2u3w) 2981 | -7/Factory | Released all parts (2) 2990 | -7/Factory | Core integrity fell below 20% 2996 | -7/Factory | Discovered new exit (range 4) 2998 | -7/Factory | Entered Lower Caves 3161 | -7/Lower Caves | Build established: Mutant 3168 | -7/Lower Caves | Learned 4 Factory zone layouts 3242 | -7/Lower Caves | Discovered new exit (range 10) 3282 | -7/Lower Caves | Entered another Lower Caves area 3282 | -7/Lower Caves | Discovered new exit (range 11) 3284 | -7/Lower Caves | Learned Factory stockpile data 3288 | -7/Lower Caves | Entered Factory 3288 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3389 | -6/Factory | Spotted B-75 Beast 3625 | -6/Factory | Build established: Scavenger-Scout 3712 | -6/Factory | Discovered new exit (range 15) 3822 | -6/Factory | Identified exit to Lower Caves 3824 | -6/Factory | Entered Lower Caves 3824 | -6/Lower Caves | Self-destructed Last Messages --------------- Acquired Imp. Heat Sink. Shock Rifle destroyed. Acquired Corrupted Gatling Laser. System corrupted: Autogun jammed. Shock Rifle destroyed. Integrated Corrupted Gatling Laser (+3). [Achievement: A Problem For Future Me] Complication: Energy sink damages Corrupted Gatling Laser (-29). P-60 Hacker suffers critical hit (Destroy). P-60 Hacker destroyed. Acquired 42 matter. Acquired Shock Rifle. K-01 Serf collects debris. Slammed into K-01 Serf. Gravmag Array broken. Destabilizing: Short circuit. D=O2&MOFX:|WSP0NMUJAELVM:8GFIM&QJ1 EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????# ##????##?###???????????????? | | ???????????????# # # #???????????????? | | ?????????????????????# @ #???????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????### ##????????????????? | | ???????????????????????####?????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Well Done Challenges ------------ None Game ------ Seed VortexBoreRegenerator Manual? 0 Play Time 01:09:00 Cumulative 3.4 hours Start 2025.11.12 @ 14:45:35 End 2025.11.28 @ 23:45:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c11f3ded-ca33-4555-845d-3a60a73e95b0