Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 15:42:23

Player: Xaria

Result: Destroyed by as-93071 with Assembled Blade

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (102)     510
Value Destroyed (2060)     2060
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (382)                382
              TOTAL SCORE: 5712

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      55
Aligned with FarCom        300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/550
Matter                     166/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (93)
Movement                   Rolling (190) Ox6
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Compact Wheel
>               --- UTILITY (4) ------
                Huge Storage Unit
       Improved Signal Interpreter
          Light Armor Plating
>               --- WEAPON (2) -------
       Enhanced Autogun
       Advanced Assault Cannon
>               --- INVENTORY (25) ---
                Flight Unit
                Flight Unit
                Flight Unit
       Improved Flight Unit
       Improved Flight Unit
                Cesium-ion Thruster
       Improved VTOL Module
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Sensor Array
                Signal Interpreter
                ECM Suite
       Improved Propulsion Shielding
       Improved Propulsion Shielding
                Hacking Suite
                Supersonic Drone Bay (1/1)
          Heavy Assault Rifle
       Advanced Assault Cannon
                Grenade Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
                Wheel
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
                Structural Scanner
       Improved Signal Interpreter
>               --- WEAPON -----------
       Enhanced Autogun
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Flight Unit
                Flight Unit
                Flight Unit
       Improved Flight Unit
       Improved Flight Unit
                Cesium-ion Thruster
       Improved VTOL Module
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
                ECM Suite
       Improved Propulsion Shielding
       Improved Propulsion Shielding
          Light Armor Plating
                Hacking Suite
                Supersonic Drone Bay
                Assault Rifle
       Advanced Assault Cannon
                Grenade Launcher
                Mining Claw
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             91   | 9   5   7   .   2   34  34  
  Power                    12   | 1   .   2   .   .   4   5   
    Engine                 9    | 1   .   2   .   .   3   3   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 4   2   3   .   .   12  16  
    Treads                 22   | .   1   2   .   .   9   10  
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  10   | 2   1   1   .   .   2   4   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   2   
  Utility                  19   | 2   3   1   .   .   10  3   
    Device                 10   | 1   .   1   .   .   7   1   
    Storage                4    | 1   3   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   1   .   2   8   10  
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   .   1   4   4   
    Ballistic Cannon       6    | .   .   1   .   .   2   3   
    Launcher               4    | .   .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   2   
Parts Lost                 26   | .   .   2   .   .   6   18  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               15   | .   .   1   .   .   4   10  
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   4    | .   .   1   .   .   .   3   
  Highest Loss Streak      5    | .   .   2   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  100 100 97  93  
  Engine                   9    | .   14  14  14  14  7   3   
  Core                     1    | .   .   .   .   .   1   2   
  Treads                   21   | .   11  15  14  14  31  25  
  Wheel                    9    | .   11  12  14  14  4   8   
  Device                   17   | .   14  14  14  14  22  17  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                3    | .   .   .   .   .   2   9   
  Ballistic Gun            16   | .   28  19  14  14  12  10  
  Ballistic Cannon         5    | .   .   8   14  14  5   5   
Peak Build Rating          28   | 7   9   12  10  10  26  28  
  Average Rating           16   | 5   8   9   9   10  20  24  
  On Entrance              10   | .   7   9   9   10  10  26  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             97   | 15  90  95  91  91  97  96  
  Greatest Support         84   | 26  20  40  16  16  84  82  
  Greatest Overweight (x)  9    | .   5   5   5   5   5   9   
  Average Overweight (x)   3    | .   3   4   5   5   1   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 7   21  25  25  25  25  25  
  Most Carried             25   | 7   25  25  24  25  25  25  
  Average Carried          22   | 4   16  23  23  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   25  23  24  25  24  23  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           3611 | 262  423  262  .    83   1398 1183 
  Remotely                 971  | .    .    .    .    .    971  .    
Salvage Created            3424 | 116  579  164  .    45   1302 1218 
  Parts                    210  | 13   34   9    .    4    89   61   
Haulers Intercepted        9    | .    2    .    .    .    4    3    
Recyclers Shooed           7    | .    1    1    .    1    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  56   | .   8   4   .   2   22  20  
  Guns                     30   | .   8   3   .   1   9   9   
  Cannons                  20   | .   .   1   .   1   9   9   
  AOE                      6    | .   .   .   .   .   4   2   
Classes Destroyed          13   | 2   7   .   .   1   3   .   
  Worker                   4    | .   2   .   .   .   1   1   
  Builder                  10   | .   2   1   .   1   3   3   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   4   3   
  Recycler                 14   | 1   2   1   .   .   5   5   
  Mechanic                 2    | .   .   .   .   .   1   1   
  Operator                 3    | .   1   .   .   .   1   1   
  Watcher                  5    | .   1   .   .   .   2   2   
  Swarmer                  20   | .   6   2   .   1   8   3   
  Grunt                    17   | .   2   2   .   .   6   7   
  Sentry                   12   | .   .   .   .   .   5   7   
  Hunter                   3    | .   .   .   .   .   3   .   
  Assembled                4    | .   .   .   .   1   .   3   
Best Kill Streak           9    | 4   4   2   .   3   6   9   
  Combat Bots Only         4    | .   3   2   .   2   4   4   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        411  | .    24   37   .    1    126  223  
  Missed                   119  | .    7    12   .    1    43   56   
Damage Taken               4341 | .    154  336  .    26   1214 2611 
  Core                     652  | .    32   39   .    13   146  422  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   142  | .    .    .    .    .    .    142  
Core Remaining (%)         83   | 100  .    .    .    66   .    .    
Volleys Fired              333  | 5    64   24   .    7    124  109  
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  73   | 40   40   55   .    55   73   73   
Shots Fired                631  | 10   128  46   .    14   247  186  
  Gun                      488  | 10   128  37   .    7    175  131  
  Cannon                   136  | .    .    9    .    7    70   50   
  Launcher                 7    | .    .    .    .    .    2    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  624  | 10   128  46   .    14   245  181  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    .    2    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    7    14   .    2    11   12   
  Robot Miss Streak        6    | 1    6    3    .    2    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           378  | 7    64   33   .    4    150  120  
  Core Hits                159  | 5    26   7    .    4    56   61   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         13   | .    .    .    .    1    6    6    
    Destroy                5    | .    .    .    .    .    2    3    
    Blast                  8    | .    .    .    .    1    4    3    
Melee Attacks              3    | .    .    .    .    1    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    1    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7335 | 91   836  473  .    74   2867 2994 
  Guns                     4526 | 91   836  322  .    55   1749 1473 
  Cannons                  2034 | .    .    151  .    19   900  964  
  Explosions               775  | .    .    .    .    .    218  557  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6560 | 91   836  473  .    74   2649 2437 
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                775  | .    .    .    .    .    218  557  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    5    
  Average Corruption       5    | .    .    .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    35   27   
    Message Errors         13   | .    .    .    .    .    6    7    
    Matter Fused           20   | .    .    .    .    .    13   7    
    Heat Flow Errors       9    | .    .    .    .    .    5    4    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    3    .    
    Alerts                 3    | .    .    .    .    .    1    2    
    Weapon Failures        4    | .    .    .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    7    .    .    4    18   
  Projectiles              12   | .    .    7    .    .    .    5    
  Explosions               17   | .    .    .    .    .    4    13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    3    .    .    8    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    3    .    .    8    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        264  | .    .    41   .    .    260  264  
  Average Temperature      44   | .    .    19   .    .    59   38   
  Received Heat Transfer   1056 | .    42   114  .    .    333  567  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             446  | 20  310 118 .   80  423 446 
  Initial                  178  | .   13  28  .   .   31  178 
  Average                  200  | 6   111 63  .   30  258 300 
Maximum Alert Level        2    | .   1   .   .   .   2   2   
  Low Security (%)         48   | 100 92  100 .   100 19  13  
  Level 1                  45   | .   7   .   .   .   70  74  
  Level 2                  6    | .   .   .   .   .   9   12  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   2   3   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           15   | .   1   .   .   2   4   8   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              112  | .   20  5   .   3   43  41  
  Peak Tracking Total      7    | .   6   3   .   2   6   7   
  Tactical Retreats        4    | .   1   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            5    | .   1   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          20   | .   7   1   2   .   5   5   
  Terminals                14   | .   6   .   .   .   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   20  1   2   .   12  9   
  Successful               17   | .   7   1   2   .   3   4   
  Failed                   27   | .   13  .   .   .   9   5   
    Catastrophic           6    | .   3   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   19   | .   12  .   1   .   5   1   
  Terminals                34   | .   18  .   .   .   12  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          5    | .   2   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   6   1   2   .   3   1   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   2   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   .   .   5   3   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     44   | .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               3    | .   .   .   .   1   .   2   
  Largest Group            2    | .   .   .   .   1   1   2   
  Highest-Rated Group      62   | .   .   .   .   31  31  62  
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   5   7   13  
  Total Damage             316  | .   .   .   .   63  125 128 
  Kills                    5    | .   .   .   .   2   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               5168 | 75   1145 527  448  152  1593 1228 
Spaces Moved               2053 | 43   578  244  256  69   513  350  
  Core                     4    | 4    .    .    .    .    .    .    
  Treads                   669  | .    .    7    .    .    420  242  
  Legs                     117  | 8    109  .    .    .    .    .    
  Wheels                   1263 | 31   469  237  256  69   93   108  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   115  175  175  175  175  135  
  Average Speed            192  | 91   159  179  175  175  226  238  
  Slowest Speed            480  | 120  175  320  175  175  240  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    85   65   62   12   46   51   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 2    | .    .    .    .    1    1    .    
Terrain Destroyed          81   | .    .    .    .    1    31   49   
  Melee                    2    | .    .    .    .    1    1    .    
  Projectile               27   | .    .    .    .    .    17   10   
  AOE                      52   | .    .    .    .    .    13   39   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      2692 | 64  675 293 256 85  734 585 
  Wait                     97   | .   5   .   .   .   23  69  
  Move                     2047 | 42  577 243 255 68  512 350 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  64   | 7   20  8   1   4   14  10  
  Fast Attach              36   | 7   .   2   .   .   15  12  
  Attach                   26   | .   2   5   .   .   8   11  
  Detach                   5    | .   .   1   .   .   2   2   
  Swap                     29   | 2   3   .   .   2   11  11  
  Drop                     52   | 1   4   10  .   3   23  11  
  Fire                     333  | 5   64  24  .   7   124 109 
  Melee                    3    | .   .   .   .   1   2   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Identified exit to Mines
  570 | -10/Materials | Discovered new exit (range 8)
  909 | -10/Materials | Discovered new exit (range 7)
 1221 | -10/Materials | Entered Mines
 1275 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1284 | -10/Mines     | Discovered new exit (range 6)
 1741 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1741 | -10/Mines     | Discovered new exit (range 5)
 1748 | -10/Mines     | Entered Exiles
 1796 | -10/Exiles    | Met 8R-AWN
 1824 | -10/Exiles    | Met EX-HEX
 1880 | -10/Exiles    | Met EX-BIN
 1904 | -10/Exiles    | Aligned with FarCom system
 1906 | -10/Exiles    | Given EX-Vault access code
 1946 | -10/Exiles    | Opened EX-Vault
 2017 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2025 | -10/Exiles    | Found Supersonic Drone Bay
 2127 | -10/Exiles    | Learned location of Zion (-7)
 2180 | -10/Exiles    | Discovered new exit (range 10)
 2196 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 2196 | -10/Exiles    | Entered Mines
 2204 | -9/Mines      | Assembled infested the area
 2209 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2252 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2336 | -9/Mines      | Discovered new exit (range 4)
 2348 | -9/Mines      | Entered Materials
 2348 | -8/Materials  | Accompanied by 1 ally
 2348 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2657 | -8/Materials  | Build established: Scavenger-Mutant
 2668 | -8/Materials  | Discovered new exit (range 8)
 3208 | -8/Materials  | Lost 3 parts (1n2u)
 3323 | -8/Materials  | Discovered new exit (range 16)
 3356 | -8/Materials  | Identified exit to Factory
 3667 | -8/Materials  | Discovered new exit (range 16)
 3702 | -8/Materials  | Identified exit to Storage
 3941 | -8/Materials  | Entered Storage
 4042 | -8/Storage    | Met a pair of Derelict thieves
 4193 | -8/Storage    | Lost 5 parts (1p3n1w)
 4337 | -8/Storage    | Core integrity fell below 50%
 4358 | -8/Storage    | Lost 5 parts (3n2w)
 4848 | -8/Storage    | Repaired Adv. Assault Cannon
 5145 | -8/Storage    | Assembled infested ambush trap array
 5146 | -8/Storage    | Core integrity fell below 20%
 5169 | -8/Storage    | Destroyed by as-93071 with Assembled Blade

 Last Messages 
---------------
05155_ as-88846 emerges from a hatch in the
  floor.
05155_ as-41529 emerges from a hatch in the
  floor.
05155_ as-01252 emerges from a hatch in the
  floor.
05155_ K-01 Serf collects debris. <x3>
05163_ as-41529 destroyed.
05164_ Lgt. Armor Plating destroyed.
05165_ as-94865 emerges from a hatch in the
  floor.
05165_ as-59598 emerges from a hatch in the
  floor.
05165_ as-55956 emerges from a hatch in the
  floor.
05166_ System corrupted: IFF burst signal
  emitted.
05166_ K-01 Serf collects debris.
05166_ as-88846 destroyed.
05167_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ??????????????????????????Y????????? |
|               ???????????????????#######?????????? |
|               ???????????????????#######?????????? |
|               ???????????????????#      ?????????? |
|               ??????????????????##    ???????????? |
|               ???????##""""#????##     ??????????? |
|               ???????###  ##????##   ##??????????? |
|               ???????##Taa##????##   ##??????????? |
|               ???????###gl##????##   ##??????????? |
|               ????????##%@##????##   ##??????????? |
|               ????????##aa##????##   ##??????????? |
|               ???????###aa###???##   ##????###???? |
|               ??????####%%########   ##????#####?? |
|               ??????###  =!#######   ##???? ####?? |
|               ??????### k%    %*[=   # ???    ##?? |
|               ??????###        * =   # ??     ###? |
|               ??????###%   #######   # ??     ###? |
|               ???????###+#########   + ?   !!!""#? |
|               ?????##        ???##  =#     !!?T"?? |
|               ?????##  """"" ???##   #     !! ""?? |
|               ?????##  """"" Y"### % #        ##?? |
|               ?????""  """"" ""###  %#        ##?? |
|               ????"R         ### #   #*       ##?? |
|               ???#"""  """"" ##  #   ###########?? |
|               ???####  """"? ##?##   ############# |
|               ???####  ?????????##%  #  ##?????### |
|               ?????## ?     ??## #   # ##########  |
|               ?????###?##+##??#### * ############  |
|               ?????????## ##??## #  %##     """*#  |
|               ########### ##??## #   ##     "Y"!#  |
|               ########### ##??####   ##     !* *#  |
|               ##]]  #  ## ########   ##     =!**+  |
|               ## ]  "  ## ######## % #T  !![  ! #  |
|               ##]      #             ##  ![[    #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SuspensionPlatingShifter
  Manual?         0
Play Time         00:58:48
  Cumulative      8.1 hours
  Start           2024.09.29 @ 14:41:32
  End             2024.09.29 @ 15:42:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          10
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c57003e-3d89-4cbd-97bf-d1f1e6c47ad8