Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 19:56:02

Player: Fuma

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1483)     1483
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6103

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     234/300
Energy                     44/100
System Corruption          3%
Temperature                Cool (45)
Movement                   Flying (312) Ox4
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
         Cooled Nuclear Pulse Thruster
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Terrain Scan Processor
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
         Hybrid Fission Core
                Fusion Compressor
  High-capacity Storage Unit
  High-capacity Battery (250)
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
                Component Analysis Suite
                Recalibrator
                Shock Rifle
                Power Sword

 Peak State 
------------
>               --- POWER ------------
         Hybrid Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
                Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
          Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Particle Gun
                Gauss Cannon
                Power Sword
>               --- INVENTORY --------
                Deuterium Engine
          Micro Nuclear Core
         Hybrid Fission Core
                Fusion Compressor
         Cooled Cesium-ion Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
  High-capacity Storage Unit
  High-capacity Battery
       Advanced Weight Redist. System
       Advanced Gravity Neutralizer
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
       Hardened Medium Armor Plating
                Component Analysis Suite
                Recalibrator
                Shock Rifle
   High-powered Shock Rifle
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Hybrid Fission Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   .   .   2   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             89   | 6   2   1   2   3   21  33  21  
  Power                    10   | 1   .   1   .   1   3   1   3   
    Engine                 8    | 1   .   1   .   1   3   1   1   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   2   .   3   11  9   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   .   2   .   3   11  5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   4   
  Utility                  27   | 1   2   .   .   .   7   11  6   
    Device                 9    | .   .   .   .   .   .   5   4   
    Storage                4    | 1   1   .   .   .   2   .   .   
    Processor              4    | .   1   .   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   4   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   .   .   2   8   10  3   
    Energy Gun             13   | 2   .   .   .   .   2   7   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   1   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 38   | .   .   .   .   1   7   11  19  
  Power                    6    | .   .   .   .   .   2   1   3   
  Propulsion               11   | .   .   .   .   .   1   2   8   
  Utility                  8    | .   .   .   .   .   2   1   5   
  Weapon                   13   | .   .   .   .   1   2   7   3   
  Highest Loss Streak      19   | .   .   .   .   1   3   5   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 100 92  87  95  89  
  Engine                   8    | .   14  14  14  14  8   6   2   
  Leg                      27   | .   28  28  28  28  26  29  24  
  Device                   4    | .   .   .   .   .   .   6   12  
  Storage                  8    | .   14  14  14  14  9   7   6   
  Processor                14   | .   13  14  14  14  15  14  13  
  Protection               5    | .   .   .   .   .   6   6   5   
  Energy Gun               10   | .   28  28  28  9   4   10  10  
  Energy Cannon            1    | .   .   .   .   .   2   .   .   
  Ballistic Gun            2    | .   .   .   .   .   5   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   5   
  Slashing Weapon          3    | .   .   .   .   7   6   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  19  19  19  21  61  72  79  
  Greatest Support         90   | 20  20  20  60  60  70  90  81  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  
  Average Capacity         18   | 7   9   10  10  10  19  20  20  
  Most Carried             20   | 3   10  10  10  10  20  20  20  
  Average Carried          16   | 2   7   9   9   9   17  18  18  
  Final Capacity           20   | 8   10  10  10  10  20  20  20  
  Final Carried            20   | 2   10  10  10  10  20  19  12  

 Class Distribution 
--------------------
 43% | Skirmisher
 33% | Gladiator
 18% | Mutant
  4% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
  Gladiator | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           1425 | 177 55  22  .   155 348 513 155 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1765 | .   67  .   .   59  853 657 129 
  Parts                    94   | .   8   .   .   8   41  34  3   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  41   | .   2   .   .   6   22  9   2   
  Melee                    12   | .   .   .   .   1   9   1   1   
  Guns                     15   | .   1   .   .   2   9   3   .   
  Cannons                  8    | .   .   .   .   .   3   4   1   
  AOE                      6    | .   1   .   .   3   1   1   .   
Classes Destroyed          13   | .   3   .   .   1   3   6   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  15   | .   1   .   .   5   9   .   .   
  Grunt                    11   | .   1   .   .   .   8   .   2   
  Duelist                  3    | .   .   .   .   .   .   3   .   
  Sentry                   4    | .   .   .   .   .   3   1   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   
  Programmer               4    | .   .   .   .   .   .   4   .   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   1   .   .   5   6   3   2   
  Combat Bots Only         6    | .   1   .   .   5   6   1   2   
Max Kills in Single Turn   3    | .   1   .   .   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   1   1   .   
  Melee                    1    | .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        547  | .    14   .    .    80   129  167  157  
  Missed                   135  | .    5    .    .    27   26   44   33   
Damage Taken               6709 | .    108  .    .    535  1362 2082 2622 
  Core                     1522 | .    24   .    .    172  150  320  856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   119  | .    .    .    .    .    100  19   .    
Core Remaining (%)         61   | 100  .    .    .    21   72   54   .    
Volleys Fired              110  | .    9    .    .    5    35   48   13   
  Largest                  3    | .    2    .    .    2    3    3    2    
  Hottest                  169  | .    90   .    .    90   169  158  108  
Shots Fired                216  | .    18   .    .    9    66   102  21   
  Gun                      156  | .    18   .    .    7    57   64   10   
  Cannon                   58   | .    .    .    .    .    9    38   11   
  Launcher                 2    | .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  54   | .    .    .    .    .    3    40   11   
  Thermal                  101  | .    9    .    .    5    54   28   5    
  Explosive                2    | .    .    .    .    2    .    .    .    
  Electromagnetic          59   | .    9    .    .    2    9    34   5    
  Robot Hit Streak         12   | .    4    .    .    1    12   11   6    
  Robot Miss Streak        10   | .    3    .    .    7    10   3    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           166  | .    8    .    .    2    61   75   20   
  Core Hits                69   | .    3    .    .    6    27   25   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    4    3    2    
    Burn                   3    | .    .    .    .    .    3    .    .    
    Blast                  2    | .    .    .    .    .    .    1    1    
    Corrupt                1    | .    .    .    .    .    .    1    .    
    Sever                  3    | .    .    .    .    .    1    1    1    
Melee Attacks              58   | .    .    .    .    1    29   13   15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 57   | .    .    .    .    1    29   12   15   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    1    .    
    Combat Hostiles        2    | .    .    .    .    .    1    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4715 | .    148  .    .    279  1771 1815 702  
  Guns                     1618 | .    107  .    .    38   441  825  207  
  Cannons                  1029 | .    .    .    .    .    221  497  311  
  Explosions               299  | .    41   .    .    173  .    85   .    
  Melee                    1749 | .    .    .    .    68   1089 408  184  
  Ramming                  20   | .    .    .    .    .    20   .    .    
  Kinetic                  853  | .    .    .    .    .    16   526  311  
  Thermal                  1118 | .    78   .    .    38   425  490  87   
  Explosive                173  | .    .    .    .    173  .    .    .    
  Electromagnetic          802  | .    70   .    .    .    221  391  120  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1749 | .    .    .    .    68   1089 408  184  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    2    4    3    
  Average Corruption       2    | .    .    .    .    .    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    4    29   2    
    Message Errors         15   | .    .    .    .    .    1    14   .    
    Matter Fused           5    | .    .    .    .    .    .    4    1    
    Heat Flow Errors       6    | .    .    .    .    .    2    4    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            190  | .    .    .    .    1    138  37   14   
  Projectiles              20   | .    .    .    .    .    6    .    14   
  Explosions               36   | .    .    .    .    1    .    35   .    
  Melee                    134  | .    .    .    .    .    132  2    .    
Knockbacks                 10   | .    .    .    .    .    .    3    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    3    5    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      110  | .    36   .    .    20   .    54   .    
  Shots                    3    | .    1    .    .    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        374  | .    162  .    .    42   351  374  126  
  Average Temperature      103  | .    63   .    .    18   141  101  43   
  Received Heat Transfer   1673 | .    12   .    .    .    513  174  974  
  Effects                  4    | .    .    .    .    .    4    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    7    1    .    
  Heat Transferred         2703 | .    161  .    .    111  1480 803  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             288  | .   144 55  .   139 288 101 27  
  Initial                  55   | .   .   55  .   .   53  49  .   
  Average                  55   | .   54  55  .   115 83  40  7   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   
  Low Security (%)         98   | 100 100 100 .   100 95  100 100 
  Level 1                  1    | .   .   .   .   .   4   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   .   1   7   11  4   
  Investigation            5    | .   .   .   .   1   2   .   2   
  Extermination            6    | .   .   .   .   .   .   5   1   
  Reinforcement            7    | .   1   .   .   .   2   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           8    | .   .   .   .   .   5   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              85   | .   6   .   .   15  35  17  12  
  Peak Tracking Total      9    | .   4   .   .   6   7   3   9   
  Tactical Retreats        8    | .   1   .   .   .   4   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   .   4   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          23   | .   2   .   1   1   10  2   7   
  Terminals                11   | .   2   .   .   .   6   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   2   1   1   
  Recycling Units          2    | .   .   .   .   .   1   .   1   
  Scanalyzers              3    | .   .   .   .   .   1   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                66   | .   4   .   1   1   35  4   21  
  Successful               37   | .   1   .   1   1   23  2   9   
  Failed                   29   | .   3   .   .   .   12  2   12  
    Catastrophic           5    | .   .   .   .   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                27   | .   4   .   .   .   18  2   3   
  Fabricators              6    | .   .   .   .   .   .   .   6   
  Repair Stations          12   | .   .   .   .   .   6   2   4   
  Recycling Units          6    | .   .   .   .   .   4   .   2   
  Scanalyzers              13   | .   .   .   .   .   7   .   6   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   1   1   10  .   2   
  Record                   4    | .   .   .   .   .   4   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   .   .   .   .   2   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   5   2   1   
  Scan Component           5    | .   .   .   .   .   3   1   1   
  Repair                   3    | .   .   .   .   .   2   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   1   
  Report Inventory         2    | .   .   .   .   .   1   .   1   
Scanalyzer                 10   | .   .   .   .   .   7   .   3   
  Insert Component         5    | .   .   .   .   .   3   .   2   
  Analyze                  5    | .   .   .   .   .   4   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   9   1   6   
  Full Trace Events        4    | .   .   .   .   .   2   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   3   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  
Parts Repaired             3    | .   .   .   .   .   2   1   .   
  Time                     89   | .   .   .   .   .   70  19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   .   1   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6676 | 61   251  145  410  175  2599 2083 952  
Spaces Moved               3818 | 43   162  115  400  159  1297 1107 535  
  Core                     13   | 13   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3793 | 30   162  115  400  159  1297 1107 523  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   12   | .    .    .    .    .    .    .    12   
  Fastest Speed            50   | 50   120  120  90   90   100  105  93   
  Average Speed            107  | 116  120  120  100  90   100  115  113  
  Slowest Speed            330  | 200  120  120  120  90   100  183  330  
  Overloaded Moves         9    | .    .    .    .    .    .    .    9    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    30   31   70   48   71   21   15   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    6    4    3    
Terrain Destroyed          48   | .    6    .    .    14   6    19   3    
  Melee                    9    | .    .    .    .    .    6    .    3    
  Projectile               10   | .    .    .    .    .    .    10   .    
  AOE                      29   | .    6    .    .    14   .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      6099 | 51   200  122  406  183  2490 1806 841  
  Wait                     1842 | .    16   5    1    1    1027 561  231  
  Move                     3811 | 42   161  114  399  158  1296 1106 535  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  102  | 3    10   1    2    6    46   24   10   
  Fast Attach              31   | 5    1    .    .    1    9    13   2    
  Attach                   40   | 1    .    .    .    1    11   12   15   
  Detach                   14   | .    .    .    .    2    4    3    5    
  Swap                     18   | .    1    1    2    1    1    8    4    
  Drop                     67   | .    2    1    2    7    31   18   6    
  Fire                     110  | .    9    .    .    5    35   48   13   
  Melee                    58   | .    .    .    .    1    29   13   15   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  320 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  445 | -10/Mines     | Learned Materials terminal intel
  452 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  452 | -10/Mines     | Discovered new exit (range 5)
  456 | -10/Mines     | Identified exit to Exiles
  458 | -10/Mines     | Entered Exiles
  476 | -10/Exiles    | Discovered new exit (range 15)
  491 | -10/Exiles    | Identified exit to Mines
  512 | -10/Exiles    | Met 8R-AWN
  534 | -10/Exiles    | Met EX-HEX
  568 | -10/Exiles    | Met EX-BIN
  587 | -10/Exiles    | Aligned with FarCom system
  588 | -10/Exiles    | Given EX-Vault access code
  617 | -10/Exiles    | Opened EX-Vault
  630 | -10/Exiles    | Found Potential Leg
  632 | -10/Exiles    | Found Potential Leg
  656 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  702 | -10/Exiles    | Met EX-DEC
  868 | -10/Exiles    | Left Exiles lab with Potential Leg
  868 | -10/Exiles    | Entered Mines
  940 | -9/Mines      | Met a Derelict shopkeep closing up shop
  942 | -9/Mines      | Assembled infested the area
 1001 | -9/Mines      | Core integrity fell below 50%
 1013 | -9/Mines      | Learned Materials security intel
 1038 | -9/Mines      | Discovered new exit (range 7)
 1042 | -9/Mines      | Identified exit to Materials
 1043 | -9/Mines      | Entered Materials
 1043 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1045 | -8/Materials  | Loaded intel: 12 terminal locations
 1276 | -8/Materials  | Garrison activated, responded to threat
 1394 | -8/Materials  | Build established: Skirmisher
 1599 | -8/Materials  | Lost 3 parts (1p1n1u)
 2054 | -8/Materials  | Build established: Gladiator
 2142 | -8/Materials  | Repaired Imp. EM Pulse Cannon
 3118 | -8/Materials  | Repaired Hcp. Battery?
 3639 | -8/Materials  | Discovered new exit (range 4)
 3641 | -8/Materials  | Identified exit to Factory
 3642 | -8/Materials  | Entered Factory
 3642 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4049 | -7/Factory    | Lost 5 parts (1n1u3w)
 4292 | -7/Factory    | Build established: Skirmisher
 4568 | -7/Factory    | Cargo convoy interrupted
 5607 | -7/Factory    | Repaired Imp. Terrain Scanner
 5701 | -7/Factory    | Discovered new exit (range 10)
 5724 | -7/Factory    | Identified exit to Factory
 5725 | -7/Factory    | Entered another Factory area
 5725 | -6/Factory    | Evolved 2 slots: Utility x2
 6312 | -6/Factory    | Fabricated Fusion Compressor (x2)
 6650 | -6/Factory    | Core integrity fell below 50%
 6672 | -6/Factory    | Core integrity fell below 20%
 6677 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06658_ R-10 Processor collects Lgt. Antimatter
  Reactor.
06659_ K-01 Serf collects debris.
Your per-turn energy upkeep is currently
  significantly in the negative, which may be
  okay for now but be prepared to manage it more
  closely.
06661_ U-05 Engineer builds a Wall.
06661_ R-10 Processor collects Wheel.
06667_ Cld. Cesium-ion Thruster destroyed.
06668_ System corrupted: Adv. Weight Redist.
  System rejected.
06669_ Critical hit (Burn: +37).
06674_ Adv. Gravity Neutralizer destroyed.
06674_ Critical hit (Blast).
06675_ P-60 Hacker resets G-67 Veteran, system
  corruption cleaned.
06676_ Mic. Nuclear Core destroyed.
06676_ Cld. Nuclear Pulse Thruster destroyed.
06677_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ####?#            #       #            #######?### |
| #???###############       #            ########?## |
| #?###?#############^^ ^   #            ######?##?# |
| ##?###            #       +            #######     |
| ?????# "?         #       #            #######     |
| ?#?###?""         #       ##################?# "?" |
| ##?#?# G          #       ################   # ?"? |
| #???##?"" ?       #       ###  %########?#   + "?" |
| #??????"          #       ###   %######?##   # ?"? |
| ###?????          #       ##      ######### ##     |
| ??????? """"""""" #       #%  %   ######### ##?    |
| ????????          #      !#% *    ######### ###+?? |
| ?????? ?""""""""" + p    %  =%########?###      ?? |
| ??????            #       #[%#############    ? ?  |
| ????????   ?      #   g uu# ##############   ""??  |
| ????????###########    g  ################   "" ?  |
| ????????###########   g gg#########?####?#   ""??? |
| ??????#?####?####?#    R !########?####### ? ""?   |
| ????????#?#########     w ################   ""? ? |
| ????????###??######       ################   ?  ?  |
| ?????????##########       ########?#######   ""??? |
| ?????????##########       #####?#?########   ""??? |
| ??????? ??  ?     #       #   ??   ?   ###   ?"? ? |
| ??????????        #      %#      ?     ###   ????? |
| ???????????       #       # ?          ###  ??"??? |
| ???????????"??""  #      @#            ### ??????? |
| ?????????????"?"  #k      #          ? #?#???????? |
| ?????????????"""  #       #       ??   ?##???????? |
| ??????????????    #       #     ?   ?  ?#????????? |
| ???????????????"  #       #  ??        #?????????? |
| ????????????????  #       +         ? ???????????? |
| ??????????????????#       #?  ????  ?????????????? |
| ??????????????????#       #?? ?   ???????????????? |
| ??????????????????#       # ? ???????????????????? |
| ??????????????????#       ???????????????????????? |
| ??????????????????        ???????????????????????? |
| ?????????????????#        ???????????????????????? |
| ?????????????????         ???????????????????????? |
| ??????????????????        ???????????????????????? |
| ????????????????????? H   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    16
Armor Coverage             600
Evasion (%)                57
Melee Accuracy             6

 Item Schematics 
-----------------
 Weight Redist. System | -8/Materials | Scanalyzed
     Hcp. Storage Unit | -8/Materials | Scanalyzed
    Hvy. Armor Plating | -8/Materials | Scanalyzed
 Imp. Carbon-fiber Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fusion Compressor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              EncryptedSignalProjector
  Manual?         0
Play Time         03:36:38
  Cumulative      23.1 hours
  Start           2024.03.19 @ 19:06:53
  End             2024.03.21 @ 19:56:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bd1bf69-645e-4366-9e6f-e85122d2168f