Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 19:56:02 Player: Fuma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1483) 1483 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6103 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 44/100 System Corruption 3% Temperature Cool (45) Movement Flying (312) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (7) ------ High-capacity Storage Unit Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Hybrid Fission Core Fusion Compressor High-capacity Storage Unit High-capacity Battery (250) Advanced Visual Processing Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Component Analysis Suite Recalibrator Shock Rifle Power Sword Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon Power Sword > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Hybrid Fission Core Fusion Compressor Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster High-capacity Storage Unit High-capacity Battery Advanced Weight Redist. System Advanced Gravity Neutralizer Advanced Visual Processing Unit Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Component Analysis Suite Recalibrator Shock Rifle High-powered Shock Rifle [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Hybrid Fission Core Propulsion Potential Leg Leg Potential Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . . . 2 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 89 | 6 2 1 2 3 21 33 21 Power 10 | 1 . 1 . 1 3 1 3 Engine 8 | 1 . 1 . 1 3 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 27 | 2 . . 2 . 3 11 9 Treads . | . . . . . . . . Leg 23 | 2 . . 2 . 3 11 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 27 | 1 2 . . . 7 11 6 Device 9 | . . . . . . 5 4 Storage 4 | 1 1 . . . 2 . . Processor 4 | . 1 . . . 1 2 . Hackware . | . . . . . . . . Protection 10 | . . . . . 4 4 2 Artifact . | . . . . . . . . Weapon 25 | 2 . . . 2 8 10 3 Energy Gun 13 | 2 . . . . 2 7 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | . . . . . 2 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . . 1 1 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 38 | . . . . 1 7 11 19 Power 6 | . . . . . 2 1 3 Propulsion 11 | . . . . . 1 2 8 Utility 8 | . . . . . 2 1 5 Weapon 13 | . . . . 1 2 7 3 Highest Loss Streak 19 | . . . . 1 3 5 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 92 87 95 89 Engine 8 | . 14 14 14 14 8 6 2 Leg 27 | . 28 28 28 28 26 29 24 Device 4 | . . . . . . 6 12 Storage 8 | . 14 14 14 14 9 7 6 Processor 14 | . 13 14 14 14 15 14 13 Protection 5 | . . . . . 6 6 5 Energy Gun 10 | . 28 28 28 9 4 10 10 Energy Cannon 1 | . . . . . 2 . . Ballistic Gun 2 | . . . . . 5 1 . Ballistic Cannon 2 | . . . . . . 5 5 Slashing Weapon 3 | . . . . 7 6 1 1 Naked Turns . | . . . . . . . . Heaviest Build 79 | 14 19 19 19 21 61 72 79 Greatest Support 90 | 20 20 20 60 60 70 90 81 Greatest Overweight (x) 3 | 3 . . . . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 Average Capacity 18 | 7 9 10 10 10 19 20 20 Most Carried 20 | 3 10 10 10 10 20 20 20 Average Carried 16 | 2 7 9 9 9 17 18 18 Final Capacity 20 | 8 10 10 10 10 20 20 20 Final Carried 20 | 2 10 10 10 10 20 19 12 Class Distribution -------------------- 43% | Skirmisher 33% | Gladiator 18% | Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1425 | 177 55 22 . 155 348 513 155 Remotely . | . . . . . . . . Salvage Created 1765 | . 67 . . 59 853 657 129 Parts 94 | . 8 . . 8 41 34 3 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 41 | . 2 . . 6 22 9 2 Melee 12 | . . . . 1 9 1 1 Guns 15 | . 1 . . 2 9 3 . Cannons 8 | . . . . . 3 4 1 AOE 6 | . 1 . . 3 1 1 . Classes Destroyed 13 | . 3 . . 1 3 6 . Worker 1 | . . . . . . 1 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . . . . . . 2 . Operator 1 | . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 15 | . 1 . . 5 9 . . Grunt 11 | . 1 . . . 8 . 2 Duelist 3 | . . . . . . 3 . Sentry 4 | . . . . . 3 1 . Hunter 3 | . . . . . 2 1 . Programmer 4 | . . . . . . 4 . Assembled 1 | . . . . 1 . . . Best Kill Streak 6 | . 1 . . 5 6 3 2 Combat Bots Only 6 | . 1 . . 5 6 1 2 Max Kills in Single Turn 3 | . 1 . . 3 2 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 3 1 1 . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 547 | . 14 . . 80 129 167 157 Missed 135 | . 5 . . 27 26 44 33 Damage Taken 6709 | . 108 . . 535 1362 2082 2622 Core 1522 | . 24 . . 172 150 320 856 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 119 | . . . . . 100 19 . Core Remaining (%) 61 | 100 . . . 21 72 54 . Volleys Fired 110 | . 9 . . 5 35 48 13 Largest 3 | . 2 . . 2 3 3 2 Hottest 169 | . 90 . . 90 169 158 108 Shots Fired 216 | . 18 . . 9 66 102 21 Gun 156 | . 18 . . 7 57 64 10 Cannon 58 | . . . . . 9 38 11 Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 54 | . . . . . 3 40 11 Thermal 101 | . 9 . . 5 54 28 5 Explosive 2 | . . . . 2 . . . Electromagnetic 59 | . 9 . . 2 9 34 5 Robot Hit Streak 12 | . 4 . . 1 12 11 6 Robot Miss Streak 10 | . 3 . . 7 10 3 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 166 | . 8 . . 2 61 75 20 Core Hits 69 | . 3 . . 6 27 25 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 4 3 2 Burn 3 | . . . . . 3 . . Blast 2 | . . . . . . 1 1 Corrupt 1 | . . . . . . 1 . Sever 3 | . . . . . 1 1 1 Melee Attacks 58 | . . . . 1 29 13 15 Impact . | . . . . . . . . Slashing 57 | . . . . 1 29 12 15 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4715 | . 148 . . 279 1771 1815 702 Guns 1618 | . 107 . . 38 441 825 207 Cannons 1029 | . . . . . 221 497 311 Explosions 299 | . 41 . . 173 . 85 . Melee 1749 | . . . . 68 1089 408 184 Ramming 20 | . . . . . 20 . . Kinetic 853 | . . . . . 16 526 311 Thermal 1118 | . 78 . . 38 425 490 87 Explosive 173 | . . . . 173 . . . Electromagnetic 802 | . 70 . . . 221 391 120 Impact . | . . . . . . . . Slashing 1749 | . . . . 68 1089 408 184 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 4 3 Average Corruption 2 | . . . . . 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . 4 29 2 Message Errors 15 | . . . . . 1 14 . Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 6 | . . . . . 2 4 . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 190 | . . . . 1 138 37 14 Projectiles 20 | . . . . . 6 . 14 Explosions 36 | . . . . 1 . 35 . Melee 134 | . . . . . 132 2 . Knockbacks 10 | . . . . . . 3 7 Impact . | . . . . . . . . Kinetic 8 | . . . . . . 3 5 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 110 | . 36 . . 20 . 54 . Shots 3 | . 1 . . 1 . 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 374 | . 162 . . 42 351 374 126 Average Temperature 103 | . 63 . . 18 141 101 43 Received Heat Transfer 1673 | . 12 . . . 513 174 974 Effects 4 | . . . . . 4 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . 7 1 . Heat Transferred 2703 | . 161 . . 111 1480 803 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 288 | . 144 55 . 139 288 101 27 Initial 55 | . . 55 . . 53 49 . Average 55 | . 54 55 . 115 83 40 7 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 . 100 95 100 100 Level 1 1 | . . . . . 4 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 . . 1 7 11 4 Investigation 5 | . . . . 1 2 . 2 Extermination 6 | . . . . . . 5 1 Reinforcement 7 | . 1 . . . 2 3 1 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . . . . . 5 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 6 . . 15 35 17 12 Peak Tracking Total 9 | . 4 . . 6 7 3 9 Tactical Retreats 8 | . 1 . . . 4 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . . . . 4 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . . 1 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 2 . 1 1 10 2 7 Terminals 11 | . 2 . . . 6 1 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . . . 2 1 1 Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 3 | . . . . . 1 . 2 Garrison Access . | . . . . . . . . Total Hacks 66 | . 4 . 1 1 35 4 21 Successful 37 | . 1 . 1 1 23 2 9 Failed 29 | . 3 . . . 12 2 12 Catastrophic 5 | . . . . . 2 . 3 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 27 | . 4 . . . 18 2 3 Fabricators 6 | . . . . . . . 6 Repair Stations 12 | . . . . . 6 2 4 Recycling Units 6 | . . . . . 4 . 2 Scanalyzers 13 | . . . . . 7 . 6 Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 . 1 1 10 . 2 Record 4 | . . . . . 4 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . Locate Traps 3 | . . . . . 2 . 1 Disarm Traps 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 8 | . . . . . 5 2 1 Scan Component 5 | . . . . . 3 1 1 Repair 3 | . . . . . 2 1 . Recycling Unit Hacks 2 | . . . . . 1 . 1 Report Inventory 2 | . . . . . 1 . 1 Scanalyzer 10 | . . . . . 7 . 3 Insert Component 5 | . . . . . 3 . 2 Analyze 5 | . . . . . 4 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 . . . 9 1 6 Full Trace Events 4 | . . . . . 2 . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 47 | . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 3 | . . . . . 2 1 . Time 89 | . . . . . 70 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . 1 Part Schematics Acquired 4 | . . . . . 3 . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6676 | 61 251 145 410 175 2599 2083 952 Spaces Moved 3818 | 43 162 115 400 159 1297 1107 535 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 3793 | 30 162 115 400 159 1297 1107 523 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . . . . . . . 12 Fastest Speed 50 | 50 120 120 90 90 100 105 93 Average Speed 107 | 116 120 120 100 90 100 115 113 Slowest Speed 330 | 200 120 120 120 90 100 183 330 Overloaded Moves 9 | . . . . . . . 9 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 30 31 70 48 71 21 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 13 | . . . . . 6 4 3 Terrain Destroyed 48 | . 6 . . 14 6 19 3 Melee 9 | . . . . . 6 . 3 Projectile 10 | . . . . . . 10 . AOE 29 | . 6 . . 14 . 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 6099 | 51 200 122 406 183 2490 1806 841 Wait 1842 | . 16 5 1 1 1027 561 231 Move 3811 | 42 161 114 399 158 1296 1106 535 Hop . | . . . . . . . . Pick Up 102 | 3 10 1 2 6 46 24 10 Fast Attach 31 | 5 1 . . 1 9 13 2 Attach 40 | 1 . . . 1 11 12 15 Detach 14 | . . . . 2 4 3 5 Swap 18 | . 1 1 2 1 1 8 4 Drop 67 | . 2 1 2 7 31 18 6 Fire 110 | . 9 . . 5 35 48 13 Melee 58 | . . . . 1 29 13 15 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 320 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 445 | -10/Mines | Learned Materials terminal intel 452 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 452 | -10/Mines | Discovered new exit (range 5) 456 | -10/Mines | Identified exit to Exiles 458 | -10/Mines | Entered Exiles 476 | -10/Exiles | Discovered new exit (range 15) 491 | -10/Exiles | Identified exit to Mines 512 | -10/Exiles | Met 8R-AWN 534 | -10/Exiles | Met EX-HEX 568 | -10/Exiles | Met EX-BIN 587 | -10/Exiles | Aligned with FarCom system 588 | -10/Exiles | Given EX-Vault access code 617 | -10/Exiles | Opened EX-Vault 630 | -10/Exiles | Found Potential Leg 632 | -10/Exiles | Found Potential Leg 656 | -10/Exiles | Warned to stay clear of 0b10 Research branches 702 | -10/Exiles | Met EX-DEC 868 | -10/Exiles | Left Exiles lab with Potential Leg 868 | -10/Exiles | Entered Mines 940 | -9/Mines | Met a Derelict shopkeep closing up shop 942 | -9/Mines | Assembled infested the area 1001 | -9/Mines | Core integrity fell below 50% 1013 | -9/Mines | Learned Materials security intel 1038 | -9/Mines | Discovered new exit (range 7) 1042 | -9/Mines | Identified exit to Materials 1043 | -9/Mines | Entered Materials 1043 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1045 | -8/Materials | Loaded intel: 12 terminal locations 1276 | -8/Materials | Garrison activated, responded to threat 1394 | -8/Materials | Build established: Skirmisher 1599 | -8/Materials | Lost 3 parts (1p1n1u) 2054 | -8/Materials | Build established: Gladiator 2142 | -8/Materials | Repaired Imp. EM Pulse Cannon 3118 | -8/Materials | Repaired Hcp. Battery? 3639 | -8/Materials | Discovered new exit (range 4) 3641 | -8/Materials | Identified exit to Factory 3642 | -8/Materials | Entered Factory 3642 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4049 | -7/Factory | Lost 5 parts (1n1u3w) 4292 | -7/Factory | Build established: Skirmisher 4568 | -7/Factory | Cargo convoy interrupted 5607 | -7/Factory | Repaired Imp. Terrain Scanner 5701 | -7/Factory | Discovered new exit (range 10) 5724 | -7/Factory | Identified exit to Factory 5725 | -7/Factory | Entered another Factory area 5725 | -6/Factory | Evolved 2 slots: Utility x2 6312 | -6/Factory | Fabricated Fusion Compressor (x2) 6650 | -6/Factory | Core integrity fell below 50% 6672 | -6/Factory | Core integrity fell below 20% 6677 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06658_ R-10 Processor collects Lgt. Antimatter Reactor. 06659_ K-01 Serf collects debris. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 06661_ U-05 Engineer builds a Wall. 06661_ R-10 Processor collects Wheel. 06667_ Cld. Cesium-ion Thruster destroyed. 06668_ System corrupted: Adv. Weight Redist. System rejected. 06669_ Critical hit (Burn: +37). 06674_ Adv. Gravity Neutralizer destroyed. 06674_ Critical hit (Blast). 06675_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 06676_ Mic. Nuclear Core destroyed. 06676_ Cld. Nuclear Pulse Thruster destroyed. 06677_ Critical hit (Burn: +37). 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H ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 600 Evasion (%) 57 Melee Accuracy 6 Item Schematics ----------------- Weight Redist. System | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed EncryptedSignalProjector Manual? 0 Play Time 03:36:38 Cumulative 23.1 hours Start 2024.03.19 @ 19:06:53 End 2024.03.21 @ 19:56:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bd1bf69-645e-4366-9e6f-e85122d2168f