Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 03:57:17 Player: ChCbias Result: Destroyed by as-40967 with Assembled F-torch Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (4726) 4726 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2860) 2860 TOTAL SCORE: 12401 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 343 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -129 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 100/100 System Corruption 5% Temperature Cool (20) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Laser-S Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer Phase Shifter Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Antimatter Cannon > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell 0b10 Decoder Chip [Scout] Hardened Heavy Armor Plating Reactive Plating Zionite Laser-S Zionite Phaser-S Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Flak Gun Energy Gun Zionite Laser-S Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 4 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 107 | 6 7 3 27 20 14 2 1 3 24 Power 9 | 1 1 1 1 2 1 . . . 2 Engine 5 | 1 1 1 . . 1 . . . 1 Core 3 | . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 26 | 2 . 1 7 6 4 2 1 . 3 Treads 26 | 2 . 1 7 6 4 2 1 . 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 1 1 8 6 5 . . 1 11 Device 10 | . . 1 1 2 2 . . 1 3 Storage 4 | 1 1 . 1 . . . . . 1 Processor 6 | . . . 2 2 2 . . . . Hackware 2 | . . . 2 . . . . . . Protection 12 | . . . 2 2 1 . . . 7 Artifact . | . . . . . . . . . . Weapon 38 | 2 5 . 11 6 4 . . 2 8 Energy Gun 7 | 1 1 . . . . . . . 5 Energy Cannon . | . . . . . . . . . . Ballistic Gun 25 | 1 3 . 9 6 2 . . 1 3 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . 1 . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 15 | . . 1 1 2 2 . . 1 8 Parts Lost 47 | . 1 2 10 3 6 2 1 . 22 Power 6 | . 1 1 1 . 1 . . . 2 Propulsion 17 | . . 1 3 . 3 2 1 . 7 Utility 14 | . . . 1 . 2 . . . 11 Weapon 10 | . . . 5 3 . . . . 2 Highest Loss Streak 7 | . 1 1 5 3 2 1 1 . 7 To Critical Strikes 2 | . . . 1 . 1 . . . . Average Backups 16 | 3 8 14 18 18 17 17 17 18 16 Power 1 | . 1 1 1 1 1 2 2 2 . Propulsion 3 | 1 . 1 4 5 4 3 3 2 . Utility 4 | . 2 4 4 6 3 3 3 4 5 Weapon 7 | . 3 7 7 6 8 9 9 9 9 Tool/Special . | . . . . . . . . . . Unused Backups 35 | . 6 2 13 2 5 . . . 7 Power 3 | . 1 . 1 . . . . . 1 Propulsion 5 | . 4 . 1 . . . . . . Utility 14 | . 1 . 5 1 3 . . . 4 Weapon 13 | . . 2 6 1 2 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 99 99 99 99 93 99 89 Engine 5 | . 13 13 4 . 3 6 6 6 3 Core 2 | . . . 4 7 2 . . . . Treads 26 | . 27 27 26 30 25 25 20 26 23 Device 8 | . . 10 8 6 12 13 13 12 11 Storage 8 | . 14 14 9 7 6 6 6 6 5 Processor 14 | . . . 14 15 20 20 20 20 17 Protection 6 | . 10 3 4 6 6 6 6 6 6 Energy Gun 1 | . 1 . . . . . . . 9 Ballistic Gun 21 | . 26 28 25 22 19 19 20 17 6 Peak Build Rating 79 | 6 11 13 30 41 52 55 55 61 79 Average Rating 36 | 4 9 12 24 37 47 53 51 56 63 On Entrance 31 | . 6 11 13 29 39 52 55 55 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 68 | . . . . . . . . . 68 Heaviest Build 82 | 12 30 30 62 71 82 82 78 82 82 Greatest Support 106 | 40 40 40 60 80 82 82 88 88 106 Greatest Overweight (x) 2 | . . 1 1 . . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 15 19 20 20 20 20 20 18 Most Carried 20 | 6 15 15 20 20 20 20 19 20 20 Average Carried 17 | 3 8 14 18 19 18 18 18 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 15 14 20 17 20 18 18 20 2 Class Distribution -------------------- 40% | Gunner 26% | Mutant 16% | Scavenger-Gunner 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Matter Collected 4687 | 194 447 104 1392 1053 651 251 90 84 421 Remotely . | . . . . . . . . . . Salvage Created 5108 | . 539 62 1616 1240 666 176 27 . 782 Parts 255 | . 37 3 83 68 28 6 . . 30 Haulers Intercepted 9 | . 2 . 6 1 . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . 8 . . . 7 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 110 | . 14 2 29 24 13 10 1 . 17 Guns 91 | . 14 2 29 24 11 3 1 . 7 AOE 19 | . . . . . 2 7 . . 10 Classes Destroyed 18 | . 5 1 5 3 . 1 . . 3 Worker 5 | . . . 1 3 1 . . . . Hauler 9 | . 2 . 6 1 . . . . . Recycler 2 | . . . . 1 1 . . . . Mechanic 2 | . . . 1 1 . . . . . Operator 3 | . 1 . . 1 1 . . . . Watcher 8 | . 3 . 3 1 1 . . . . Swarmer 33 | . 9 1 10 7 . 6 . . . Grunt 32 | . 5 . 12 7 6 2 . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 14 | . . . 5 6 2 1 . . . Hunter 4 | . . . . 1 2 . 1 . . Programmer 5 | . . . . 3 2 . . . . Heavy 1 | . . . 1 . . . . . . Behemoth 1 | . . . . . . 1 . . . Subdweller 2 | . . 1 1 . . . . . . Z-Technician 1 | . . . . . . . . . 1 Z-Light 10 | . . . . . . . . . 10 Assembled 5 | . . . . . . . . . 5 Golem 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 1 7 4 5 5 1 . 5 Combat Bots Only 7 | . 3 1 7 4 4 5 1 . 5 Max Kills in Single Turn 3 | . 2 1 2 2 2 3 1 . 2 Gunslinging 1 | . 1 . . . 1 . . . . Exploded 3 | . . . . . 2 3 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 868 | . 71 14 199 225 72 48 12 . 227 Missed 252 | . 22 4 54 64 20 17 1 . 70 Hits 616 | . 49 10 145 161 52 31 11 . 157 Melee 14 | . . . 2 . 1 . . . 11 Projectile 602 | . 49 10 143 161 51 31 11 . 146 Critical Strikes 13 | . . 1 8 2 2 . . . . Damage Taken 9867 | . 493 306 2085 1718 833 314 143 . 3975 Core 1370 | . 68 . 306 144 39 30 . . 783 Absorbed by Shields 340 | . . . 240 100 . . . . . Redirected to Shielding 169 | . . . . . . . . . 169 Ignored by Resistances 337 | . . . 50 . 75 65 43 . 104 Regen/Repaired (Parts) 503 | . 117 . 264 . . . . 122 . Core Remaining (%) 73 | 100 . 72 44 79 . . . . . Volleys Fired 319 | . 51 9 113 66 27 11 4 1 37 Largest 3 | . 2 2 3 3 3 3 3 1 3 Hottest 180 | . 60 46 79 84 84 84 84 28 180 Shots Fired 858 | . 102 18 339 198 75 21 12 1 92 Gun 840 | . 102 18 339 198 72 15 12 1 83 Cannon . | . . . . . . . . . . Launcher 18 | . . . . . 3 6 . . 9 Special . | . . . . . . . . . . Kinetic 813 | . 100 18 339 198 72 15 12 1 58 Thermal 25 | . . . . . . . . . 25 Explosive 18 | . . . . . 3 6 . . 9 Electromagnetic 2 | . 2 . . . . . . . . Robot Hit Streak 21 | . 11 9 20 21 16 9 17 . 9 Robot Miss Streak 7 | . 4 2 3 6 6 3 5 . 7 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 12 | . 2 . 7 . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 Shots Hit Robots 622 | . 65 13 238 146 65 19 11 . 65 Core Hits 439 | . 25 4 88 95 114 26 14 . 73 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . 1 . . . . . 1 Critical Strikes 5 | . 2 . 1 . . . . . 2 Destroy 4 | . 2 . . . . . . . 2 Smash 1 | . . . 1 . . . . . . Melee Attacks 20 | . 1 1 14 2 1 . . 1 . Impact 6 | . . . 3 2 1 . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . 11 . . . . 1 . Sneak Attacks 4 | . 1 . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13542 | 3 1051 174 3620 2794 1505 1136 141 . 3118 Guns 10142 | . 1051 174 3395 2582 1198 341 141 . 1260 Cannons . | . . . . . . . . . . Explosions 3106 | . . . . 210 247 795 . . 1854 Melee 285 | . . . 225 . 60 . . . . Ramming 9 | 3 . . . 2 . . . . 4 Kinetic 9638 | . 1035 174 3395 2582 1198 341 141 . 772 Thermal 698 | . . . . 210 . . . . 488 Explosive 2896 | . . . . . 247 795 . . 1854 Electromagnetic 16 | . 16 . . . . . . . . Impact 241 | . . . 181 . 60 . . . . Slashing . | . . . . . . . . . . Piercing 44 | . . . 44 . . . . . . Highest Corruption 5 | . . . 5 2 1 1 1 1 5 Average Corruption 1 | . . . 5 1 1 1 1 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked 4 | . . . . 4 . . . . . Effects 46 | . . . 15 16 2 3 6 . 4 Message Errors 7 | . . . 2 3 . 1 . . 1 Matter Fused 18 | . . . 8 6 . 1 2 . 1 Heat Flow Errors 5 | . . . 1 1 1 1 1 . . Energy Discharges 3 | . . . 1 1 . . . . 1 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 2 . . 2 . 1 Data Loss (major) 3 | . . . 1 1 . . 1 . . Misfires 3 | . . . 1 1 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 310 | . . . 164 . 30 . . . 116 Projectiles . | . . . . . . . . . . Explosions 116 | . . . . . . . . . 116 Melee 194 | . . . 164 . 30 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 219 | . . . . 147 17 . . . 55 Shots 4 | . . . . 2 1 . . . 1 Rammed 4 | 1 . . . 1 . . . . 2 Targets Rammed 4 | 1 . . . 1 . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 316 | . 11 . 208 273 88 248 156 . 316 Average Temperature 45 | . 4 . 45 46 15 57 35 . 96 Received Heat Transfer 2177 | . 165 54 701 350 123 54 . . 730 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 4 | . . . 3 . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 903 | . . . . 200 . . . . 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 66 | 100 100 . 48 57 87 . . . . Level 1 28 | . . . 51 24 12 . . . . Level 2 4 | . . . . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 533 | . 131 . 375 533 257 . . . . Initial 257 | . . . . 165 257 . . . . Average 159 | . 31 . 206 201 135 . . . . Influence Increases 3505 | . 396 92 1226 1020 521 220 30 . . Destroy 0b10 Robot/C 2100 | . 280 60 800 480 260 200 20 . . Destroy 0b10 Robot/NC 155 | . 30 . 65 40 20 . . . . Destroy Leader 546 | . 70 10 200 154 82 20 10 . . Allied During Kill 66 | . . 7 59 . . . . . . Successful Hack 154 | . 15 . 13 96 30 . . . . Disable Machine 165 | . . . 15 90 60 . . . . Destroy Structure 124 | . 1 . 29 40 54 . . . . Lose Combat Pursuer 195 | . . 15 45 120 15 . . . . Influence Decreases 3505 | . 385 103 860 859 844 391 63 . . Entered New Map 561 | . . 6 . 201 270 77 7 . . Time Decay 2614 | . 365 67 700 628 514 294 46 . . Lost Part 240 | . 10 10 100 30 60 20 10 . . Lost Ally 90 | . 10 20 60 . . . . . . Squads Dispatched 27 | . 2 . 7 11 7 . . . . Investigation 5 | . . . 2 1 2 . . . . Extermination 7 | . . . . 4 3 . . . . Reinforcement 10 | . 2 . 5 2 1 . . . . Assault 1 | . . . . 1 . . . . . Garrison 4 | . . . . 3 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Distress Signals 8 | . 1 . 6 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 201 | . 23 8 50 34 17 9 1 . 59 Peak Tracking Total 33 | . 4 3 9 3 4 5 1 . 33 Tactical Retreats 13 | . . 1 2 5 1 . . . 4 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Traps Triggered 10 | . . 2 3 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 18 | . 12 . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Machines Disabled 13 | . . . 1 6 4 . . . 2 Max in Single Turn 4 | . . . 1 3 4 . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Machines Accessed 47 | . 9 1 15 14 8 . . . . Terminals 26 | . 6 . 9 6 5 . . . . Fabricators 4 | . . . . 3 1 . . . . Repair Stations 6 | . 1 . 2 2 1 . . . . Recycling Units 5 | . 2 . 1 1 1 . . . . Scanalyzers 3 | . . . 2 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 125 | . 37 4 39 26 19 . . . . Successful 57 | . 19 4 17 7 10 . . . . Failed 67 | . 17 . 22 19 9 . . . . Catastrophic 14 | . 1 . 5 6 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 61 | . 21 . 17 4 9 . . 10 . Terminals 64 | . 21 . 20 11 12 . . . . Fabricators 7 | . . . . 4 3 . . . . Repair Stations 23 | . 8 . 7 5 3 . . . . Recycling Units 13 | . 8 . 3 1 1 . . . . Scanalyzers 10 | . . . 7 3 . . . . . Garrison Access 4 | . . . 2 2 . . . . . Terminal Hacks 17 | . 5 4 1 4 3 . . . . Record 4 | . . 4 . . . . . . . Part Schematic 2 | . 1 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 1 1 . . . . Disarm Traps 3 | . 2 . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 13 | . 5 . 6 1 1 . . . . Scan Component 7 | . 2 . 3 1 1 . . . . Repair 5 | . 2 . 3 . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . Scanalyzer 7 | . . . 7 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 4 | . . . 4 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 13 | . 6 . 1 2 4 . . . . Terminals 8 | . 4 . 1 . 3 . . . . Assimilate 3 | . 2 . . . 1 . . . . Botnet 5 | . 2 . 1 . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Mechanics 1 | . . . . 1 . . . . . Recycling Units 4 | . 2 . . 1 1 . . . . Reject 3 | . 2 . . . 1 . . . . Recyclers 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 44 | . 7 . 15 14 8 . . . . Full Trace Events 8 | . 1 . 4 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 1 . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 5 | . 2 . 3 . . . . . . Time 136 | . 52 . 84 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 28 | . 18 . 10 . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat 1 | . . 1 . . . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . . . parse_system 2 | . 1 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Total Allies 13 | . 1 6 . . . . . 6 . Largest Group 6 | . 1 4 4 . . . . 6 3 Highest-Rated Group 218 | . 10 76 76 . . . . 218 101 Highest-Rated Ally 40 | . 10 19 19 . . . . 40 38 Total Orders . | . . . . . . . . . . Ally Attacks 105 | . . 19 82 . . . . . 4 Total Damage 1376 | . . 220 1103 . . . . . 53 Kills 18 | . . 4 13 . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Active Infowar (turns) 8369 | . . . . 2372 1410 640 767 1943 1237 Sensors 8269 | . . . . 2272 1410 640 767 1943 1237 Jamming 641 | . . . . 100 541 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Turns Passed 15590 | 112 1861 728 3842 2598 1410 640 767 1943 1689 Spaces Moved 7861 | 62 851 415 1622 1304 728 367 306 1158 1048 Core 225 | 2 . . . . . . . . 223 Treads 7636 | 60 851 415 1622 1304 728 367 306 1158 825 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 156 165 165 50 Average Speed 169 | 156 160 161 196 160 157 163 245 165 141 Slowest Speed 250 | 160 160 240 250 160 160 238 246 165 246 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 5 97 30 89 32 19 53 53 88 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . 1 . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . 5 . . . . 1 4 . Spaces Dug 10 | . . . 8 2 . . . . . Terrain Destroyed 229 | . . . 9 40 64 62 . . 54 Melee 10 | . . . 8 2 . . . . . Projectile 2 | . . . 1 1 . . . . . AOE 217 | . . . . 37 64 62 . . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Total 9506 | 74 1251 453 2057 1687 933 385 312 1185 1169 Wait 964 | . 313 14 209 265 125 . . 13 25 Move 7853 | 62 850 414 1621 1303 727 366 305 1157 1048 Hop . | . . . . . . . . . . Pick Up 104 | 6 18 5 36 7 19 . 1 3 9 Fast Attach 28 | 6 2 1 8 1 1 . . 2 7 Attach 43 | . 1 2 14 5 8 2 1 . 10 Detach 3 | . . . . . 1 . . . 2 Swap 90 | . 6 2 18 23 12 6 1 5 17 Drop 79 | . 9 5 24 14 12 . . 3 12 Fire 319 | . 51 9 113 66 27 11 4 1 37 Melee 20 | . 1 1 14 2 1 . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 1 . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 511 | -10/Materials | Repaired Lgt. Treads 539 | -10/Materials | Repaired Lgt. Treads 710 | -10/Materials | Discovered new exit (range 4) 863 | -10/Materials | Discovered new exit (range 6) 1049 | -10/Materials | Discovered new exit (range 13) 1052 | -10/Materials | Central database locked down 1245 | -10/Materials | Discovered new exit (range 11) 1433 | -10/Materials | Discovered new exit (range 6) 1974 | -10/Materials | Entered Subcaves 1975 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1975 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1975 | -10/Subcaves | Approached by a straggling Scientist 2126 | -10/Subcaves | Visited triangular shrine 2137 | -10/Subcaves | Found Prototype Device 2137 | -10/Subcaves | Identified V3-11A's Pendant 2142 | -10/Subcaves | Befriended Subdweller 2179 | -10/Subcaves | Learned Materials emergency access door positions 2208 | -10/Subcaves | Visited Clippyterm 2213 | -10/Subcaves | Identified exit to Recycling 2213 | -10/Subcaves | Identified exit to Materials 2213 | -10/Subcaves | Learned location of Deep Caves (-6) 2257 | -10/Subcaves | Befriended Subdweller 2278 | -10/Subcaves | Disturbed a concealed Subdweller 2282 | -10/Subcaves | Befriended Subdweller 2460 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2532 | -10/Subcaves | Befriended Subdweller 2532 | -10/Subcaves | Befriended Subdweller 2557 | -10/Subcaves | Befriended Subdweller 2702 | -10/Subcaves | Entered Materials 2702 | -8/Materials | Accompanied by 4 allies 2702 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3011 | -8/Materials | Build established: Gunner 3225 | -8/Materials | Discovered new exit (range 4) 3327 | -8/Materials | Repaired Lgt. Treads 3391 | -8/Materials | Repaired Hvy. Assault Rifle 3418 | -8/Materials | Repaired Lgt. Treads 3864 | -8/Materials | Discovered new exit (range 8) 4355 | -8/Materials | Identified exit to Factory 4633 | -8/Materials | Lost 5 parts (2n1u2w) 4642 | -8/Materials | Destroyed 7 combat bots 4738 | -8/Materials | Discovered exit to Factory (range 7) 4871 | -8/Materials | Core integrity fell below 50% 5877 | -8/Materials | Build established: Mutant 6278 | -8/Materials | Build established: Gunner 6544 | -8/Materials | Entered Factory 6544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6845 | -7/Factory | Build established: Scavenger-Skirmisher 6878 | -7/Factory | Discovered new exit (range 5) 6885 | -7/Factory | Identified exit to Factory 7924 | -7/Factory | Garrison activated, responded to threat 8944 | -7/Factory | First assault squad dispatched 9013 | -7/Factory | Lost 3 parts (3w) 9142 | -7/Factory | Entered another Factory area 9142 | -6/Factory | Evolved 2 slots: Utility x2 9447 | -6/Factory | Build established: Scavenger-Gunner 10117 | -6/Factory | Garrison activated, responded to threat 10134 | -6/Factory | Identified exit to Lower Caves 10445 | -6/Factory | Fabricated Med. Treads (x2) 10552 | -6/Factory | Entered Lower Caves 10552 | -6/Lower Caves | Spotted B-75 Beast 10569 | -6/Lower Caves | Destroyed B-75 Beast 10689 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10836 | -6/Lower Caves | Build established: Gunner 11118 | -6/Lower Caves | Learned location of Zion (-6) 11178 | -6/Lower Caves | Discovered new exit (range 5) 11186 | -6/Lower Caves | Identified exit to Lower Caves 11192 | -6/Lower Caves | Entered another Lower Caves area 11219 | -6/Lower Caves | Learned Factory interactive machine intel 11564 | -6/Lower Caves | Discovered new exit (range 14) 11593 | -6/Lower Caves | Identified exit to Zion 11959 | -6/Lower Caves | Entered Zion 11989 | -6/Zion | Found CR-A16's Pointy Stick 12036 | -6/Zion | System corruption cleaned by Quarantine Array 12155 | -6/Zion | Discovered new exit (range 11) 12202 | -6/Zion | Identified exit to Proximity Caves 12471 | -6/Zion | Learned Factory emergency access door positions 12532 | -6/Zion | Gained Derelict followers 12643 | -6/Zion | Found GAL Module 12984 | -6/Zion | Given the Hacking Drone Bay 12998 | -6/Zion | Found Prototype Device 12998 | -6/Zion | Identified Hacking Drone Bay 13019 | -6/Zion | Learned Factory terminal intel 13115 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13117 | -6/Zion | Build established: Mutant 13166 | -6/Zion | Learned location of Quarantine (-3) 13259 | -6/Zion | Given A8's code to call for help 13564 | -6/Zion | Met Imprinter 13595 | -6/Zion | Imprinted 13597 | -6/Zion | Declared Zion's savior 13780 | -6/Zion | Build established: Gunner 13852 | -6/Zion | Opened final containment barrier to the Deep Caves 13879 | -6/Zion | Discovered new exit (range 5) 13882 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13885 | -6/Zion | Identified exit to Deep Caves 13902 | -6/Zion | Entered Deep Caves 13902 | -6/Deep Caves | Accompanied by 6 allies 13904 | -6/Deep Caves | Met 5H-AD0 14062 | -6/Deep Caves | Z-Facility disabled 14088 | -6/Deep Caves | Attacked by Z-Imprinter 14114 | -6/Deep Caves | Destroyed Z-Imprinter 14156 | -6/Deep Caves | Lost 3 parts (2n1u) 14187 | -6/Deep Caves | Found Prototype Protection 14187 | -6/Deep Caves | Identified Zio. Weapon Casing 14469 | -6/Deep Caves | Build established: Scavenger-Gunner 14822 | -6/Deep Caves | Found Prototype Protection 14822 | -6/Deep Caves | Identified Zio. Heavy Carapace 15125 | -6/Deep Caves | Spotted Golem 15175 | -6/Deep Caves | Lost 5 parts (1p1n2u1w) 15246 | -6/Deep Caves | Discovered new exit (range 6) 15421 | -6/Deep Caves | Destroyed Golem 15440 | -6/Deep Caves | Exposed GOLEM chamber 15441 | -6/Deep Caves | Triggered Deep Caves wall 15445 | -6/Deep Caves | Lost 7 parts (1p3n3u) 15452 | -6/Deep Caves | Core integrity fell below 50% 15462 | -6/Deep Caves | Released all parts (5) 15465 | -6/Deep Caves | Core integrity fell below 20% 15493 | -6/Deep Caves | Lost 4 parts (1n2u1w) 15555 | -6/Deep Caves | Found Zio. Heavy Carapace 15591 | -6/Deep Caves | Destroyed by as-40967 with Assembled F-torch Last Messages --------------- 15462_ Released Imp. Targeting Computer. 15463_ Acquired 60 matter. 15464_ GOLEM Unit springs to life. 15465_ System corrupted: Matter fused (-8). 15466_ Slug penetrates as-68797. 15466_ as-38608 suffers critical hit (Destroy). 15466_ as-38608 destroyed. 15468_ as-07785 destroyed. 15469_ Penetrated by Slug. 15491_ DKGUFQC6RIO&S5UBX KS#Y 15529_ Acquired Zio. Light Carapace. 15531_ Dropped Hrd. Heavy Armor Plating. 15532_ Acquired Zio. Light Carapace. 15535_ System corrupted: Component data lost. 15554_ Dropped Gauss Rifle. 15555_ Acquired Zio. Heavy Carapace. 15558_ System corrupted: Energy discharge (-35). 15563_ Zio. Light Carapace destroyed. 15583_ Knocked back. 15591_ Zio. Heavy Carapace destroyed. Map ----- +----------------------------------------------------+ | ##### ##???# """"""" | | #??# ##????#[!# """"""" | | ???# #?????##### """"""" | | ??## #????????## """"""? | | ### ###???????# """"""? | | #???????## """"""" | | "" #?????#### """"""" | | " #????## # """""" | | " ##???# """""" | | ##??# """""" | | ## #??# """"?" | | #### #??## """"?" | | #### ##??### """""" | | ## #????# """""" | | #????## """""" | | % ##?????# """""" | | #???##### """""" | | #??## ## """"" | | ### #??# ## """" | | #####?## ##??# # """" | | #??????# ##??## """" | | ##????## ###### a a """" | | #???## a """" | | ##???# """" | | ?????# aa | | ?????## ######## @ | | ??????####??????# | | ????????????????### | | ??????????????????# | | ??????????????????## !! | | ???????????????????# =! | | ???????????????????# # #! * # | | ???????????????????## ### %!% # | | ????????????????????# #?# # #### | | ????????????????????## #######?## ##??####### | | ?????????????????????####????????#### ##?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Corruption Block 7 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Battle Rifle | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -6/Factory Repaired ---------- Lgt. Treads | 50% | -10/Materials Lgt. Treads | 65% | -10/Materials Lgt. Treads | 25% | -8/Materials Hvy. Assault Rifle | 37% | -8/Materials Lgt. Treads | 37% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? SUBSUB Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PowerDeepThrower Manual? 0 Play Time 02:03:46 Cumulative 93.2 hours Start 2026.07.29 @ 01:01:19 End 2026.07.29 @ 03:57:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc4fc4fc-3422-4b89-823e-2a847a1d2f98