Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 13:07:25

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (546)      546
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1876

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             222/400
Matter                     265/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
                Seismic Detector
          Light Armor Plating
>               --- WEAPON (2) -------
                Ion Cannon
          Light Assault Rifle
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
  High-capacity Matter Pod (200)
                Machine Analyzer
       Improved Sensor Array
                Salvage Targeting Computer
                Tractor Beam
                Ion Cannon
                Ion Cannon
                Ion Cannon
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Aerolev Unit
>               --- UTILITY ----------
                Heat Sink
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Ion Cannon
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
  High-capacity Matter Pod
                Machine Analyzer
                Seismic Detector
                Tractor Beam
                Ion Cannon
                Ion Cannon
                Ion Cannon
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   8   .   12  
  Power                    5    | 1   3   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   3    | .   3   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   3   .   6   
    Treads                 7    | 2   .   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   3   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 4    | .   1   .   3   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 6    | .   2   .   4   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 91  
  Engine                   5    | .   9   .   .   
  Core                     7    | .   3   14  9   
  Treads                   16   | .   19  .   21  
  Wheel                    11   | .   8   28  7   
  Device                   13   | .   12  14  16  
  Storage                  13   | .   14  14  11  
  Energy Cannon            2    | .   .   .   6   
  Ballistic Gun            24   | .   28  28  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             96   | 10  88  88  96  
  Greatest Support         60   | 40  40  20  60  
  Greatest Overweight (x)  8    | .   8   4   4   
  Average Overweight (x)   2    | .   1   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         18   | 6   13  25  25  
  Most Carried             18   | 5   11  8   18  
  Average Carried          8    | 1   5   8   12  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            16   | 1   8   8   16  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           823  | 231 290 28  274 
  Remotely                 .    | .   .   .   .   
Salvage Created            1009 | .   622 .   387 
  Parts                    90   | .   50  .   40  
Haulers Intercepted        4    | .   2   .   2   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  24   | .   9   .   15  
  Guns                     16   | .   9   .   7   
  Cannons                  8    | .   .   .   8   
Classes Destroyed          8    | .   7   .   1   
  Worker                   1    | .   1   .   .   
  Hauler                   4    | .   2   .   2   
  Recycler                 2    | .   2   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  16   | .   3   .   13  
  Grunt                    6    | .   6   .   .   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   4   .   3   
  Combat Bots Only         4    | .   4   .   3   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        144  | .   64  .   80  
  Missed                   28   | .   14  .   14  
Damage Taken               1255 | .   516 .   739 
  Core                     332  | .   154 .   178 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         69   | 100 .   38  .   
Volleys Fired              130  | .   79  .   51  
  Largest                  2    | .   2   .   2   
  Hottest                  80   | .   40  .   80  
Shots Fired                256  | .   158 .   98  
  Gun                      228  | .   158 .   70  
  Cannon                   28   | .   .   .   28  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  228  | .   158 .   70  
  Thermal                  28   | .   .   .   28  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   16  .   8   
  Robot Miss Streak        4    | .   4   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           166  | .   104 .   62  
  Core Hits                69   | .   39  .   30  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1610 | .   845 .   765 
  Guns                     1218 | .   845 .   373 
  Cannons                  392  | .   .   .   392 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1218 | .   845 .   373 
  Thermal                  392  | .   .   .   392 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            4    | .   .   .   4   
  Projectiles              4    | .   .   .   4   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        170  | .   34  .   170 
  Average Temperature      48   | .   18  .   58  
  Received Heat Transfer   300  | .   183 .   117 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         629  | .   .   .   629 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             307  | .   167 2   307 
  Initial                  2    | .   .   2   .   
  Average                  64   | .   43  2   138 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         89   | 100 100 100 65  
  Level 1                  10   | .   .   .   34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   18  .   21  
  Peak Tracking Total      4    | .   3   .   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   7   .   1   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   14  .   4   
  Successful               9    | .   7   .   2   
  Failed                   9    | .   7   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   14  .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   .   2   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     2    | .   1   .   1   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1707 | 60  854 272 521 
Spaces Moved               817  | 41  401 195 180 
  Core                     16   | 16  .   .   .   
  Treads                   393  | 25  270 .   98  
  Legs                     .    | .   .   .   .   
  Wheels                   408  | .   131 195 82  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  140 140 140 
  Average Speed            157  | 117 153 140 194 
  Slowest Speed            240  | 160 200 140 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 4   89  57  24  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1027 | 53  512 194 268 
  Wait                     10   | .   7   .   3   
  Move                     814  | 40  400 194 180 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 7   14  .   18  
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   3   .   10  
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   5   .   2   
  Drop                     8    | .   4   .   4   
  Fire                     130  | .   79  .   51  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [Mat] / Min x2)

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 15)
  577 | -10/Materials | Identified exit to Mines
  708 | -10/Materials | Discovered new exit (range 10)
  774 | -10/Materials | Core integrity fell below 50%
  915 | -10/Materials | Entered Mines
  938 | -10/Mines     | Met a Derelict bent on vengeance
 1001 | -10/Mines     | Learned Materials stockpile data
 1102 | -10/Mines     | Learned location of Storage (-7)
 1176 | -10/Mines     | Discovered new exit (range 8)
 1187 | -10/Mines     | Entered Materials
 1187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1639 | -9/Materials  | Identified exit to Mines
 1639 | -9/Materials  | Discovered new exit (range 15)
 1655 | -9/Materials  | Build established: Scavenger-Mutant
 1708 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01627_ K-01 Serf collects debris.
01639_ Connecting with Terminal...
01639_ Current location identified: Materials
>>Access(Branch)
Found 2 branch access points:
    (50,49) Mines
    (57,92) Mines
  Map updated.
01639_ EXIT=FOUND
>>Layout(Zone)
Retrieving Zone 7U layout...
  Downloaded map data.
01646_ Destroyed Flight Unit.
01649_ S-10 Pest destroyed. <x2>
01653_ R-06 Scavenger collects Flight Unit.
01656_ Lgt. Nuclear Core destroyed.
01658_ S-10 Pest destroyed.
01661_ K-01 Serf collects debris. <x2>
01665_ Acquired Lgt. Ion Engine.
01668_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????>?????????????????????????????????? |
| ????????????????????????????????????????#??#?????? |
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| ??????????????????????????????????"??????? ? ????? |
| ??????????????????????????????????? ???????   ???? |
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| ????????????????????????????#    #######"###       |
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| ????????????????????????????#    ##        #     / |
| ????????????????????????????#    ##        #       |
| ????????????????????????????#    ##        #     = |
| ????????????????????    """##    ##        #       |
| ????????????????????    """##    ##     !  +%      |
| ????????????????????    """##    ##    !!  #%    ! |
| ????????????????????       ##    #*%   %=  #   ### |
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| ??????????????#   ###########    #######  ##   #?? |
| ?????????????#           @ u          ## ###   #?? |
| ?????????????#     ###########   #### ## #?#   #?? |
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| ?????????????????????????????#   ####+##+###   #   |
| ?????????????????????????????#   #     %%[ #   #   |
| ????????????????????###??????#   #      %  #   #   |
| ????????????????????  #??????#   #         #   #   |
| ????????????????????  #??????#   #   //!   +   #   |
| ????????????????????  #??????#   # " /!!   #   #   |
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| ????????????????????##########                     |
| ?????????????????????????????## #+###########+#### |
| ????????????????????######????# #      ##          |
| ????????????????????     #????# #      ##          |
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| ????????????????????  >         #T """ ## """ """  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyDimensionalSpecial
  Manual?         0
Play Time         00:13:17
  Cumulative      94.0 hours
  Start           2024.04.15 @ 12:57:44
  End             2024.04.15 @ 13:07:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3285ff59-45bc-4c70-bb24-0bd6dd0d5706