Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.04 @ 15:32:50

Player: sporeball

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (3322)     3322
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7592

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     158/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>   --- POWER (4) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Target Analyzer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Matter Compressor (23)
    Recalibrator

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Battery
                Target Analyzer
       Hardened Medium Armor Plating
        Layered Light Armor Plating
>               --- WEAPON -----------
                Field Laser
          Heavy Laser
                Gatling Laser
       Advanced Assault Cannon
>               --- INVENTORY --------
                Matter Compressor
                Microactuators
                Recalibrator
   High-powered Shock Rifle
                Power Maul
[Rating: 47]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Target Analyzer
  Device                   Microactuators
  Storage                  High-capacity Battery
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Welding Torch
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Slots Evolved              9    | .   1   2   .   2   2   .   .   2   .   
  Power                    3    | .   1   .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   
Parts Attached             86   | 8   7   13  17  12  15  3   .   6   5   
  Power                    15   | 1   3   1   4   3   1   .   .   1   1   
    Engine                 15   | 1   3   1   4   3   1   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   5   5   3   3   1   .   1   .   
    Treads                 3    | .   .   .   .   3   .   .   .   .   .   
    Leg                    9    | 2   .   2   1   .   2   1   .   1   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   3   4   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 3   .   1   4   .   4   .   .   2   1   
    Device                 5    | 1   .   .   2   .   1   .   .   .   1   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   1   2   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | 1   .   .   .   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   6   4   6   7   2   .   2   3   
    Energy Gun             16   | 2   .   5   2   1   1   2   .   1   2   
    Energy Cannon          4    | .   .   .   1   3   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   1   .   .   .   .   
    Ballistic Cannon       7    | .   2   .   .   .   4   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   
Parts Lost                 42   | .   .   5   .   16  5   .   .   .   16  
  Power                    10   | .   .   2   .   4   1   .   .   .   3   
  Propulsion               12   | .   .   2   .   6   .   .   .   .   4   
  Utility                  7    | .   .   1   .   2   .   .   .   .   4   
  Weapon                   13   | .   .   .   .   4   4   .   .   .   5   
  Highest Loss Streak      14   | .   .   2   .   6   2   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   99  80  86  54  54  71  78  74  65  
  Engine                   11   | .   25  10  19  13  6   7   7   7   9   
  Leg                      11   | .   18  8   4   .   9   19  21  24  17  
  Wheel                    1    | .   5   6   .   .   .   .   .   .   .   
  Hover                    5    | .   .   6   25  4   .   1   .   .   .   
  Device                   6    | .   12  10  11  5   3   7   7   .   .   
  Storage                  3    | .   .   .   .   .   4   7   7   6   5   
  Processor                6    | .   .   8   8   5   4   7   7   6   6   
  Protection               4    | .   12  1   .   .   4   7   7   6   7   
  Energy Gun               10   | .   14  17  14  8   1   7   14  16  13  
  Energy Cannon            1    | .   .   .   3   6   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   1   6   .   .   .   .   
  Ballistic Cannon         6    | .   10  11  .   .   12  7   7   6   3   
Naked Turns                20   | .   .   .   .   20  .   .   .   .   .   
Heaviest Build             56   | 11  18  21  20  27  45  37  37  56  56  
  Greatest Support         69   | 20  20  20  20  69  31  41  41  58  58  
  Greatest Overweight (x)  10   | 3   1   5   3   8   10  .   .   .   4   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 10  5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   2   3   4   4   4   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 49% | Hacker-Mutant
 45% | Hacker-Gunner
  5% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Mutant | -9/Storage
 Hacker-Mutant | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Gunner | -7/Lower Caves
 Hacker-Gunner | -6/Factory
   Hacker-Tank | -6/Extension

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Matter Collected           2141 | 182 161 389 332 90  528 302 13  80  64  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3114 | .   153 584 679 709 503 170 35  80  201 
  Parts                    162  | .   11  34  48  30  24  7   1   2   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Combat Hostiles Destroyed  74   | .   4   17  12  13  15  6   1   2   4   
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   
  Guns                     37   | .   2   11  7   6   5   2   .   2   2   
  Cannons                  34   | .   2   6   5   4   10  4   1   .   2   
Classes Destroyed          14   | .   2   6   2   1   2   .   .   .   1   
  Worker                   2    | .   .   1   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   2   2   1   .   .   .   .   .   
  Swarmer                  8    | .   .   3   .   .   3   2   .   .   .   
  Grunt                    33   | .   4   8   7   6   3   2   .   .   3   
  Brawler                  5    | .   .   1   1   1   1   1   .   .   .   
  Duelist                  5    | .   .   2   .   .   3   .   .   .   .   
  Sentry                   14   | .   .   3   4   5   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   .   1   1   1   .   
  Programmer               4    | .   .   .   .   .   3   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   4   6   4   3   3   1   1   3   
  Combat Bots Only         4    | .   2   4   3   4   3   3   1   1   3   
Max Kills in Single Turn   2    | .   1   2   2   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Ext  
Hostile Shots Fired        1029 | .    20   65   29   249  139  19   11   23   474  
  Missed                   374  | .    7    15   10   62   49   8    1    9    213  
Damage Taken               5979 | .    103  538  361  1860 948  104  97   140  1828 
  Core                     1989 | .    22   121  196  522  246  9    22   27   824  
  Absorbed by Shields      143  | .    .    .    .    .    .    .    .    .    143  
  Redirected to Shielding  37   | .    12   25   .    .    .    .    .    .    .    
  Ignored by Resistances   3535 | .    64   304  99   1110 582  62   59   84   1171 
  Regen/Repaired (Parts)   27   | .    .    .    27   .    .    .    .    .    .    
Core Remaining (%)         55   | 100  91   .    20   5    .    .    60   .    .    
Volleys Fired              252  | .    14   43   42   56   39   19   5    6    28   
  Largest                  4    | .    2    3    3    2    4    2    1    2    4    
  Hottest                  260  | .    80   168  168  120  167  117  48   149  260  
Shots Fired                475  | .    28   106  64   89   104  24   5    12   43   
  Gun                      268  | .    23   60   47   49   39   5    .    12   33   
  Cannon                   207  | .    5    46   17   40   65   19   5    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  185  | .    5    46   .    .    100  19   5    .    10   
  Thermal                  281  | .    23   60   64   89   4    5    .    12   24   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         42   | .    20   33   42   40   37   7    2    8    19   
  Robot Miss Streak        5    | .    1    2    1    2    5    2    1    2    1    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           364  | .    27   71   52   80   70   18   3    9    34   
  Core Hits                167  | .    9    28   25   33   39   9    2    7    15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         15   | .    .    3    3    1    5    .    .    .    3    
    Burn                   6    | .    .    1    3    1    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    
    Blast                  7    | .    .    2    .    .    3    .    .    .    2    
Melee Attacks              2    | .    .    .    .    1    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    1    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6868 | .    343  1273 902  1193 1701 469  55   250  682  
  Guns                     3494 | .    244  730  600  564  583  78   .    250  445  
  Cannons                  3300 | .    99   532  274  594  1118 391  55   .    237  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  74   | .    .    11   28   35   .    .    .    .    .    
  Kinetic                  2949 | .    99   532  .    .    1635 391  55   .    237  
  Thermal                  3774 | .    244  730  874  1158 66   78   .    250  374  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          71   | .    .    .    .    .    .    .    .    .    71   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    .    1    1    1    3    4    
  Average Corruption       1    | .    .    .    1    .    1    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    9    .    9    9    3    6    7    
    Message Errors         14   | .    .    .    2    .    2    6    2    1    1    
    Matter Fused           10   | .    .    .    3    .    1    1    .    1    4    
    Heat Flow Errors       6    | .    .    .    2    .    1    .    1    2    .    
    Energy Discharges      5    | .    .    .    1    .    1    1    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    1    .    1    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    1    .    .    6    .    .    .    
  Projectiles              7    | .    .    .    1    .    .    6    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    4    .    .    10   2    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    4    .    .    10   2    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    5    14   14   .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   17   | .    .    2    1    14   .    .    .    .    .    
Targets Rammed             17   | .    .    2    1    14   .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        801  | .    312  627  767  451  498  106  210  436  801  
  Average Temperature      167  | .    121  214  180  94   120  48   58   151  309  
  Received Heat Transfer   2878 | .    111  225  120  1431 228  54   54   .    655  
  Effects                  121  | .    .    31   33   2    2    .    .    2    51   
    Shutdowns              27   | .    .    4    9    .    .    .    .    1    13   
    Energy Bleed           8    | .    .    3    1    .    .    .    .    .    4    
    Interference           17   | .    .    6    4    2    .    .    .    1    4    
    Matter Decay           14   | .    .    4    3    .    1    .    .    .    6    
    Short Circuit          8    | .    .    3    1    .    .    .    .    .    4    
    Damage (minor)         14   | .    .    2    6    .    1    .    .    .    5    
    Damage (major)         28   | .    .    8    6    .    .    .    .    .    14   
    Damage (core)          5    | .    .    1    3    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Melted             32   | .    3    5    7    14   1    .    .    1    1    
  Heat Transferred         9367 | .    550  1839 2257 3034 148  148  .    511  880  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Peak Influence             330  | .   97  330 182 175 147 .   .   90  85  
  Initial                  37   | .   .   29  37  .   31  .   .   .   5   
  Average                  69   | .   62  109 102 95  48  .   .   14  19  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         98   | 100 100 87  99  100 100 .   .   100 100 
  Level 1                  1    | .   .   12  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   .   3   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Distress Signals           6    | .   .   4   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   5   29  15  18  23  6   5   4   10  
  Peak Tracking Total      8    | .   2   4   2   8   4   3   4   2   6   
  Tactical Retreats        2    | .   .   .   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Traps Triggered            18   | .   1   1   8   .   1   .   .   3   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Machines Disabled          2    | .   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Machines Accessed          18   | .   1   .   11  .   2   1   .   2   1   
  Terminals                12   | .   1   .   9   .   .   .   .   1   1   
  Fabricators              3    | .   .   .   .   .   2   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                28   | .   1   .   19  .   3   1   .   2   2   
  Successful               21   | .   1   .   14  .   2   1   .   2   1   
  Failed                   7    | .   .   .   5   .   1   .   .   .   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   1   .   14  .   .   .   .   1   2   
  Fabricators              4    | .   .   .   .   .   3   .   .   1   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   .   10  .   .   1   .   1   1   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   
  Open Door                7    | .   .   .   5   .   .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   1   .   
  Network Status           3    | .   .   .   .   .   2   .   .   1   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   7   .   1   .   .   1   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   1   .   .   .   .   
  Non-combat               2    | .   .   .   .   1   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   1   1   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Ext  
Turns Passed               7449 | 147  355  855  1231 739  1588 1185 432  533  384  
Spaces Moved               5254 | 105  278  467  1479 306  696  942  352  409  220  
  Core                     394  | 20   .    76   .    77   173  .    .    .    48   
  Treads                   118  | .    .    .    .    118  .    .    .    .    .    
  Legs                     2675 | 85   175  16   1    .    523  942  352  409  172  
  Wheels                   222  | .    103  119  .    .    .    .    .    .    .    
  Hover                    1845 | .    .    256  1478 111  .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   50   52   50   120  120  120  120  50   
  Average Speed            123  | 125  105  148  69   181  206  120  120  121  128  
  Slowest Speed            550  | 200  120  300  250  450  550  120  120  122  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    24   28   85   33   7    88   30   10   30   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    2    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    2    .    .    13   2    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    2    .    .    13   2    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Ext  
Total                      5812 | 119  315  538  1634 397  762  974  356  432  285  
  Wait                     46   | .    .    .    45   1    .    .    .    .    .    
  Move                     5245 | 104  277  466  1478 305  695  941  351  408  220  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 6    9    6    8    6    6    6    .    4    .    
  Fast Attach              50   | 4    2    8    11   6    11   1    .    5    2    
  Attach                   36   | 4    5    5    6    6    4    2    .    1    3    
  Detach                   6    | .    1    1    1    .    1    .    .    2    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    
  Drop                     50   | 1    7    7    16   1    5    5    .    6    2    
  Fire                     252  | .    14   43   42   56   39   19   5    6    28   
  Melee                    2    | .    .    .    .    1    1    .    .    .    .    
  Ram                      16   | .    .    2    1    13   .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    24   .    .    .    .    .    30   
  Rewire                   3    | .    .    .    2    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Extension

 History 
---------
 Turn | Location       | Event
   27 | -11/Scrapyard  | Identified exit to Materials
   27 | -11/Scrapyard  | Discovered exit to Materials (range 16)
  148 | -11/Scrapyard  | Entered Materials
  148 | -10/Materials  | Evolved 1 slot: Power x1
  185 | -10/Materials  | Identified exit to Mines
  185 | -10/Materials  | Discovered exit to Mines (range 15)
  302 | -10/Materials  | Build established: Hacker-Mutant
  490 | -10/Materials  | Identified exit to Materials
  490 | -10/Materials  | Discovered exit to Materials (range 9)
  503 | -10/Materials  | Entered another Materials area
  503 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1252 | -9/Materials   | Build established: Hacker-Gunner
 1322 | -9/Materials   | Identified exit to Storage
 1322 | -9/Materials   | Discovered exit to Storage (range 15)
 1358 | -9/Materials   | Entered Storage
 1416 | -9/Storage     | Identified exit to Garrison
 1766 | -9/Storage     | Core integrity fell below 50%
 2057 | -9/Storage     | Build established: Hacker-Mutant
 2580 | -9/Storage     | Repaired Lgt. Ion Engine?
 2580 | -9/Storage     | Identified exit to Materials
 2580 | -9/Storage     | Discovered exit to Materials (range 15)
 2589 | -9/Storage     | Entered Materials
 2589 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2678 | -8/Materials   | Lost 4 parts (2p2n)
 3156 | -8/Materials   | Lost 5 parts (1p1n2u1w)
 3163 | -8/Materials   | Core integrity fell below 50%
 3189 | -8/Materials   | Core integrity fell below 20%
 3209 | -8/Materials   | Lost 6 parts (1p2n3w)
 3257 | -8/Materials   | Identified exit to Factory
 3257 | -8/Materials   | Discovered exit to Factory (range 15)
 3328 | -8/Materials   | Entered Factory
 3328 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4156 | -7/Factory     | Identified exit to Lower Caves
 4156 | -7/Factory     | Discovered exit to Lower Caves (range 8)
 4285 | -7/Factory     | Build established: Hacker-Gunner
 4916 | -7/Factory     | Entered Lower Caves
 5059 | -7/Lower Caves | Encountered a Warlord checkpoint
 5166 | -7/Lower Caves | Build established: Hacker-Mutant
 5990 | -7/Lower Caves | Build established: Hacker-Gunner
 6008 | -7/Lower Caves | Identified exit to Lower Caves
 6008 | -7/Lower Caves | Discovered exit to Lower Caves (range 14)
 6101 | -7/Lower Caves | Entered another Lower Caves area
 6102 | -7/Lower Caves | Encountered a Warlord checkpoint
 6103 | -7/Lower Caves | Identified exit to Factory
 6103 | -7/Lower Caves | Discovered exit to Factory (range 15)
 6370 | -7/Lower Caves | Learned Factory security intel
 6528 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6533 | -7/Lower Caves | Entered Factory
 6533 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6986 | -6/Factory     | Identified exit to Extension
 6986 | -6/Factory     | Discovered exit to Extension (range 5)
 7066 | -6/Factory     | Entered Extension
 7188 | -6/Extension   | Spotted B-75 Beast
 7255 | -6/Extension   | Destroyed B-75 Beast
 7368 | -6/Extension   | Spotted B-75 Beast
 7391 | -6/Extension   | Core integrity fell below 50%
 7431 | -6/Extension   | Core integrity fell below 20%
 7450 | -6/Extension   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Field strength at 70.
Field strength at 64.
Field strength at 58.
Field strength at 37.
Field strength at 31.
Field strength at 25.
O-24 Administrator destroyed.
Field strength at 2.
Stasis field depleted.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
U-05 Engineer builds a Wall.
Field strength at 82.
Field strength at 76.
Field strength at 70.
Field strength at 64.
U-05 Engineer destroyed.
Field strength at 58.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????#""?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????# ####??????????????????? |
| ?????????????????????????#    #??????????????????? |
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| ????????????#           ^     ###????????????????? |
| ??????????????????##          ""#????????????????? |
| ??????????????????##   ^ @    ""#????????????????? |
| ??????????????????#T  !^   !! T"#????????????????? |
| ??????????????????##   ^   !! ""#????????????????? |
| ???????????????????#  !%*! !! ""#????????????????? |
| ???????????????????#  ! *     ###????????????????? |
| ???????????????????#  !*      #??????????????????? |
| ???????????????????#         !#??????????????????? |
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| ????????????????????#""""";!# ### ## ### ????????? |
| ????###?????????????######!%"u "      "" "???????? |
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|    %                                         ????? |
|                                              ????? |
|                            %  =[             ????? |
|  %                       %   !%%             ????? |
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| ??????????????????????????#    %           #?????? |
| ??????????????????????????#                ??????? |
| ??????????????????????????#                ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          29
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Fist Fight
Loot Pinata
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              AssaultAutogunImmobilizer
  Manual?         0
Play Time         01:31:23
  Cumulative      3.6 hours
  Start           2024.04.01 @ 18:55:44
  End             2024.04.04 @ 15:32:50
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96612115-bfa7-4fae-9b79-59b249c616fc