Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 15:15:31

Player: sxnwlfkk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1485)     1485
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 3856

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/550
Matter                     89/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (15) ---
     Light Ion Engine
           Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
     Small Storage Unit
    Medium Matter Pod (100)
  Improved Signal Interpreter
           Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Seismic Detector
  Advanced Targeting Computer
>          --- WEAPON -----------
           Missile Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
     Small Storage Unit
    Medium Matter Pod
  Improved Signal Interpreter
           Reaction Control System
           Weapon Shielding
           Katana
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 7   11  1   .   1   24  
  Power                    8    | 1   3   .   .   .   4   
    Engine                 5    | 1   2   .   .   .   2   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   3   .   .   .   11  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    15   | 2   3   .   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  9    | 2   1   .   .   .   6   
    Device                 3    | 1   .   .   .   .   2   
    Storage                4    | 1   1   .   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   4   1   .   1   3   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 17   | .   2   .   .   .   15  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      6    | .   2   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 81  
  Engine                   4    | .   11  .   .   .   4   
  Core                     7    | .   2   14  14  14  3   
  Leg                      28   | .   27  28  28  28  30  
  Device                   13   | .   14  14  14  14  13  
  Storage                  12   | .   14  14  14  14  9   
  Processor                2    | .   .   .   .   .   8   
  Energy Gun               7    | .   2   14  14  14  3   
  Ballistic Gun            9    | .   24  6   .   10  2   
  Launcher                 6    | .   .   7   14  4   5   
Peak Build Rating          27   | 7   11  11  11  11  27  
  Average Rating           12   | 5   8   11  11  10  19  
  On Entrance              8    | .   7   11  11  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 13  21  22  22  22  37  
  Greatest Support         48   | 20  20  20  20  20  48  
  Greatest Overweight (x)  7    | 1   2   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  
  Average Capacity         10   | 7   9   10  10  10  13  
  Most Carried             15   | 4   10  10  10  10  15  
  Average Carried          9    | 3   8   10  10  9   11  
  Final Capacity           15   | 8   10  10  10  10  15  
  Final Carried            13   | 4   10  10  10  10  13  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1185 | 244 381 104 .   22  434 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1263 | 44  401 96  .   22  700 
  Parts                    91   | 5   30  7   .   3   46  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  35   | .   10  5   .   3   17  
  Guns                     17   | .   10  2   .   1   4   
  AOE                      18   | .   .   3   .   2   13  
Classes Destroyed          10   | 1   4   .   .   .   5   
  Worker                   3    | .   2   .   .   .   1   
  Builder                  3    | .   1   .   .   .   2   
  Tunneler                 4    | 3   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  9    | .   3   3   .   3   .   
  Grunt                    20   | .   7   2   .   .   11  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | 2   8   3   .   3   5   
  Combat Bots Only         6    | .   6   3   .   3   5   
Max Kills in Single Turn   2    | 1   2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        227  | .    55   10   .    3    159  
  Missed                   75   | .    11   7    .    1    56   
Damage Taken               2572 | .    511  44   .    55   1962 
  Core                     622  | .    64   8    .    .    550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    71   .    
Volleys Fired              103  | 6    37   8    .    4    48   
  Largest                  2    | 2    2    2    .    1    2    
  Hottest                  65   | 40   65   65   .    45   65   
Shots Fired                163  | 12   73   12   .    4    62   
  Gun                      124  | 12   72   8    .    3    29   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 39   | .    1    4    .    1    33   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  97   | 12   67   4    .    .    14   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                39   | .    1    4    .    1    33   
  Electromagnetic          27   | .    5    4    .    3    15   
  Robot Hit Streak         15   | 4    13   5    .    2    15   
  Robot Miss Streak        4    | 1    4    2    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           110  | 9    48   6    .    3    44   
  Core Hits                102  | 3    24   9    .    3    63   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    
    Destroy                2    | .    2    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3754 | 123  641  269  .    120  2601 
  Guns                     1214 | 123  620  78   .    32   361  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2424 | .    21   191  .    88   2124 
  Melee                    93   | .    .    .    .    .    93   
  Ramming                  23   | .    .    .    .    .    23   
  Kinetic                  837  | 123  547  22   .    .    145  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2131 | .    21   191  .    88   1831 
  Electromagnetic          670  | .    73   56   .    32   509  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 93   | .    .    .    .    .    93   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    .    18   61   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               79   | .    .    .    .    18   61   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      389  | .    .    17   .    39   333  
  Shots                    16   | .    .    1    .    1    14   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        24   | .    20   24   .    24   23   
  Average Temperature      8    | .    7    12   .    13   7    
  Received Heat Transfer   1185 | .    255  12   .    .    918  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             805  | 15  278 240 .   89  805 
  Initial                  52   | .   9   52  .   .   34  
  Average                  191  | 5   74  167 .   87  367 
Maximum Alert Level        3    | .   1   1   .   .   3   
  Low Security (%)         65   | 100 93  55  .   100 30  
  Level 1                  15   | .   6   44  .   .   19  
  Level 2                  16   | .   .   .   .   .   44  
  Level 3                  1    | .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   8   
  Investigation            4    | .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   19  5   .   1   32  
  Peak Tracking Total      7    | .   6   2   .   1   7   
  Tactical Retreats        5    | .   2   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          14   | .   .   1   .   .   13  
  Max in Single Turn       4    | .   .   1   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          15   | .   7   .   4   .   4   
  Terminals                11   | .   7   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   29  .   4   .   11  
  Successful               24   | .   13  .   4   .   7   
  Failed                   20   | .   16  .   .   .   4   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   16  .   .   .   2   
  Terminals                40   | .   29  .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   10  .   4   .   6   
  Record                   5    | .   .   .   4   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             4    | .   3   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
    Botnet                 4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   .   .   4   
  Full Trace Events        5    | .   2   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               3161 | 111 947 309 901 68  825 
Spaces Moved               1718 | 58  587 141 475 31  426 
  Core                     8    | 3   .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1710 | 55  587 141 475 31  421 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 190 90  
  Average Speed            157  | 121 133 190 190 190 145 
  Slowest Speed            400  | 190 260 190 190 190 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 5   96  38  92  12  39  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 8    | .   .   8   .   .   .   
Terrain Destroyed          262  | .   7   26  .   4   225 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      262  | .   7   26  .   4   225 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2010 | 83  683 173 474 37  560 
  Wait                     89   | 9   28  20  .   .   32  
  Move                     1713 | 57  586 140 474 30  426 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 4   11  2   .   1   11  
  Fast Attach              12   | 7   1   .   .   .   4   
  Attach                   11   | .   1   .   .   1   9   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     22   | .   9   1   .   .   12  
  Drop                     24   | .   10  2   .   1   11  
  Fire                     103  | 6   37  8   .   4   48  
  Melee                    4    | .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Discovered new exit (range 9)
  740 | -10/Materials | Discovered new exit (range 4)
  958 | -10/Materials | Identified exit to Mines
 1059 | -10/Materials | Entered Mines
 1168 | -10/Mines     | Build established: Scavenger-Mutant
 1197 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1358 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1360 | -10/Mines     | Discovered new exit (range 5)
 1368 | -10/Mines     | Entered Exiles
 1368 | -10/Exiles    | Found Exiles lab abandoned
 2246 | -10/Exiles    | Discovered new exit (range 14)
 2269 | -10/Exiles    | Entered Mines
 2288 | -9/Mines      | Discovered new exit (range 8)
 2337 | -9/Mines      | Entered Materials
 2337 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2422 | -8/Materials  | Discovered new exit (range 10)
 2889 | -8/Materials  | Lost 3 parts (1p1n1u)
 3037 | -8/Materials  | Build established: Mutant
 3127 | -8/Materials  | Core integrity fell below 50%
 3137 | -8/Materials  | First assault squad dispatched
 3151 | -8/Materials  | Core integrity fell below 20%
 3162 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03143_ U-05 Engineer lays Concrete. <x3>
03145_ M-13 Machinist repairs G-47 Trooper.
03145_ U-05 Engineer lays Concrete. <x9>
03150_ G-47 Trooper Imp. Heat Sink severed.
03150_ U-05 Engineer builds a Wall.
03150_ VSS Leg destroyed.
03151_ U-05 Engineer lays Concrete. <x4>
03154_ Critical hit (Burn: +37).
03155_ U-05 Engineer lays Concrete.
03155_ M-13 Machinist fits Backup Plating I on
  G-47 Trooper.
03155_ U-05 Engineer lays Concrete. <x3>
03157_ U-05 Engineer builds a Wall.
03157_ Triggered EMP Trap.
03157_ A bubble of electromagnetic force engulfs
  the area.
03157_ U-05 Engineer lays Concrete.
03158_ Critical hit (Burn: +37).
03159_ U-05 Engineer lays Concrete. <x4>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                    ?????# ???##   #?????#  """ ##  |
|                    ????## #####   ##????#  ""  ##  |
|                    ????## #####   #######       #  |
|                    ????##          ##### ## #    [ |
|                    ????##^                         |
|                    ????##  ""                      |
|                    ?????#  "T                      |
|                    ???###  ""      ###+#  #        |
|                    ???#"" ^    !####            #  |
|                    ???#"Y       #?##      #    ##  |
|                    ???#""  """  #?##  """ #######  |
|                    ???###  " "  #?##  """ #######  |
|                    ????#"    "  #?##  """ #######  |
|                    ????#        #?##      +        |
|                    #####        #?################ |
|                    #   ##       ##             ### |
|                    ?#   #       #  """       ????? |
|                    ?#*    u    u##  ""  /[[   ???? |
|                    ?#      m        ""  /[!    ??? |
|                    ?#   #               [[!    ??? |
|                    ?##  #                      #?? |
|                    ??####      =  ######+######??? |
|                    ?????# ^   * ###??????????????? |
|                    ?????#      !######     #?????? |
|                    ?????#g  g           T  #?????? |
|                    #    #@    g    ###     #?????? |
|                    #               #?????????????? |
|                    #               #?????????????? |
|                    #    #          #?????????????? |
|                    #   ]           #?????????????? |
|                    #            ##+#?????????????? |
|                    #            #?  ?????????????? |
|                    #####        #?  ?????????????? |
|                    ????#        #????????????????? |
|                    ????#  !     ;????????????????? |
|                    ????#   ###### ???????????????? |
|                    ????#   #?????  ??????????????? |
|                    ????#   #?????? ??????????????? |
|                    ????#   ????????"?????????????? |
|                    ????#   ??????????????????????? |
|                    ????#   ??????????????????????? |
|                    ?????   ??????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                57
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              ScatterVortexMicrothruster
  Manual?         0
Play Time         00:48:21
  Cumulative      30.6 hours
  Start           2025.02.19 @ 16:03:55
  End             2025.02.20 @ 15:15:31
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           25
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 89681b71-0846-43ba-b6ac-fd962ec1b2cf