Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 16:38:55

Player: Komeiji O.

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1079)     1079
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 2570

 Bonus
-------
High Alert Combat Kills    56

 Cogmind 
---------
Core Integrity             0/400
Matter                     18/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
                Huge Storage Unit
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Treads
        Compact Wheel
        Compact Wheel
        Armored Wheel
        Armored Wheel
                Cooling System
                Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
       Improved Terrain Scanner
                Seismic Detector
                Transport Network Coupler
                Shield Generator
                EM Pulse Gun
       Improved EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
                Shotgun
                Shotgun
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Medium Laser
          Heavy Assault Rifle
                Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Wheel
        Compact Wheel
        Compact Wheel
        Armored Wheel
                Cooling System
                Huge Storage Unit
       Improved Terrain Scanner
                Seismic Detector
                EM Pulse Gun
       Improved EM Shotgun
                Particle Cannon
          Light Assault Rifle
                Shotgun
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             50   | 8   7   32  3   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 6    | 2   .   4   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 3   2   9   1   
    Device                 9    | 2   .   6   1   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   5   17  2   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          17   | 2   3   12  .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   1   2   2   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 10   | .   .   2   8   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  74  
  Engine                   12   | .   14  11  2   
  Treads                   23   | .   28  19  8   
  Wheel                    1    | .   .   2   5   
  Device                   12   | .   14  10  11  
  Storage                  12   | .   14  11  11  
  Processor                4    | .   .   9   11  
  Ballistic Gun            29   | .   27  31  11  
Peak Build Rating          19   | 9   11  19  19  
  Average Rating           13   | 5   10  17  15  
  On Entrance              9    | .   9   11  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             98   | 14  49  98  98  
  Greatest Support         40   | 40  40  40  10  
  Greatest Overweight (x)  27   | .   1   9   27  
  Average Overweight (x)   1    | .   .   2   13  
Largest Inventory Capacity 25   | 8   20  25  25  
  Average Capacity         16   | 7   13  20  25  
  Most Carried             25   | 5   19  25  25  
  Average Carried          15   | 3   12  20  24  
  Final Capacity           25   | 8   20  25  25  
  Final Carried            25   | 5   19  25  24  

 Class Distribution 
--------------------
 52% | Mutant
 34% | Scavenger-Gunner
  5% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           1174 | 265 334 575 .   
  Remotely                 100  | .   .   100 .   
Salvage Created            1284 | 47  433 799 5   
  Parts                    109  | 9   37  63  .   
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           3    | .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  54   | .   16  28  10  
  Guns                     30   | .   16  14  .   
  AOE                      24   | .   .   14  10  
Classes Destroyed          10   | 1   3   4   2   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 2    | .   1   1   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  25   | .   9   16  .   
  Grunt                    13   | .   7   6   .   
  Sentry                   6    | .   .   6   .   
  Assembled                10   | .   .   .   10  
Best Kill Streak           11   | 2   4   11  11  
  Combat Bots Only         10   | .   3   9   10  
Max Kills in Single Turn   4    | 1   1   4   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        166  | .    63   77   26   
  Missed                   49   | .    19   27   3    
Damage Taken               1862 | .    403  703  756  
  Core                     527  | .    101  114  312  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  59   .    .    
Volleys Fired              125  | 3    57   56   9    
  Largest                  3    | 2    2    3    2    
  Hottest                  120  | 40   120  69   60   
Shots Fired                257  | 6    112  128  11   
  Gun                      235  | 6    109  120  .    
  Cannon                   .    | .    .    .    .    
  Launcher                 19   | .    .    8    11   
  Special                  3    | .    3    .    .    
  Kinetic                  235  | 6    109  120  .    
  Thermal                  3    | .    3    .    .    
  Explosive                19   | .    .    8    11   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         25   | 2    9    25   13   
  Robot Miss Streak        4    | 1    4    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           160  | 4    61   90   5    
  Core Hits                110  | 2    30   52   26   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4102 | 48   651  2571 832  
  Guns                     2028 | 48   651  1329 .    
  Cannons                  .    | .    .    .    .    
  Explosions               2074 | .    .    1242 832  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2028 | 48   651  1329 .    
  Thermal                  249  | .    .    249  .    
  Explosive                1825 | .    .    993  832  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    6    .    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           3    | .    3    .    .    
    Parts Fused            1    | .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            136  | .    .    89   47   
  Projectiles              .    | .    .    .    .    
  Explosions               136  | .    .    89   47   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      38   | .    .    38   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        68   | .    20   68   .    
  Average Temperature      16   | .    8    27   .    
  Received Heat Transfer   192  | .    96   96   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             736  | 10  230 736 289 
  Initial                  246  | .   6   42  246 
  Average                  171  | 2   78  283 265 
Maximum Alert Level        3    | .   1   3   1   
  Low Security (%)         67   | 100 93  40  .   
  Level 1                  17   | .   6   27  100 
  Level 2                  13   | .   .   28  .   
  Level 3                  1    | .   .   3   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   4   3   .   
  Investigation            4    | .   3   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           6    | .   1   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              89   | .   31  42  16  
  Peak Tracking Total      20   | .   4   6   20  
  Tactical Retreats        4    | .   .   3   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          6    | .   5   1   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   18  2   .   
  Successful               10   | .   9   1   .   
  Failed                   9    | .   8   1   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   19   | .   19  .   .   
  Terminals                19   | .   17  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Part Schematic           2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 3    | .   3   .   .   
    Skim                   1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2699 | 140  1279 1244 36   
Spaces Moved               1053 | 74   566  409  4    
  Core                     3    | 2    .    .    1    
  Treads                   970  | 72   566  332  .    
  Legs                     .    | .    .    .    .    
  Wheels                   80   | .    .    77   3    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  215  200  
  Average Speed            204  | 157  184  237  503  
  Slowest Speed            1400 | 160  240  480  1400 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 5    88   47   6    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    2    6    .    
Terrain Destroyed          111  | .    3    44   64   
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    3    .    .    
  AOE                      108  | .    .    44   64   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1387 | 89  698 584 16  
  Wait                     92   | .   46  46  .   
  Move                     1050 | 73  565 408 4   
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 5   17  19  .   
  Fast Attach              13   | 7   .   6   .   
  Attach                   5    | .   .   4   1   
  Detach                   1    | .   .   1   .   
  Swap                     32   | 1   7   22  2   
  Drop                     28   | .   6   22  .   
  Fire                     125  | 3   57  56  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 16)
  532 | -10/Materials | Central database locked down
  634 | -10/Materials | Discovered new exit (range 4)
  686 | -10/Materials | Discovered new exit (range 10)
  955 | -10/Materials | Discovered new exit (range 10)
 1128 | -10/Materials | Discovered new exit (range 13)
 1420 | -10/Materials | Entered another Materials area
 1420 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1952 | -9/Materials  | Destroyed 7 combat bots
 1986 | -9/Materials  | Discovered new exit (range 16)
 2110 | -9/Materials  | Build established: Scavenger-Gunner
 2416 | -9/Materials  | Discovered new exit (range 6)
 2479 | -9/Materials  | Identified exit to Mines
 2599 | -9/Materials  | Destroyed 9 combat bots
 2620 | -9/Materials  | First assault squad dispatched
 2664 | -9/Materials  | Entered Mines
 2665 | -9/Mines      | Assembled infested the area
 2670 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2693 | -9/Mines      | Core integrity fell below 50%
 2697 | -9/Mines      | Core integrity fell below 20%
 2700 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02679_ as-08262 suffers critical hit (Destroy).
02681_ K-01 Serf collects debris.
02681_ 3M-3BJ(h) destroyed.
02682_ as-08262 destroyed.
02683_ C-30 ARC bursts open, deploying its payload.
02683_ D-53 Grenadier unfolds itself.
02683_ K-01 Serf collects debris.
02684_ as-49132 destroyed.
02684_ Wheel destroyed.
02684_ K-01 Serf destroyed.
02685_ The unstable cave ceiling collapses.
02686_ Hvy. Assault Rifle destroyed.
02687_ The unstable cave ceiling collapses. <x2>
02688_ Hvy. Assault Rifle destroyed.
02692_ The unstable cave ceiling collapses.
02692_ Lgt. Treads destroyed.
02692_ Mni. Grenade Launcher destroyed.
02693_ The unstable cave ceiling collapses. <x3>
02700_ Tractor Beam destroyed.
02700_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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|                    ??????????????????????????????? |
|                    ???#########??????????????????? |
|                    ??##       #??????????????????? |
|                    ?##        #??????????????????? |
|                    ##         #??????????????????? |
|                    #          #??????????????????? |
|                    #          #??????????????????? |
|                    #          #??????????????????? |
|                    #     @   "#??????????????????? |
|                    #          #??????????????????? |
|                    ##         #??????????????????? |
|                    ?#         #??????????????????? |
|                    ?#          #?????????????????? |
|                    ?#          #?????????????????? |
|                    ?#     d  d%  ????????????????? |
|                    ?#          ###???????????????? |
|                    ?#       ##  ?????????????????? |
|                    ?##         ##????????????????? |
|                    ??#         #?????????????????? |
|                    ??#;  <     #?????????????????? |
|                    ??##       ##?????????????????? |
|                    ???##%     #??????????????????? |
|                    ?????;     ???????????????????? |
|                    ?????;   ?????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatGyrokineticChronowheel
  Manual?         0
Play Time         00:25:39
  Cumulative      202.7 hours
  Start           2024.11.30 @ 01:54:24
  End             2024.11.30 @ 16:38:55
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           71
  Adventurer      1
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             55
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c47b98d0-9996-4847-bb23-99d915deb64e