Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.08 @ 01:16:18 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (6256) 6256 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1599) 1599 TOTAL SCORE: 13290 Bonus ------- High Alert Combat Kills 1315 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 536/850 Matter 273/300 Energy 350/350 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Transmission Jammer Improved Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (10) --- Cooled Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Long-range Sensor Array Improved Shield Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Transmission Jammer Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Lightning Gun Plasma Rifle Longsword +1 > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Advanced Visual Processing Unit Long-range Sensor Array Improved Shield Generator [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Longsword +1 Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Slots Evolved 8 | . . . . . 4 . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 2 . Utility 4 | . . . . . 3 . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 117 | 5 27 1 3 . 36 13 . 30 2 Power 20 | 1 6 . . . 6 2 . 5 . Engine 17 | 1 5 . . . 5 2 . 4 . Core 2 | . 1 . . . 1 . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 24 | 3 5 . 2 . . 2 . 11 1 Treads 8 | 2 2 . . . . 2 . 2 . Leg 16 | 1 3 . 2 . . . . 9 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 5 . . . 16 5 . 8 . Device 5 | . 1 . . . 2 . . 2 . Storage 4 | 1 2 . . . 1 . . . . Processor 3 | . . . . . 2 . . 1 . Hackware 5 | . . . . . 1 1 . 3 . Protection 18 | . 2 . . . 10 4 . 2 . Artifact . | . . . . . . . . . . Weapon 38 | . 11 1 1 . 14 4 . 6 1 Energy Gun 14 | . 2 . . . 9 . . 3 . Energy Cannon 3 | . . . . . 1 1 . 1 . Ballistic Gun 8 | . 5 . . . . 3 . . . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 8 | . 4 1 . . 3 . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 3 . 1 . Parts Lost 31 | . 7 . . . 6 2 . 15 1 Power 4 | . 2 . . . 1 . . 1 . Propulsion 10 | . 3 . . . . . . 6 1 Utility 6 | . . . . . 2 . . 4 . Weapon 11 | . 2 . . . 3 2 . 4 . Highest Loss Streak 5 | . 5 . . . 3 1 . 5 1 Average Slot Usage (%) 96 | . 95 100 100 100 97 97 90 92 89 Engine 9 | . 12 14 14 14 6 9 9 8 6 Treads 4 | . 10 . . . . 2 18 9 . Leg 17 | . 16 28 28 28 18 15 . 15 24 Device 1 | . 2 . . . 1 . . 3 13 Storage 10 | . 14 14 14 14 9 9 9 6 6 Processor 6 | . . . . . 16 8 . 2 . Hackware 6 | . . . . . 2 9 18 18 20 Protection 12 | . 7 14 14 14 14 17 18 5 . Energy Gun 6 | . 3 . . . 14 6 . 4 6 Energy Cannon 1 | . . . . . . 6 . . . Ballistic Gun 3 | . 10 . . . . 2 9 2 . Launcher 5 | . 13 28 19 14 1 . . . . Slashing Weapon 6 | . . . 8 14 9 9 9 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 7 30 31 31 31 53 53 46 60 45 Greatest Support 84 | 40 40 20 60 60 60 60 40 84 70 Greatest Overweight (x) 2 | . 1 1 1 . . 2 1 1 . Average Overweight (x) . | . . 1 . . . . 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 9 10 9 Average Carried 9 | 4 7 9 9 10 9 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 9 9 8 9 Class Distribution -------------------- 56% | Mutant 24% | Assassin 13% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Matter Collected 1741 | 250 367 227 . 30 355 120 16 342 34 Remotely . | . . . . . . . . . . Salvage Created 7318 | . 726 20 . 67 3490 1324 156 1451 84 Parts 370 | . 47 4 . 4 151 74 8 78 4 Haulers Intercepted 8 | . 2 . . . 2 3 . 1 . Recyclers Shooed 2 | . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 152 | . 24 3 . . 67 24 2 30 2 Melee 111 | . . . . . 61 24 2 23 1 Guns 21 | . 16 . . . 1 . . 3 1 AOE 20 | . 8 3 . . 5 . . 4 . Classes Destroyed 15 | . 5 . . 1 5 1 1 1 1 Worker 11 | . . . . 3 5 1 . 2 . Builder 3 | . 1 . . . . 1 . 1 . Hauler 8 | . 2 . . . 2 3 . 1 . Recycler 3 | . . . . . 2 . 1 . . Drone 2 | . . . . . . . 2 . . Watcher 10 | . 1 . . . 4 2 . 3 . Swarmer 35 | . 9 3 . . 8 6 . 9 . Grunt 69 | . 15 . . . 39 7 . 8 . Brawler 5 | . . . . . 3 . . 2 . Duelist 7 | . . . . . 5 . . 2 . Protector 4 | . . . . . 2 . . 2 . Sentry 23 | . . . . . 10 10 . 2 1 Hunter 2 | . . . . . . 1 . 1 . Programmer 4 | . . . . . . . . 4 . Master Thief 1 | . . . . . . . . . 1 Best Kill Streak 13 | . 6 3 . 3 13 5 2 7 1 Combat Bots Only 12 | . 6 3 . . 12 4 2 5 1 Max Kills in Single Turn 6 | . 3 3 . 1 6 1 1 4 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 5 | . 2 3 . . 5 . . 4 . Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Damage Taken 7640 | . 1161 60 . . 2669 666 . 2821 263 Core 895 | . 233 7 . . 286 55 . 284 30 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 47 | 100 . . . 4 . . 38 . . Volleys Fired 127 | . 63 2 . . 31 4 2 15 10 Largest 2 | . 2 2 . . 2 2 1 2 1 Hottest 130 | . 60 63 . . 110 130 23 113 75 Shots Fired 204 | . 111 4 . . 41 8 2 28 10 Gun 147 | . 88 . . . 20 4 2 23 10 Cannon 9 | . . . . . . 4 . 5 . Launcher 27 | . 23 4 . . . . . . . Special 21 | . . . . . 21 . . . . Kinetic 70 | . 52 . . . . . 2 16 . Thermal 70 | . 2 . . . 39 8 . 11 10 Explosive 27 | . 23 4 . . . . . . . Electromagnetic 37 | . 34 . . . 2 . . 1 . Robot Hit Streak 16 | . 10 1 . . 2 1 . 16 10 Robot Miss Streak 6 | . 5 4 . . 5 6 2 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 431 | . 68 1 . 5 181 73 4 83 16 Core Hits 229 | . 44 5 . 3 83 31 4 56 3 Critical Hits 15 | . . . . 1 8 2 1 3 . Critical Kills 8 | . . . . . 4 1 1 2 . Critical Parts Destroyed 6 | . . . . 1 4 . . 1 . Melee Attacks 403 | . . . . 5 190 94 8 94 12 Impact . | . . . . . . . . . . Slashing 403 | . . . . 5 190 94 8 94 12 Piercing . | . . . . . . . . . . Sneak Attacks 30 | . . . . 3 14 7 1 5 . Combat Hostiles 3 | . . . . . 2 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22344 | . 1739 90 . 522 10098 3898 313 5187 497 Guns 1396 | . 789 . . . 109 20 . 304 174 Cannons 50 | . . . . . . 50 . . . Explosions 3359 | . 937 90 . . 919 . . 1413 . Melee 17526 | . . . . 522 9070 3828 313 3470 323 Ramming 13 | . 13 . . . . . . . . Kinetic 545 | . 438 . . . . . . 107 . Thermal 2978 | . 108 . . . 1016 70 . 1610 174 Explosive 941 | . 851 90 . . . . . . . Electromagnetic 341 | . 329 . . . 12 . . . . Impact . | . . . . . . . . . . Slashing 17526 | . . . . 522 9070 3828 313 3470 323 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . Effects 25 | . . . . . . . . 19 6 Message Errors 4 | . . . . . . . . 4 . Matter Fused 9 | . . . . . . . . 5 4 Heat Flow Errors 5 | . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 . Targeting Errors 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 2292 | . 10 . . 75 1265 377 . 546 19 Projectiles . | . . . . . . . . . . Explosions 311 | . 10 . . . 43 . . 258 . Melee 1981 | . . . . 75 1222 377 . 288 19 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 319 | . 49 32 . . 111 . . 127 . Shots 7 | . 3 1 . . 1 . . 2 . Rammed 3 | . 3 . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 262 | . 126 24 . . 204 150 . 262 . Average Temperature 68 | . 27 13 . . 76 77 . 110 . Received Heat Transfer 1905 | . 261 . . . 954 153 . 441 96 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2694 | . 200 . . . 772 111 . 1211 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Peak Influence 1188 | . 278 190 . 15 1188 568 207 964 . Average Influence 325 | . 130 40 . 3 346 388 101 726 . Maximum Alert Level 4 | . 1 . . . 4 2 1 3 . Low Security (%) 40 | 100 78 100 . 100 41 2 65 . . Level 1 23 | . 21 . . . 18 48 34 5 . Level 2 22 | . . . . . 24 48 . 28 . Level 3 12 | . . . . . 10 . . 65 . Level 4 1 | . . . . . 4 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 5 . . . 8 3 . 6 . Investigation 8 | . 3 . . . 4 1 . . . Extermination 3 | . . . . . . . . 3 . Reinforcement 5 | . 2 . . . 1 2 . . . Assault 6 | . . . . . 3 . . 3 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Distress Signals 8 | . 2 . . . 1 1 . 4 . Communications Jammed 4 | . . . . . 2 . . 2 . Distress Signals 2 | . . . . . . . . 2 . Times Spotted 240 | . 39 3 . . 87 33 12 59 7 Peak Tracking Total 11 | . 7 3 . . 11 4 4 10 4 Tactical Retreats 21 | . 2 . . . 10 2 . 7 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Traps Triggered 8 | . 3 . . . 2 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Machines Disabled 18 | . 3 4 . . 1 2 . 8 . Max in Single Turn 7 | . 1 2 . . 1 1 . 7 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Machines Accessed 62 | . 9 . 1 . 16 16 9 11 . Terminals 42 | . 6 . . . 11 12 6 7 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 . . . 2 2 . 1 . Recycling Units 11 | . 2 . . . 2 2 3 2 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 211 | . 30 . 1 . 61 51 32 36 . Successful 141 | . 22 . 1 . 39 38 19 22 . Failed 68 | . 8 . . . 20 13 13 14 . Catastrophic 11 | . 1 . . . 3 1 1 5 . Database Lockouts 3 | . . . . . 3 . . . . Manual 91 | . 15 . 1 . 24 25 17 9 . Terminals 156 | . 19 . . . 39 43 29 26 . Fabricators . | . . . . . . . . . . Repair Stations 24 | . 6 . . . 10 5 . 3 . Recycling Units 21 | . 5 . . . 5 3 3 5 . Scanalyzers 7 | . . . . . 7 . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 61 | . 7 . 1 . 12 17 11 13 . Record 16 | . 2 . . . 7 2 1 4 . Part Schematic 4 | . . . . . . 1 1 2 . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 4 | . 1 . . . . 2 1 . . Open Door 3 | . . . . . . 3 . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 4 | . 1 . . . 1 . 1 1 . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 4 | . 1 . . . . 1 1 1 . Fabricator Index 1 | . . . . . . 1 . . . Alert Level 7 | . 1 . . . 1 3 . 2 . Unreport Threat 10 | . 1 . . . 2 2 2 3 . Locate Traps 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 18 | . 4 . . . 8 4 . 2 . Scan Component 9 | . 2 . . . 4 2 . 1 . Repair 9 | . 2 . . . 4 2 . 1 . Recycling Unit Hacks 14 | . 4 . . . 1 3 3 3 . Process 1 | . 1 . . . . . . . . Report Inventory 4 | . . . . . . 1 3 . . Retrieve Matter 2 | . 2 . . . . . . . . Retrieve Components 7 | . 1 . . . 1 2 . 3 . Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 41 | . 7 . . . 12 14 5 3 . Terminals 36 | . 6 . . . 8 14 5 3 . Track 2 | . . . . . . 1 . 1 . Botnet 31 | . 6 . . . 7 11 5 2 . Disrupt 3 | . . . . . 1 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Mechanics 1 | . . . . . 1 . . . . Recycling Units 3 | . 1 . . . 2 . . . . Mask 1 | . . . . . 1 . . . . Tunnel 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Extract 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 54 | . 9 . . . 14 15 6 10 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 1 1 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . 2 . . . 4 2 . 1 . Time 337 | . 52 . . . 190 76 . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter 119 | . 119 . . . . . . . . Retrieved Matter 281 | . 281 . . . . . . . . Retrieved Components 29 | . 2 . . . 1 13 . 13 . Parts Scanalyzed 3 | . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Turns Passed 13541 | 84 2571 775 844 99 3896 2696 642 1676 258 Spaces Moved 6918 | 53 1091 510 772 99 1883 1070 345 920 175 Core 10 | 10 . . . . . . . . . Treads 1275 | 38 383 . . . . 184 345 325 . Legs 5633 | 5 708 510 772 99 1883 886 . 595 175 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 120 150 90 90 90 45 180 120 120 Average Speed 120 | 135 153 150 107 90 90 105 180 132 120 Slowest Speed 200 | 160 180 150 150 90 90 200 180 180 120 Overloaded Moves 4 | . . . . . . 4 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 97 91 91 21 99 93 49 27 32 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . 1 . . . 1 . . . 1 Known Exits Taken 5 | . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 39 | . . . . . . 4 4 29 2 Terrain Destroyed 325 | . 176 19 . . 31 6 4 87 2 Melee 37 | . . . . . . 4 4 27 2 Projectile 4 | . . . . . . 2 . 2 . AOE 284 | . 176 19 . . 31 . . 58 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Total 11523 | 64 1874 518 787 103 3839 2540 356 1242 200 Wait 3833 | . 669 1 . . 1649 1339 2 173 . Move 6909 | 52 1090 509 771 98 1882 1069 344 919 175 Hop . | . . . . . . . . . . Pick Up 55 | 6 12 2 5 . 21 3 . 5 1 Fast Attach 61 | 4 12 1 1 . 15 10 . 16 2 Attach 28 | 1 7 . . . 10 1 . 9 . Detach 3 | 1 1 . . . 1 . . . . Swap 28 | . 8 . 2 . 11 2 . 5 . Drop 68 | . 9 3 8 . 29 13 . 6 . Fire 127 | . 63 2 . . 31 4 2 15 10 Melee 403 | . . . . 5 190 94 8 94 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 3 . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 992 | -10/Materials | Core integrity fell below 50% 1067 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Core integrity fell below 20% 1129 | -10/Materials | Lost 5 parts (1p3n1w) 1147 | -10/Materials | Discovered new exit (range 16) 1872 | -10/Materials | Discovered new exit (range 16) 2358 | -10/Materials | Repaired Ion Engine 2385 | -10/Materials | Repaired Lgt. Armor Plating 2426 | -10/Materials | Discovered new exit (range 15) 2656 | -10/Materials | Entered Mines 2668 | -10/Mines | Learned Materials interactive machine intel 2712 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2831 | -10/Mines | Received a Mining Laser from a helpful Derelict 3279 | -10/Mines | Discovered new exit (range 8) 3308 | -10/Mines | Discovered new exit (range 7) 3423 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3425 | -10/Mines | Discovered new exit (range 5) 3431 | -10/Mines | Entered Exiles 3432 | -10/Exiles | Identified exit to Mines 3628 | -10/Exiles | Met 8R-AWN 3652 | -10/Exiles | Met EX-HEX 3700 | -10/Exiles | Met EX-BIN 3721 | -10/Exiles | Aligned with FarCom system 3722 | -10/Exiles | Given EX-Vault access code 3761 | -10/Exiles | Opened EX-Vault 3773 | -10/Exiles | Found Longsword +1 3779 | -10/Exiles | Found Modified TNC 3783 | -10/Exiles | Found Potential Leg 3786 | -10/Exiles | Found Potential Leg 3808 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3943 | -10/Exiles | Met EX-DEC 3998 | -10/Exiles | Visited The Gauntlet 4275 | -10/Exiles | Stole three prototypes: Longsword +1, Potential Leg, Modified TNC 4275 | -10/Exiles | Entered Mines 4367 | -9/Mines | Discovered new exit (range 6) 4374 | -9/Mines | Entered Materials 4374 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4375 | -8/Materials | Loaded intel: 19 interactive machine locations 4733 | -8/Materials | Build established: Assassin 5307 | -8/Materials | Discovered new exit (range 12) 6116 | -8/Materials | Discovered new exit (range 14) 6598 | -8/Materials | Repaired Imp. Ion Engine 6670 | -8/Materials | Central database locked down 6670 | -8/Materials | Central database locked down 6773 | -8/Materials | Discovered new exit (range 5) 6811 | -8/Materials | Discovered new exit (range 3) 7011 | -8/Materials | Repaired Hvy. Particle Gun? 7080 | -8/Materials | Repaired Hvy. Particle Gun? 7124 | -8/Materials | Repaired Hrd. Medium Armor Plating 7574 | -8/Materials | First assault squad dispatched 7707 | -8/Materials | Destroyed 12 combat bots 7719 | -8/Materials | Lost 3 parts (1u2w) 7909 | -8/Materials | Discovered new exit (range 3) 7983 | -8/Materials | Build established: Mutant 8104 | -8/Materials | Core integrity fell below 50% 8125 | -8/Materials | Destroyed 11 combat bots 8163 | -8/Materials | Identified exit to Storage 8270 | -8/Materials | Entered Storage 8322 | -8/Storage | Repaired Hrd. Medium Armor Plating 8815 | -8/Storage | Repaired Hrd. Medium Armor Plating 10959 | -8/Storage | Discovered new exit (range 3) 10966 | -8/Storage | Entered Recycling 11041 | -8/Recycling | Spotter reported a threat 11131 | -8/Recycling | Spotter reported a threat 11207 | -8/Recycling | Spotter reported a threat 11217 | -8/Recycling | Spotter reported a threat 11224 | -8/Recycling | Spotter reported a threat 11225 | -8/Recycling | Build established: Hacker-Mutant 11246 | -8/Recycling | Spotter reported a threat 11247 | -8/Recycling | Spotter reported a threat 11302 | -8/Recycling | Spotter reported a threat 11309 | -8/Recycling | Spotter reported a threat 11314 | -8/Recycling | Spotter reported a threat 11317 | -8/Recycling | Spotter reported a threat 11379 | -8/Recycling | Spotter reported a threat 11416 | -8/Recycling | Discovered new exit (range 5) 11423 | -8/Recycling | Spotter reported a threat 11430 | -8/Recycling | Spotter reported a threat 11481 | -8/Recycling | Spotter reported a threat 11528 | -8/Recycling | Identified exit to Factory 11608 | -8/Recycling | Entered Factory 11608 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 11610 | -6/Factory | FarCom data flow suspended 11808 | -6/Factory | Repaired Hrd. Medium Armor Plating 11958 | -6/Factory | First assault squad dispatched 12076 | -6/Factory | Build established: Scavenger-Mutant 12315 | -6/Factory | Lost 5 parts (1n2u2w) 12381 | -6/Factory | Identified exit to Lower Caves 12734 | -6/Factory | Build established: Hacker-Mutant 13033 | -6/Factory | Spotted B-75 Beast 13284 | -6/Factory | Entered Lower Caves 13286 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13389 | -6/Lower Caves | Spotted Q4-YL7(f) 13390 | -6/Lower Caves | Encountered a Master Thief 13399 | -6/Lower Caves | Longsword +1 stolen by Master Thief 13410 | -6/Lower Caves | Destroyed Q4-YL7(f) 13484 | -6/Lower Caves | Spotted 9S-733(f) 13488 | -6/Lower Caves | Encountered a Master Thief 13498 | -6/Lower Caves | Longsword +1 stolen by Master Thief 13542 | -6/Lower Caves | Self-destructed Last Messages --------------- 13301_ Flak Gun fries itself beyond repair. 13390_ Q4-YL7(f): "Someone's put a hefty bounty on whatever we can steal from you!" 13391_ System corrupted: Carbon-fiber Leg rejected. 13398_ Destroyed Unknown Flight Unit. 13399_ Longsword +1 ripped off. 13400_ System corrupted: Plasma Rifle targeting data glitched. 13410_ Q4-YL7(f) destroyed. 13419_ Acquired Longsword +1. 13421_ Acquired 10 matter. 13426_ Acquired Enh. Optical Array. 13435_ Acquired Carbon-fiber Leg. 13441_ System corrupted: Matter fused (-9). 13459_ System corrupted: Matter fused (-7). 13477_ Acquired derelict log, extracted data. World map updated: -7/Zion. 13497_ Destroyed Maneuvering Thrusters. 13498_ Longsword +1 ripped off. 13528_ System corrupted: Matter fused (-6). 13539_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ????????????????????????????????????????? #???? | | ??????????????????????????????? ???????? #???? | | ??????????????????????????????? ??????## #???? | | ??????????????????????????????? ?????? #???? | | ??????????????????????????????? ##???? #???? | | ???????????????????????????????# ###?? ##??? | | ???????????????????????#####???# ### #### | | ???????????????????????# ##?## | | ???????????????????????# ### | | ????????????????????????#@ g ##### ### # | | ????????????????????????### #"" ""# # | | ?????????????????????????## g "T" # # | | ?????????????????????????# # # | | ?????????????????????????# + # # | | ?????????????????????????## #" # # | | ??????????????????????????## #" | | ???????????????????????????####### # "" | | ?????????????????????????????????# #" # | | ?????????????????????????????????# "[ # # | | ?????????????????????????????????# ######### # | | ?????????????????????????????????# ?? # | | ?????????????????????????????????# # | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Disposable Heat Sink | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Extracted Assault Cannon | -8/Storage | Hacked Gauss Cannon | -8/Recycling | Hacked Mass Driver | -6/Factory | Hacked Hvy. Treads | -6/Factory | Hacked Robot Schematics ------------------ I-25 Savior | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ResetNeutralizingLance Manual? 0 Play Time 01:55:27 Cumulative 40.4 hours Start 2020.07.07 @ 22:48:39 End 2020.07.08 @ 01:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4f4ebb7-9f2f-4d09-a65b-8ee4e17e7d15