Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 20:50:01 Player: Some Pennies Result: Destroyed by QI-VBZ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2264) 2264 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (493) 493 TOTAL SCORE: 5487 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 166 Registered with UFD 300 Cogmind --------- Core Integrity 0/400 Matter 35/300 Energy 63/100 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Medium Storage Unit Experimental Sensor Array Signal Interpreter ECM Suite Hardened Light Armor Plating Hacking Suite Advanced Beam Cannon Mini Grenade Launcher Plasma Cutter CPS Tube (2) CPS Tube (2) Heavy Hammer Vortex Trap Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Spiked Treads > --- UTILITY ---------- Huge Storage Unit Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Cooling System Medium Storage Unit Experimental Sensor Array Signal Interpreter ECM Suite Light Armor Plating Hardened Light Armor Plating Hacking Suite Advanced Beam Cannon Assault Cannon Assault Cannon Mini Grenade Launcher Scatter Rocket Array Plasma Cutter CPS Tube CPS Tube Heavy Hammer [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Heavy Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 98 | 9 13 8 31 16 3 18 Power 7 | 2 1 1 2 1 . . Engine 7 | 2 1 1 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 27 | 2 2 1 15 2 2 3 Treads 25 | 1 2 1 14 2 2 3 Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 23 | 2 4 3 5 6 . 3 Device 8 | 1 1 2 2 2 . . Storage 5 | 1 3 . . 1 . . Processor . | . . . . . . . Hackware 1 | . . . . 1 . . Protection 9 | . . 1 3 2 . 3 Artifact . | . . . . . . . Weapon 41 | 3 6 3 9 7 1 12 Energy Gun 4 | 1 2 . 1 . . . Energy Cannon 6 | . 1 1 2 2 . . Ballistic Gun 8 | 2 2 1 2 1 . . Ballistic Cannon 4 | . . . 2 2 . . Launcher 6 | . 1 1 1 2 . 1 Special Weapon 6 | . . . . . . 6 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . 1 . 1 2 Unidentified Prototypes 5 | . . 1 1 1 . 2 Parts Lost 17 | . 5 1 2 . . 9 Power 3 | . 1 . 1 . . 1 Propulsion 5 | . 1 1 1 . . 2 Utility 3 | . . . . . . 3 Weapon 6 | . 3 . . . . 3 Highest Loss Streak 9 | . 3 1 1 . . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 96 98 99 99 100 97 Engine 11 | . 12 14 10 11 11 10 Treads 31 | . 27 28 32 32 33 32 Device 6 | . 14 6 11 9 . . Storage 11 | . 14 14 11 11 11 11 Hackware 4 | . . . . 1 11 10 Protection 8 | . . 6 11 10 11 10 Energy Cannon 6 | . 8 14 6 10 10 . Ballistic Gun 7 | . 14 14 9 5 11 . Ballistic Cannon 1 | . . . 3 5 . . Slashing Weapon 2 | . . . . . . 9 Special Melee Weapon 2 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 124 | 13 90 93 101 106 102 124 Greatest Support 63 | 20 40 40 63 63 60 63 Greatest Overweight (x) 35 | . 4 2 2 2 1 35 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 25 25 Most Carried 25 | 5 21 25 25 25 25 25 Average Carried 22 | 2 11 23 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 21 24 25 25 25 21 Class Distribution -------------------- 51% | Mutant 41% | Commander-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1855 | 324 218 130 646 421 36 80 Remotely . | . . . . . . . Salvage Created 3232 | 167 812 117 901 776 188 271 Parts 193 | 9 51 12 55 46 9 11 Haulers Intercepted 10 | . 2 . 2 6 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 58 | . 15 5 21 9 2 6 Melee 1 | . 1 . . . . . Guns 19 | . 9 . 7 2 1 . Cannons 21 | . 4 2 7 7 1 . AOE 16 | . 1 3 7 . . 5 Classes Destroyed 16 | 2 6 1 3 . . 4 Worker 5 | . 2 1 . 2 . . Builder 2 | . 1 . 1 . . . Tunneler 5 | 4 . 1 . . . . Hauler 10 | . 2 . 2 6 . . Recycler 5 | 1 . . 2 1 1 . Mechanic 1 | . 1 . . . . . Operator 4 | . . . 3 1 . . Watcher 4 | . 2 . 2 . . . Swarmer 7 | . . 3 4 . . . Grunt 33 | . 15 2 13 3 . . Brawler 1 | . . . 1 . . . Sentry 11 | . . . 3 6 2 . Bolteater 3 | . . . . . . 3 Explorer 1 | . . . . . . 1 Scrapper 1 | . . . . . . 1 Elite 1 | . . . . . . 1 Best Kill Streak 9 | 2 4 3 9 4 1 5 Combat Bots Only 8 | . 4 3 8 3 1 5 Max Kills in Single Turn 6 | 1 2 2 6 1 1 5 Gunslinging . | . . . . . . . Exploded 5 | . 1 2 5 . . 5 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 342 | . 85 15 84 40 2 116 Missed 118 | . 24 3 32 13 1 45 Damage Taken 3854 | . 780 222 706 389 71 1686 Core 564 | . 150 . 80 31 10 293 Absorbed by Shields . | . . . . . . . Ignored by Resistances 107 | . . . . . . 107 Regen/Repaired (Parts) 145 | . 134 . . 11 . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 242 | 17 81 9 78 45 4 8 Largest 2 | 2 2 2 2 2 2 2 Hottest 112 | 40 100 80 93 112 93 110 Shots Fired 456 | 34 149 16 150 90 8 9 Gun 257 | 34 125 7 79 8 4 . Cannon 184 | . 23 7 68 82 4 . Launcher 10 | . 1 2 3 . . 4 Special 5 | . . . . . . 5 Kinetic 285 | 34 87 7 108 45 4 . Thermal 138 | . 42 7 39 45 4 1 Explosive 10 | . 1 2 3 . . 4 Electromagnetic 19 | . 19 . . . . . Impact 4 | . . . . . . 4 Robot Hit Streak 18 | 4 18 7 14 10 5 6 Robot Miss Streak 4 | 4 4 1 4 4 1 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 299 | 20 107 10 97 45 10 10 Core Hits 138 | 7 40 9 37 19 2 24 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . . 1 Critical Strikes 9 | 1 1 . 5 1 . 1 Burn 2 | . . . 2 . . . Destroy 3 | 1 1 . 1 . . . Blast 3 | . . . 2 1 . . Smash 1 | . . . . . . 1 Melee Attacks 13 | . . . . . 4 9 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks 11 | . . . . . 4 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6264 | 173 1368 424 2328 1181 144 646 Guns 1913 | 173 876 50 691 83 40 . Cannons 2535 | . 249 88 1065 1043 90 . Explosions 1574 | . 212 263 568 . . 531 Melee . | . . . . . . . Ramming 127 | . 31 23 4 55 14 . Kinetic 2660 | 173 510 50 1248 639 40 . Thermal 1678 | . 497 88 508 487 90 8 Explosive 1475 | . 113 263 568 . . 531 Electromagnetic 217 | . 217 . . . . . Impact 107 | . . . . . . 107 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . 13 9 . . . . Message Errors 5 | . 3 2 . . . . Matter Fused 6 | . 3 3 . . . . Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 4 | . 2 2 . . . . Data Loss (minor) 5 | . 4 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 166 | . . 9 79 26 . 52 Projectiles 100 | . . . 37 26 . 37 Explosions 66 | . . 9 42 . . 15 Melee . | . . . . . . . Knockbacks 5 | . . . 4 1 . . Impact . | . . . . . . . Kinetic 5 | . . . 4 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 719 | . . 89 . . . 630 Shots 28 | . . 2 . . . 26 Rammed 14 | . 4 4 2 3 1 . Targets Rammed 19 | . 7 4 2 4 2 . Kicked . | . . . . . . . Crushed 5 | . 3 . . 1 1 . Highest Temperature 240 | . 240 192 52 90 128 24 Average Temperature 32 | . 26 83 14 28 60 10 Received Heat Transfer 1002 | . 474 54 249 111 30 84 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 3 . . 1 Heat Transferred 3237 | . 943 185 1147 814 148 . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 486 | 25 151 86 486 229 211 . Initial 78 | . 16 . 1 75 78 . Average 113 | 9 67 25 289 98 61 . Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 75 | 100 100 100 10 80 93 . Level 1 21 | . . . 75 19 6 . Level 2 2 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 4 1 8 5 . . Investigation 11 | . 4 1 2 4 . . Extermination . | . . . . . . . Reinforcement 7 | . . . 6 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 7 | . 1 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 26 5 39 34 3 13 Peak Tracking Total 11 | . 2 2 11 3 1 6 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts 7 | . . . 7 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . 2 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 9 | . 1 . 1 4 . 3 Max in Single Turn 2 | . 1 . 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 42 | . 9 1 3 12 12 5 Terminals 21 | . 7 . 1 8 5 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 2 . . Recycling Units 8 | . 1 . 1 1 5 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 140 | . 26 1 10 31 49 23 Successful 96 | . 13 1 7 14 38 23 Failed 44 | . 13 . 3 17 11 . Catastrophic 8 | . 2 . 1 4 1 . Database Lockouts . | . . . . . . . Manual 36 | . 11 2 4 8 11 . Terminals 53 | . 20 . 3 17 13 . Fabricators . | . . . . . . . Repair Stations 14 | . 3 . . 11 . . Recycling Units 19 | . 3 . 2 2 12 . Scanalyzers 5 | . . . 5 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 72 | . 10 1 2 8 28 23 Record 46 | . . . . . 24 22 Part Schematic 4 | . . . 1 1 2 . Robot Analysis 6 | . 5 . 1 . . . Prototype ID Bank 5 | . 3 . . 1 1 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 . . 2 . . Derelict Proto ID Bank 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . Scan Component 3 | . 1 . . 2 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 5 | . 1 . 1 . 3 . Retrieve Components 5 | . 1 . 1 . 3 . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . . . 1 3 7 . Terminals 4 | . . . . 2 2 . Botnet 4 | . . . . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . 1 1 5 . Tunnel 7 | . . . 1 1 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 8 . 2 11 9 . Full Trace Events 7 | . 3 . 1 3 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 1 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 162 | . 26 . . 136 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 27 | . 10 . 9 . 8 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked 11 | . . . . . 4 7 Non-combat 3 | . . . . . 2 1 Combat 8 | . . . . . 2 6 Robot Hacks Applied 11 | . . . . . 4 7 parse_system 11 | . . . . . 4 7 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 10 8 Highest-Rated Group 88 | . . . . 88 88 72 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks 56 | . . . . 20 10 26 Total Damage 510 | . . . . 216 108 186 Kills 8 | . . . . 4 2 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 6 | . 5 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 4 | . . . . 4 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 13943 | 277 2492 1396 2123 2631 1385 3639 Spaces Moved 5092 | 162 836 419 744 925 562 1444 Core 10 | 5 3 . . . . 2 Treads 4988 | 95 801 419 744 925 562 1442 Legs . | . . . . . . . Wheels 94 | 62 32 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 320 240 240 240 240 Average Speed 248 | 133 258 320 241 240 240 246 Slowest Speed 1800 | 160 320 320 320 320 240 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 75 | 7 92 89 60 95 99 84 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 9 | . . . 1 1 5 2 Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 7 | . . . . . . 7 Spaces Dug 8 | . . 8 . . . . Terrain Destroyed 70 | . 13 19 29 2 . 7 Melee . | . . . . . . . Projectile 11 | . . . 9 2 . . AOE 59 | . 13 19 20 . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 5946 | 191 1021 453 938 1243 588 1512 Wait 331 | . 60 . 21 232 10 8 Move 5086 | 161 835 418 743 924 561 1444 Hop . | . . . . . . . Pick Up 67 | 3 21 7 22 6 1 7 Fast Attach 28 | 8 2 1 8 4 . 5 Attach 17 | . 6 2 2 . . 7 Detach 5 | 1 1 1 . . . 2 Swap 53 | 1 5 5 21 12 3 6 Drop 77 | . 3 6 34 15 3 16 Fire 242 | 17 81 9 78 45 4 8 Melee 13 | . . . . . 4 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . 7 4 2 4 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 7 | . . . 7 . . . Miscellaneous 1 | . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 278 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 869 | -10/Materials | Discovered new exit (range 12) 1130 | -10/Materials | Discovered new exit (range 15) 1287 | -10/Materials | Core integrity fell below 50% 1311 | -10/Materials | Lost 3 parts (1p2w) 1336 | -10/Materials | Repaired Lgt. Treads 1491 | -10/Materials | Discovered new exit (range 10) 2431 | -10/Materials | Discovered new exit (range 15) 2770 | -10/Materials | Entered Mines 2782 | -10/Mines | Met a Derelict bent on vengeance 2910 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2917 | -10/Mines | Found Prototype Device 2917 | -10/Mines | Identified Exp. Sensor Array 3263 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3373 | -10/Mines | Met a Derelict shopkeep closing up shop 3742 | -10/Mines | Discovered new exit (range 9) 3748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3906 | -10/Mines | Discovered new exit (range 8) 4166 | -10/Mines | Entered Materials 4166 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4167 | -9/Materials | Identified exit to Storage 4259 | -9/Materials | Build established: Scavenger-Mutant 4296 | -9/Materials | Destroyed 8 combat bots 4558 | -9/Materials | Discovered new exit (range 13) 4738 | -9/Materials | Discovered new exit (range 16) 4867 | -9/Materials | Discovered exit to Storage (range 16) 5170 | -9/Materials | Build established: Mutant 5910 | -9/Materials | Discovered new exit (range 8) 6289 | -9/Materials | Entered Storage 6676 | -9/Storage | Met 01-MTF 7069 | -9/Storage | Found Prototype Launcher 7069 | -9/Storage | Identified Scatter Rocket Array 7321 | -9/Storage | Identified exit to Recycling 7682 | -9/Storage | Discovered new exit (range 12) 8047 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 8349 | -9/Storage | Build established: Commander-Mutant 8742 | -9/Storage | Repaired Broken Exp. Sensor Array 8920 | -9/Storage | Entered Recycling 8920 | -9/Recycling | Accompanied by 11 allies (01-MTF) 9276 | -9/Recycling | Discovered new exit (range 16) 10170 | -9/Recycling | Scanned before Scraplab entrance 10232 | -9/Recycling | Entered Scraplab 10257 | -9/Recycling | Discovered new exit (range 2) 10305 | -9/Recycling | Entered Scraptown 10305 | -9/Scraptown | Accompanied by 8 allies 10599 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10868 | -9/Scraptown | Discovered new exit (range 5) 11145 | -9/Scraptown | Visited Symbiants 11227 | -9/Scraptown | Visited Spacefarers 11359 | -9/Scraptown | Visited Bundlers 11558 | -9/Scraptown | Visited Assassins FH 11626 | -9/Scraptown | Visited Comm Corps 11742 | -9/Scraptown | Visited UFD Registry 11742 | -9/Scraptown | Registered with UFD as "Dualninja" 11781 | -9/Scraptown | Visited Cyclists 11820 | -9/Scraptown | Entered Cyclist Reading Room 11830 | -9/Scraptown | Learned location of Exiles (-9) 11830 | -9/Scraptown | Learned location of Zion (-6) 11887 | -9/Scraptown | Visited TADAMA 12870 | -9/Scraptown | Visited DA-N13 Charitable Foundation 12898 | -9/Scraptown | Found DCF Scrap (30 items) 13055 | -9/Scraptown | Visited Junk Cannon Lab 13074 | -9/Scraptown | Found Prototype Special Weapon 13074 | -9/Scraptown | Identified Junk Cannon 13333 | -9/Scraptown | Visited Abandonware Association 13365 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 13426 | -9/Scraptown | Visited Supply Room 13475 | -9/Scraptown | Visited Curators Association 13686 | -9/Scraptown | Visited Science Guys 13808 | -9/Scraptown | Visited LU-1G1's Boring Crew 13862 | -9/Scraptown | Attacked by Scraptown defenders 13873 | -9/Scraptown | Found Prototype Special Weapon 13873 | -9/Scraptown | Identified LU-1G1's Laser Shovel 13907 | -9/Scraptown | Core integrity fell below 50% 13918 | -9/Scraptown | Core integrity fell below 20% 13923 | -9/Scraptown | Lost 8 allies 13944 | -9/Scraptown | Destroyed by QI-VBZ(j) with Overtuned Pulse Rifle Last Messages --------------- 13920_ 6Z-IKU(E) system terminally corrupted. 13920_ Mak. Microdissipator Network fried. 13920_ Target Analyzer fried. 13920_ Ovr. Barrage Gun melted. 13923_ Hacking Suite destroyed. 13923_ Slug penetrates Wall. 13933_ Rnf. Ion Engine destroyed. 13933_ Penetrated by Slug. 13935_ WT-032(E) heat spikes uncontrollably. 13935_ The unstable cave ceiling collapses. 13936_ QI-VBZ(j) heat damages Scrap Suit. 13936_ Penetrated by Slug. 13940_ Destroyed Wheel. 13940_ D2-83P(r) system corrupted by crushing effect. 13941_ Critical hit (Destroy). 13941_ Junk Cannon destroyed. 13941_ Slug penetrates Earth. 13941_ Lgt. Armor Plating destroyed. 13942_ QI-VBZ(j) heat damages Scrap Suit. Map ----- +----------------------------------------------------+ | ""# " ??????####### #"" "## ???? | | "" ""????? X"????? | | "" ""????? "## #?????? | | ""# " ??????####### #"" "#?? !!!!#?????? | | ""# "" ??????????????###"" "#???""""???????? | | ""#? 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[%*[%!%*## ##" """""""""#?? | | ""????????????????# =%*= # ## ##############?? | | "?????????????????# = = # ## #??????????????? | | ???????????????????# [* ## #??????????????? | | ??????????????????##| = # #??????????????? | | ??????????????????# !% # #??????????????? | | ???????????????????#% # ??????????????? | | ???????????????????#= % @ ## ??????????????? | | ???????????????????# #=" r # ??????????????? | | ?????????????????????# r ## ??????????????? | | ?????????????????????# # ??????????????? | | ?????????????????????#;#;##;;;#??????????????????? | | ?????????????????????####??#;##??????????????????? | | ????????????????????????????|"???????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? z??????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????????# ????????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Cooling System | -9/Recycling | Hacked Mni. Grenade Launcher | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeMasterCasing Manual? 0 Play Time 01:23:16 Cumulative 181.8 hours Start 2024.07.14 @ 18:44:15 End 2024.07.14 @ 20:50:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 156 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 189e7f38-3302-4bef-84c9-9bbcabc0dbd2