Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 15:45:19 Player: Astra Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1023) 1023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3023 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 275/275 System Corruption 1% Temperature Cool (14) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Visual Processing Unit Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Airjet Improved Flight Unit Recoil Stabilizer Heavy Particle Gun [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Matter Pod Device Improved Sensor Array Storage Medium Matter Pod Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Parts Attached 38 | 5 1 2 4 26 Power 5 | 1 . . 2 2 Engine 4 | 1 . . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . . 7 Treads 2 | . . . . 2 Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight 1 | . . . . 1 Utility 11 | . . 2 1 8 Device 3 | . . . . 3 Storage 3 | . . 2 . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 13 | 2 1 . 1 9 Energy Gun 9 | 2 . . 1 6 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 23 | . . . 10 13 Power 4 | . . . 2 2 Propulsion 5 | . . . 2 3 Utility 6 | . . . 2 4 Weapon 8 | . . . 4 4 Highest Loss Streak 7 | . . . 5 7 To Critical Strikes . | . . . . . Average Backups 3 | 2 2 3 3 4 Power . | . 1 1 2 . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 67 | . 71 99 78 59 Engine 10 | . 14 14 14 8 Core 2 | . . . . 3 Treads 1 | . . . . 2 Leg 4 | . . . . 6 Wheel 8 | . 28 28 19 . Hover 1 | . . . . 2 Device 2 | . . . . 4 Storage 9 | . . 27 21 3 Processor 6 | . . . . 9 Protection 1 | . . . 3 2 Energy Gun 11 | . 18 14 11 10 Ballistic Gun 2 | . . . . 4 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 9 14 8 . Peak Build Rating 35 | 5 5 7 9 35 Average Rating 14 | 3 5 6 7 18 On Entrance 3 | . 5 5 7 2 Naked Turns . | . . . . . Heaviest Build 36 | 7 8 12 16 36 Greatest Support 40 | 26 26 26 26 40 Greatest Overweight (x) 5 | 2 . . 3 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 6 | 5 5 5 5 7 Most Carried 9 | 5 5 4 5 9 Average Carried 3 | 2 2 3 3 4 Final Capacity 15 | 5 5 5 5 15 Final Carried 9 | 2 5 3 3 9 Class Distribution -------------------- 91% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 937 | 79 39 67 281 471 Remotely . | . . . . . Salvage Created 1023 | . 146 2 314 561 Parts 51 | . 6 4 23 18 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 4 3 6 10 Guns 10 | . . . 2 8 Cannons 2 | . . . . 2 AOE 10 | . 4 3 3 . Classes Destroyed 8 | . 2 1 4 1 Builder 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . . . 1 1 Watcher 5 | . . . 4 1 Swarmer 3 | . . 3 . . Grunt 13 | . 4 . 3 6 Brawler 1 | . . . . 1 Sentry 6 | . . . 3 3 Best Kill Streak 5 | . 5 3 5 4 Combat Bots Only 4 | . 4 3 3 4 Max Kills in Single Turn 3 | . 2 1 3 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 176 | . . 3 58 115 Missed 52 | . . 2 11 39 Hits 124 | . . 1 47 76 Melee 1 | . . . . 1 Projectile 123 | . . 1 47 75 Critical Strikes 10 | . . . 1 9 Damage Taken 2564 | . . 6 687 1871 Core 762 | . . 6 205 551 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . . . 28 . Core Remaining (%) 81 | 100 . 97 48 . Volleys Fired 94 | . 5 3 35 51 Largest 4 | . 1 1 2 4 Hottest 220 | . 30 30 90 220 Shots Fired 133 | . 5 3 42 83 Gun 90 | . . . 25 65 Cannon 18 | . . . . 18 Launcher 25 | . 5 3 17 . Special . | . . . . . Kinetic 30 | . . . . 30 Thermal 71 | . . . 18 53 Explosive 25 | . 5 3 17 . Electromagnetic 7 | . . . 7 . Robot Hit Streak 11 | . . . 7 11 Robot Miss Streak 8 | . . . 2 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | . . . 26 58 Core Hits 75 | . 11 4 22 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 1 3 Burn 4 | . . . 1 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2393 | . 357 214 701 1121 Guns 1034 | . . . 251 783 Cannons 326 | . . . . 326 Explosions 1021 | . 357 214 450 . Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 420 | . . . . 420 Thermal 867 | . . . 178 689 Explosive 1021 | . 357 214 450 . Electromagnetic 73 | . . . 73 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 67 | . . . 67 . Projectiles . | . . . . . Explosions 67 | . . . 67 . Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 46 | . . . 46 . Shots 2 | . . . 2 . Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 711 | . 10 . 497 711 Average Temperature 207 | . 7 . 250 189 Received Heat Transfer 918 | . . . 306 612 Effects 29 | . . . 9 20 Shutdowns 8 | . . . 5 3 Energy Bleed 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 11 | . . . 4 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . . . 3 4 Heat Transferred 2220 | . . . 592 1628 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 98 100 Level 1 . | . . . 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 201 | . 125 100 201 81 Initial 55 | . . 44 35 55 Average 31 | . 32 23 95 17 Influence Increases 847 | . 125 100 326 296 Destroy 0b10 Robot/C 460 | . 80 60 120 200 Destroy 0b10 Robot/NC 45 | . 5 . 30 10 Destroy Leader 122 | . 12 10 48 52 Disable Machine 45 | . . 30 15 . Destroy Structure 130 | . 28 . 98 4 Lose Combat Pursuer 45 | . . . 15 30 Influence Decreases 847 | . 10 125 285 427 Entered New Map 202 | . . 71 55 76 Time Decay 472 | . 10 54 130 278 Lost Part 173 | . . . 100 73 Squads Dispatched 4 | . 1 . 1 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 4 3 15 29 Peak Tracking Total 6 | . 2 3 3 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 2 1 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 678 | . . . . 678 Optics 677 | . . . . 677 Sensors 108 | . . . . 108 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1629 | 55 92 173 260 1049 Spaces Moved 1025 | 47 87 184 188 519 Core 77 | 22 . . 3 52 Treads 75 | . . . . 75 Legs 182 | . . . . 182 Wheels 481 | 25 87 184 185 . Hover 95 | . . . . 95 Flight 115 | . . . . 115 Fastest Speed 50 | 50 90 90 90 50 Average Speed 123 | 92 90 90 92 154 Slowest Speed 300 | 150 90 90 200 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 20 28 30 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . 35 . 98 . Melee . | . . . . . Projectile . | . . . . . AOE 133 | . 35 . 98 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1265 | 58 95 188 232 692 Wait 43 | . . . . 43 Move 1021 | 46 86 183 187 519 Hop . | . . . . . Pick Up 51 | 7 3 . 5 36 Fast Attach . | . . . . . Attach 39 | 5 . 2 5 27 Detach 1 | . . . . 1 Swap 3 | . 1 . . 2 Drop 11 | . . . . 11 Fire 94 | . 5 3 35 51 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 148 | -10/Materials | Entered Mines 159 | -10/Mines | Learned Materials security intel 163 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 310 | -10/Mines | Discovered new exit (range 10) 321 | -10/Mines | Entered Materials 321 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 561 | -9/Materials | Discovered new exit (range 15) 574 | -9/Materials | Lost 4 parts (1n3w) 577 | -9/Materials | Core integrity fell below 50% 581 | -9/Materials | Entered another Materials area 581 | -8/Materials | Evolved 2 slots: Weapon x2 611 | -8/Materials | Lost 5 parts (1p1n2u1w) 910 | -8/Materials | Core integrity fell below 50% 999 | -8/Materials | Core integrity fell below 20% 1027 | -8/Materials | Lost 7 parts (1p2n2u2w) 1598 | -8/Materials | Discovered new exit (range 19) 1630 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01590_ Recycling unit begins recycling process. 01591_ Recycling unit begins matter transfer process. 01598_ EXIT=FOUND 01610_ Minigun blasted off. 01611_ Triggered Alarm Trap. 01611_ An alarm sounds. 01611_ ALERT: Alarm triggered, dispatching investigation squad. 01618_ Acquired 7 matter. 01623_ U-05 Engineer lays Concrete. 01624_ Critical hit (Burn: +37). 01626_ U-05 Engineer lays Concrete. 01626_ H-61 Shepherd calls for reinforcements. 01626_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01626_ Knocked back. 01628_ U-05 Engineer lays Concrete. 01629_ Hpw. Shotgun destroyed. 01630_ Kicked G-47 Trooper. Map ----- +----------------------------------------------------+ | ?# + # """ ## #????????? ? | | ?# # # ## #???????? ? | | ?########### ######## ##????? !??? | | ??# # ####### #??##+###?? | | ??# """ # % ### ### | | ??# "Y" # % | | ??# # | | ??# / ####### | | ??# """"" # #?????### | | ??# """"" # #?????#?# #### | | ??# """"" # #?### ### """"" #??? | | ??# # #? #" """"" #??? | | ??##########% # "S !#T """"" #??? | | ???????????# # """ #" """ #??? | | ???????????#% + "" =## """ #??? | | ???????????# # ## """"" #??? | | ???????????# # ! ## """"" #??? | | ???????????# ######### % #??? | | ???????????# r ##?? | | ???????????# ###? | | ???????????# u !! # #? | | ???????????# ! ###? | | ???????????# ! #### | | ???????????# % ! %% | | ???????????# % k | | ???????????#%@ % | | ???????? /Hgg###################+### | | ???? """ # #???????????????# | | ??# """?# g/???????????????# | | ??# ""??# # ??????????????# | | ??? ???# < # !?????????????# | | ???####????# #?!?????????????# | | ???????????#####?!=????????????# | | ??????????????????##???????????####### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed ShadingLinkedWartreads Manual? 0 Play Time 00:19:20 Cumulative 11.3 hours Start 2025.07.29 @ 15:24:25 End 2025.07.29 @ 15:45:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caa96f72-74d9-455c-9e31-ba269a87b57a