Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.03 @ 16:33:33 Player: Aeon2927 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3727) 3727 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 8434 Bonus ------- High Alert Combat Kills 212 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector Improved Weapon Shielding Improved System Shield > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Hackware Improved System Shield Protection Weapon Shielding Weapon EMP Blaster Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Launcher EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 9 | . 1 2 . 2 2 . 2 Power 4 | . . 2 . 1 1 . . Propulsion 2 | . . . . . 1 . 1 Utility 1 | . 1 . . . . . . Weapon 2 | . . . . 1 . . 1 Parts Attached 59 | 7 4 2 . 4 1 11 30 Power 18 | 1 . 2 . 2 1 5 7 Engine 16 | 1 . 2 . 2 1 5 5 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 20 | 2 . . . 1 . 6 11 Treads 7 | 2 . . . 1 . 3 1 Leg 8 | . . . . . . . 8 Wheel . | . . . . . . . . Hover 3 | . . . . . . 3 . Flight 2 | . . . . . . . 2 Utility 11 | 2 2 . . . . . 7 Device 4 | . . . . . . . 4 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 5 | 1 2 . . . . . 2 Artifact . | . . . . . . . . Weapon 10 | 2 2 . . 1 . . 5 Energy Gun 4 | 2 . . . . . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 2 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 7 | . . . . . . . 7 System Corruption 12 | . . . . . . . 12 Parts Lost 35 | . . 1 . . . 4 30 Power 15 | . . 1 . . . 2 12 Propulsion 8 | . . . . . . . 8 Utility 5 | . . . . . . 2 3 Weapon 7 | . . . . . . . 7 Highest Loss Streak 7 | . . 1 . . . 4 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 82 | . 100 94 90 99 85 72 70 Engine 24 | . 12 24 20 32 28 29 21 Treads 16 | . 25 20 20 16 14 14 14 Leg 3 | . . . . . . . 6 Device 3 | . . . . . . . 7 Storage 4 | . 12 10 10 8 7 2 . Protection 9 | . 25 20 20 16 14 3 2 Energy Gun 1 | . 11 . . . . . 1 Energy Cannon 1 | . . . . . . . 2 Launcher 15 | . 13 20 20 25 21 21 10 Naked Turns . | . . . . . . . . Heaviest Build 79 | 17 29 35 32 48 48 55 79 Greatest Support 86 | 40 40 40 40 40 40 63 86 Greatest Overweight (x) 5 | . . . . 2 1 1 5 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 5 Average Capacity 7 | 6 10 10 10 10 10 7 5 Most Carried 7 | 4 5 4 3 3 4 7 3 Average Carried 1 | 1 2 3 3 1 3 3 . Final Capacity 10 | 10 10 10 10 10 10 5 5 Final Carried 5 | 1 5 3 3 3 4 3 . Class Distribution -------------------- 35% | Hacker-Bomber 34% | Hacker-Mutant 18% | Generator-Bomber 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -7/DSF Generator-Bomber | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 1647 | 221 17 172 . 256 . 256 725 Remotely . | . . . . . . . . Salvage Created 6048 | . 17 331 . 905 . 1152 3643 Parts 302 | . . 17 . 59 . 36 190 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 10 | . . . . 1 . . 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 64 | . . 3 . 15 . 8 38 Melee 6 | . . . . . . . 6 Guns 4 | . . . . . . . 4 Cannons 9 | . . . . . . . 9 AOE 30 | . . 3 . 12 . 5 10 Classes Destroyed 15 | . 1 6 . 3 . 2 3 Worker 12 | . . . . 3 . . 9 Builder 21 | . . 1 . 4 . . 16 Tunneler 3 | . . 1 . . . . 2 Hauler 2 | . . . . . . 1 1 Recycler 5 | . . 1 . . . . 4 Watcher 8 | . 1 2 . 1 . . 4 Swarmer 8 | . . . . 2 . . 6 Grunt 34 | . . 1 . 9 . 6 18 Brawler 4 | . . 1 . 2 . 1 . Duelist 1 | . . . . . . . 1 Protector 2 | . . . . 1 . . 1 Sentry 5 | . . 1 . 1 . . 3 Hunter 7 | . . . . . . . 7 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 16 | . 1 3 . 9 . 3 16 Combat Bots Only 9 | . . 2 . 5 . 3 9 Max Kills in Single Turn 4 | . 1 3 . 3 . 2 4 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 2 . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 468 | . . 8 . 24 . 21 415 Missed 155 | . . 2 . 5 . 5 143 Damage Taken 3825 | . 20 108 . 237 . 399 3061 Core 1034 | . . 9 . 20 . 146 859 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 44 | . . 10 . 15 . 11 8 Ignored by Resistances 2284 | . 12 64 . 144 . 224 1840 Core Remaining (%) 94 | 100 100 . 97 96 . 79 . Volleys Fired 153 | . 2 9 . 18 . 13 111 Largest 4 | . 2 2 . 3 . 3 4 Hottest 155 | . 66 66 . 99 . 99 155 Shots Fired 338 | . 3 18 . 54 . 39 224 Gun 51 | . 1 . . . . . 50 Cannon 67 | . . . . . . . 67 Launcher 220 | . 2 18 . 54 . 39 107 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 38 | . . . . . . . 38 Explosive . | . . . . . . . . Electromagnetic 300 | . 3 18 . 54 . 39 186 Robot Hit Streak 31 | . 2 9 . 19 . 29 31 Robot Miss Streak 2 | . 1 1 . 2 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 275 | . 2 12 . 38 . 33 190 Core Hits 241 | . 1 12 . 38 . 29 161 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . . . . 6 Corrupt 2 | . . . . . . . 2 Sever 4 | . . . . . . . 4 Melee Attacks 18 | . . . . . . . 18 Impact . | . . . . . . . . Slashing 18 | . . . . . . . 18 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10894 | . 86 401 . 1981 . 1358 7068 Guns 748 | . . . . . . . 748 Cannons 1123 | . . . . . . . 1123 Explosions 8313 | . 86 401 . 1981 . 1358 4487 Melee 687 | . . . . . . . 687 Ramming 23 | . . . . . . . 23 Kinetic . | . . . . . . . . Thermal 1657 | . . . . 365 . 62 1230 Explosive . | . . . . . . . . Electromagnetic 8527 | . 86 401 . 1616 . 1296 5128 Impact . | . . . . . . . . Slashing 687 | . . . . . . . 687 Piercing . | . . . . . . . . Highest Corruption 17 | . 1 . . . . . 17 Average Corruption 11 | . 1 . . . . . 11 Corruption Purged . | . . . . . . . . Corruption Blocked 3 | . . . . . . . 3 Effects 45 | . 1 . . . . . 44 Message Errors 9 | . . . . . . . 9 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 10 | . 1 . . . . . 9 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 1 | . . . . . . . 1 Misdirections 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 182 | . 8 . . 48 . . 126 Projectiles 9 | . . . . . . . 9 Explosions 130 | . 8 . . 48 . . 74 Melee 43 | . . . . . . . 43 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 324 | . 20 50 . 55 . 3 196 Shots 29 | . 2 4 . 7 . 1 15 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 514 | . 15 36 . 368 . 105 514 Average Temperature 129 | . 7 16 . 124 . 22 149 Received Heat Transfer 1027 | . . 18 . 162 . 72 775 Effects 24 | . . . . 6 . . 18 Shutdowns 12 | . . . . 2 . . 10 Energy Bleed 3 | . . . . 1 . . 2 Interference 5 | . . . . 2 . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . 1 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 14 | . . . . 3 . 3 8 Combat Hostiles 14 | . . . . 3 . 3 8 Parts Fried 71 | . 3 . . 7 . 14 47 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . 1 . . 4 Heat Transferred 2620 | . . . . 450 . 100 2070 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 34 | . . 1 . 11 . 4 18 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Peak Influence 585 | . 17 204 56 585 106 288 572 Initial 112 | . . 4 56 15 106 58 112 Average 203 | . 8 66 56 243 106 158 276 Maximum Alert Level 2 | . . 1 . 2 . 1 2 Low Security (%) 52 | 100 100 94 100 41 100 56 33 Level 1 35 | . . 5 . 45 . 43 46 Level 2 12 | . . . . 12 . . 20 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 1 . 5 . 1 19 Investigation 7 | . . . . . . . 7 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . 1 . 3 . 1 3 Assault 4 | . . . . 1 . . 3 Garrison 5 | . . . . 1 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 2 . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 6 | . . 1 . 1 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 2 6 . 16 . 11 73 Peak Tracking Total 9 | . 1 3 . 5 . 3 9 Tactical Retreats 11 | . . 2 . . . 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 16 | . . 3 . 3 . 1 9 Max in Single Turn 2 | . . 1 . 2 . 1 2 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 16 | . 3 2 . 4 2 . 5 Terminals 13 | . 3 2 . 3 1 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 8 3 . 11 3 . 17 Successful 24 | . 5 2 . 7 2 . 8 Failed 18 | . 3 1 . 4 1 . 9 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 8 3 . 10 1 . 15 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 1 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 5 2 . 7 1 . 7 Record 11 | . 3 . . 4 . . 4 Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Machine Index 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 1 . 4 1 . 5 Full Trace Events 3 | . . . . . . . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 2 . . 2 Machine Destruction 4 | . . . . 2 . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 3376 | 86 275 255 141 662 79 253 1625 Spaces Moved 1615 | 42 157 141 88 240 32 89 826 Core 169 | 8 . . . . . . 161 Treads 1155 | 34 157 141 88 240 32 87 376 Legs 275 | . . . . . . . 275 Wheels . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight 14 | . . . . . . . 14 Fastest Speed 50 | 50 160 160 160 160 245 112 50 Average Speed 164 | 139 160 160 160 240 245 209 138 Slowest Speed 320 | 160 160 160 160 320 245 250 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 32 23 51 26 1 84 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 85 | . . 3 . 32 . 6 44 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 85 | . . 3 . 32 . 6 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 2039 | 70 178 153 88 284 34 130 1102 Wait 123 | 14 5 2 1 18 . . 83 Move 1608 | 41 156 140 87 239 31 88 826 Hop . | . . . . . . . . Pick Up 58 | 8 8 . . 4 1 10 27 Fast Attach . | . . . . . . . . Attach 55 | 7 2 2 . 3 1 10 30 Detach 2 | . . . . . 1 1 . Swap 4 | . 2 . . 1 . 1 . Drop 16 | . 3 . . 1 . 7 5 Fire 153 | . 2 9 . 18 . 13 111 Melee 18 | . . . . . . . 18 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 15) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Discovered exit to Materials (range 11) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Power x2 546 | -9/Materials | Identified exit to Mines 546 | -9/Materials | Discovered exit to Mines (range 15) 617 | -9/Materials | Entered Mines 624 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 746 | -9/Mines | Identified exit to Materials 746 | -9/Mines | Discovered exit to Materials (range 8) 758 | -9/Mines | Entered Materials 758 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1006 | -8/Materials | Garrison activated, responded to threat 1053 | -8/Materials | Build established: Hacker-Bomber 1370 | -8/Materials | Identified exit to Factory 1370 | -8/Materials | Discovered exit to Factory (range 6) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1499 | -7/Factory | Identified exit to DSF 1499 | -7/Factory | Entered DSF 1550 | -7/DSF | Additional patrols routed to DSF 1587 | -7/DSF | Lost 4 parts (2p2u) 1705 | -7/DSF | Identified exit to Factory 1705 | -7/DSF | Discovered exit to Factory (range 15) 1752 | -7/DSF | Entered Factory 1752 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2396 | -6/Factory | Cargo convoy interrupted 2450 | -6/Factory | Garrison activated, responded to threat 2493 | -6/Factory | Build established: Generator-Bomber 2575 | -6/Factory | Lost 3 parts (1p1u1w) 2614 | -6/Factory | Lost 3 parts (2p1w) 2712 | -6/Factory | Destroyed 9 combat bots 2727 | -6/Factory | System corruption reached 10% 2802 | -6/Factory | First assault squad dispatched 3016 | -6/Factory | Build established: Scavenger-Mutant 3037 | -6/Factory | Lost 4 parts (2p1n1w) 3154 | -6/Factory | Lost 7 parts (3p2n1u1w) 3158 | -6/Factory | Core integrity fell below 50% 3173 | -6/Factory | Spotted B-75 Beast 3322 | -6/Factory | Core integrity fell below 20% 3377 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03350_ G-50 Soldier Hvy. Laser severed. 03355_ G-50 Soldier Carbon-fiber Leg severed. 03358_ G-50 Soldier destroyed. 03359_ Acquired 30 matter. 03359_ R-10 Processor collects Hvy. Laser. 03362_ R-10 Processor collects Carbon-fiber Leg. 03364_ G-67 Veteran Adv. Heat Sink severed. 03365_ R-10 Processor collects Adv. Heat Sink. 03367_ Nuclear Reactor explodes. 03367_ Flexi-carbon Leg destroyed. 03369_ U-05 Engineer builds a Wall. 03371_ Lgt. Nuclear Core destroyed. 03372_ R-10 Processor collects Carbon-fiber Leg. 03373_ U-05 Engineer builds a Wall. 03373_ U-05 Engineer lays Concrete. 03374_ G-67 Veteran destroyed. 03374_ U-05 Engineer lays Concrete. 03376_ R-10 Processor collects Flexi-carbon Leg. 03377_ ALERT: Rogue bot located, Programmers report to Factory Zone 1E. 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" #???????????? ? ?????????????? | | "F" % +???????????? ?????????????????? | | """ #????????????????????????????????? | | ^ ^ #????????????????????????????????? | | """" #????????????????????????????????? | | """" #????????????????????????????????? | | """" ###??????????????????????????????? | | """" ???????????????????????????? | | """" ###########????????????????????????????? | | """" #??????????????????????????????????????? | | """" #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######+#######???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 52 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellMolecularProcessor Manual? 0 Play Time 00:59:07 Cumulative 21.7 hours Start 2024.02.27 @ 19:27:57 End 2024.03.03 @ 16:33:33 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 8 Adventurer 0 Explorer 19 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4878098b-0eba-4c43-99a0-2566d668e4cf