Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 15:08:26 Player: Cash Money Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4662) 4662 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 9345 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 686/1000 Matter 386/550 Energy 265/265 System Corruption 24% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Matter Filter EM Disruption Field > --- WEAPON (4) ------- Antimatter Cannon Antimatter Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Improved Sensor Array Autogun KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Advanced Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Battery Matter Compressor Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter EM Disruption Field > --- WEAPON ----------- KE Penetrator Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Autogun KE Penetrator [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 6 | . . . 1 1 2 2 Weapon 2 | . . 2 . . . . Parts Attached 153 | 7 12 25 12 16 26 55 Power 25 | 1 3 1 1 4 5 10 Engine 20 | 1 2 1 1 4 3 8 Core 4 | . 1 . . . 1 2 Reactor 1 | . . . . . 1 . Propulsion 29 | 2 1 7 4 1 2 12 Treads 15 | . . . 3 . 2 10 Leg 12 | 2 1 7 1 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 49 | 1 5 4 2 4 13 20 Device 39 | . 3 3 2 4 11 16 Storage 4 | 1 . . . . . 3 Processor 4 | . 1 1 . . 2 . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 50 | 3 3 13 5 7 6 13 Energy Gun 28 | 2 3 11 5 2 3 2 Energy Cannon 9 | . . 2 . 2 3 2 Ballistic Gun 9 | 1 . . . 3 . 5 Ballistic Cannon 4 | . . . . . . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 . 3 Parts Lost 28 | . . 6 . 1 4 17 Power 6 | . . 1 . . 1 4 Propulsion 6 | . . 1 . 1 1 3 Utility 6 | . . 1 . . 1 4 Weapon 10 | . . 3 . . 1 6 Highest Loss Streak 5 | . . 4 . 1 3 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 97 92 99 95 99 86 Engine 9 | . 12 11 9 13 10 6 Treads 14 | . . . 25 19 19 13 Leg 5 | . 28 21 1 2 . . Device 23 | . 7 6 13 20 29 30 Storage 2 | . 3 . . . . 5 Processor 7 | . 2 11 12 7 9 5 Protection 1 | . 12 . . . . . Energy Gun 13 | . 14 41 36 20 7 1 Energy Cannon 7 | . . . . 2 18 5 Ballistic Gun 3 | . 13 . . 6 . 4 Ballistic Cannon 2 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 15 22 28 44 55 66 Greatest Support 90 | 20 20 20 66 66 74 90 Greatest Overweight (x) 13 | . . 1 . . 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 4 Class Distribution -------------------- 43% | Gunner 17% | Scavenger-Skirmisher 16% | Mutant 12% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3082 | 206 173 304 90 318 564 1427 Remotely . | . . . . . . . Salvage Created 5200 | . 296 1370 442 498 1085 1509 Parts 261 | . 15 85 31 34 46 50 Haulers Intercepted 10 | . 1 4 . 1 1 3 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 96 | . 5 28 10 10 18 25 Guns 54 | . 5 22 8 10 1 8 Cannons 34 | . . 2 . . 16 16 AOE 5 | . . 4 1 . . . Classes Destroyed 12 | . 2 4 3 1 . 2 Worker 1 | . . . . . . 1 Builder 5 | . . 2 . . 1 2 Hauler 10 | . 1 4 . 1 1 3 Recycler 3 | . . . . . . 3 Operator 3 | . . . 1 1 . 1 Watcher 8 | . . 2 1 1 2 2 Swarmer 25 | . . 6 3 4 3 9 Grunt 38 | . 5 18 2 3 5 5 Sentry 12 | . . 4 3 1 2 2 Hunter 6 | . . . 1 1 3 1 Programmer 14 | . . . . 1 5 8 Heavy 1 | . . . 1 . . . Best Kill Streak 8 | . 2 8 4 5 5 5 Combat Bots Only 6 | . 2 6 4 4 5 5 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 526 | . 21 53 26 56 118 252 Missed 162 | . 5 17 3 18 37 82 Damage Taken 6228 | . 217 612 512 532 1125 3230 Core 643 | . . 60 104 26 139 314 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . . 50 Ignored by Resistances 129 | . . . . . 20 109 Regen/Repaired (Parts) 33 | . 33 . . . . . Core Remaining (%) 90 | 100 100 85 81 96 83 . Volleys Fired 266 | . 23 45 18 25 50 105 Largest 4 | . 2 4 4 4 4 4 Hottest 314 | . 60 208 224 276 314 295 Shots Fired 861 | . 46 168 70 98 156 323 Gun 508 | . 46 160 70 98 35 99 Cannon 353 | . . 8 . . 121 224 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 259 | . 23 . . 40 . 196 Thermal 481 | . . 70 70 58 156 127 Explosive . | . . . . . . . Electromagnetic 121 | . 23 98 . . . . Robot Hit Streak 17 | . 5 15 17 9 13 7 Robot Miss Streak 4 | . 4 4 2 3 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . 1 3 4 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 432 | . 26 108 39 58 76 125 Core Hits 211 | . 14 66 21 22 34 54 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 17 | . . 2 3 4 1 7 Burn 9 | . . 2 3 3 . 1 Meltdown 1 | . . . . . 1 . Destroy 2 | . . . . 1 . 1 Blast 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11278 | . 354 1918 861 1136 2561 4448 Guns 5084 | . 354 1469 625 1136 468 1032 Cannons 5497 | . . 82 . . 2074 3341 Explosions 628 | . . 367 236 . . 25 Melee . | . . . . . . . Ramming 69 | . . . . . 19 50 Kinetic 3646 | . 188 . . 399 . 3059 Thermal 6226 | . . 907 726 737 2542 1314 Explosive 160 | . . . 135 . . 25 Electromagnetic 1177 | . 166 1011 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . 2 9 24 Average Corruption 7 | . . . . 1 3 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 90 | . . . . 5 21 64 Message Errors 26 | . . . . 1 5 20 Matter Fused 17 | . . . . 1 5 11 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 9 | . . . . 1 3 5 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 12 | . . . . 2 4 6 Data Loss (major) 6 | . . . . . 2 4 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . . . 6 Overload Shots 60 | . . . . . 41 19 Effects 7 | . . . . . 5 2 Energy Bleed 3 | . . . . . 3 . Heat Surge 2 | . . . . . 1 1 Short Circuit 2 | . . . . . 1 1 Overflow Damage 483 | . . 67 8 . 123 285 Projectiles 408 | . . . . . 123 285 Explosions 75 | . . 67 8 . . . Melee . | . . . . . . . Knockbacks 23 | . . . . . . 23 Impact 1 | . . . . . . 1 Kinetic 20 | . . . . . . 20 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 183 | . . 183 . . . . Shots 5 | . . 5 . . . . Rammed 6 | . . . . . 1 5 Targets Rammed 6 | . . . . . 1 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 386 | . 63 344 386 382 353 333 Average Temperature 99 | . 26 118 116 90 75 93 Received Heat Transfer 844 | . 138 183 117 69 184 153 Effects 6 | . . 2 2 1 1 . Shutdowns 2 | . . . 1 1 . . Energy Bleed 2 | . . 1 1 . . . Interference 1 | . . 1 . . . . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 4 . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 1 1 Combat Hostiles 3 | . . . 1 . 1 1 Parts Melted 28 | . . 5 7 2 10 4 Heat Transferred 9972 | . . 1767 1680 1554 3085 1886 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 4 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 569 | . 189 569 472 262 416 414 Initial 213 | . . . 213 123 111 191 Average 212 | . 68 302 309 169 225 207 Maximum Alert Level 2 | . . 2 2 1 2 2 Low Security (%) 54 | 100 100 36 14 57 45 62 Level 1 38 | . . 25 80 42 51 32 Level 2 7 | . . 38 5 . 3 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 2 2 4 8 7 Investigation 4 | . 1 1 1 . 1 . Extermination 8 | . . . . . 4 4 Reinforcement 10 | . . 1 1 2 3 3 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced 3 | . . . . 1 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 11 34 12 12 22 34 Peak Tracking Total 8 | . 3 8 4 4 6 5 Tactical Retreats 4 | . 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 13 | . 1 . 1 1 6 4 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 22 | . . 3 3 . 13 3 Max in Single Turn 5 | . . 2 1 . 5 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . 6 7 3 2 1 4 Terminals 17 | . 3 6 3 1 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 57 | . 21 19 5 6 2 4 Successful 27 | . 9 12 3 2 . 1 Failed 30 | . 12 7 2 4 2 3 Catastrophic 7 | . 2 1 . 1 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 42 | . 10 17 5 5 2 3 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 10 | . 7 2 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 1 10 3 2 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 3 | . 1 1 . 1 . . Disarm Traps 2 | . . 2 . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 7 | . 4 2 . . . 1 Process 1 | . 1 . . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . . 1 . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 4 4 3 2 1 3 Full Trace Events 3 | . 1 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 11 | . 11 . . . . . Retrieved Matter 11 | . 11 . . . . . Retrieved Components 10 | . . 9 . . . 1 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6629 | 44 533 719 466 724 1703 2440 Spaces Moved 3306 | 30 286 394 260 357 986 993 Core 12 | 5 . . . . . 7 Treads 2530 | . . . 247 357 986 940 Legs 718 | 25 286 394 13 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 46 | . . . . . . 46 Fastest Speed 35 | 50 120 120 120 145 145 35 Average Speed 141 | 108 120 120 143 145 147 148 Slowest Speed 700 | 120 120 190 145 145 225 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 25 | 3 46 40 25 11 29 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 77 | . . . . . 8 69 Terrain Destroyed 258 | . . 34 38 . 61 125 Melee . | . . . . . . . Projectile 130 | . . . . . 27 103 AOE 127 | . . 34 38 . 34 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4674 | 38 434 524 313 508 1132 1725 Wait 806 | . 87 46 8 95 40 530 Move 3300 | 29 285 393 259 356 985 993 Hop . | . . . . . . . Pick Up 34 | 1 11 3 4 2 8 5 Fast Attach 94 | 7 9 12 4 12 10 40 Attach 22 | . . 7 2 1 5 7 Detach 10 | . . 4 . . 2 4 Swap 37 | . 3 6 6 3 11 8 Drop 99 | 1 16 8 12 14 20 28 Fire 266 | . 23 45 18 25 50 105 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . 1 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Repaired Heat Sink 263 | -10/Materials | Repaired EM Pulse Gun 303 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 3) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Weapon x2 887 | -9/Materials | Build established: Gunner 912 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Lost 4 parts (1n1u2w) 1271 | -9/Materials | Discovered new exit (range 16) 1297 | -9/Materials | Identified exit to Materials 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -8/Materials | Identified exit to Factory 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2293 | -7/Factory | Garrison activated, responded to threat 2463 | -7/Factory | Discovered new exit (range 15) 2487 | -7/Factory | Entered another Factory area 2487 | -6/Factory | Evolved 2 slots: Utility x2 3653 | -6/Factory | Lost 3 parts (1p1n1u) 3935 | -6/Factory | Build established: Scavenger-Gunner 4084 | -6/Factory | Discovered new exit (range 15) 4154 | -6/Factory | Identified exit to Factory 4190 | -6/Factory | Entered another Factory area 4190 | -5/Factory | Evolved 2 slots: Utility x2 4974 | -5/Factory | Build established: Scavenger-Skirmisher 5077 | -5/Factory | Lost 5 parts (2n3w) 5514 | -5/Factory | Lost 3 parts (2u1w) 5755 | -5/Factory | System corruption reached 10% 5906 | -5/Factory | Build established: Skirmisher 6233 | -5/Factory | Build established: Scavenger-Skirmisher 6303 | -5/Factory | Crushed by falling debris 6334 | -5/Factory | Lost 4 parts (2u2w) 6594 | -5/Factory | Build established: Mutant 6630 | -5/Factory | Self-destructed Last Messages --------------- 06549_ U-05 Engineer builds a Wall. 06550_ Acquired 18 matter. 06551_ U-05 Engineer builds a Door. 06552_ R-10 Processor collects Com. Wheel. 06553_ Acquired 5 matter. 06556_ R-10 Processor collects Antigrav System. 06561_ R-10 Processor collects VTOL Module. 06574_ System corrupted: Energy discharge (-101). 06592_ Lgt. Ion Engine destroyed. 06594_ System corrupted: Component data lost. 06612_ G-50 Soldier Carbon-fiber Leg blasted off. 06615_ G-50 Soldier knocked back. 06619_ RDQPN6Q3WCIEP,VOLT47#ADKX 06621_ G-50 Soldier knocked back. 06624_ G-50 Soldier destroyed. 06625_ U-05 Engineer builds a Door. 06627_ G-50 Soldier destroyed. 06630_ U-05 Engineer builds a Wall. 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