Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 15:08:26

Player: Cash Money

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (126)     630
Value Destroyed (4662)     4662
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (173)                173
              TOTAL SCORE: 9345

 Bonus
-------
High Alert Combat Kills    173

 Cogmind 
---------
Core Integrity             686/1000
Matter                     386/550
Energy                     265/265
System Corruption          24%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY (8) ------
  Improved Heat Sink
           Matter Compressor
  Advanced Sensor Array
  Advanced Signal Interpreter
           Matter Filter
           EM Disruption Field
>          --- WEAPON (4) -------
           Antimatter Cannon
           Antimatter Cannon
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Improved Sensor Array
           Autogun
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Advanced Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Small Battery
           Matter Compressor
  Improved Sensor Array
  Advanced Sensor Array
  Advanced Signal Interpreter
           EM Disruption Field
>          --- WEAPON -----------
           KE Penetrator
           Antimatter Cannon
           Antimatter Cannon
           Antimatter Cannon
>          --- INVENTORY --------
  Improved Medium Treads
  Improved Medium Treads
           Autogun
           KE Penetrator
[Rating: 84]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Battery
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Antimatter Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   1   2   2   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             153  | 7   12  25  12  16  26  55  
  Power                    25   | 1   3   1   1   4   5   10  
    Engine                 20   | 1   2   1   1   4   3   8   
    Core                   4    | .   1   .   .   .   1   2   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               29   | 2   1   7   4   1   2   12  
    Treads                 15   | .   .   .   3   .   2   10  
    Leg                    12   | 2   1   7   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  49   | 1   5   4   2   4   13  20  
    Device                 39   | .   3   3   2   4   11  16  
    Storage                4    | 1   .   .   .   .   .   3   
    Processor              4    | .   1   1   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | 3   3   13  5   7   6   13  
    Energy Gun             28   | 2   3   11  5   2   3   2   
    Energy Cannon          9    | .   .   2   .   2   3   2   
    Ballistic Gun          9    | 1   .   .   .   3   .   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   2   .   3   
Parts Lost                 28   | .   .   6   .   1   4   17  
  Power                    6    | .   .   1   .   .   1   4   
  Propulsion               6    | .   .   1   .   1   1   3   
  Utility                  6    | .   .   1   .   .   1   4   
  Weapon                   10   | .   .   3   .   .   1   6   
  Highest Loss Streak      5    | .   .   4   .   1   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  92  99  95  99  86  
  Engine                   9    | .   12  11  9   13  10  6   
  Treads                   14   | .   .   .   25  19  19  13  
  Leg                      5    | .   28  21  1   2   .   .   
  Device                   23   | .   7   6   13  20  29  30  
  Storage                  2    | .   3   .   .   .   .   5   
  Processor                7    | .   2   11  12  7   9   5   
  Protection               1    | .   12  .   .   .   .   .   
  Energy Gun               13   | .   14  41  36  20  7   1   
  Energy Cannon            7    | .   .   .   .   2   18  5   
  Ballistic Gun            3    | .   13  .   .   6   .   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 12  15  22  28  44  55  66  
  Greatest Support         90   | 20  20  20  66  66  74  90  
  Greatest Overweight (x)  13   | .   .   1   .   .   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   
  Most Carried             5    | 1   5   5   5   5   5   5   
  Average Carried          4    | .   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   4   

 Class Distribution 
--------------------
 43% | Gunner
 17% | Scavenger-Skirmisher
 16% | Mutant
 12% | Scavenger-Gunner
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -8/Materials
               Gunner | -7/Factory
               Gunner | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3082 | 206  173  304  90   318  564  1427 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5200 | .    296  1370 442  498  1085 1509 
  Parts                    261  | .    15   85   31   34   46   50   
Haulers Intercepted        10   | .    1    4    .    1    1    3    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  96   | .   5   28  10  10  18  25  
  Guns                     54   | .   5   22  8   10  1   8   
  Cannons                  34   | .   .   2   .   .   16  16  
  AOE                      5    | .   .   4   1   .   .   .   
Classes Destroyed          12   | .   2   4   3   1   .   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  5    | .   .   2   .   .   1   2   
  Hauler                   10   | .   1   4   .   1   1   3   
  Recycler                 3    | .   .   .   .   .   .   3   
  Operator                 3    | .   .   .   1   1   .   1   
  Watcher                  8    | .   .   2   1   1   2   2   
  Swarmer                  25   | .   .   6   3   4   3   9   
  Grunt                    38   | .   5   18  2   3   5   5   
  Sentry                   12   | .   .   4   3   1   2   2   
  Hunter                   6    | .   .   .   1   1   3   1   
  Programmer               14   | .   .   .   .   1   5   8   
  Heavy                    1    | .   .   .   1   .   .   .   
Best Kill Streak           8    | .   2   8   4   5   5   5   
  Combat Bots Only         6    | .   2   6   4   4   5   5   
Max Kills in Single Turn   3    | .   1   3   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        526   | .    21   53   26   56   118  252  
  Missed                   162   | .    5    17   3    18   37   82   
Damage Taken               6228  | .    217  612  512  532  1125 3230 
  Core                     643   | .    .    60   104  26   139  314  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    50   
  Ignored by Resistances   129   | .    .    .    .    .    20   109  
  Regen/Repaired (Parts)   33    | .    33   .    .    .    .    .    
Core Remaining (%)         90    | 100  100  85   81   96   83   .    
Volleys Fired              266   | .    23   45   18   25   50   105  
  Largest                  4     | .    2    4    4    4    4    4    
  Hottest                  314   | .    60   208  224  276  314  295  
Shots Fired                861   | .    46   168  70   98   156  323  
  Gun                      508   | .    46   160  70   98   35   99   
  Cannon                   353   | .    .    8    .    .    121  224  
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  259   | .    23   .    .    40   .    196  
  Thermal                  481   | .    .    70   70   58   156  127  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          121   | .    23   98   .    .    .    .    
  Robot Hit Streak         17    | .    5    15   17   9    13   7    
  Robot Miss Streak        4     | .    4    4    2    3    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    1    3    4    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    
Shots Hit Robots           432   | .    26   108  39   58   76   125  
  Core Hits                211   | .    14   66   21   22   34   54   
  Critical Kills           2     | .    .    .    .    .    1    1    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    
  Critical Strikes         17    | .    .    2    3    4    1    7    
    Burn                   9     | .    .    2    3    3    .    1    
    Meltdown               1     | .    .    .    .    .    1    .    
    Destroy                2     | .    .    .    .    1    .    1    
    Blast                  5     | .    .    .    .    .    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11278 | .    354  1918 861  1136 2561 4448 
  Guns                     5084  | .    354  1469 625  1136 468  1032 
  Cannons                  5497  | .    .    82   .    .    2074 3341 
  Explosions               628   | .    .    367  236  .    .    25   
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  69    | .    .    .    .    .    19   50   
  Kinetic                  3646  | .    188  .    .    399  .    3059 
  Thermal                  6226  | .    .    907  726  737  2542 1314 
  Explosive                160   | .    .    .    135  .    .    25   
  Electromagnetic          1177  | .    166  1011 .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    2    9    24   
  Average Corruption       7     | .    .    .    .    1    3    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    5    21   64   
    Message Errors         26    | .    .    .    .    1    5    20   
    Matter Fused           17    | .    .    .    .    1    5    11   
    Heat Flow Errors       10    | .    .    .    .    .    .    10   
    Energy Discharges      9     | .    .    .    .    1    3    5    
    Parts Fused            1     | .    .    .    .    .    1    .    
    Data Loss (minor)      12    | .    .    .    .    2    4    6    
    Data Loss (major)      6     | .    .    .    .    .    2    4    
    Misfires               1     | .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    6    
Overload Shots             60    | .    .    .    .    .    41   19   
  Effects                  7     | .    .    .    .    .    5    2    
    Energy Bleed           3     | .    .    .    .    .    3    .    
    Heat Surge             2     | .    .    .    .    .    1    1    
    Short Circuit          2     | .    .    .    .    .    1    1    
Overflow Damage            483   | .    .    67   8    .    123  285  
  Projectiles              408   | .    .    .    .    .    123  285  
  Explosions               75    | .    .    67   8    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    23   
  Impact                   1     | .    .    .    .    .    .    1    
  Kinetic                  20    | .    .    .    .    .    .    20   
  Secondary                2     | .    .    .    .    .    .    2    
Self-Inflicted Damage      183   | .    .    183  .    .    .    .    
  Shots                    5     | .    .    5    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    1    5    
Targets Rammed             6     | .    .    .    .    .    1    5    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        386   | .    63   344  386  382  353  333  
  Average Temperature      99    | .    26   118  116  90   75   93   
  Received Heat Transfer   844   | .    138  183  117  69   184  153  
  Effects                  6     | .    .    2    2    1    1    .    
    Shutdowns              2     | .    .    .    1    1    .    .    
    Energy Bleed           2     | .    .    1    1    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    4    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    1    1    
  Combat Hostiles          3     | .    .    .    1    .    1    1    
  Parts Melted             28    | .    .    5    7    2    10   4    
  Heat Transferred         9972  | .    .    1767 1680 1554 3085 1886 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    4    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             569  | .   189 569 472 262 416 414 
  Initial                  213  | .   .   .   213 123 111 191 
  Average                  212  | .   68  302 309 169 225 207 
Maximum Alert Level        2    | .   .   2   2   1   2   2   
  Low Security (%)         54   | 100 100 36  14  57  45  62  
  Level 1                  38   | .   .   25  80  42  51  32  
  Level 2                  7    | .   .   38  5   .   3   4   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   2   2   4   8   7   
  Investigation            4    | .   1   1   1   .   1   .   
  Extermination            8    | .   .   .   .   .   4   4   
  Reinforcement            10   | .   .   1   1   2   3   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   .   .   2   
Haulers Reinforced         3    | .   .   .   .   1   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              125  | .   11  34  12  12  22  34  
  Peak Tracking Total      8    | .   3   8   4   4   6   5   
  Tactical Retreats        4    | .   1   1   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            13   | .   1   .   1   1   6   4   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          22   | .   .   3   3   .   13  3   
  Max in Single Turn       5    | .   .   2   1   .   5   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          23   | .   6   7   3   2   1   4   
  Terminals                17   | .   3   6   3   1   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                57   | .   21  19  5   6   2   4   
  Successful               27   | .   9   12  3   2   .   1   
  Failed                   30   | .   12  7   2   4   2   3   
    Catastrophic           7    | .   2   1   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                42   | .   10  17  5   5   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          10   | .   7   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             16   | .   1   10  3   2   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   
  Locate Traps             3    | .   1   1   .   1   .   .   
  Disarm Traps             2    | .   .   2   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       7    | .   4   2   .   .   .   1   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         3    | .   2   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   4   3   2   1   3   
  Full Trace Events        3    | .   1   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          11   | .   11  .   .   .   .   .   
  Retrieved Matter         11   | .   11  .   .   .   .   .   
  Retrieved Components     10   | .   .   9   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6629 | 44   533  719  466  724  1703 2440 
Spaces Moved               3306 | 30   286  394  260  357  986  993  
  Core                     12   | 5    .    .    .    .    .    7    
  Treads                   2530 | .    .    .    247  357  986  940  
  Legs                     718  | 25   286  394  13   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   46   | .    .    .    .    .    .    46   
  Fastest Speed            35   | 50   120  120  120  145  145  35   
  Average Speed            141  | 108  120  120  143  145  147  148  
  Slowest Speed            700  | 120  120  190  145  145  225  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       25   | 3    46   40   25   11   29   25   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 77   | .    .    .    .    .    8    69   
Terrain Destroyed          258  | .    .    34   38   .    61   125  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               130  | .    .    .    .    .    27   103  
  AOE                      127  | .    .    34   38   .    34   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4674 | 38   434  524  313  508  1132 1725 
  Wait                     806  | .    87   46   8    95   40   530  
  Move                     3300 | 29   285  393  259  356  985  993  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 1    11   3    4    2    8    5    
  Fast Attach              94   | 7    9    12   4    12   10   40   
  Attach                   22   | .    .    7    2    1    5    7    
  Detach                   10   | .    .    4    .    .    2    4    
  Swap                     37   | .    3    6    6    3    11   8    
  Drop                     99   | 1    16   8    12   14   20   28   
  Fire                     266  | .    23   45   18   25   50   105  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    1    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Repaired Heat Sink
  263 | -10/Materials | Repaired EM Pulse Gun
  303 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Discovered new exit (range 3)
  578 | -10/Materials | Entered another Materials area
  578 | -9/Materials  | Evolved 2 slots: Weapon x2
  887 | -9/Materials  | Build established: Gunner
  912 | -9/Materials  | Identified exit to Mines
  969 | -9/Materials  | Lost 4 parts (1n1u2w)
 1271 | -9/Materials  | Discovered new exit (range 16)
 1297 | -9/Materials  | Identified exit to Materials
 1297 | -9/Materials  | Entered another Materials area
 1297 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1467 | -8/Materials  | Identified exit to Factory
 1763 | -8/Materials  | Entered Factory
 1763 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2293 | -7/Factory    | Garrison activated, responded to threat
 2463 | -7/Factory    | Discovered new exit (range 15)
 2487 | -7/Factory    | Entered another Factory area
 2487 | -6/Factory    | Evolved 2 slots: Utility x2
 3653 | -6/Factory    | Lost 3 parts (1p1n1u)
 3935 | -6/Factory    | Build established: Scavenger-Gunner
 4084 | -6/Factory    | Discovered new exit (range 15)
 4154 | -6/Factory    | Identified exit to Factory
 4190 | -6/Factory    | Entered another Factory area
 4190 | -5/Factory    | Evolved 2 slots: Utility x2
 4974 | -5/Factory    | Build established: Scavenger-Skirmisher
 5077 | -5/Factory    | Lost 5 parts (2n3w)
 5514 | -5/Factory    | Lost 3 parts (2u1w)
 5755 | -5/Factory    | System corruption reached 10%
 5906 | -5/Factory    | Build established: Skirmisher
 6233 | -5/Factory    | Build established: Scavenger-Skirmisher
 6303 | -5/Factory    | Crushed by falling debris
 6334 | -5/Factory    | Lost 4 parts (2u2w)
 6594 | -5/Factory    | Build established: Mutant
 6630 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06549_ U-05 Engineer builds a Wall.
06550_ Acquired 18 matter.
06551_ U-05 Engineer builds a Door.
06552_ R-10 Processor collects Com. Wheel.
06553_ Acquired 5 matter.
06556_ R-10 Processor collects Antigrav System.
06561_ R-10 Processor collects VTOL Module.
06574_ System corrupted: Energy discharge
  (-101).
06592_ Lgt. Ion Engine destroyed.
06594_ System corrupted: Component data lost.
06612_ G-50 Soldier Carbon-fiber Leg blasted
  off.
06615_ G-50 Soldier knocked back. <x2>
06619_ RDQPN6Q3WCIEP,VOLT47#ADKX
06621_ G-50 Soldier knocked back.
06624_ G-50 Soldier destroyed.
06625_ U-05 Engineer builds a Door.
06627_ G-50 Soldier destroyed.
06630_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|             +     """ +              *             |
|    ##"###   #     """ #                            |
|    ## #?"   #     """ #      ^                     |
| %#### #?#   #  !      #  """"""" """"""" """""""   |
|  #??# #?#   ###########  """"""" """"""" """""""   |
| /####"#?#   #?????????#  """"""" """"""" """""""   |
|  ^""" #?#   #????####?#  """"""" """""""%"""""""   |
|      %### % ####### ###                            |
|   %  %+%                                           |
|      %#"##+##############+###" F"# ######## #####  |
| !=    #      # %|           #""""# ???????# #????  |
| ! !=  #      #              #####? ???????# #???#  |
| != =  #  """ # #            ##???? ???????# #???#  |
| = !|  #  """ # #             #??????????###+#####  |
| ! !  !#[ """ # #            ###?????????#      ##  |
| +######      # #            # #???????###""""  ##  |
|  ! !# ######## #              #???????  #""""  ##  |
| ! ==# #?#=######              #??????? =#""""  #   |
|   ! ###?#!# ####              #???????  #""""  +   |
|     #####"######             ##???????  #      #   |
| =   #   !    #?#             #########/##########  |
| !   #    [   #?#      %     # #         #???????#  |
| !   #        #?#####+#;########         #???????#  |
|     # !      #?????#     #????#         #???????#  |
|     #        #######%    ######         #???????#  |
|     #        +    k      @   up=%% %    #???????#  |
|     #        #######     ##;#;#  p      #???????   |
|     #        #?????#     #???## uu      #???????   |
|     #        #?????#     #????#         #???????   |
|     ###+############     ##########+#####???????   |
|          ^                  RR         #????????## |
|         ^                              #?????????? |
|         %                              #?????????? |
|        %^                              #?????????? |
|         ^               k              #?????????? |
| #######+####### #####+############     #?????????? |
| #???#         # ##        #??????#     #?????????? |
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| ????# """""" !#%##    """ #??????+       ????????? |
| ????# """"""  # ##%   """ #??????#     ###???????? |
| ????# """"""  #= /    """ #??????#     #?????????? |
| ????# """"""  ####     "" #??????#     #?????????? |
| ????#         #??#*    "" #???????     #?????????? |
| ????#         #??#        #???????     #?????????? |
| ????###########??#        #???????     #?????????? |
| ?????????????????##########???????     +?????????? |
| ?????????????????# #?# #????????????   #?????????? |
| ???????????????### #?###????????????? ???????????? |
| ???????????????# # #?# #?????????????????????????? |
| ????????????????## #?# #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Energy Generation          34
Energy Capacity            700
Matter Stores              464
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             150
Resistance: TH             20
Resistance: EM             25
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           7
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              LightMultitargetingScanner
  Manual?         0
Play Time         01:23:55
  Cumulative      38.7 hours
  Start           2024.07.10 @ 20:00:44
  End             2024.07.11 @ 15:08:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           16
  Adventurer      5
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa56ca5e-c07c-4602-924a-bab59da170ee