Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.10 @ 16:22:50 Player: Hilbert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (336) 336 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 4136 Bonus ------- Follower Combat Kills 110 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Ion Cannon Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Improved Treads Improved Treads Armored Wheel VTOL Module VTOL Module VTOL Module VTOL Module Advanced Targeting Computer System Shield Light Assault Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 30 | 2 7 6 10 3 1 . . 1 Power 2 | . 1 1 . . . . . . Engine 2 | . 1 1 . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 3 2 6 3 1 . . 1 Treads 9 | 1 2 1 3 1 1 . . . Leg 1 | . . . . . . . . 1 Wheel 4 | 1 1 1 . 1 . . . . Hover . | . . . . . . . . . Flight 4 | . . . 3 1 . . . . Utility 5 | . 2 1 2 . . . . . Device 1 | . . . 1 . . . . . Storage 2 | . 1 1 . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 5 | . 1 2 2 . . . . . Energy Gun 2 | . 1 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . 3 2 10 . 4 . . 1 Power 3 | . 1 1 1 . . . . . Propulsion 10 | . 1 . 4 . 4 . . 1 Utility 2 | . . . 2 . . . . . Weapon 5 | . 1 1 3 . . . . . Highest Loss Streak 7 | . 3 2 7 . 4 . . 1 Average Slot Usage (%) 55 | . 95 100 61 23 22 . . 2 Engine 6 | . 14 11 4 . . . . . Treads 11 | . 14 22 14 7 8 . . . Wheel 9 | . 14 22 8 7 6 . . . Flight 1 | . . . 2 7 6 . . . Storage 8 | . 14 18 11 . . . . . Processor 4 | . 13 3 . . . . . . Energy Gun 5 | . 10 9 4 . . . . . Ballistic Gun 6 | . 14 11 4 . . . . . Naked Turns 313 | . . . 27 . 7 170 47 62 Heaviest Build 48 | 11 24 44 48 . . . . . Greatest Support 84 | 20 23 24 84 3 3 3 3 3 Greatest Overweight (x) 1 | . 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 4 4 4 4 4 Average Capacity 8 | 6 8 13 12 4 4 4 4 4 Most Carried 13 | 6 10 10 13 4 4 4 4 4 Average Carried 6 | 6 6 8 8 2 4 4 4 4 Final Capacity 16 | 6 10 16 4 4 4 4 4 4 Final Carried 10 | 6 10 8 4 4 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 514 | 220 76 117 . . 17 17 . 67 Remotely . | . . . . . . . . . Salvage Created 421 | . 90 213 118 . . . . . Parts 30 | . 3 22 5 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 1 . . 21 Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 13 | . 2 9 2 . . . . . Guns 11 | . 2 7 2 . . . . . AOE 2 | . . 2 . . . . . . Classes Destroyed 4 | . 1 2 1 . . . . . Builder 1 | . . . 1 . . . . . Swarmer 7 | . . 7 . . . . . . Grunt 2 | . 2 . . . . . . . Sentry 4 | . . 2 2 . . . . . Best Kill Streak 5 | . 1 5 2 . . . . . Combat Bots Only 5 | . 1 5 2 . . . . . Max Kills in Single Turn 2 | . 1 2 1 . . . . . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3340 | . 395 221 1616 . 577 132 . 399 Core 1297 | . 58 20 514 . 258 132 . 315 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 76 95 6 . . . . . Volleys Fired 43 | . 17 12 14 . . . . . Largest 2 | . 2 2 2 . . . . . Hottest 85 | . 70 65 85 . . . . . Shots Fired 71 | . 23 22 26 . . . . . Gun 67 | . 23 21 23 . . . . . Cannon 3 | . . . 3 . . . . . Launcher 1 | . . 1 . . . . . . Special . | . . . . . . . . . Kinetic 43 | . 17 12 14 . . . . . Thermal 9 | . 6 . 3 . . . . . Explosive 1 | . . 1 . . . . . . Electromagnetic 18 | . . 9 9 . . . . . Robot Hit Streak 9 | . 6 8 9 . . . . . Robot Miss Streak 2 | . 2 1 1 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 54 | . 17 16 21 . . . . . Core Hits 25 | . 6 12 7 . . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 858 | . 223 325 310 . . . . . Guns 643 | . 213 188 242 . . . . . Cannons 53 | . . . 53 . . . . . Explosions 127 | . . 127 . . . . . . Melee . | . . . . . . . . . Ramming 35 | . 10 10 15 . . . . . Kinetic 407 | . 163 123 121 . . . . . Thermal 103 | . 50 . 53 . . . . . Explosive 127 | . . 127 . . . . . . Electromagnetic 186 | . . 65 121 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . Average Corruption 2 | . . 2 . . . . . . Corruption Purged . | . . . . . . . . . Effects 2 | . . 2 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Targeting Errors 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 10 | . 5 5 . . . . . . Shots . | . . . . . . . . . Rammed 3 | . 1 1 1 . . . . . Targets Rammed 4 | . 1 1 2 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 90 | . 63 26 90 . . . . . Average Temperature 36 | . 28 16 50 . . . . . Received Heat Transfer 1173 | . 144 36 792 . 45 27 . 129 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 222 | . 148 . 74 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 396 | . 90 301 396 179 . . . . Initial 179 | . . 37 126 179 . . . . Average 116 | . 49 140 177 179 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 88 | 100 100 72 84 100 . . . . Level 1 11 | . . 27 15 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 4 . . 1 . 1 Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . 2 . . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 11 11 25 . 12 8 . 19 Peak Tracking Total 17 | . 5 5 17 . 11 6 . 10 Tactical Retreats 10 | . . . 3 . 1 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 2 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 9 | . . 3 2 . . . 4 . Terminals 5 | . . 3 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . . 10 5 . . . 26 . Successful 34 | . . 6 2 . . . 26 . Failed 7 | . . 4 3 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 6 2 . . . . . Terminals 15 | . . 10 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . . 2 1 . . . 26 . Record 11 | . . . . . . . 11 . Part Schematic 6 | . . . . . . . 6 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . 4 1 . . . . . Terminals 5 | . . 4 1 . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 4 | . . 3 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 Total Damage 607 | . . . . . . . . 607 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 1309 | 8 319 245 201 58 149 170 47 112 Spaces Moved 1648 | 5 224 178 190 101 294 340 95 221 Core 1163 | . . . 112 101 294 340 95 221 Treads 22 | . 5 . 17 . . . . . Legs 2 | 2 . . . . . . . . Wheels 451 | 3 219 178 51 . . . . . Hover . | . . . . . . . . . Flight 10 | . . . 10 . . . . . Fastest Speed 34 | 100 100 90 34 50 50 50 50 50 Average Speed 65 | 108 107 96 72 50 50 50 50 50 Slowest Speed 180 | 120 180 100 180 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 52 23 32 4 43 56 75 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . 7 1 . . . . . Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE 7 | . . 7 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 1792 | 6 279 229 221 108 294 339 94 222 Wait 46 | . 17 29 . . . . . . Move 1640 | 4 223 177 189 100 293 339 94 221 Hop . | . . . . . . . . . Pick Up 21 | . 9 3 5 4 . . . . Fast Attach 8 | . 1 . 5 . 1 . . 1 Attach 13 | . 3 5 2 3 . . . . Detach 1 | . . 1 . . . . . . Swap 9 | 2 3 1 3 . . . . . Drop 7 | . 5 . 1 1 . . . . Fire 43 | . 17 12 14 . . . . . Melee . | . . . . . . . . . Ram 2 | . 1 1 . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 274 | -10/Materials | Lost 3 parts (1p1n1w) 317 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x2 554 | -9/Materials | Discovered new exit (range 16) 573 | -9/Materials | Entered another Materials area 573 | -8/Materials | Evolved 2 slots: Utility x2 708 | -8/Materials | Released all parts (5) 724 | -8/Materials | Lost 7 parts (1p1n2u3w) 731 | -8/Materials | Core integrity fell below 50% 742 | -8/Materials | Core integrity fell below 20% 768 | -8/Materials | Discovered new exit (range 11) 774 | -8/Materials | Entered Factory 774 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 785 | -7/Factory | Lost 3 parts (3n) 816 | -7/Factory | Discovered new exit (range 11) 832 | -7/Factory | Entered Lower Caves 965 | -7/Lower Caves | Identified exit to Lower Caves 981 | -7/Lower Caves | Entered another Lower Caves area 982 | -7/Lower Caves | Encountered a Warlord checkpoint 987 | -7/Lower Caves | Learned Factory security intel 1005 | -7/Lower Caves | Lost 4 parts (4n) 1006 | -7/Lower Caves | Learned Factory terminal intel 1064 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1083 | -7/Lower Caves | Learned location of Zion (-6) 1131 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1134 | -7/Lower Caves | Core integrity fell below 50% 1147 | -7/Lower Caves | Discovered new exit (range 7) 1151 | -7/Lower Caves | Entered Data Miner 1151 | -7/Data Miner | Discovered new exit (range 6) 1162 | -7/Data Miner | Met Data Miner 1183 | -7/Data Miner | Learned location of Section 7 (-3) 1183 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1187 | -7/Data Miner | Received God Mode back door access code from Data Miner 1198 | -7/Data Miner | Entered Proximity Caves 1226 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1227 | -6/Proximity Caves | Escorted by Enhanced Grunt 1304 | -6/Proximity Caves | Core integrity fell below 20% 1310 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\JANC. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\LCJN to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 01225_ Penetrated by Slug. 01226_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01227_ Enhanced Grunt: "Protecting LRC-V3." 01230_ Y-64 Sentinel: "REQUESTING BACKUP." 01242_ Acquired Carbon-fiber Leg. 01243_ Acquired 47 matter. 01247_ Slug penetrates Wall. 01292_ Carbon-fiber Leg destroyed. 01293_ E-15 Imp destroyed. 01295_ Acquired 20 matter. 01298_ Cesium-ion Thruster fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????????????????????### ######???????????????? | | ???????????????????????## ## #???????????????# | | ???????????????????????# ## #?###???###??## | | ????????????????????????# #?# #?### ### | | ????????????????????????## #### ### # | | ?????????????? ??????????# ##### ## | | ???????????? ????????## #### ##? | | ??????????? #???????# ## #?? | | ??????????? #??????# ## #?? | | ???????????? ??????# ## ### #### ##?? | | ????????????? ??????# ######?# #??####??? | | #????????????? ##????## #??????# #???????? | | #?????????????# #?????# #??????# #??????? | | #?????????????# ##????#g #??????# #?????? | | #????????????# #????# #?????? ????? | | ###??????????# ##???#g #????? ##### ???? | | #?????????# #####g #???? #????# ?? | | ##?????### g #???? ????? ? | | ####?## @ #????# #?????? ?? | | ### ########?????## #???????##?? | | ????# #?????????????# #??????????? | | ???# #?????????????? ???????????? | | ##?### ### ## ##????????????? ???????????? | | ???# #?###### ##???????????? ???????????? | | ??# ####???### ##????????????????????????? | | # ### ##????# ###??????????????????????? | | # #????# #??????????????????????? | | #????# #?????????????????????? | | ### #????## #?????????????????????? | | ??# #?????# #?????????????????????? | | ##?## ##????? ##?????????????????????? | | ???# ##?????? ##??????????????????????? | | #????# ###??????# ###???????????????????????? | | ?????# #???????? ##?????????????????????????? | | ?????# #???????? ##??????????????????????????? | | ?##### #???##??# ##???????????????????????????? | | ## ## ######?????????????????????????????? | | # #????????????????????????????????? | | # #???????????????????????????????? | | ?????????????????????????????? | | ## ?????????????????????????????? | | ##?? ??????????????????????????????? | | ###???? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefSwordConverter Manual? 0 Play Time 00:24:08 Cumulative 34.0 hours Start 2021.02.10 @ 15:56:24 End 2021.02.10 @ 16:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8320d7d8-81b8-40fa-8aa7-f2bfafc6bc96