Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.31 @ 00:28:13 Player: Chloe Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2110) 2110 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5605 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 207/290 System Corruption 0% Temperature Critical (7668) Movement Core (1350) Ox26 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Armor Integrity Analyzer Transmission Jammer Utility Shielding > --- WEAPON (3) ------- Plasma Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Airjet Airjet High-capacity Storage Unit Matter Filter System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer Transmission Jammer Utility Shielding > --- WEAPON ----------- Plasma Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Airjet Airjet High-capacity Storage Unit Matter Filter System Shield [Rating: 50] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 90 | 5 9 11 45 7 13 Power 19 | 1 . 1 12 1 4 Engine 16 | 1 . . 10 1 4 Core 3 | . . 1 2 . . Reactor . | . . . . . . Propulsion 30 | . 4 4 16 2 4 Treads . | . . . . . . Leg 23 | . 4 3 10 2 4 Wheel . | . . . . . . Hover 7 | . . 1 6 . . Flight . | . . . . . . Utility 17 | 1 4 3 3 2 4 Device 5 | . 1 1 1 2 . Storage 7 | 1 3 1 1 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . 1 1 . 2 Artifact . | . . . . . . Weapon 24 | 3 1 3 14 2 1 Energy Gun 11 | 2 1 2 6 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 1 . 1 4 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 2 | . . . 2 . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 2 19 . 3 Power 7 | . . . 5 . 2 Propulsion 10 | . . 1 9 . . Utility 1 | . . . . . 1 Weapon 6 | . . 1 5 . . Highest Loss Streak 8 | . . 1 8 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 77 92 91 82 95 Engine 7 | . 14 . 10 9 12 Core 6 | . . 10 7 . . Leg 29 | . 18 35 27 24 29 Hover 1 | . . 1 2 . . Device 3 | . . 5 . 11 7 Storage 9 | . 15 11 9 7 7 Protection 6 | . . 5 8 7 7 Energy Gun 11 | . 19 17 9 4 . Energy Cannon 1 | . . . . 2 7 Ballistic Gun 7 | . 8 4 13 . . Ballistic Cannon 2 | . . . . 4 14 Impact Weapon 1 | . . . 1 7 . Naked Turns . | . . . . . . Heaviest Build 81 | 12 21 53 68 75 81 Greatest Support 80 | 3 20 40 47 68 80 Greatest Overweight (x) 26 | 3 3 3 21 1 26 Average Overweight (x) 1 | 2 . 1 1 . 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 8 17 20 20 20 Most Carried 20 | 4 10 15 20 10 17 Average Carried 11 | 3 5 10 16 7 12 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 16 | 4 8 15 7 10 16 Class Distribution -------------------- 51% | Mutant 21% | Scavenger-Tank 17% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1592 | 253 120 144 897 . 178 Remotely . | . . . . . . Salvage Created 2630 | 83 325 489 1381 34 318 Parts 163 | 3 25 43 75 4 13 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 64 | . 8 18 30 . 8 Guns 46 | . 8 17 21 . . Cannons 8 | . . . . . 8 AOE 8 | . . 1 7 . . Classes Destroyed 12 | 1 3 2 4 . 2 Worker 3 | . . . 3 . . Builder 2 | . . . 2 . . Hauler 3 | . 1 . . . 2 Recycler 3 | 1 1 . 1 . . Watcher 4 | . . 1 2 1 . Swarmer 30 | . 6 13 7 . 4 Grunt 20 | . 2 2 14 . 2 Duelist 1 | . . . 1 . . Sentry 10 | . . 3 7 . . Specialist 1 | . . . . . 1 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 8 | 1 7 5 6 1 8 Combat Bots Only 6 | . 6 5 5 . 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 4518 | . 196 657 2295 . 1370 Core 1369 | . 66 78 421 . 804 Absorbed by Shields 6 | . . . . . 6 Redirected to Shielding 173 | . . . 56 . 117 Regen/Repaired (Parts) 63 | . . . 63 . . Core Remaining (%) 69 | 100 73 80 23 . . Volleys Fired 195 | 1 23 49 105 2 15 Largest 3 | 2 2 2 3 2 3 Hottest 201 | 60 80 80 201 128 172 Shots Fired 427 | 2 46 96 235 4 44 Gun 369 | 2 46 96 225 . . Cannon 48 | . . . . 4 44 Launcher 9 | . . . 9 . . Special 1 | . . . 1 . . Kinetic 215 | 1 20 31 132 2 29 Thermal 100 | . 3 17 63 2 15 Explosive 9 | . . . 9 . . Electromagnetic 103 | 1 23 48 31 . . Robot Hit Streak 18 | 2 3 15 18 2 8 Robot Miss Streak 13 | . 3 3 4 1 13 Penetration Max . | . . . . . . Secondary Targets 13 | . 3 6 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 282 | 2 22 64 166 2 26 Core Hits 157 | 2 15 28 82 2 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . . 3 3 . . Burn 1 | . . . 1 . . Destroy 1 | . . 1 . . . Corrupt 4 | . . 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4992 | 28 394 756 2932 50 832 Guns 3043 | 28 394 679 1942 . . Cannons 882 | . . . . 50 832 Explosions 1063 | . . 73 990 . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 1785 | 15 176 169 870 25 530 Thermal 1519 | . 23 160 1009 25 302 Explosive 585 | . . . 585 . . Electromagnetic 1099 | 13 195 423 468 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles . | . . . . . . Explosions 2 | . . . 2 . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 61 | . . 18 43 . . Shots 2 | . . 1 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 7668 | . 36 180 437 60 7668 Average Temperature 558 | . 20 45 125 30 1994 Received Heat Transfer 1362 | . 30 225 1044 . 63 Effects 107 | . . . 8 . 99 Shutdowns 28 | . . . 2 . 26 Energy Bleed 10 | . . . 2 . 8 Interference 3 | . . . 2 . 1 Matter Decay 6 | . . . 2 . 4 Short Circuit 5 | . . . . . 5 Damage (minor) 11 | . . . . . 11 Damage (major) 37 | . . . . . 37 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 6 | . . 1 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 2923 | . 50 300 1923 50 600 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 396 | 5 228 396 282 56 203 Initial 142 | . 2 81 142 33 34 Average 153 | 3 128 179 180 36 144 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 61 | 100 53 65 54 100 45 Level 1 38 | . 46 34 45 . 54 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 10 | . . . 8 1 1 Investigation 4 | . . . 4 . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 16 26 42 2 8 Peak Tracking Total 7 | . 5 6 7 1 4 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 4 | . . . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 2 | . 1 2 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 7 | . . 2 4 1 . Terminals 6 | . . 2 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . . 9 24 1 . Successful 26 | . . 6 19 1 . Failed 8 | . . 3 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . 1 1 . . Terminals 28 | . . 9 18 1 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . . 6 15 1 . Record 8 | . . 3 5 . . Prototype ID Bank 2 | . . 2 . . . Open DSF 1 | . . . . 1 . Repair Station Index 1 | . . . 1 . . Alert Level 4 | . . . 4 . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 2 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 3 | . . . 3 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 4 . . Full Trace Events 4 | . . 1 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 4251 | 128 382 1199 1695 362 485 Spaces Moved 1791 | 75 185 538 636 183 174 Core 135 | 75 52 . 5 . 3 Treads . | . . . . . . Legs 1551 | . 133 487 577 183 171 Wheels . | . . . . . . Hover 105 | . . 51 54 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 125 130 Average Speed 189 | 150 150 188 205 186 198 Slowest Speed 1350 | 200 200 270 1100 195 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 31 36 42 5 90 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . 7 13 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . . 7 13 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 2315 | 88 245 637 852 200 293 Wait 47 | . 2 3 . . 42 Move 1786 | 74 184 537 635 182 174 Hop . | . . . . . . Pick Up 111 | 8 16 23 34 9 21 Fast Attach 5 | . 1 1 3 . . Attach 61 | 4 4 8 27 6 12 Detach 5 | . 1 . 3 . 1 Swap 24 | 1 4 2 15 1 1 Drop 65 | . 10 13 30 . 12 Fire 195 | 1 23 49 105 2 15 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 129 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x2 1658 | -9/Materials | Build established: Scavenger-Mutant 1706 | -9/Materials | Discovered new exit (range 3) 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2050 | -8/Materials | Repaired Aluminum Leg? 2178 | -8/Materials | Build established: Scavenger-Tank 3084 | -8/Materials | Discovered new exit (range 8) 3090 | -8/Materials | Build established: Scavenger-Mutant 3182 | -8/Materials | Lost 8 parts (1p3n4w) 3236 | -8/Materials | Core integrity fell below 50% 3314 | -8/Materials | Lost 6 parts (2p3n1w) 3405 | -8/Materials | Entered Factory 3405 | -7/Factory | Evolved 2 slots: Utility x2 3706 | -7/Factory | Build established: Mutant 3761 | -7/Factory | Identified exit to DSF 3767 | -7/Factory | Entered DSF 3881 | -7/DSF | Additional patrols routed to DSF 4031 | -7/DSF | Sterilization system engaged 4035 | -7/DSF | Discovered new exit (range 16) 4051 | -7/DSF | Ambient heat levels rising (+10) 4066 | -7/DSF | Ambient heat levels rising (+10) 4081 | -7/DSF | Ambient heat levels rising (+10) 4096 | -7/DSF | Ambient heat levels rising (+10) 4111 | -7/DSF | Ambient heat levels rising (+10) 4126 | -7/DSF | Ambient heat levels rising (+10) 4141 | -7/DSF | Ambient heat levels rising (+10) 4156 | -7/DSF | Ambient heat levels rising (+10) 4171 | -7/DSF | Ambient heat levels rising (+10) 4186 | -7/DSF | Ambient heat levels rising (+10) 4201 | -7/DSF | Ambient heat levels rising (+10) 4207 | -7/DSF | Core integrity fell below 50% 4216 | -7/DSF | Ambient heat levels rising (+10) 4231 | -7/DSF | Ambient heat levels rising (+10) 4244 | -7/DSF | Core integrity fell below 20% 4246 | -7/DSF | Ambient heat levels rising (+10) 4253 | -7/DSF | Core destroyed Last Messages --------------- 04220_ Imp. Deuterium Engine broken. 04220_ Overheating: Short circuit. 04222_ Overheating: Broken Imp. Titanium Leg damaged (-1). 04229_ Overheating: Energy bleed (-43). 04231_ ALERT: Ambient heat levels +10. 04235_ Power failure, Imp. Deuterium Engine shutdown. 04237_ Overheating: Broken Imp. Titanium Leg damaged (-1). 04244_ Overheating: Core damaged (-91). 04246_ ALERT: Ambient heat levels +10. 04248_ Power failure, Imp. Deuterium Engine shutdown. 04248_ Overheating: Energy bleed (-58). 04249_ Overheating: Matter decay (-10). 04250_ Overheating: Energy bleed (-50). 04251_ Overheating: Core damaged (-70). 04253_ Overheating: Core damaged (-133). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????##??????????????????????????????????????? | | ???????""#?????????????????????????????????????? | | ???????#"#?????????????????????????????????????? | | ????####"##???????#########????????????????????? | | ????#"""""#########== ########???""????????? | | ????#"""%"##!!#!! #== #]]]#]]##"""""#??????? | | ??"##"" % [!/^^ @ ""#??????? | | ??""""" ! ! ^^ """??????? | | ??###"" ==##!!# ### ###]]]#]]##% ""#??????? | | ????### ###!!# ### ###]]]#??#?# #????????? | | ?????## ##########// #####????# #????????? | | ?????# !!#??????#// #????????] ]????????? | | ?????# !!#??????#// #????????] ]????????? | | ?????## ###??????### ###??????### ##???????? | | ?????#! #??????#!! !!#??????? ]#???????? | | ?????#! #??????#!! !!#??????? ]#???????? | | ?????#! #??????#!! !!#???????? ]????????? | | ????### ############ ############ ###??????? | | ???##% ## " ### ###===# ## #??????? | | ???#" % ## " ##% %##===# ## #??????? | | ???## =!^ !! " !!#??????? | | ???#" %%!* ! ^ *% !!#??????? | | ???## % !! ==!!%%!% ^=*%[ !!#??????? | | ????# ##===#!!!##!! %^##!!!#!!!## #??????? | | ????# ##===#!!!###% ###!!!#!!!## * #??????? | | ????################# ############ ###??????? | | ??????????????????#!! !!#??????# #???????? | | ??????????????????#!! !!#??????# #???????? | | ??????????????????#!! !!#??????# #???????? | | ??????????????????### ###??????### ##???????? | | ??????????????????# #??????#!! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Loot Pinata Power Corrupts Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed NodeDeuteriumBrace Manual? 0 Play Time 01:04:59 Cumulative 3.6 hours Start 2022.08.25 @ 16:53:55 End 2022.08.31 @ 00:28:13 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a2fed9-153a-45f1-9e3f-f906ccf9d84d