Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 19:33:03

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (100)     500
Value Destroyed (1764)     1764
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (421)                421
              TOTAL SCORE: 6085

 Bonus
-------
Follower Combat Kills      137
Aligned with FarCom        300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             454/550
Matter                     268/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (220) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
   Experimental Targeting Computer
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (44) ---
       Improved Ion Engine
      Makeshift Power Source
      Makeshift Power Source
      Makeshift Power Source
          Light Angular Momentum Engine
                Flying Fortress v7
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (186)
                Gravity Neutralizing Apparatus
   Experimental Sensor Array
       Improved Armor Integrity Analyzer
       Advanced Weapon Cycler
                EX Chip 1
                EX Chip 1
                Hacking Suite
                EX Chip 2
                EX Chip 2
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
                8R-AWN's Boregun
           Mini Grenade Launcher
                Datajack
                Field Lobotomy Kit
                Plasma Cutter
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
   Experimental Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
      Makeshift Power Source
      Makeshift Power Source
      Makeshift Power Source
          Light Angular Momentum Engine
                Flying Fortress v7
   Experimental Heat Sink
          Large Storage Unit
          Large Storage Unit
                Humpback
  High-capacity Matter Pod
                Gravity Neutralizing Apparatus
   Experimental Sensor Array
       Improved Armor Integrity Analyzer
       Advanced Weapon Cycler
       Advanced Transmission Jammer
                EX Chip 1
                EX Chip 1
                Hacking Suite
                EX Chip 2
                EX Chip 2
                Chronowheel
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                8R-AWN's Boregun
           Mini Grenade Launcher
                Datajack
                Field Lobotomy Kit
                Plasma Cutter
                Deploy-a-Sentry
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Trap Extractor
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             89   | 7   11  5   20  4   31  6   5   
  Power                    8    | 1   .   1   4   .   1   1   .   
    Engine                 7    | 1   .   1   4   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   1   3   1   4   2   1   
    Treads                 15   | 2   1   1   3   1   4   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 2   2   2   5   2   12  .   3   
    Device                 1    | .   .   1   .   .   .   .   .   
    Storage                16   | 2   2   1   2   .   7   .   2   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               2    | .   .   .   2   .   .   .   .   
    Protection             7    | .   .   .   1   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   8   1   8   1   14  3   1   
    Energy Gun             3    | 2   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | .   5   1   7   1   8   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   
    Special Weapon         5    | .   3   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 18   | .   .   .   2   .   11  2   3   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   3   2   1   
  Utility                  6    | .   .   .   .   .   5   .   1   
  Weapon                   5    | .   .   .   1   .   3   .   1   
  Highest Loss Streak      8    | .   .   .   2   .   8   1   2   
Average Slot Usage (%)     94   | .   100 99  99  100 82  85  77  
  Engine                   11   | .   14  14  11  11  11  7   .   
  Treads                   22   | .   28  28  21  22  20  19  14  
  Storage                  27   | .   28  27  32  33  20  33  27  
  Processor                1    | .   .   .   .   .   3   .   8   
  Hackware                 3    | .   .   .   11  .   .   .   .   
  Protection               2    | .   .   .   .   10  6   .   .   
  Ballistic Gun            20   | .   20  28  21  22  13  21  18  
  Special Melee Weapon     1    | .   .   .   .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             152  | 16  41  41  62  65  140 139 152 
  Greatest Support         43   | 40  40  40  43  40  43  43  40  
  Greatest Overweight (x)  6    | 2   1   1   3   1   4   6   6   
  Average Overweight (x)   1    | .   .   .   1   1   2   3   3   
Largest Inventory Capacity 44   | 8   16  16  22  22  38  38  44  
  Average Capacity         21   | 6   12  15  21  22  25  38  38  
  Most Carried             38   | 5   16  16  22  22  35  36  38  
  Average Carried          19   | 2   11  15  21  21  19  35  29  
  Final Capacity           44   | 8   16  16  22  22  38  38  44  
  Final Carried            35   | 4   16  16  22  22  35  35  33  

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 30% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           3629 | 363  508  194  892  154  1071 227  220  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3268 | 196  506  224  1168 254  527  216  177  
  Parts                    268  | 14   48   20   70   20   68   14   14   
Haulers Intercepted        8    | .    2    .    6    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  58   | .   10  6   19  7   4   6   6   
  Guns                     52   | .   10  6   19  7   .   4   6   
  Cannons                  1    | .   .   .   .   .   1   .   .   
  AOE                      5    | .   .   .   .   .   3   2   .   
Classes Destroyed          14   | 3   4   .   3   .   3   1   .   
  Worker                   8    | 2   3   1   1   .   .   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 5    | 2   .   3   .   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   .   1   
  Turret                   1    | .   .   .   .   .   1   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   .   
  Swarmer                  28   | .   6   3   9   3   .   3   4   
  Grunt                    14   | .   4   3   3   2   .   2   .   
  Sentry                   10   | .   .   .   7   2   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Zionite                  8    | .   .   .   .   .   8   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   
Best Kill Streak           6    | 4   4   3   4   3   6   3   5   
  Combat Bots Only         5    | .   3   3   3   3   3   2   5   
Max Kills in Single Turn   2    | 1   2   1   2   2   2   2   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               4508 | .    227  235  1233 288  1560 609  356  
  Core                     526  | .    42   25   125  38   153  47   96   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    73   .    .    .    9    .    
Volleys Fired              464  | 13   49   24   120  19   178  38   23   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  100  | 80   100  40   46   46   46   40   40   
Shots Fired                753  | 26   86   48   234  38   220  57   44   
  Gun                      656  | 26   74   48   234  38   139  53   44   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    .    18   4    .    
  Special                  75   | .    12   .    .    .    63   .    .    
  Kinetic                  622  | .    66   48   234  38   139  53   44   
  Thermal                  92   | 13   16   .    .    .    63   .    .    
  Explosive                22   | .    .    .    .    .    18   4    .    
  Electromagnetic          17   | 13   4    .    .    .    .    .    .    
  Robot Hit Streak         27   | 7    7    6    13   11   27   10   14   
  Robot Miss Streak        6    | 2    4    2    3    2    5    6    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    3    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           511  | 16   43   29   159  27   160  42   35   
  Core Hits                187  | 6    24   13   50   10   53   18   13   
  Critical Hits            11   | .    .    1    2    .    7    1    .    
  Critical Kills           2    | .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    1    .    6    1    .    
Melee Attacks              4    | .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7392 | 187  589  374  2232 379  2662 626  343  
  Guns                     6189 | 187  589  374  2232 372  1603 490  342  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               553  | .    .    .    .    .    432  121  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    7    .    15   1    
  Kinetic                  5944 | .    531  374  2232 372  1603 490  342  
  Thermal                  725  | 52   46   .    .    .    627  .    .    
  Explosive                553  | .    .    .    .    .    432  121  .    
  Electromagnetic          147  | 135  12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    25   .    2    .    .    
  Projectiles              2    | .    .    .    .    .    2    .    .    
  Explosions               25   | .    .    .    25   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      262  | .    .    .    217  .    .    45   .    
  Shots                    3    | .    .    .    2    .    .    1    .    
  Rammed                   3    | .    .    .    .    1    .    1    1    
Targets Rammed             3    | .    .    .    .    1    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        90   | 90   60   2    2    11   20   .    .    
  Average Temperature      17   | 36   17   2    1    4    8    .    .    
  Received Heat Transfer   738  | .    57   96   276  102  .    180  27   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    
  Heat Transferred         1466 | 125  100  .    .    .    1241 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             258  | 25  178 189 258 169 .   179 248 
  Initial                  76   | .   16  28  3   64  .   .   76  
  Average                  82   | 9   59  36  110 71  .   121 182 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   
  Low Security (%)         94   | 100 100 100 91  100 .   100 38  
  Level 1                  5    | .   .   .   8   .   .   .   61  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   1   3   .   .   1   2   
  Investigation            6    | .   2   1   1   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           6    | .   .   .   5   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   14  6   37  8   28  7   9   
  Peak Tracking Total      9    | .   3   3   5   4   9   3   4   
  Tactical Retreats        6    | .   .   .   1   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          14   | .   .   .   6   1   7   .   .   
  Max in Single Turn       2    | .   .   .   2   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          28   | .   10  2   12  .   2   1   1   
  Terminals                18   | .   7   1   9   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                119  | .   31  5   72  .   2   6   3   
  Successful               75   | .   19  4   45  .   2   3   2   
  Failed                   42   | .   12  1   26  .   .   2   1   
    Catastrophic           4    | .   1   .   2   .   .   1   .   
  Database Lockouts        2    | .   .   .   1   .   .   1   .   
  Manual                   80   | .   21  4   46  .   1   8   .   
  Terminals                88   | .   22  4   56  .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   4   .   7   .   .   .   .   
  Recycling Units          7    | .   5   .   2   .   .   .   .   
  Scanalyzers              10   | .   .   .   7   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   4   4   21  .   2   3   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   .   1   1   .   .   .   .   
  Robot Analysis           9    | .   2   2   2   .   .   3   .   
  Prototype ID Bank        7    | .   .   .   7   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   4   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   6   .   .   .   .   
  Scan Component           5    | .   2   .   3   .   .   .   .   
  Repair                   5    | .   2   .   3   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   1   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   7   .   .   .   2   
  Insert Component         4    | .   .   .   3   .   .   .   1   
  Analyze                  5    | .   .   .   4   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   8   .   10  .   .   .   .   
  Terminals                15   | .   6   .   9   .   .   .   .   
    Track                  5    | .   1   .   4   .   .   .   .   
    Botnet                 8    | .   4   .   4   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   9   1   7   .   .   1   1   
  Full Trace Events        3    | .   .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   3   .   .   .   .   
  Time                     196  | .   52  .   144 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   .   .   
  Largest Group            4    | .   .   4   3   .   .   .   .   
  Highest-Rated Group      58   | .   .   58  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   
Total Orders               4    | .   .   2   2   .   .   .   .   
  STAY                     2    | .   .   1   1   .   .   .   .   
  FOLLOW                   2    | .   .   1   1   .   .   .   .   
Ally Attacks               27   | .   .   3   24  .   .   .   .   
  Total Damage             344  | .   .   64  280 .   .   .   .   
  Kills                    8    | .   .   .   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       9    | .   2   2   2   .   .   3   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               9754 | 137  1398 1357 2643 973  2643 315  288  
Spaces Moved               4264 | 54   685  681  1167 501  1001 95   80   
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   4258 | 48   685  681  1167 501  1001 95   80   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  165  180  180  180  220  220  
  Average Speed            186  | 154  165  181  183  180  204  222  237  
  Slowest Speed            280  | 160  180  185  220  180  240  280  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 5    88   99   95   98   91   25   8    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    1    .    1    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 6    | .    6    .    .    .    .    .    .    
Terrain Destroyed          138  | .    8    .    63   .    28   39   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    8    .    .    .    .    .    .    
  AOE                      130  | .    .    .    63   .    28   39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5270 | 79   847  762  1446 537  1322 142  135  
  Wait                     222  | .    70   30   93   4    25   .    .    
  Move                     4258 | 53   684  680  1166 500  1000 95   80   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  138  | 5    22   10   27   3    47   1    23   
  Fast Attach              19   | 7    .    1    4    .    6    1    .    
  Attach                   34   | .    1    3    8    1    14   2    5    
  Detach                   13   | .    .    1    4    1    6    1    .    
  Swap                     36   | .    10   1    8    3    11   3    .    
  Drop                     80   | 1    11   12   16   5    31   1    3    
  Fire                     464  | 13   49   24   120  19   178  38   23   
  Melee                    4    | .    .    .    .    .    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    1    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
  138 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 9)
  473 | -10/Materials | Discovered new exit (range 7)
  624 | -10/Materials | Discovered new exit (range 11)
  796 | -10/Materials | Identified exit to Mines
 1020 | -10/Materials | Repaired Lgt. Treads
 1048 | -10/Materials | Repaired Lgt. Treads
 1137 | -10/Materials | Discovered new exit (range 11)
 1536 | -10/Materials | Entered Mines
 1794 | -10/Mines     | Discovered new exit (range 15)
 1849 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1855 | -10/Mines     | Found Prototype Device
 1894 | -10/Mines     | Learned location of Storage (-7)
 2000 | -10/Mines     | Discovered new exit (range 7)
 2308 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2310 | -10/Mines     | Learned Materials terminal intel
 2408 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2893 | -10/Mines     | Entered Materials
 2893 | -9/Materials  | Accompanied by 3 allies
 2893 | -9/Materials  | Evolved 2 slots: Utility x2
 2894 | -9/Materials  | Loaded intel: 12 terminal locations
 3235 | -9/Materials  | Build established: Hauler-Mutant
 3990 | -9/Materials  | Discovered new exit (range 8)
 4018 | -9/Materials  | Identified exit to Mines
 4262 | -9/Materials  | Central database locked down
 4327 | -9/Materials  | Discovered new exit (range 16)
 4522 | -9/Materials  | Identified Exp. Sensor Array
 5066 | -9/Materials  | Repaired Hvy. Assault Rifle
 5099 | -9/Materials  | Repaired Imp. Treads
 5194 | -9/Materials  | Repaired Exp. Sensor Array?
 5353 | -9/Materials  | Discovered new exit (range 15)
 5536 | -9/Materials  | Entered Mines
 5628 | -9/Mines      | Discovered new exit (range 10)
 5675 | -9/Mines      | Learned location of Zion (-6)
 6047 | -9/Mines      | Discovered new exit (range 6)
 6123 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6123 | -9/Mines      | Discovered new exit (range 5)
 6509 | -9/Mines      | Entered Exiles
 6536 | -9/Exiles     | Discovered new exit (range 15)
 6558 | -9/Exiles     | Met 8R-AWN
 6585 | -9/Exiles     | Met EX-HEX
 6718 | -9/Exiles     | Met EX-DEC
 6929 | -9/Exiles     | Discovered new exit (range 12)
 7083 | -9/Exiles     | Met EX-BIN
 7113 | -9/Exiles     | Aligned with FarCom system
 7115 | -9/Exiles     | Given EX-Vault access code
 7161 | -9/Exiles     | Opened EX-Vault
 7175 | -9/Exiles     | Found Chronowheel
 7178 | -9/Exiles     | Found Flying Fortress v7
 7183 | -9/Exiles     | Found Field Lobotomy Kit
 7226 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7751 | -9/Exiles     | Attacked by the Exiles
 7851 | -9/Exiles     | Core integrity fell below 50%
 7968 | -9/Exiles     | Lost 8 parts (2n3u3w)
 8082 | -9/Exiles     | Destroyed 8R-AWN
 8095 | -9/Exiles     | Found Exp. Targeting Computer
 8098 | -9/Exiles     | Found 8R-AWN's Boregun
 8709 | -9/Exiles     | Destroyed EX-BIN
 8719 | -9/Exiles     | Destroyed EX-DEC
 8761 | -9/Exiles     | Destroyed EX-HEX
 8830 | -9/Exiles     | Found Deploy-a-Sentry
 9152 | -9/Exiles     | Stole four prototypes: Flying Fortress v7, Chronowheel, Field Lobotomy Kit, Deploy-a-Sentry
 9152 | -9/Exiles     | Entered Mines
 9213 | -8/Mines      | Core integrity fell below 20%
 9330 | -8/Mines      | Discovered new exit (range 8)
 9454 | -8/Mines      | Discovered new exit (range 5)
 9467 | -8/Mines      | Central database locked down
 9467 | -8/Mines      | Entered Materials
 9467 | -8/Materials  | Evolved 2 slots: Utility x2
 9755 | -8/Materials  | Self-destructed

 Last Messages 
---------------
09707_ K-01 Serf cleans the Atomic Centrifuge.
09710_ Acquired Hvy. Assault Rifle.
09711_ K-01 Serf cleans the Atomic Centrifuge. <x2>
09714_ Acquired Heat Sink.
09717_ K-01 Serf cleans the Atomic Centrifuge. <x2>
09723_ Dropped Lgt. Ion Engine.
09725_ Dropped Heat Sink. <x2>
09726_ K-01 Serf collects debris.
09727_ Connecting with Scanalyzer...
09727_ Current location identified: Materials
>>Insert(Exp. Heat Sink)
Scanning Exp. Heat Sink...
  Ready to analyze.
>>Scanalyze
Scanning: Exp. Heat Sink...
  Scan incomplete, additional scanning required.
09727_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation
  squad.
09731_ K-01 Serf cleans the Scanalyzer.
09738_ R-06 Scavenger collects Flight Unit. <x2>

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????????       ????????????????????????? |
|         ?????????#       ????????????????????????? |
|         ?????????#       ????????????????????????? |
|         ?????????#       ????????????????????????? |
|         ?????????#       ????????????????????????? |
|         ?????????#      #????????????????????????? |
|         ?????????#      #????????????????????????? |
|         ?????????#      #????????????????????????? |
|         ?????????+      #????????????????????????? |
|         ?????????#      #????????????????????????? |
|         ??????????#     #####+#####  ????????????? |
|         ??????????#     # !       +  ????????????? |
|         ??????????#     #      ! /#??????????????? |
|         ??????????#     #    !    #??????????????? |
|         ??????????#     #@        #??????????????? |
|         ??????????#     + """ """ #??????????????? |
|         ??#########+#   # """ """????????????????? |
|         ??#      "" #%  # """ ""?????????????????? |
|         ??#     ""S #   #       ?????????????????? |
|         ??#     ""*!#   ########?????????????????? |
|         ??# """   !="   #????????????????????????? |
|         ??# """     #=  #????????????????????????? |
|         ??# """     # ! #????????????????????????? |
|         ?#          #  %#????????????????????????? |
|         ?##         #!  #????????????????????????? |
|         ??###########   #????????????????????????? |
|         ????????????#  =#????????????????????????? |
|         ????????????# =%#########????????????????? |
|         ????????????#   #       #????????????????? |
|         ????????????#   " "T" ! #????????????????? |
|         ????????????#   #       #????????????????? |
|         ????????????#   ####+####????????????????? |
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|         ????????#              ##????????????????? |
|         ????????#               +????????????????? |
|         ????????#              ##????????????????? |
|         ????????####+###########?????????????????? |
|         ?????????#      #????????????????????????? |
|         ?????????#     %#????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              494
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
     Hcp. Storage Unit | -10/Mines    | Hacked
         Plasma Cutter | -9/Materials | Hacked
     Exp. Sensor Array | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
       Hcp. Matter Pod | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkShadeMegatreads
  Manual?         0
Play Time         01:03:58
  Cumulative      152.8 hours
  Start           2020.12.22 @ 15:02:56
  End             2020.12.22 @ 19:33:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfbb0ebf-1c17-45fc-ae88-3781d0b74c03