Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 14:04:39 Player: jumpy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2386) 2386 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 6843 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 15/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (25) --- Improved Deuterium Engine Cold Fusion Reactor Micro Fission Core Seismic Detector Transmission Jammer Gauss Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Mini Assault Cannon Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Cold Fusion Reactor Micro Fission Core Seismic Detector Transmission Jammer Gauss Cannon Gauss Cannon Gauss Cannon Smartbomb Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 7 | . . 2 . . 2 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 97 | 9 2 10 3 7 26 17 23 Power 14 | 2 . 2 . 3 2 1 4 Engine 8 | 2 . 2 . 1 2 . 1 Core 4 | . . . . 2 . 1 1 Reactor 2 | . . . . . . . 2 Propulsion 30 | 2 . 2 1 . 12 4 9 Treads 3 | . . . . . . . 3 Leg 2 | 2 . . . . . . . Wheel 25 | . . 2 1 . 12 4 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 1 3 . . 7 5 3 Device 7 | 1 . . . . 3 1 2 Storage 4 | 1 1 1 . . . 1 . Processor 4 | . . 1 . . 1 2 . Hackware . | . . . . . . . . Protection 6 | . . 1 . . 3 1 1 Artifact . | . . . . . . . . Weapon 32 | 3 1 3 2 4 5 7 7 Energy Gun 8 | 2 . . 1 2 1 1 1 Energy Cannon 4 | . . . . . 1 1 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 11 | . 1 1 . 1 3 3 2 Launcher 7 | . . 2 1 1 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 1 1 Parts Lost 48 | . . 4 1 . 8 9 26 Power 4 | . . 1 . . . . 3 Propulsion 19 | . . . . . 5 4 10 Utility 13 | . . 2 . . 3 3 5 Weapon 12 | . . 1 1 . . 2 8 Highest Loss Streak 10 | . . 3 1 . 6 7 10 To Critical Strikes 3 | . . . . . . . 3 Average Slot Usage (%) 78 | . 100 78 73 63 88 90 59 Engine 3 | . 14 11 11 5 2 2 . Core 2 | . . . . 3 4 3 1 Treads 1 | . . . . . . . 5 Leg 2 | . 28 8 . . . . . Wheel 16 | . . 13 22 18 22 23 8 Device 6 | . 14 3 . . 12 6 1 Storage 7 | . 14 11 11 9 7 7 5 Processor 13 | . . 3 11 9 14 19 16 Protection 3 | . . 5 . . 6 3 1 Energy Gun 4 | . 16 9 4 8 3 3 1 Energy Cannon 2 | . . . . . 2 4 2 Ballistic Cannon 8 | . 11 10 5 8 7 9 6 Peak Build Rating 51 | 7 7 10 8 15 31 48 51 Average Rating 27 | 4 7 7 7 11 25 40 39 On Entrance 13 | . 7 7 6 8 15 28 37 Naked Turns . | . . . . . . . . Heaviest Build 120 | 14 20 94 92 95 110 120 116 Greatest Support 64 | 20 20 20 26 26 64 64 54 Greatest Overweight (x) 32 | . . 4 4 3 6 7 32 Average Overweight (x) 2 | . . 2 3 3 2 1 3 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 Average Capacity 22 | 5 9 18 25 25 25 25 25 Most Carried 15 | 5 9 10 9 11 15 13 12 Average Carried 9 | 3 6 8 7 8 10 11 9 Final Capacity 25 | 8 10 25 25 25 25 25 25 Final Carried 11 | 5 9 8 7 11 11 11 8 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Skirmisher 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1845 | 290 28 43 166 45 349 313 611 Remotely . | . . . . . . . . Salvage Created 2607 | 227 . 188 202 70 603 315 1002 Parts 151 | 22 . 24 10 8 27 27 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . . . 3 . . 1 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 51 | . . 13 3 5 11 8 11 Guns 4 | . . 1 . . 1 1 1 Cannons 27 | . . 4 . 1 10 3 9 AOE 19 | . . 8 3 4 . 4 . Classes Destroyed 14 | 3 . 2 2 . 2 2 3 Worker 11 | 2 . 1 . . . 3 5 Builder 3 | . . . . . . 1 2 Tunneler 9 | 7 . . . . 1 1 . Recycler 8 | 1 . . 2 . 1 . 4 Operator 2 | . . . . . 1 . 1 Watcher 1 | . . . . . . 1 . Swarmer 18 | . . 10 . 4 . 4 . Grunt 14 | . . . 2 . 6 3 3 Brawler 1 | . . . 1 . . . . Sentry 9 | . . 3 . 1 4 . 1 Hunter 1 | . . . . . . . 1 Programmer 6 | . . . . . 1 1 4 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | 4 . 8 5 4 4 5 6 Combat Bots Only 7 | . . 7 3 4 4 4 2 Max Kills in Single Turn 6 | 1 . 3 4 3 1 4 6 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 3 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 593 | . . 68 4 6 212 88 215 Missed 176 | . . 16 1 2 72 19 66 Damage Taken 7806 | . . 797 90 36 1393 1332 4158 Core 1679 | . . 182 17 . 205 275 1000 Absorbed by Shields 66 | . . . . . . . 66 Regen/Repaired (Parts) 79 | . . . . . 32 47 . Core Remaining (%) 81 | 100 100 . 50 100 70 67 . Volleys Fired 250 | 18 3 18 10 3 66 35 97 Largest 3 | 2 2 2 2 2 2 3 2 Hottest 149 | 90 90 75 68 74 113 149 138 Shots Fired 378 | 36 6 35 11 4 89 59 138 Gun 128 | 36 4 15 6 1 18 16 32 Cannon 232 | . 2 11 1 1 71 40 106 Launcher 18 | . . 9 4 2 . 3 . Special . | . . . . . . . . Kinetic 159 | . 2 11 1 1 31 39 74 Thermal 200 | 36 4 15 6 1 58 16 64 Explosive 18 | . . 9 4 2 . 3 . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 22 | 7 2 5 3 2 22 12 14 Robot Miss Streak 7 | 4 2 3 6 . 7 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 266 | 21 3 22 4 2 64 40 110 Core Hits 137 | 11 . 21 6 3 25 29 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | 2 . . . . . 2 6 Burn 3 | 2 . . . . . . 1 Blast 7 | . . . . . . 2 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9519 | 300 50 805 433 287 1681 1643 4320 Guns 1568 | 300 12 115 18 9 186 217 711 Cannons 5073 | . 38 136 . 27 1436 933 2503 Explosions 2693 | . . 554 415 251 . 445 1028 Melee . | . . . . . . . . Ramming 185 | . . . . . 59 48 78 Kinetic 3267 | . 38 136 . 27 629 885 1552 Thermal 4184 | 300 12 115 18 9 993 217 2520 Explosive 1835 | . . 554 415 251 . 445 170 Electromagnetic 48 | . . . . . . 48 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 3 2 14 Average Corruption 3 | . . . . . 2 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . . . 10 10 39 Message Errors 10 | . . . . . 1 3 6 Matter Fused 22 | . . . . . 4 4 14 Heat Flow Errors 6 | . . . . . 2 1 3 Energy Discharges 5 | . . . . . . 1 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 4 | . . . . . 1 1 2 Misfires 2 | . . . . . 1 . 1 Alerts 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 736 | . . 9 23 29 47 48 580 Projectiles 165 | . . . . . 47 40 78 Explosions 565 | . . 9 23 29 . 8 496 Melee 6 | . . . . . . . 6 Knockbacks 49 | . 2 2 . . 7 19 19 Impact . | . . . . . . . . Kinetic 45 | . 2 2 . . 6 18 17 Secondary 4 | . . . . . 1 1 2 Self-Inflicted Damage 484 | . . 69 59 . 28 42 286 Shots 10 | . . 4 2 . . 1 3 Rammed 20 | . . . . . 3 5 12 Targets Rammed 20 | . . . . . 3 5 12 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | 192 30 90 9 . 317 365 319 Average Temperature 85 | 53 13 34 5 . 104 144 76 Received Heat Transfer 1362 | . . 123 18 . 528 480 213 Effects 5 | . . . . . 1 1 3 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . 1 . 2 Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . 2 . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 20 | 4 . . . . 10 . 6 Heat Transferred 5909 | 929 37 250 74 37 1517 296 2769 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 534 | 50 73 534 312 270 244 128 246 Initial 204 | . 32 30 204 121 122 21 57 Average 109 | 21 61 250 256 166 112 49 120 Maximum Alert Level 2 | . . 2 1 1 1 . 1 Low Security (%) 81 | 100 100 24 . 85 92 100 69 Level 1 17 | . . 60 100 14 7 . 30 Level 2 . | . . 14 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . . . 3 4 6 Investigation 2 | . . . . . . 2 . Extermination 5 | . . . . . 1 1 3 Reinforcement 7 | . 1 . . . 2 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . 2 1 . . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 3 20 3 5 18 21 20 Peak Tracking Total 6 | . 1 6 3 4 5 5 4 Tactical Retreats 6 | . . 2 . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 12 | . . 2 . . 1 . 9 Max in Single Turn 4 | . . 1 . . 1 . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 12 | . 1 . . 2 3 4 2 Terminals 7 | . 1 . . 2 1 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 3 . . 4 7 8 5 Successful 12 | . 2 . . 3 3 4 . Failed 15 | . 1 . . 1 4 4 5 Catastrophic 4 | . . . . . 1 2 1 Database Lockouts . | . . . . . . . . Manual 11 | . 1 . . . 1 4 5 Terminals 15 | . 3 . . 4 1 2 5 Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . . . 2 3 . Recycling Units 4 | . . . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . 2 . . 3 . 1 . Record 3 | . . . . 3 . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . 2 2 . Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . 1 . . Recycle Component 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 8 | . . . . 1 2 3 2 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 42 | . . . . . 26 16 . Parts Recycled 1 | . . . . . 1 . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5243 | 316 318 349 126 233 1449 1003 1449 Spaces Moved 2685 | 204 181 202 65 147 626 704 556 Core 10 | 5 . . . . . . 5 Treads 138 | . . . . . . . 138 Legs 446 | 199 181 66 . . . . . Wheels 2091 | . . 136 65 147 626 704 413 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 95 135 135 105 115 125 Average Speed 138 | 118 120 127 139 135 130 118 193 Slowest Speed 1650 | 120 120 190 140 135 190 205 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 20 | 8 49 21 15 19 18 23 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 180 | . . 40 48 15 2 12 63 Melee . | . . . . . . . . Projectile 17 | . . . . . 2 5 10 AOE 163 | . . 40 48 15 . 7 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3790 | 238 275 256 90 174 1168 809 780 Wait 680 | 4 85 17 11 14 425 43 81 Move 2678 | 203 180 201 64 146 625 703 556 Hop . | . . . . . . . . Pick Up 40 | 4 4 4 1 3 13 3 8 Fast Attach 33 | 7 . 3 . . 6 7 10 Attach 25 | . . 1 2 . 8 3 11 Detach . | . . . . . . . . Swap 39 | 2 2 6 1 7 12 7 2 Drop 25 | . 1 6 1 1 10 3 3 Fire 250 | 18 3 18 10 3 66 35 97 Melee . | . . . . . . . . Ram 16 | . . . . . 3 5 8 Kick . | . . . . . . . . Crush 4 | . . . . . . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 317 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Discovered new exit (range 10) 978 | -9/Materials | Destroyed 7 combat bots 984 | -9/Materials | Entered Mines 996 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1010 | -9/Mines | Lost 3 parts (1p1u1w) 1020 | -9/Mines | Discovered new exit (range 10) 1030 | -9/Mines | Learned Materials emergency access door positions 1110 | -9/Mines | Entered Materials 1110 | -8/Materials | Evolved 2 slots: Propulsion x2 1314 | -8/Materials | Discovered new exit (range 4) 1343 | -8/Materials | Entered Factory 1343 | -7/Factory | Evolved 2 slots: Utility x2 1945 | -7/Factory | Build established: Scavenger-Mutant 1994 | -7/Factory | Repaired Wheel 2728 | -7/Factory | Discovered new exit (range 10) 2784 | -7/Factory | Identified exit to Factory 2792 | -7/Factory | Entered another Factory area 2792 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2803 | -6/Factory | Lost 6 parts (3n3u) 2956 | -6/Factory | Identified exit to Factory 3464 | -6/Factory | Build established: Skirmisher 3471 | -6/Factory | Lost 7 parts (3n2u2w) 3764 | -6/Factory | Repaired Rocket Launcher 3795 | -6/Factory | Entered another Factory area 3795 | -5/Factory | Evolved 2 slots: Utility x2 3842 | -5/Factory | Build established: Scavenger-Skirmisher 3984 | -5/Factory | Lost 5 parts (2n1u2w) 4273 | -5/Factory | Lost 3 parts (1p1n1w) 4523 | -5/Factory | Build established: Mutant 4677 | -5/Factory | Lost 3 parts (1p1n1w) 4681 | -5/Factory | Cargo convoy interrupted 4889 | -5/Factory | Spotted B-75 Beast 4924 | -5/Factory | Destroyed B-75 Beast 5171 | -5/Factory | Crushed by falling debris 5171 | -5/Factory | Core integrity fell below 50% 5209 | -5/Factory | System corruption reached 10% 5222 | -5/Factory | Core integrity fell below 20% 5244 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05171_ System corrupted by crushing effect (+3). 05171_ H-71 Marshal destroyed. 05184_ System corrupted: Energy discharge (-80). 05188_ The unstable cave ceiling collapses. 05199_ Arm. Medium Treads destroyed. 05203_ P J4AWX:CRJ/PMNBGU/L6%Q:OSOHW&H 05215_ Door malfunctions. 05220_ System corrupted: Matter fused (-7). 05221_ Construction Platform disabled. 05225_ U-05 Engineer builds a Wall. 05227_ M-28 Smith repairs P-70 Sage. 05228_ Mni. Assault Cannon destroyed. 05229_ U-05 Engineer lays Concrete. 05230_ Cold Fusion Reactor destroyed. 05232_ U-05 Engineer builds a Wall. 05236_ U-05 Engineer lays Concrete. 05239_ U-05 Engineer builds a Wall. 05242_ System corrupted: IFF burst signal emitted. 05243_ U-05 Engineer lays Concrete. 05244_ Smartbomb Launcher destroyed. 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""???????????????????? | | ??????????????????????? ! ????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisChromaticObliterator Manual? 0 Play Time 00:38:19 Cumulative 41.0 hours Start 2025.04.22 @ 13:22:11 End 2025.04.22 @ 14:04:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8702f18d-f5bd-4f96-ab33-e679e34e249c