Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.24 @ 19:43:44 // Winter2019/RPGLIKE

Player: Storm Mk9

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (337)     1685
Value Destroyed (18720)    18720
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (33351)              33351
              TOTAL SCORE: 63576

 Bonus
-------
High Alert Combat Kills    9172
Follower Combat Kills      279
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000

 Cogmind 
---------
Core Integrity             869/3300
Matter                     300/300
Energy                     378/490
System Corruption          17%
Temperature                Cool (24)
Movement                   Flying (25)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (5) --------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (9) ---
               Xenon Bombardment Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Flying Fortress v7
               Q-thruster
               Q-thruster
>              --- UTILITY (8) ------
      Advanced Heat Sink
               Nanoactuators
  Experimental Actuator Array
  Experimental ECM Suite
      Advanced Reaction Control System
  Experimental Phase Shifter
               Centrium Heavy Armor Plating
>              --- WEAPON (4) -------
     Makeshift Sword
               Centrium Greatsword
      Enhanced Force Lance
>              --- INVENTORY (0) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Flying Fortress v7
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
               Nanoactuators
  Experimental Actuator Array
  Experimental ECM Suite
      Advanced Reaction Control System
  Experimental Phase Shifter
               Centrium Heavy Armor Plating
               Beam Splitter
>              --- WEAPON -----------
     Makeshift Sword
               Centrium Greatsword
      Enhanced Force Lance
>              --- INVENTORY --------
                   (None)
[Rating: 202]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flying Fortress v7
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Spectral Analyzer
  Protection               Propulsion Shielding
Weapon                     Powered Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Slots Evolved              22   | 7   .   .   1   .   6   1   1   .   .   .   1   1   .   .   .   .   1   1   1   1   .   
  Power                    4    | 2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  7    | 1   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             134  | 9   10  .   1   .   15  12  3   2   1   1   7   5   1   .   .   2   10  15  26  2   12  
  Power                    28   | 2   2   .   .   .   5   2   1   .   .   1   1   3   .   .   .   1   2   .   8   .   .   
    Engine                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   5   2   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   .   8   .   .   
  Propulsion               33   | 4   5   .   1   .   4   4   .   .   .   .   .   2   .   .   .   .   1   5   4   1   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 29   | .   5   .   1   .   4   4   .   .   .   .   .   2   .   .   .   .   1   5   4   1   2   
  Utility                  51   | 2   1   .   .   .   2   4   1   1   .   .   3   .   .   .   .   1   6   9   11  .   10  
    Device                 33   | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   5   7   10  .   6   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | 2   .   .   .   .   1   3   .   1   .   .   3   .   .   .   .   .   1   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 1   2   .   .   .   4   2   1   1   1   .   3   .   1   .   .   .   1   1   3   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   3   1   1   1   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   1   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   2   5   1   8   
Parts Lost                 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
Average Slot Usage (%)     83   | .   86  100 80  66  75  78  84  85  84  85  84  81  81  81  81  82  84  85  85  83  80  
  Engine                   2    | .   23  27  25  25  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     9    | .   .   .   .   .   23  26  25  25  25  22  19  17  13  13  13  12  4   .   .   .   .   
  Reactor                  11   | .   .   .   .   .   .   .   .   .   .   2   4   4   9   9   9   9   16  20  19  19  19  
  Flight                   19   | .   37  45  28  16  23  21  20  20  20  20  19  17  18  18  18  18  17  16  16  22  22  
  Device                   18   | .   4   9   8   8   7   10  12  15  15  15  14  13  13  13  13  17  19  23  26  26  24  
  Protection               7    | .   9   9   8   8   7   7   12  10  10  10  8   9   9   9   9   6   7   7   5   3   2   
  Impact Weapon            7    | .   .   .   .   .   6   9   9   10  10  10  10  13  13  13  13  13  8   8   8   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   1   5   5   4   5   7   4   4   4   4   4   4   4   4   6   7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 11  14  12  12  12  35  61  64  63  63  70  77  87  87  86  86  88  97  107 110 101 116 
  Greatest Support         135  | 40  16  16  76  76  89  94  94  94  94  94  94  98  98  98  98  103 105 110 115 131 135 
  Greatest Overweight (x)  8    | 3   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 52% | Generator-Sprinter
 41% | Hacker-Sprinter
  5% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Sprinter | -10/Materials
      Hacker-Mutant | -10/Mines
      Hacker-Mutant | -10/Exiles
      Hacker-Mutant | -9/Mines
 Generator-Sprinter | -8/Materials
 Generator-Sprinter | -7/Factory
 Generator-Sprinter | -7/Lower Caves
 Generator-Sprinter | -7/Lower Caves
 Generator-Sprinter | -7/Zion
 Generator-Sprinter | -6/Proximity Caves
 Generator-Sprinter | -6/Factory
 Generator-Sprinter | -5/Factory
 Generator-Sprinter | -5/Upper Caves
 Generator-Sprinter | -5/Upper Caves
 Generator-Sprinter | -5/Zhirov
 Generator-Sprinter | -4/Proximity Caves
 Generator-Sprinter | -4/Factory
 Generator-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Matter Collected           1743  | 223  112  85   .    11   270  85   43   37   .    20   62   58   10   .    .    10   110  140  280  20   167  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17258 | .    94   .    .    .    416  575  51   196  .    282  670  517  96   275  .    1382 1288 1862 8176 648  730  
  Parts                    804   | .    5    .    .    .    22   18   2    4    .    12   25   19   2    2    .    26   63   104  435  23   42   
Haulers Intercepted        10    | .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    2    1    3    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Combat Hostiles Destroyed  292  | .   3   .   .   1   10  10  3   2   .   5   7   11  1   3   .   22  20  34  139 6   15  
  Melee                    246  | .   .   .   .   .   4   5   2   2   .   5   6   8   1   2   .   10  19  32  129 6   15  
  Guns                     4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   .   .   .   7   1   1   .   .   .   1   .   .   .   .   1   1   .   2   .   .   
  Worker                   5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Builder                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   
  Hauler                   10   | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   2   1   3   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   
  Watcher                  13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   9   1   1   
  Swarmer                  68   | .   1   .   .   .   .   3   2   .   .   .   .   4   .   .   .   9   7   13  23  .   6   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    112  | .   2   .   .   1   3   2   .   1   .   2   3   5   .   2   .   7   6   9   66  3   .   
  Brawler                  13   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   8   .   .   
  Duelist                  11   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   6   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Sentry                   39   | .   .   .   .   .   3   5   .   .   .   1   3   .   .   1   .   1   3   9   10  1   2   
  Hunter                   20   | .   .   .   .   .   2   .   .   1   .   .   1   2   1   .   .   .   2   2   6   2   1   
  Programmer               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   15  .   3   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | .   2   .   .   1   3   6   3   1   .   3   3   4   1   2   .   9   9   8   28  3   5   
  Combat Bots Only         24   | .   2   .   .   1   2   5   3   1   .   3   3   4   1   2   .   9   9   8   24  3   4   
Max Kills in Single Turn   2    | .   2   .   .   1   1   2   1   1   .   1   1   1   1   1   .   1   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   1   2   1   1   .   1   1   1   1   1   .   1   1   2   2   1   2   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   Com   
Damage Taken               12010 | .     20    7     .     27    707   1140  42    19    .     325   475   112   72    183   .     1182  314   783   2798  177   3627  
  Core                     8507  | .     12    5     .     22    474   777   15    14    .     216   335   74    45    127   .     794   229   524   1975  129   2740  
  Absorbed by Shields      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     
  Redirected to Core       7243  | .     12    5     .     11    370   625   15    14    .     214   308   54    39    111   .     659   199   420   1713  118   2356  
Core Remaining (%)         91    | 100   .     .     .     96    100   .     .     .     .     100   96    .     .     .     .     99    99    97    99    .     26    
Volleys Fired              44    | .     3     .     .     1     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Largest                  1     | .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hottest                  30    | .     30    .     .     20    23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Fired                44    | .     3     .     .     1     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Gun                      41    | .     .     .     .     1     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  41    | .     .     .     .     1     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         20    | .     1     .     .     2     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Miss Streak        1     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1308  | .     2     .     .     1     68    66    18    11    .     21    49    23    9     40    .     102   71    121   585   30    91    
  Core Hits                467   | .     5     .     .     1     12    10    5     3     .     9     15    9     2     7     .     19    29    52    238   14    37    
  Critical Hits            80    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     6     9     52    3     7     
  Critical Kills           43    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     5     6     29    2     .     
  Critical Parts Destroyed 26    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     2     18    1     2     
Melee Attacks              1633  | .     .     .     .     .     31    80    29    11    .     24    65    29    9     40    .     115   85    145   746   55    169   
  Impact                   636   | .     .     .     .     .     31    75    24    3     .     8     18    13    3     33    .     101   24    44    259   .     .     
  Slashing                 435   | .     .     .     .     .     .     5     5     8     .     16    47    16    6     7     .     14    13    15    130   29    124   
  Piercing                 562   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    86    357   26    45    
  Sneak Attacks            51    | .     .     .     .     .     5     2     .     .     .     .     6     1     1     .     .     .     2     4     27    2     1     
    Combat Hostiles        15    | .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     .     .     2     9     .     1     
  Follow-up Attacks        475   | .     .     .     .     .     1     11    6     2     .     5     13    10    3     13    .     26    23    38    275   9     40    
Damage Inflicted           64409 | .     279   .     .     9     1632  1889  1058  655   .     694   2567  1083  434   1569  .     3993  3683  6187  30164 2294  6219  
  Guns                     610   | .     .     .     .     9     601   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               279   | .     279   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    63520 | .     .     .     .     .     1031  1889  1058  655   .     694   2567  1083  434   1569  .     3993  3683  6187  30164 2294  6219  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  610   | .     .     .     .     9     601   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                279   | .     279   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   16992 | .     .     .     .     .     1031  1736  894   156   .     130   360   400   96    1183  .     3472  418   798   6318  .     .     
  Slashing                 15647 | .     .     .     .     .     .     153   164   499   .     564   2207  683   338   386   .     521   370   341   3376  1145  4900  
  Piercing                 30881 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2895  5048  20470 1149  1319  
Highest Corruption         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     17    
  Average Corruption       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     13    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     46    
    Message Errors         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     
    Matter Fused           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Heat Flow Errors       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
    Targeting Errors       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5353  | .     26    .     .     .     254   226   222   98    .     15    289   153   83    297   .     627   94    266   2134  454   115   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               26    | .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    5327  | .     .     .     .     .     254   226   222   98    .     15    289   153   83    297   .     627   94    266   2134  454   115   
Knockbacks                 79    | .     .     .     .     .     4     3     4     1     .     2     1     4     2     3     .     17    5     2     31    .     .     
  Impact                   73    | .     .     .     .     .     3     3     4     1     .     2     1     4     2     3     .     16    4     1     29    .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     1     2     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        220   | .     .     .     .     .     220   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     202   
  Average Temperature      88    | .     .     .     .     .     88    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    
  Received Heat Transfer   2865  | .     9     6     .     24    333   639   .     .     .     57    141   27    .     90    .     366   102   144   648   36    243   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              65    | .     .     .     .     .     6     7     1     .     .     .     2     4     .     2     .     18    1     4     20    .     .     
  Impact Corruptions       138   | .     .     .     .     .     8     11    13    3     .     1     2     6     .     13    .     37    3     4     37    .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Peak Influence             2037 | .    85   93   .    60   287  705  .    .    .    .    529  575  .    .    .    .    729  1249 2037 1115 723  
  Initial                  910  | .    .    23   .    .    16   94   .    .    .    .    67   93   .    .    .    .    129  284  527  910  470  
  Average                  733  | .    58   60   .    32   133  323  .    .    .    .    287  311  .    .    .    .    354  799  1310 944  587  
Maximum Alert Level        5    | .    .    .    .    .    1    3    .    .    .    .    2    2    .    .    .    .    3    4    5    4    4    
  Low Security (%)         21   | 100  100  100  .    100  61   42   .    .    .    .    22   15   .    .    .    .    14   .    .    .    .    
  Level 1                  14   | .    .    .    .    .    38   16   .    .    .    .    56   49   .    .    .    .    48   10   .    .    .    
  Level 2                  11   | .    .    .    .    .    .    35   .    .    .    .    21   35   .    .    .    .    35   21   3    .    19   
  Level 3                  20   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    52   21   97   39   
  Level 4                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   52   2    41   
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          47   | .    .    1    .    .    3    8    .    .    .    .    2    3    .    .    .    1    1    2    24   2    .    
  Investigation            18   | .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    1    12   1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
  Reinforcement            9    | .    .    .    .    .    2    2    .    .    .    .    1    1    .    .    .    .    1    1    .    1    .    
  Assault                  12   | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    9    .    .    
  Garrison                 4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Distress Signals           31   | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   4   2   3   1   17  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              465  | .   6   3   .   2   23  24  4   2   .   7   15  22  1   3   .   30  30  53  177 25  38  
  Peak Tracking Total      15   | .   2   2   .   2   5   6   2   1   .   5   3   5   1   2   .   9   7   9   9   9   15  
  Tactical Retreats        49   | .   .   .   .   1   6   3   1   .   .   1   2   3   .   .   .   1   2   5   11  4   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Traps Triggered            11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Disabled          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Accessed          56   | .   .   1   1   .   1   2   .   1   .   .   5   2   .   3   9   .   3   7   15  4   2   
  Terminals                24   | .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   1   5   9   3   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   2   1   .   
Total Hacks                153  | .   .   1   1   .   4   4   .   1   .   .   7   3   .   6   48  .   6   12  47  10  3   
  Successful               110  | .   .   1   1   .   1   1   .   1   .   .   5   2   .   6   48  .   3   6   25  8   2   
  Failed                   43   | .   .   .   .   .   3   3   .   .   .   .   2   1   .   .   .   .   3   6   22  2   1   
    Catastrophic           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   .   .   1   .   4   .   .   1   .   .   3   .   .   .   .   .   4   4   26  2   .   
  Terminals                65   | .   .   .   .   .   4   .   .   1   .   .   2   2   .   .   .   .   4   7   34  8   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   9   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   2   2   2   .   
Terminal Hacks             89   | .   .   1   1   .   1   .   .   1   .   .   1   1   .   6   48  .   1   3   16  7   2   
  Record                   45   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   36  .   1   1   2   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   
  Robot Analysis           10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   1   1   1   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   5   .   .   
  Report Inventory         7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   4   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   1   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Used                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
Hacking Detections         31   | .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   2   6   15  4   .   
  Full Trace Events        15   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   12  .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 417  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   417 .   .   
    Time                   74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Total Allies               8    | .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   .   .   .   .   .   3   .   1   1   .   .   .   3   3   .   .   .   .   
  Highest-Rated Group      137  | .   .   31  .   .   .   .   .   .   99  .   29  29  .   .   .   137 137 .   .   .   .   
  Highest-Rated Ally       58   | .   .   31  .   .   .   .   .   .   37  .   29  29  .   .   .   58  58  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   5   .   .   .   .   .   .   .   .   2   .   .   .   .   14  7   .   .   .   .   
  Total Damage             650  | .   .   63  .   .   .   .   .   .   .   .   18  .   .   .   .   307 262 .   .   .   .   
  Kills                    8    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Robot Analysis Total       10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   1   1   1   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   1   3   1   .   .   .   1   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Turns Passed               8804  | 119  295  117  93   99   744  476  275  188  255  231  435  319  135  220  48   454  309  645  2505 271  571  
Spaces Moved               13748 | 73   194  273  224  207  511  699  593  475  790  494  846  572  367  390  149  362  492  921  3138 652  1326 
  Core                     11    | 9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Treads                   29    | 29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     57    | 35   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13651 | .    171  273  224  207  511  699  593  475  790  494  846  572  367  390  149  361  492  921  3138 652  1326 
  Fastest Speed            25    | 50   31   31   34   42   33   32   32   32   32   32   32   32   32   32   32   32   32   33   28   25   25   
  Average Speed            32    | 141  48   32   40   42   33   32   32   32   32   32   32   32   32   32   32   33   32   33   31   25   25   
  Slowest Speed            450   | 200  200  34   200  42   42   37   32   32   32   32   32   35   32   32   32   450  33   123  123  28   28   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    1    1    1    1    .    
  Cave-ins Triggered       7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    
Exploration Rate (%)       46    | 6    40   44   63   58   58   27   56   75   81   59   26   24   56   53   62   57   19   41   60   20   44   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Known Exits Taken        21    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    1    .    .    1    2    3    4    .    .    5    .    .    .    .    .    .    .    .    
Spaces Dug                 92    | .    .    .    .    .    .    .    4    .    .    .    6    .    .    .    .    .    .    1    45   8    28   
Terrain Destroyed          105   | .    13   .    .    .    .    .    4    .    .    .    6    .    .    .    .    .    .    1    45   8    28   
  Melee                    92    | .    .    .    .    .    .    .    4    .    .    .    6    .    .    .    .    .    .    1    45   8    28   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      13    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Total                      17066 | 86   389  300  228  216  982  814  648  496  791  541  938  679  374  442  148  613  590  1181 4382 737  1491 
  Wait                     1648  | 2    178  27   .    10   349  13   7    3    .    11   15   65   .    10   .    104  5    107  660  41   41   
  Move                     13705 | 72   193  272  223  204  510  698  592  474  789  493  839  571  366  389  148  361  489  918  3135 649  1320 
  Hop                      8     | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    1    1    1    1    .    
  Pick Up                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              135   | 9    10   .    1    .    15   12   3    2    1    1    7    5    1    .    .    2    10   15   27   2    12   
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     98    | 3    5    .    4    .    9    9    2    2    1    1    4    5    1    .    .    1    8    10   22   2    9    
  Fire                     44    | .    3    .    .    1    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    918   | .    .    .    .    .    29   63   18   9    .    16   42   16   6    27   .    77   48   86   358  32   91   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    7    .    1    .    5    
  Rewire                   28    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    19   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            463   | .    .    1    .    .    30   19   26   6    .    19   13   17   .    16   .    49   22   44   178  10   13   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res / *Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
0b11 Command

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Upgraded with Power slot (x2)
    4 | -11/Scrapyard      | Upgraded with Propulsion slot (x4)
    4 | -11/Scrapyard      | Upgraded with Utility slot (x1)
   34 | -11/Scrapyard      | Identified exit to Materials
   34 | -11/Scrapyard      | Discovered exit to Materials (range 15)
  120 | -11/Scrapyard      | Entered Materials
  191 | -10/Materials      | Met 8R-AWN
  408 | -10/Materials      | Identified exit to Mines
  408 | -10/Materials      | Discovered exit to Mines (range 8)
  415 | -10/Materials      | Entered Mines
  418 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  431 | -10/Mines          | Met a Derelict shopkeep closing up shop
  452 | -10/Mines          | Learned Materials security intel
  455 | -10/Mines          | Learned Materials stockpile data
  526 | -10/Mines          | Identified exit to Materials
  526 | -10/Mines          | Discovered exit to Materials (range 7)
  530 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  530 | -10/Mines          | Identified exit to Exiles
  530 | -10/Mines          | Discovered exit to Exiles (range 5)
  532 | -10/Mines          | Entered Exiles
  541 | -10/Exiles         | Welcomed by 8R-AWN
  547 | -10/Exiles         | Met EX-HEX
  557 | -10/Exiles         | Met EX-BIN
  561 | -10/Exiles         | Reached level 2
  561 | -10/Exiles         | Aligned with FarCom system
  562 | -10/Exiles         | Given EX-Vault access code
  562 | -10/Exiles         | Upgraded with Power slot (x1)
  570 | -10/Exiles         | Opened EX-Vault
  579 | -10/Exiles         | Found Flying Fortress v7
  590 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  603 | -10/Exiles         | Met EX-DEC
  620 | -10/Exiles         | Identified exit to Mines
  620 | -10/Exiles         | Discovered exit to Mines (range 14)
  625 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  625 | -10/Exiles         | Entered Mines
  695 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  715 | -9/Mines           | Identified exit to Materials
  715 | -9/Mines           | Discovered exit to Materials (range 5)
  724 | -9/Mines           | Entered Materials
  726 | -8/Materials       | Reached level 3
  726 | -8/Materials       | Reached level 4
  726 | -8/Materials       | Reached level 5
  726 | -8/Materials       | Reached level 6
  728 | -8/Materials       | Upgraded with Power slot (x1)
  728 | -8/Materials       | Upgraded with Propulsion slot (x2)
  728 | -8/Materials       | Upgraded with Utility slot (x1)
  879 | -8/Materials       | Reached level 7
  885 | -8/Materials       | Upgraded with Weapon slot (x1)
 1146 | -8/Materials       | Build established: Generator-Sprinter
 1350 | -8/Materials       | Reached level 8
 1353 | -8/Materials       | Upgraded with Utility slot (x1)
 1462 | -8/Materials       | Identified exit to Factory
 1462 | -8/Materials       | Discovered exit to Factory (range 15)
 1468 | -8/Materials       | Entered Factory
 1470 | -7/Factory         | Reached level 9
 1640 | -7/Factory         | Reached level 10
 1649 | -7/Factory         | Core integrity fell below 50%
 1747 | -7/Factory         | Reached level 11
 1815 | -7/Factory         | Upgraded with Utility slot (x1)
 1841 | -7/Factory         | Identified exit to Lower Caves
 1841 | -7/Factory         | Discovered exit to Lower Caves (range 15)
 1944 | -7/Factory         | Entered Lower Caves
 1946 | -7/Lower Caves     | Reached level 12
 1946 | -7/Lower Caves     | Upgraded with Weapon slot (x1)
 2020 | -7/Lower Caves     | Identified exit to Lower Caves
 2214 | -7/Lower Caves     | Spotted B-75 Beast
 2219 | -7/Lower Caves     | Entered another Lower Caves area
 2221 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2222 | -7/Lower Caves     | Learned location of Zion (-7)
 2245 | -7/Lower Caves     | Identified exit to Factory
 2245 | -7/Lower Caves     | Discovered exit to Factory (range 10)
 2304 | -7/Lower Caves     | Learned Factory garrison access intel
 2402 | -7/Lower Caves     | Identified exit to Zion
 2402 | -7/Lower Caves     | Discovered exit to Zion (range 10)
 2407 | -7/Lower Caves     | Entered Zion
 2409 | -7/Zion            | Reached level 13
 2462 | -7/Zion            | Gained Derelict followers
 2474 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 2488 | -7/Zion            | Learned Factory emergency access door positions
 2604 | -7/Zion            | Rebuked by Imprinter
 2654 | -7/Zion            | Given the Hacking Drone Bay
 2659 | -7/Zion            | Identified exit to Proximity Caves
 2659 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
 2662 | -7/Zion            | Entered Proximity Caves
 2664 | -6/Proximity Caves | Reached level 14
 2688 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2875 | -6/Proximity Caves | Spotted B-75 Beast
 2893 | -6/Proximity Caves | Entered Factory
 2895 | -6/Factory         | Loaded intel: 3 garrison access locations
 2895 | -6/Factory         | Reached level 15
 2896 | -6/Factory         | Upgraded with Weapon slot (x1)
 3078 | -6/Factory         | Reached level 16
 3141 | -6/Factory         | Crushed by falling debris
 3231 | -6/Factory         | Identified exit to Factory
 3231 | -6/Factory         | Discovered exit to Factory (range 14)
 3328 | -6/Factory         | Entered another Factory area
 3328 | -5/Factory         | Accompanied by 1 ally
 3330 | -5/Factory         | Reached level 17
 3332 | -5/Factory         | Upgraded with Utility slot (x1)
 3471 | -5/Factory         | Reached level 18
 3628 | -5/Factory         | First assault squad dispatched
 3634 | -5/Factory         | Identified exit to Factory
 3634 | -5/Factory         | Discovered exit to Factory (range 15)
 3643 | -5/Factory         | Identified exit to Upper Caves
 3643 | -5/Factory         | Discovered exit to Upper Caves (range 10)
 3647 | -5/Factory         | Entered Upper Caves
 3649 | -5/Upper Caves     | Reached level 19
 3701 | -5/Upper Caves     | Identified exit to Upper Caves
 3782 | -5/Upper Caves     | Entered another Upper Caves area
 3796 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3842 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 3895 | -5/Upper Caves     | Learned location of Armory (-3)
 3895 | -5/Upper Caves     | Learned Research emergency access door positions
 3895 | -5/Upper Caves     | Learned Armory emergency access door positions
 3979 | -5/Upper Caves     | Identified exit to Zhirov
 3979 | -5/Upper Caves     | Discovered exit to Zhirov (range 8)
 4002 | -5/Upper Caves     | Entered Zhirov
 4002 | -5/Zhirov          | Identified exit to Proximity Caves
 4002 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 4004 | -5/Zhirov          | Reached level 20
 4008 | -5/Zhirov          | Met Zhirov
 4014 | -5/Zhirov          | Learned location of Quarantine (-2)
 4014 | -5/Zhirov          | Learned location of Testing (-3)
 4014 | -5/Zhirov          | Learned location of Command (-1)
 4020 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4050 | -5/Zhirov          | Entered Proximity Caves
 4103 | -4/Proximity Caves | Reached level 21
 4188 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 4257 | -4/Proximity Caves | Destroyed 9 combat bots
 4280 | -4/Proximity Caves | Reached level 22
 4353 | -4/Proximity Caves | Learned Research garrison access intel
 4504 | -4/Proximity Caves | Entered Factory
 4504 | -4/Factory         | Accompanied by 3 allies
 4506 | -4/Factory         | Reached level 23
 4506 | -4/Factory         | Upgraded with Utility slot (x1)
 4542 | -4/Factory         | Reached level 24
 4793 | -4/Factory         | Destroyed 9 combat bots
 4806 | -4/Factory         | Identified exit to Research
 4806 | -4/Factory         | Discovered exit to Research (range 12)
 4813 | -4/Factory         | Entered Research
 4815 | -3/Research        | Loaded intel: 2 garrison access locations
 4815 | -3/Research        | Reached level 25
 4815 | -3/Research        | Reached level 26
 4817 | -3/Research        | Upgraded with Utility slot (x1)
 4823 | -3/Research        | Identified exit to Testing
 4823 | -3/Research        | Discovered exit to Testing (range 6)
 4925 | -3/Research        | Spotted B-86 Titan
 4963 | -3/Research        | Spotted B-86 Titan
 5014 | -3/Research        | Reached level 27
 5125 | -3/Research        | Destroyed 8 combat bots
 5129 | -3/Research        | Found Enh. Force Lance
 5288 | -3/Research        | Identified exit to Research
 5288 | -3/Research        | Discovered exit to Research (range 11)
 5319 | -3/Research        | Reached level 28
 5338 | -3/Research        | Discovered exit to Testing (range 7)
 5458 | -3/Research        | Entered another Research area
 5460 | -2/Research        | Reached level 29
 5563 | -2/Research        | Reached level 30
 5609 | -2/Research        | Spotted B-90 Cyclops
 5708 | -2/Research        | First assault squad dispatched
 5736 | -2/Research        | Identified exit to Access
 5736 | -2/Research        | Discovered exit to Access (range 4)
 5746 | -2/Research        | Found Prototype Device
 5746 | -2/Research        | Identified Exp. Force Field
 5769 | -2/Research        | Build established: Hacker-Sprinter
 6092 | -2/Research        | Discovered exit to Access (range 5)
 6095 | -2/Research        | Spotted B-90 Cyclops
 6171 | -2/Research        | Fabricated Exp. Phase Shifter (x1)
 6200 | -2/Research        | Reached level 31
 6221 | -2/Research        | Spotted B-90 Cyclops
 6545 | -2/Research        | Found Prototype Device
 6545 | -2/Research        | Identified Exp. Actuator Array
 6797 | -2/Research        | Reached level 32
 6801 | -2/Research        | Upgraded with Propulsion slot (x1)
 6972 | -2/Research        | Destroyed 8 combat bots
 7357 | -2/Research        | Destroyed 9 combat bots
 7414 | -2/Research        | Destroyed 7 combat bots
 7512 | -2/Research        | Reached level 33
 7652 | -2/Research        | Destroyed 24 combat bots
 7828 | -2/Research        | Sterilization system engaged
 7828 | -2/Research        | Non-combat units ordered to evacuate
 7853 | -2/Research        | Destroyed 7 combat bots
 7928 | -2/Research        | Combat units ordered to evacuate
 7962 | -2/Research        | Discovered exit to Access (range 6)
 7963 | -2/Research        | Entered Access
 7965 | -1/Access          | Reached level 34
 7965 | -1/Access          | Upgraded with Propulsion slot (x1)
 7980 | -1/Access          | Found Prototype Slashing Weapon
 7980 | -1/Access          | Identified Centrium Greatsword
 8063 | -1/Access          | Identified exit to Command
 8234 | -1/Access          | Entered Command
 8236 | -1/Command         | Reached level 35
 8326 | -1/Command         | Disengaged cave seal
 8333 | -1/Command         | Spotted M Guard
 8333 | -1/Command         | Spotted M Guard
 8333 | -1/Command         | Spotted Combat Programmer
 8333 | -1/Command         | Spotted Combat Programmer
 8343 | -1/Command         | Met MAIN.C
 8350 | -1/Command         | 0b10 Conduit disabled
 8381 | -1/Command         | Reached level 36
 8381 | -1/Command         | Destroyed MAIN.C Shell
 8382 | -1/Command         | MAIN.C activated Command garrisons
 8399 | -1/Command         | System corruption reached 10%
 8402 | -1/Command         | Destroyed MAIN.C
 8420 | -1/Command         | Spotted B-99 Colossus
 8527 | -1/Command         | Found Prototype Protection
 8527 | -1/Command         | Identified Exp. Powered Armor
 8533 | -1/Command         | Found Prototype Protection
 8533 | -1/Command         | Identified Centrium Heavy Armor Plating
 8597 | -1/Command         | Reached level 37
 8597 | -1/Command         | Destroyed Combat Programmer
 8601 | -1/Command         | Crushed by falling debris
 8608 | -1/Command         | Crushed by falling debris
 8608 | -1/Command         | Core integrity fell below 50%
 8620 | -1/Command         | Crushed by falling debris
 8622 | -1/Command         | Crushed by falling debris
 8625 | -1/Command         | Crushed by falling debris
 8627 | -1/Command         | Crushed by falling debris
 8636 | -1/Command         | Found Prototype Device
 8636 | -1/Command         | Identified Exp. ECM Suite
 8639 | -1/Command         | Found Prototype Device
 8639 | -1/Command         | Identified Beam Splitter
 8646 | -1/Command         | Found Prototype Processor
 8646 | -1/Command         | Identified Spectral Analyzer
 8656 | -1/Command         | Lost 3 parts (1n2u)
 8665 | -1/Command         | Spotted B-99 Colossus
 8804 | -1/Command         | Identified exit to Surface
 8804 | -1/Command         | Discovered exit to Surface (range 5)
 8805 | ***                | Establishing 0b11!

 Last Messages 
---------------
08666_ The unstable cave ceiling collapses.
08676_ Acquired 101 matter.
08690_ Triggered Segregator Trap.
08690_ Arcs of energy rise from the floor.
08696_ System corrupted: Heat flow error (+151).
08714_ System corrupted: Heat flow error (+264).
08723_ Acquired Xenon Bombardment Thruster.
08725_ Acquired 10 matter.
08734_ System corrupted: Component data lost. <x2>
08767_ System corrupted: Substantial component data lost.
08772_ System corrupted: Centrium Greatsword targeting data glitched.
08772_ Wave Inhibitor disabled.
08782_ UHOC&&UQAVDABWN/6ANIA 5PFY92W,EP>IDIC=EE
08789_ System corrupted: Centrium Greatsword targeting data glitched.
08789_ S-43 Plague destroyed.
08793_ S-43 Plague Hvy. Machine Gun severed.
08793_ Enh. Force Lance follow-up attack on S-43 Plague.
08793_ S-43 Plague destroyed.
08804_ EXIT=FOUND: SURFACE
[Achievement: Commander 0b11]

 Map 
-----
+----------------------------------------------------+
|   #??????????############## ## #      #    #####   |
|   #??????????? !               #      #    #???#   |
| *=#????????????                #      #    #???#   |
| *=#?????????????      ==]      ########    #???### |
| !%#?????????????" "   =]]      #??????#    #?????? |
| =*#?????????#  ""R    =]]      #?????#     #?????? |
| !=#??????????  """             #?????#     #?????? |
| ==#????????????                #?????#     #?????? |
|  *#?????????????? =            #?????#     #?????? |
| %!#?????????#######      +######?????#     #?????? |
| *!#??????????  =! *     * ##################?????? |
| ==#??????????????#      [=#  """""""""""  #??????? |
| %!#???###+##???????#    % #   """"T""""   #??????? |
| %*#####    #???????#      #*              #??????? |
| =[         #########      #               #??????? |
| !                         #   ""    ""    #??????? |
| #######  =                +  """"  """"   #??????? |
| ???????#[%%          ######  """"  """"   ???????? |
| ??###### =         =%#????#   ""    ""  ! #??????? |
| ###    #            =#????#               #??????? |
|   +    #   = =!      #????#               #??????? |
| ###    #    !!       #????################???????? |
|   # ]  #    !%=      #???????????????????????????? |
|   #    #     =       #?#####?????????????????????? |
| | #    +             #?#   #?????????????????????? |
|   #    #             ### @ #?????????????????????? |
|   # %  +                   #?????????????????????? |
| ########"####              #?????????????????????? |
| ??????    ??#    ###########?????????????????????? |
| ?????     ??##   #???????????????????????????????? |
| ???       ???#   #???????????????????????????????? |
| ??        ???#   #???????????????????????????????? |
| ?""    "" ???#   #???????????????????????????????? |
| ?"""  """"???#   #???????????????????????????????? |
| ?"""  """" ??#    ???????????????????????????????? |
| ??"    ??  ??#     ??????????????????????????????? |
| ??   ????? ???     ??????????????????????????????? |
| ???  ?????????==   ??????????????????????????????? |
| ???????????????  ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           146
Energy Generation          102
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               5
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             65
Resistance: TH             100
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           66
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                99
Recoil Reduction           2
Stasis Canceling           2
Offensive Hacking          50
Defensive Hacking          5

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov   | Free
     Exp. Heat Sink | -5/Zhirov   | Free
 Exp. Optical Array | -5/Zhirov   | Free
   Imp. Arc Thrower | -5/Zhirov   | Free
 Exp. Phase Shifter | -2/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Phase Shifter | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Commander 0b11
Gladiator
Meet Your Maker
void main()

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    -1    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   Com   
Levels Raised              36    | .     .     .     1     .     6     3     1     .     1     1     2     2     1     .     1     2     2     4     5     1     3     
  XP Earned                60056 | 6000  400   886   350   1347  7969  5461  825   750   650   1700  3031  3480  650   850   604   3867  2991  4982  8063  1653  3547  
  XP Spent                 59530 | 5920  .     .     1100  .     9465  4405  1445  .     1650  1300  1535  4675  1355  .     .     2980  4580  5420  5850  3705  4145  
Upgrades                   120   | 11    .     .     1     .     20    19    4     .     5     2     3     10    4     .     .     9     7     8     6     3     8     
  Power Slot               4     | 2     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          8     | 4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
  Utility Slot             7     | 1     .     .     .     .     2     1     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     
  Weapon Slot              3     | .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           54    | .     .     .     .     .     5     13    3     .     .     .     1     7     1     .     .     8     6     4     .     1     5     
  Heat Dissipation         17    | 4     .     .     .     .     4     5     .     .     .     .     .     .     2     .     .     .     .     .     1     .     1     
  Energy Generation        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Melee Accuracy           5     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     2     
  Hack Attack %            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     
  Hack Defense %           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  KI Resistance %          4     | .     .     .     .     .     1     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     
  TH Resistance %          4     | .     .     .     .     .     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
  EX Resistance %          4     | .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        8808  | .     .     .     .     31    247   199   184   55    .     133   127   136   .     286   .     583   302   979   4948  160   438   
  Integrity Restored       9458  | .     .     17    .     .     640   432   543   137   .     384   280   337   .     314   .     1048  460   862   3487  208   309   
    Core                   6076  | .     .     17    .     .     496   432   360   .     .     230   280   120   .     181   .     775   239   463   2019  155   309   
    Parts                  3382  | .     .     .     .     .     144   .     183   137   .     154   .     217   .     133   .     273   221   399   1468  53    .     
Protomatter Decayed        16077 | .     11    44    .     .     28    55    .     7     .     .     100   84    .     .     .     224   141   758   3814  88    10723 

 Game 
------
Seed              ArmorFissionCarapace
  Manual?         0
Play Time         03:33:24
  Cumulative      94.7 hours
  Start           2021.04.06 @ 22:34:24
  End             2021.04.24 @ 19:43:44
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          21
  Rogue           0
  Adventurer      0
  Explorer        21
Win Type          1
  Total           3
  Types           0/1/0/2/0/0/0/0/0
Lore%             47
Gallery%          42
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbb0e9c0-ca34-42eb-be30-28d5794c8e39