Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 17:16:00 Player: Nephilimelody Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1182) 1182 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 3378 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Hovering (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Faulty Aerolev Unit > --- UTILITY (2) ------ Large Storage Unit Authchip [R/Combat] > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit Heat Sink Reaction Control System Authchip [R/NC] Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Authchip [R/Combat] > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Aerolev Unit Heat Sink Reaction Control System Authchip [R/NC] Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Concussive RPG [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Cannon Gauss Cannon Launcher Concussive RPG Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 38 | 7 1 5 12 13 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 3 . 2 4 7 Treads 1 | 1 . . . . Leg 13 | 2 . 2 4 5 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 6 | 1 1 1 2 1 Device 1 | . . 1 . . Storage 3 | 1 . . 2 . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . 1 3 4 Energy Gun 3 | 2 . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun . | . . . . . Ballistic Cannon 4 | . . . 1 3 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . . 1 7 11 Power 3 | . . . 1 2 Propulsion 10 | . . . 4 6 Utility . | . . . . . Weapon 6 | . . 1 2 3 Highest Loss Streak 6 | . . 1 6 4 To Critical Strikes . | . . . . . Average Backups 9 | 2 4 6 10 12 Power . | . 1 1 . . Propulsion 4 | 1 2 2 4 4 Utility 1 | . . . . 2 Weapon 3 | . 1 2 5 4 Tool/Special . | . . . . . Unused Backups 7 | . . . 1 6 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 96 92 86 81 Engine 9 | . 14 11 13 7 Leg 31 | . 28 37 31 30 Device 3 | . . 2 9 1 Storage 9 | . 14 11 9 9 Processor 2 | . 11 8 . . Hackware 4 | . . . . 7 Energy Gun 6 | . 28 13 11 . Energy Cannon 3 | . . 8 4 1 Ballistic Cannon 12 | . . . 4 21 Peak Build Rating 26 | 6 7 11 21 26 Average Rating 17 | 4 6 9 15 22 On Entrance 9 | . 6 7 11 21 Avg Prop Armor Cover (%) 14 | 15 . . . 14 Naked Turns . | . . . . . Heaviest Build 47 | 11 11 18 41 47 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 11 | 2 . . 11 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 14 15 Most Carried 14 | 4 5 8 14 14 Average Carried 9 | 2 4 6 11 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 12 | 4 5 7 12 11 Class Distribution -------------------- 51% | Scavenger-Gunner 37% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 751 | 199 35 74 183 260 Remotely . | . . . . . Salvage Created 1021 | . 84 361 375 201 Parts 62 | . . 21 24 17 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 2 7 10 13 Guns 6 | . 2 . 4 . Cannons 24 | . . 6 6 12 AOE 1 | . . 1 . . Classes Destroyed 6 | . 1 3 1 1 Worker 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 10 | . . . 4 6 Cutter 3 | . . . . 3 Grunt 15 | . 2 5 5 3 Sentry 4 | . . 2 1 1 Best Kill Streak 5 | . 1 2 5 3 Combat Bots Only 5 | . 1 2 5 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 291 | . 10 30 59 192 Missed 70 | . 6 6 19 39 Hits 221 | . 4 24 40 153 Melee 9 | . . . . 9 Projectile 212 | . 4 24 40 144 Critical Strikes 9 | . . . 3 6 Damage Taken 2812 | . 46 314 540 1912 Core 628 | . . 67 29 532 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 100 83 . . Volleys Fired 101 | . 11 25 28 37 Largest 3 | . 2 2 3 3 Hottest 148 | . 80 108 148 148 Shots Fired 220 | . 19 43 65 93 Gun 83 | . 19 27 37 . Cannon 135 | . . 16 28 91 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 95 | . . . 16 79 Thermal 79 | . 8 37 22 12 Explosive 2 | . . . . 2 Electromagnetic 44 | . 11 6 27 . Robot Hit Streak 7 | . 7 5 4 7 Robot Miss Streak 6 | . 5 2 3 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | . 10 28 35 36 Core Hits 43 | 1 5 12 15 10 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . . 6 Meltdown 1 | . . . . 1 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2463 | 4 125 546 663 1125 Guns 554 | . 125 166 263 . Cannons 1685 | . . 285 391 1009 Explosions 181 | . . 77 . 104 Melee . | . . . . . Ramming 43 | 4 . 18 9 12 Kinetic 1105 | . . . 249 856 Thermal 858 | . 44 474 198 142 Explosive 104 | . . . . 104 Electromagnetic 342 | . 81 54 207 . Impact 11 | . . . . 11 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 73 | . . . . 73 Projectiles 70 | . . . . 70 Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks 12 | . . . 1 11 Impact . | . . . . . Kinetic 12 | . . . 1 11 Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 15 | 2 . 5 1 7 Kicked 15 | 2 . 5 1 7 Crushed . | . . . . . Highest Temperature 368 | . 129 252 347 368 Average Temperature 109 | . 56 79 168 98 Received Heat Transfer 1185 | . 27 132 315 711 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . 1 2 Heat Transferred 1592 | . 100 868 384 240 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 55 | 100 100 100 100 18 Level 1 30 | . . . . 57 Level 2 13 | . . . . 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 448 | . 30 89 128 448 Initial 59 | . . 8 31 59 Average 192 | . 11 47 72 317 Influence Increases 1005 | . 50 221 270 464 Destroy 0b10 Robot/C 640 | . 40 140 200 260 Destroy 0b10 Robot/NC 10 | . . 10 . . Destroy Leader 112 | . 10 52 40 10 Successful Hack 26 | . . . 12 14 Disable Machine 30 | . . . 15 15 Anti-Garrison Action 100 | . . . . 100 Destroy Structure 27 | . . 4 3 20 Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 592 | . 30 165 255 142 Entered New Map 89 | . . 12 45 32 Time Decay 313 | . 30 143 140 . Lost Part 190 | . . 10 70 110 Squads Dispatched 11 | . 1 5 5 . Investigation 7 | . 1 4 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 5 16 15 17 Peak Tracking Total 5 | . 5 4 4 5 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 7 | . . 2 2 3 Terminals 6 | . . 2 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 19 | . . 7 7 5 Successful 5 | . . 1 2 2 Failed 14 | . . 6 5 3 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . . 7 3 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 4 . Terminal Hacks 4 | . . 1 1 2 Record 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 2 2 2 Full Trace Events 5 | . . 2 2 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1738 | 76 129 312 286 935 Spaces Moved 838 | 50 81 188 119 400 Core 18 | 7 . . 4 7 Treads 2 | 2 . . . . Legs 805 | 41 81 188 115 380 Wheels . | . . . . . Hover 13 | . . . . 13 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 158 | 120 120 120 142 195 Slowest Speed 600 | 160 120 120 600 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 23 29 13 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 3 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1033 | 62 93 229 177 472 Wait 4 | . . 1 . 3 Move 834 | 49 80 187 118 400 Hop . | . . . . . Pick Up 24 | 3 1 5 11 4 Fast Attach 19 | 7 1 2 6 3 Attach 13 | . . 1 3 9 Detach 4 | 1 . . 1 2 Swap 9 | . . 2 3 4 Drop 8 | . . 1 6 1 Fire 101 | . 11 25 28 37 Melee . | . . . . . Ram . | . . . . . Kick 15 | 2 . 5 1 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 205 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Met 8R-AWN 313 | -9/Materials | Build established: Mutant 488 | -9/Materials | Identified exit to Mines 488 | -9/Materials | Identified exit to Storage 500 | -9/Materials | Discovered new exit (range 16) 518 | -9/Materials | Entered another Materials area 518 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 648 | -8/Materials | Garrison activated, responded to threat 724 | -8/Materials | Lost 6 parts (1p4n1w) 749 | -8/Materials | Met 7R-MNS 803 | -8/Materials | Identified exit to Garrison 804 | -8/Materials | Entered Garrison 834 | -8/Garrison | Triggered checkpoint 1132 | -8/Garrison | Triggered checkpoint 1158 | -8/Garrison | Build established: Scavenger-Gunner 1432 | -8/Garrison | Garrison Relay disabled 1510 | -8/Garrison | Triggered checkpoint 1510 | -8/Garrison | Triggered checkpoint 1613 | -8/Garrison | Lost 4 parts (1p2n1w) 1664 | -8/Garrison | Core integrity fell below 50% 1691 | -8/Garrison | Core integrity fell below 20% 1723 | -8/Garrison | Lost 3 parts (1p1n1w) 1739 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper knocked back. Concussive RPG expended. Destroyed Lgt. Nuclear Core. G-47 Trooper knocked back. Knocked back. Acquired Lgt. Ion Engine. Gauss Cannon destroyed. G-47 Trooper heat damages Lgt. Nuclear Core. Aluminum Leg destroyed. G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg, Particle Gun. Lgt. Ion Engine destroyed. G-47 Trooper heat damages Aluminum Leg. G-47 Trooper overheating. G-47 Trooper heat damages Lgt. Nuclear Core. G-47 Trooper heat spikes uncontrollably. G-47 Trooper heat damages core (-9). Critical hit (Burn: +37). Acquired 2 matter. Identified Aerolev Unit. 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"#???????????###????????????????????? | | ????????# #"#??????????????????????????????????? | | ????????# ###??????????????????????????????????? | | ????????####????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Troublemaker Challenges ------------ None Game ------ Seed ZioniteOpticalMantle Manual? 0 Play Time 00:30:01 Cumulative 4.1 hours Start 2026.07.22 @ 16:44:19 End 2026.07.22 @ 17:16:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad9100e8-0236-4834-bf41-ea28a1f5f41c