Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 08:35:26 Player: Darcyisverycute Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (1151) 5755 Value Destroyed (71131) 71131 Prototype IDs (383) 7660 Alien Tech Used (17) 3400 Bonus (104043) 104043 TOTAL SCORE: 202489 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 42641 Follower Combat Kills 214 Destroyed Unchained 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Bested VL-GR5 5000 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Friendly Fire -1212 Cogmind --------- Core Integrity 1013/1600 Matter 256/300 Energy 1073/1090 System Corruption 8% Temperature Cool (9) Movement Walking (107) Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Enhanced Flexi-carbon Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg (fused) Experimental Biometal Leg > --- UTILITY (12) ----- Coolant Network High-capacity Storage Unit Experimental Optical Array Assembled Combat Suite Experimental Targeting Computer Advanced Particle Accelerator Quantum Capacitor Experimental Powered Armor Deep Network Scanner Architect God Chip D > --- WEAPON (4) ------- Multinova Projection Cannon Hypervelocity Multirail A3's Sniper Rifle > --- INVENTORY (20) --- High-density Centrium Leg Experimental Power Amplifier Advanced Heat Sink Experimental Matter Compressor (500) Advanced Reaction Control System Centrium Medium Armor Plating Graphene Brace Experimental EM Shield AEGIS Remote Shield AEGIS Remote Shield Microwarp Drive Modified Sigix Sheargun High-powered Disruptor Cannon Multirail Peak State ------------ > --- POWER ------------ Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg Experimental Biometal Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Assembled Combat Suite Experimental Targeting Computer Advanced Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Warp Cannon Multinova Projection Cannon Hypervelocity Multirail > --- INVENTORY -------- Centrium Leg Quantum Capacitor Advanced Weapon Cycler Advanced Reaction Control System Centrium Heavy Armor Plating Advanced Point Defense System High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrity Redistributor Potential Cannon Multinova Projection Cannon Enhanced Gamma Bomb Array Guided Remote Datajack [Rating: 268] Favorites ----------- Power Vortex Chain Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Assembled Combat Suite Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Heavy Regenerative Plating Artifact Phase Redirector Weapon Multinova Projection Cannon Energy Gun Improved Spread Laser Energy Cannon Multinova Projection Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Compact Linear Accelerator Launcher Rocket Array Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 10 | . . . 2 1 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 301 | 7 1 18 55 5 8 5 8 8 2 4 1 3 11 4 2 . . 6 . 3 24 6 2 8 11 12 10 6 49 22 Power 28 | 1 . 1 4 1 . 1 1 1 . . . . 2 . . . . . . . 2 . . 2 3 1 . . 3 5 Engine 5 | 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . 1 . . . . 2 . . . . . . . 2 . . 2 3 1 . . 3 5 Propulsion 64 | 2 . 3 16 . 2 . 3 2 . . . . . 2 . . . 2 . . 2 1 . 1 2 5 5 1 12 3 Treads 17 | 2 . 3 10 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Leg 39 | . . . . . . . 3 1 . . . . . 2 . . . 2 . . 2 1 . 1 2 5 5 1 12 2 Wheel 6 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 138 | 2 . 6 15 1 3 3 4 3 2 2 1 3 7 2 2 . . 3 . 3 18 3 2 3 4 3 4 4 25 10 Device 56 | 2 . 2 1 1 1 3 1 . 1 1 . 1 2 1 1 . . 2 . 2 2 2 1 2 2 1 1 4 17 2 Storage 16 | . . 2 4 . 1 . . 1 . . 1 1 . . . . . . . . 1 . . . 1 . . . 4 . Processor 14 | . . . 1 . . . . . 1 1 . . . 1 1 . . . . 1 4 . . 1 . . . . 2 1 Hackware 18 | . . . 1 . . . . 1 . . . . . . . . . . . . 11 . 1 . . . . . . 4 Protection 31 | . . 2 8 . 1 . 3 1 . . . 1 5 . . . . 1 . . . 1 . . 1 1 1 . 2 3 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Weapon 71 | 2 1 8 20 3 3 1 . 2 . 2 . . 2 . . . . 1 . . 2 2 . 2 2 3 1 1 9 4 Energy Gun 13 | . . . 6 1 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 1 Energy Cannon 16 | . . 3 1 . 2 . . 2 . . . . . . . . . . . . 2 2 . . . 1 . 1 1 1 Ballistic Gun 17 | 2 . 2 5 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . 4 1 Ballistic Cannon 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 11 | . . 2 2 2 . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . 1 . Special Weapon 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 6 . . . . . . . . . 2 . . . . 2 . . 2 4 . 3 1 7 6 2 6 8 Corrupted Parts 14 | . . . 1 . . . 3 6 . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 108 | . . . 1 . . . 25 44 . . . . . . . . . . . . . . . . . . . . 38 . Parts Lost 55 | . . 2 9 . 5 1 9 1 1 1 . 3 11 1 . . . . . 1 2 . . 1 . . 1 . 2 4 Power 10 | . . 1 . . 1 . 1 . . . . 2 3 . . . . . . . . . . 1 . . . . . 1 Propulsion 16 | . . 1 4 . 2 . 3 . . . . . 4 . . . . . . . . . . . . . 1 . . 1 Utility 19 | . . . 2 . 1 . 3 1 1 1 . 1 4 1 . . . . . 1 1 . . . . . . . 2 . Weapon 10 | . . . 3 . 1 1 2 . . . . . . . . . . . . . 1 . . . . . . . . 2 Highest Loss Streak 9 | . . 1 2 . 5 1 9 1 1 1 . 2 8 1 . . . . . 1 1 . . 1 . . 1 . 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 14 | 2 4 9 14 14 17 19 18 20 19 20 19 19 18 3 4 4 5 4 5 4 9 14 16 16 16 15 13 15 16 16 Power . | . . . . . . . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Propulsion . | . . . 1 . . . . 1 . . . 1 . . . . . . 1 1 1 . . . . . . . . . Utility 6 | . 2 5 5 6 8 10 10 11 10 10 9 9 10 2 3 3 4 3 3 2 4 6 7 9 8 7 4 5 6 8 Weapon 4 | 1 2 2 4 7 8 7 5 6 6 7 6 5 5 . 1 1 1 . . . 2 4 5 4 5 5 4 3 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 72 | 1 . 3 10 2 . 2 . . 1 . 1 1 14 . . 1 . 4 . . 8 2 3 1 2 2 . 1 10 3 Power 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . 3 . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . Utility 47 | 1 . 1 4 2 . 2 . . 1 . 1 . 10 . . 1 . 4 . . 6 1 1 1 1 2 . . 5 3 Weapon 10 | . . 2 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . Tool/Special 5 | . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . 1 . . . 1 . Average Slot Usage (%) 85 | . 100 85 92 99 82 99 90 98 96 99 100 99 91 65 86 88 88 86 86 88 87 81 84 83 87 88 87 76 76 84 Core 2 | . . . 8 14 9 7 7 7 6 6 6 5 . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . 6 6 6 6 10 5 5 5 5 5 4 5 5 7 4 4 11 11 8 7 7 9 Treads 4 | . 28 27 25 . 1 7 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | . . . . . . . 11 23 26 26 26 26 25 15 23 23 23 23 22 21 21 20 18 19 16 19 24 23 25 25 Wheel 2 | . . . 8 30 20 23 12 6 . . . . . . . . . . . . . . . . . . . . . . Device 15 | . 28 7 6 16 24 28 15 10 12 8 7 7 7 14 26 29 29 27 28 27 13 11 12 11 12 13 15 16 18 18 Storage 5 | . . 7 8 7 7 7 7 7 7 6 6 7 5 3 5 5 5 5 5 5 7 10 9 9 8 7 4 3 3 3 Processor 8 | . . . 7 5 . . . . 1 11 13 13 13 13 7 5 5 5 5 8 14 15 14 15 16 16 16 11 7 7 Hackware 1 | . . . 1 . . . . . 6 6 6 6 5 . . . . . . . 4 5 8 9 4 1 . . . . Protection 4 | . . 3 6 7 3 1 10 17 13 11 11 10 7 3 4 5 5 5 5 5 2 1 1 . 3 4 6 3 2 4 Energy Gun 1 | . . . 6 12 9 8 4 6 . . . . 1 . . . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . 8 3 . 1 5 4 . 12 11 6 10 6 7 11 11 11 8 9 14 14 7 13 12 11 9 6 7 5 3 Ballistic Gun 1 | . 20 8 4 . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 3 Peak Build Rating 268 | 9 9 17 34 43 44 46 69 87 92 92 90 95 102 110 143 129 129 132 142 150 167 167 180 184 199 224 242 255 268 267 Average Rating 147 | 6 9 13 25 39 36 43 52 62 87 90 88 91 91 85 130 128 129 128 129 145 152 146 176 175 189 208 218 249 243 256 On Entrance 111 | . 9 9 16 29 43 41 43 69 87 88 90 89 90 17 110 128 129 129 132 132 146 159 162 174 184 189 211 222 255 259 Avg Prop Armor Cover (%) 4 | . . . 17 4 9 8 4 3 . . . . 2 . . . . . . . . . . 4 3 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 8 8 56 77 53 66 82 83 93 102 99 85 93 88 74 85 85 85 86 86 105 134 123 126 114 146 162 167 200 184 172 Greatest Support 220 | 40 40 40 82 48 48 36 84 112 112 112 112 112 112 98 118 118 118 140 120 120 120 120 140 140 170 210 210 218 220 220 Greatest Overweight (x) 8 | . . 1 8 1 2 2 5 . . . . . 1 1 . . . . . . 1 1 1 . . . 1 1 . . Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 25 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 5 12 15 15 17 20 20 20 20 20 20 20 19 5 5 5 5 5 5 5 12 20 20 20 20 20 20 20 20 20 Most Carried 25 | 5 5 25 25 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 4 11 14 14 17 19 19 20 19 19 19 19 18 4 4 4 5 4 5 4 11 16 19 19 19 19 19 19 19 19 Final Capacity 25 | 5 5 25 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 3 5 25 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 17 Class Distribution -------------------- 25% | Scavenger-Gunner 22% | Scavenger-Mutant 13% | Mutant 11% | Gunner 8% | Golem 4% | Derelict-Mutant 4% | Infiltrator-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Infiltrator-Golem | -5/Zhirov Infiltrator-Golem | -4/Proximity Caves Infiltrator-Golem | -4/Factory Golem | -4/Armory Mutant | -4/Lab Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Gunner | -2/Research Gunner | -2/Quarantine Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 15651 | 366 25 1265 2983 206 135 170 146 97 105 357 445 647 616 267 . 30 . 30 70 30 332 . 245 40 195 196 812 198 4944 699 Remotely 257 | . . . . . . . . . . . . 257 . . . . . . . . . . . . . . . . . . Salvage Created 75332 | 243 . 354 3447 129 430 406 434 . 145 171 391 411 814 574 . 601 259 296 128 646 2102 . 1796 399 1455 1304 4780 14755 32986 5876 Parts 2703 | 19 . 26 155 11 14 12 14 . 12 8 8 54 30 28 . 22 12 4 7 21 98 . 67 32 63 38 166 457 1029 296 Haulers Intercepted 11 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . Recyclers Shooed 9 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . 28 . . 8 1 . . . 6 2 2 . 27 . 22 12 1 7 . . . . . . . . . . . Prevented 13 | . . . . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 1057 | . . 11 48 5 9 7 4 . 5 7 3 2 48 10 . 9 4 . 2 7 32 . 19 8 15 10 47 206 479 60 Melee 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 88 | . . 2 23 2 6 1 . . 1 . . . . . . . . . . . . . . . 1 . 23 2 25 2 Cannons 605 | . . 5 5 . 1 4 . . 1 . . . 3 10 . 9 4 . 2 7 31 . 17 8 7 6 11 120 300 54 AOE 289 | . . 3 16 3 1 . . . 3 7 3 2 45 . . . . . . . . . 1 . 1 1 4 63 136 . Classes Destroyed 38 | 2 . 2 9 1 2 1 . . . . . 3 4 . . . . . . . 4 . . . . 1 4 2 3 . Worker 43 | . . . 3 . . . . . . . . . . . . . . . . . . . 3 . 2 . 3 18 14 . Builder 39 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 1 3 . 11 18 . . Tunneler 9 | 8 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . Recycler 45 | 1 . . 15 1 . . . . . . . . . . . . . . . 2 . . 5 . . 2 2 9 8 . Carrier 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 12 . Minesweeper 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 15 . Operator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 22 | . . . 3 . . . . . 1 . . . . . . . . . . 1 . . . . . 1 2 4 10 . Swarmer 91 | . . 3 4 4 4 1 . . 4 4 3 . . 2 . 1 . . . 4 . . 5 5 . . 2 6 39 . Cutter 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Saboteur 25 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 17 . Grunt 327 | . . . 32 . 2 5 . . . 3 . . . 4 . 5 3 . . . 4 . 2 . 3 1 17 80 166 . Brawler 50 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . 1 . 1 9 36 . Duelist 56 | . . . 1 . . . . . . . . . . . . 2 . . . . 3 . . . . . 2 9 39 . Protector 30 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 15 14 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 49 | . . . 9 . 1 1 . . 1 . . . . 2 . 1 . . . 1 3 . 2 . 9 . 4 10 5 . Demolisher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Specialist 19 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 2 12 . Hunter 87 | . . . 1 . . . . . . . . . . 2 . . . . 2 . 3 . 4 . . . 7 19 49 . Programmer 120 | . . . . 1 . . . . . . . . . . . . . . . 2 9 . 3 3 2 4 5 25 66 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . Behemoth 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 2 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 36 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 2 2 . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 2 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Striker 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6 . Executioner 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite 34 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . Tinkerer 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Assembler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 42 | . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . Mutant 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Best Kill Streak 63 | 4 . 3 6 5 5 4 3 . 5 4 3 23 34 5 . 5 4 . 2 4 7 . 14 5 7 4 21 40 63 6 Combat Bots Only 40 | . . 3 5 4 5 4 3 . 4 4 3 2 34 5 . 5 4 . 2 4 7 . 6 5 4 2 14 28 40 6 Max Kills in Single Turn 15 | 1 . 2 4 3 1 1 1 . 3 2 3 3 15 2 . 1 1 . 1 1 1 . 4 1 2 1 4 5 7 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 15 | . . 2 3 3 1 . . . 3 2 3 2 15 . . . . . . . . . 1 . 1 1 3 3 6 . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 12 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 7 Data Miner (-7/Data Miner) Imprinter (-6/Zion) CL-0N3 (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3152 | . . 50 243 23 64 60 24 14 22 13 . 94 152 36 . 15 16 . 32 28 122 . 102 48 51 53 301 301 684 604 Missed 1263 | . . 19 57 7 18 22 5 5 8 3 . 36 60 4 . 7 5 . 13 11 61 . 48 22 26 15 78 119 332 282 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Deflected 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 8 . . Hits 1889 | . . 31 186 16 46 38 19 9 14 10 . 58 92 32 . 8 11 . 19 17 61 . 54 26 25 38 223 182 352 322 Melee 45 | . . . 9 . . . . . . . . 1 8 . . . . . . . 1 . . . . . 4 . 18 4 Projectile 1844 | . . 31 177 16 46 38 19 9 14 10 . 57 84 32 . 8 11 . 19 17 60 . 54 26 25 38 219 182 334 318 AOE 20 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 . Critical Strikes 100 | . . . 9 . . . . . . . . 1 2 1 . . . . . 1 6 . 3 1 2 4 7 10 28 25 Actively Blocked 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 16 12 Part Disruptions 23 | . . . . 1 . . . . . . . . 1 . . . . . . . 2 . 1 . . 1 1 2 6 8 Actively Blocked 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 5 . Damage Taken 31649 | . . 842 3152 256 897 207 911 110 152 246 31 993 1924 638 . 148 172 . 266 289 1023 . 1477 609 398 675 2540 2207 5691 5795 Core 3605 | . . 89 305 17 175 22 399 . 11 39 . 97 580 99 . . 33 . 51 70 104 . 195 109 31 . 215 92 408 464 Absorbed by Shields 12652 | . . . . . . 132 24 . . . . . . . . . . . . . . . . 57 256 492 2065 1818 4554 3254 Redirected to Shielding 236 | . . . 50 . . . . . 9 11 . . 129 . . . . . . . . . . . . . 37 . . . Ignored by Resistances 2312 | . . . 31 36 . 26 . . . . . . . . . 30 33 . 57 62 179 . . . . . . . 875 983 Regen/Repaired (Parts) 11051 | . . . 120 . . . . . . . . 829 . . . . . . . . . . . . . . 1651 . 3793 4658 Core Remaining (%) 55 | 100 . 64 44 . . . . 12 . . . . . 2 . . . . 91 . . 76 . 76 . . 26 . . 63 Volleys Fired 2763 | 24 1 39 152 9 59 36 23 . 16 7 3 106 43 23 2 18 8 . 28 25 94 3 80 56 87 53 195 333 854 386 Largest 4 | 2 1 2 2 2 2 2 2 . 2 1 1 2 2 2 1 2 2 . 2 3 3 1 2 2 3 2 2 2 4 3 Hottest 330 | 40 100 160 125 150 150 138 126 . 180 43 90 180 180 50 25 50 50 . 50 75 95 100 235 140 140 200 200 235 330 225 Shots Fired 3641 | 48 1 64 267 16 82 51 30 4 27 7 3 145 49 47 2 32 16 . 56 56 191 4 121 75 111 62 233 338 1100 403 Gun 761 | 48 . 32 209 14 74 31 9 4 3 . . . 4 . . . . . . . . . . . 5 . 71 4 229 24 Cannon 2769 | . . 29 43 . 8 20 21 . 22 . 2 104 30 47 2 32 16 . 56 56 191 4 121 75 103 62 157 333 862 373 Launcher 104 | . . 3 15 2 . . . . 2 7 1 41 15 . . . . . . . . . . . 3 . 5 1 9 . Special 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 672 | 48 . 37 140 . . . . . 2 4 . . . . . . . . . . . . . . 5 . 71 4 341 20 Thermal 2742 | . 1 27 57 14 74 31 . . 22 . 2 104 34 47 2 32 16 . 56 56 191 4 121 75 103 62 157 333 750 371 Explosive 62 | . . . 1 2 . . . . . 3 1 41 14 . . . . . . . . . . . . . . . . . Electromagnetic 154 | . . . 69 . 8 20 30 4 3 . . . 1 . . . . . . . . . . . 3 . 5 1 8 2 Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 37 | 9 . 14 11 7 11 12 11 . 4 3 4 13 7 8 . 23 20 . 6 22 33 . 31 18 28 35 37 35 31 30 Robot Miss Streak 9 | 2 . 3 3 5 9 3 2 . 4 . . 2 5 2 . 1 . . 3 2 1 . 1 1 1 1 2 3 6 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Secondary Targets 14 | . . 1 2 . . . . . . . . . . . . . . . . . 4 . 1 2 3 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . 1 . Capacitor 1392 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 746 364 Shots Hit Robots 2301 | 34 . 39 210 9 68 36 27 . 5 2 15 42 26 26 . 23 12 5 9 22 118 . 62 25 33 23 115 264 700 351 Core Hits 2414 | 14 . 15 142 12 52 10 15 . 8 15 5 62 137 13 . 10 5 2 4 9 50 . 37 11 39 16 158 348 888 337 Critical Kills 98 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 4 4 41 13 28 5 Critical Parts Destroyed 81 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 46 . 27 4 Critical Strikes 204 | . . 1 4 . 2 1 . . . . 1 . 2 . . . . . . . 1 . 1 . 11 4 92 13 61 10 Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 44 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 3 4 6 11 14 3 Destroy 148 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 . 86 2 45 6 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee Attacks 98 | . . . 33 1 5 . 27 1 . . 15 . 10 . . . . 5 . . . . . . . 1 . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . . . 33 1 5 . 27 1 . . 15 . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . 10 . . . . 5 . . . . . . . . . . . . Sneak Attacks 12 | . . . 2 . . . 1 . . . 2 . 6 . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 255765 | 358 . 991 6820 421 1446 760 483 . 324 632 1117 4067 4968 1419 . 1131 578 310 413 1554 6176 . 5165 1190 2584 2400 7519 58532 112995 31412 Guns 11767 | 358 . 300 2955 226 1190 345 71 . 28 . . . 85 . . . . . . . . . . . 90 . 1178 33 4667 241 Cannons 159536 | . . 499 587 . 136 415 301 . 133 . 38 1074 357 1419 . 1131 578 . 413 1409 6176 . 3802 1190 1992 2170 3988 33585 66972 31171 Explosions 81496 | . . 192 2405 195 120 . . . 163 632 164 2993 3828 . . . . . . 145 . . 1359 . 502 200 2353 24889 41356 . Melee 2900 | . . . 866 . . . 111 . . . 915 . 698 . . . . 310 . . . . . . . . . . . . Ramming 66 | . . . 7 . . . . . . . . . . . . . . . . . . . 4 . . 30 . 25 . . Kinetic 13507 | 358 . 492 3450 . . . . . 163 283 . . . . . . . . . . . . . . 90 . 1178 33 7327 133 Thermal 227315 | . . 499 1326 226 1310 345 . . 133 . 38 1121 577 1419 . 1131 578 . 413 1554 6176 . 5161 1190 1992 2370 5123 58170 105395 31068 Explosive 7481 | . . . . 195 . . . . . 349 164 2946 3654 . . . . . . . . . . . . . . 173 . . Electromagnetic 4388 | . . . 1171 . 136 415 372 . 28 . . . 39 . . . . . . . . . . . 502 . 1218 131 273 103 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2000 | . . . 866 . . . 111 . . . 915 . . . . . . . . . . . . . . . . . . 108 Piercing 1008 | . . . . . . . . . . . . . 698 . . . . 310 . . . . . . . . . . . . Highest Corruption 70 | . . . 6 . . . 26 70 . . . . 2 2 . . . . . 1 9 9 8 7 2 11 21 4 30 8 Average Corruption 8 | . . . 5 . . . 22 26 . . . . 2 2 . . . . . 1 5 9 6 2 1 6 16 1 15 6 Corruption Purged 70 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . 4 59 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 834 | . . . 92 . . . 15 26 . . . . 1 15 . . . . . 1 58 23 5 5 22 22 68 42 341 98 Message Errors 195 | . . . 30 . . . 3 1 . . . . . 4 . . . . . . 16 6 2 2 9 5 8 11 79 19 Matter Fused 203 | . . . 24 . . . 3 8 . . . . . 4 . . . . . 1 15 7 . . . 4 14 9 87 27 Heat Flow Errors 86 | . . . 7 . . . 1 4 . . . . . 1 . . . . . . 7 1 2 1 3 4 9 6 28 12 Energy Discharges 105 | . . . 11 . . . 2 3 . . . . . 1 . . . . . . 8 2 . 1 5 1 10 5 44 12 Parts Rejected 9 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 5 . Parts Fused 8 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 2 Data Loss (minor) 79 | . . . 5 . . . 2 2 . . . . 1 2 . . . . . . 5 5 . . 1 5 10 4 29 8 Data Loss (major) 31 | . . . 4 . . . 2 3 . . . . . 2 . . . . . . . 1 . 1 1 . 1 1 10 5 Misfires 45 | . . . 6 . . . 2 4 . . . . . 1 . . . . . . 3 1 . . 2 1 5 4 12 4 Alerts 12 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 6 2 Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 . Weapon Failures 46 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 1 6 . 28 7 Overload Shots 18 | . . . . . . . . . . . . . . . . . . . . . . . 6 4 6 . 2 . . . Overflow Damage 15658 | . . 3 63 11 . 5 . . . 7 354 139 517 33 . 94 . 158 . 285 303 . 451 194 . 35 448 4641 7706 211 Projectiles 8944 | . . . . . . 5 . . . . . 38 . 33 . 94 . . . 237 303 . 276 194 . . 328 2817 4408 211 Explosions 5838 | . . 3 40 11 . . . . . 7 . 101 177 . . . . . . 48 . . 175 . . 35 120 1823 3298 . Melee 876 | . . . 23 . . . . . . . 354 . 340 . . . . 158 . . . . . . . . . 1 . . Knockbacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 811 | . . 48 85 66 18 . . . . 110 31 15 174 . . . . . . . . . . . 11 90 8 91 64 . Shots 28 | . . 1 3 3 1 . . . . 3 1 1 6 . . . . . . . . . . . 1 2 1 1 4 . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 20 131 406 189 199 87 121 319 278 32 58 407 309 82 . . . . . . 135 210 190 180 218 131 227 287 238 217 Average Temperature 81 | . 10 48 75 79 120 29 50 143 107 16 31 140 89 41 . . . . . . 65 73 80 115 53 32 49 85 41 83 Received Heat Transfer 3187 | . . 102 1557 . 117 61 . 12 12 9 . 63 170 108 . 45 99 . . 30 54 . 27 25 45 12 109 81 196 253 Effects 15 | . . . 5 . . . . . 1 . . 8 . . . . . . . . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 8 | . . . 2 . . . . . 1 . . 4 . . . . . . . . . . . . . . . 1 . . Interference 5 | . . . 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 12 . . Total Turns 1989 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 22 81 1884 . . Longest Duration 635 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 18 42 635 . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . 1 . 1 2 4 . . . . . . . . . . . . . . . . . 3 . 6 1 2 1 Combat Hostiles 19 | . . . 1 . 1 2 4 . . . . . . . . . . . . . . . . . 3 . 5 . 2 1 Parts Fried 45 | . . . 8 . . 4 9 . . . . . . . . . . . . . . . . . 3 . 9 2 7 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 68 | . . 1 . . 1 . . . . . . . . . . . . . . . 1 . 1 . 4 4 6 28 19 3 Combat Hostiles 53 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 3 3 4 21 16 3 Parts Melted 319 | . . 3 1 . 2 1 . . . . . . . 1 . 1 . . . . 9 . 13 7 8 8 12 88 129 36 Heat Transferred 168656 | . . 666 1446 170 1786 740 . . . . . 50 261 675 . 575 300 . 225 775 3343 . 5160 1364 2043 1753 3671 38713 84123 20817 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Power Chain Reactions 12 | . . . 6 . 1 . . . . . . 1 1 . . . . . . . . . . . . . 3 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 3 2 . . . . . . . . . . 2 . . . . 1 2 . 2 1 1 1 5 5 5 . Low Security (%) 18 | 100 100 . 17 . . . . . 100 . . . . . . . . . . 96 12 . 61 28 75 64 19 . . . Level 1 16 | . . . 17 85 . . . . . . . . . . . . . . . 3 74 . 9 71 24 35 23 . . . Level 2 10 | . . . 39 14 . . . . . . . . . . 100 . . . . . 12 . 29 . . . 9 . . . Level 3 5 | . . . 25 . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 3 . . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 22 31 . High Security 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 68 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Peak Influence 19168 | 10 4 . 875 429 . . . . 124 . . . . . 650 . . . . 208 626 . 467 360 326 285 1843 7056 19168 . Initial 4515 | . . . 33 397 . . . . . . . . . . 633 . . . . . 93 . . 244 47 . 130 1100 4515 . Average 4024 | 1 . . 507 364 . . . . 35 . . . . . 615 . . . . 76 286 . 225 234 120 103 820 4821 12172 . Influence Increases 33412 | 45 5 70 1702 183 270 235 20 15 172 160 80 . . 210 617 212 90 15 50 346 1323 . 706 373 517 506 2233 6490 15231 1536 Destroy 0b10 Robot/C 18580 | . . 60 960 100 180 140 20 . 100 140 60 . . 200 . 180 80 . 40 140 700 . 380 160 300 200 1000 3960 9480 . Destroy 0b10 Robot/NC 1195 | 45 . . 145 5 . 10 . . 5 . 10 . . . . 5 . 15 . 20 5 . 60 5 25 20 115 385 320 . Destroy Leader 2366 | . . 10 228 20 30 10 . . 22 20 10 . . 10 . 10 10 . 10 32 192 . 90 10 90 64 230 630 638 . Allied During Kill 147 | . . . . . . . . . . . . . . . . 2 . . . . 145 . . . . . . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 176 | . 4 . 27 7 . . . . . . . . . . . . . . . . 38 . 32 64 . . 4 . . . Disable Machine 1215 | . . . 45 30 . . . . 15 . . . . . 15 . . . . 30 150 . . 60 15 90 195 90 285 195 Anti-Garrison Action 250 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 . 50 . Destroy Structure 6278 | . 1 . 152 21 . . . . 30 . . . . . 2 . . . . 124 78 . 114 44 87 132 369 1350 2433 1341 Advance Influence 600 | . . . . . . . . . . . . . . . 600 . . . . . . . . . . . . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 2580 | . . . 120 . 60 75 . 15 . . . . . . . 15 . . . . 15 . 30 30 . . 120 75 2025 . Influence Decreases 31916 | 45 5 6 891 700 628 203 52 15 80 190 142 . . 156 91 473 409 15 50 154 891 624 271 723 602 274 630 1269 2681 19646 Entered New Map 24955 | . . . 31 478 133 . 32 . . 35 13 . . . 21 215 61 . . . 99 624 . 191 38 . 102 735 2541 19606 Time Decay 6241 | 45 5 6 770 222 445 193 20 15 80 145 129 . . 146 70 238 348 15 50 144 652 . 271 222 564 274 518 534 120 . Lost Part 280 | . . . 90 . 50 10 . . . 10 . . . 10 . . . . . 10 20 . . 10 . . 10 . 20 40 Lost Ally 140 | . . . . . . . . . . . . . . . . 20 . . . . 120 . . . . . . . . . Purge Threat 300 | . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . Squads Dispatched 153 | . 1 . 9 2 . . . . 1 . . . . 1 . . . . . 1 11 . 4 5 5 3 15 58 37 . Investigation 8 | . 1 . 2 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . Extermination 20 | . . . . 1 . . . . . . . . . . . . . . . 1 7 . . . 4 2 2 3 . . Reinforcement 29 | . . . 2 . . . . . 1 . . . . . . . . . . . 1 . 3 2 1 . 3 15 1 . Assault 82 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . 4 38 36 . Garrison 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 2 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 1 . 6 . . . . . 1 . . . . 3 . . . . . . 2 . 4 2 . . 3 4 8 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Times Spotted 1358 | . . 10 88 5 11 10 5 1 7 10 . 33 57 15 . 10 4 . 2 13 51 . 31 17 15 13 67 247 550 86 Peak Tracking Total 40 | . . 3 6 4 4 4 3 1 4 4 . 8 39 7 . 5 3 . 2 5 6 . 6 6 5 5 13 11 40 5 Tactical Retreats 61 | . . . 5 . 2 2 . 1 . . . 3 2 . . 1 . . . . 1 . 2 1 . . 7 5 29 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . 1 1 . . . . . . . . . . . . . . . 1 1 . . 1 . . 3 3 . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . 1 . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . Triggered 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 7 | . . 1 1 . . 7 7 2 2 2 2 2 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 108 | . . . 3 2 . . . . 1 . . . 3 1 1 . . . . 3 10 1 . 6 1 7 15 13 21 20 Max in Single Turn 4 | . . . 1 2 . . . . 1 . . . 2 1 1 . . . . 1 1 1 . 1 1 1 4 2 2 2 Garrison Access 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 65 | . 1 . 13 5 . 1 4 . . 1 . 1 . 1 . . . 4 . . 8 1 4 7 2 1 7 2 1 1 Terminals 35 | . 1 . 8 3 . 1 . . . . . . . 1 . . . . . . 5 . 3 4 1 1 5 1 1 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Total Hacks 235 | . 3 . 34 11 . 1 30 . . 1 . 3 . 3 . . . 13 . . 33 19 17 32 3 1 10 2 2 17 Successful 168 | . 1 . 22 4 . 1 30 . . 1 . 3 . 3 . . . 13 . . 26 19 9 11 1 . 5 2 . 17 Failed 67 | . 2 . 12 7 . . . . . . . . . . . . . . . . 7 . 8 21 2 1 5 . 2 . Catastrophic 14 | . . . 2 3 . . . . . . . . . . . . . . . . . . 1 5 . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 3 . 24 . . . . . . . . 4 . . . . . . . . 9 . 11 13 . . 3 . 2 . Terminals 93 | . 3 . 22 7 . 1 . . . . . . . 3 . . . . . . 10 . 15 20 2 1 6 1 2 . Fabricators 26 | . . . . . . . . . . . . . . . . . . . . . 23 . . 3 . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 2 4 . . . . . . . . . . . . . . . . . . . 9 . . 2 1 . . Garrison Access 6 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . . Terminal Hacks 109 | . . . 3 2 . 1 30 . . 1 . 3 . 3 . . . 13 . . 5 19 4 3 . . 4 1 . 17 Record 56 | . . . . . . 1 11 . . . . . . 3 . . . 5 . . . 19 . . . . . . . 17 Part Schematic 22 | . . . 1 . . . 11 . . . . 3 . . . . . 4 . . 2 . 1 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 19 | . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . Load Schematic 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Build 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 2 . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Retrieve Study 6 | . . . 2 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Seal Access 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 23 | . 1 . 11 . . . . . . . . . . . . . . . . . 2 . 4 4 . . 1 . . . Terminals 19 | . 1 . 9 . . . . . . . . . . . . . . . . . 1 . 4 4 . . . . . . Botnet 8 | . . . 4 . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Skim 10 | . 1 . 5 . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . 10 5 . . . . . . . . . 1 . . . . . . 6 . 3 7 1 1 5 . 1 . Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 54 | . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 47 . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . Part Schematics Acquired 35 | . . . 1 . . . 11 . . . . 15 . . . . . 4 . . 2 . 1 . . . 1 . . . Parts Built 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Authchips 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Time 590 | . . . . . . . . . . . . . . . . . . . . . 590 . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . Part Studies Acquired 6 | . . . 2 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 8 | . . . . . . . . . . . . . . . . 1 . . . . 7 . . . . . . . . . Largest Group 7 | . . . . . . . . . . . . . . . . 1 . . . . 7 . . . . . . . . . Highest-Rated Group 278 | . . . . . . . . . . . . . . . . 30 . . . . 278 . . . . . . . . . Highest-Rated Ally 47 | . . . . . . . . . . . . . . . . 30 . . . . 47 . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . . . . . . 2 . . . . 29 . . . . . . . . . Total Damage 1052 | . . . . . . . . . . . . . . . . 68 . . . . 984 . . . . . . . . . Kills 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 45517 | 188 283 380 5087 470 1448 734 27 500 240 354 519 2941 1725 1081 107 502 796 487 1558 353 1758 780 671 475 2118 877 1432 5047 9369 3210 Optics 32428 | . . . . . . . . . . 350 519 2941 1725 1081 75 . . . . . 1758 780 671 475 2118 877 1432 5047 9369 3210 Sensors 12204 | . . . . . . . . . . 158 519 1923 431 1054 107 502 796 433 1457 353 . . . 140 2047 805 1021 338 120 . Zeronet 2360 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2342 18 . Terrain 554 | 188 283 74 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 6640 | 187 283 380 2367 470 1448 734 27 500 240 4 . . . . . . . . . . . . . . . . . . . . T.N.C. 5445 | . . . 5076 369 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 4047 | . . . . . . . . . . . . . . . . . . 214 1295 236 . 28 485 248 226 404 911 . . . Jamming 3384 | . . . . . . . . . . . . . . . 28 502 796 332 1398 328 . . . . . . . . . . Robot Analysis Total 154 | . . . 1 . . . 153 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 2 . . 1 . 1 1 1 . . . 1 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 50410 | 335 283 2640 5983 470 1448 980 489 502 313 439 519 2941 1725 1081 147 502 796 487 1558 374 2419 780 671 475 2118 877 1432 5047 9369 3210 Spaces Moved 26365 | 159 169 1089 2062 402 1043 827 266 310 196 335 386 2047 1155 335 68 314 542 196 647 194 1414 324 317 247 229 500 784 919 6412 2477 Core 147 | 3 . . 5 . . . . . . . . . 86 53 . . . . . . . . . . . . . . . . Treads 2989 | 156 169 1089 1575 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20313 | . . . . . . . 157 310 196 335 386 2047 1069 282 68 314 542 196 647 194 1414 324 317 247 229 500 768 919 6375 2477 Wheels 2863 | . . . 482 402 1043 827 109 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 80 95 110 120 120 120 120 120 50 50 135 135 135 135 135 135 127 127 132 117 112 117 105 107 102 102 Average Speed 120 | 157 160 180 155 95 100 100 120 120 120 120 120 120 116 130 135 135 135 135 135 135 141 129 132 123 116 117 111 107 103 107 Slowest Speed 450 | 160 160 260 450 105 110 110 260 120 120 120 120 120 190 180 135 135 135 135 135 135 186 215 206 132 117 118 174 174 108 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 36 | . . . . . . . . . . . . . . 2 . . . . . . 6 . 4 3 7 3 7 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 3 . 1 3 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 53 | 7 31 29 90 9 87 65 97 59 8 52 60 91 91 52 2 55 67 60 74 9 55 95 10 62 10 56 60 22 84 96 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 42 | . . . . . . . 33 . . 1 . 3 . 1 . . 1 3 . . . . . . . . . . . . Known Exits Taken 20 | . . 1 1 1 1 . . 1 1 . 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 . . . . 1 1 . . 1 . 1 1 1 . . . . . . 1 . . . . . . . 1 . Scrap Searched 36 | . . 14 . . 4 2 . 2 . 1 3 3 . 2 . 1 3 . 1 . . . . . . . . . . . Spaces Dug 326 | . 1 . 16 1 5 . . 1 14 29 1 8 5 4 1 1 . . 20 12 16 . 15 12 18 11 21 15 75 24 Terrain Destroyed 3247 | . 1 28 197 56 17 . . 1 34 89 20 132 67 18 1 9 3 . 47 63 51 1 67 27 43 48 159 474 1320 274 Melee 13 | . . . 5 1 5 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Projectile 1221 | . 1 3 8 . . . . . 18 . 1 10 17 18 1 9 3 . 47 24 51 1 33 27 43 33 49 51 501 272 AOE 2002 | . . 25 184 55 12 . . . 16 89 18 122 50 . . . . . . 39 . . 34 . . 15 103 423 817 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 42589 | 198 178 1698 4519 468 1350 919 354 433 240 362 412 2347 1457 933 125 360 590 418 1279 259 1680 686 439 336 1977 734 1121 4847 8896 2974 Wait 11875 | 2 6 491 2079 36 220 24 10 112 12 4 . 149 146 567 43 24 41 189 594 34 52 323 8 10 1625 103 61 3534 1370 6 Move 26284 | 158 168 1088 2061 401 1042 826 265 309 195 334 385 2046 1154 334 67 313 541 195 646 193 1413 323 316 246 228 499 769 918 6375 2476 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 359 | 6 2 34 33 7 7 5 7 . 5 4 3 10 33 2 3 2 . 7 . 1 42 10 7 5 4 18 21 15 59 7 Fast Attach 198 | 5 . 11 37 . 5 3 5 2 . 1 . 2 2 2 . . . 5 2 2 6 5 1 4 5 9 20 3 39 22 Attach 173 | 2 . 2 22 4 1 2 4 . 3 1 1 3 5 2 3 . . 3 . 1 13 3 7 2 2 12 13 13 34 15 Detach 115 | . . 1 16 1 1 1 . . . . . . 1 2 6 . . 4 7 2 12 6 3 . 2 4 3 4 26 13 Swap 292 | . 1 9 34 5 7 12 6 8 7 7 2 22 20 1 . . . . . . 7 1 10 9 15 11 17 4 42 35 Drop 370 | 1 . 18 48 4 3 8 3 1 2 4 3 9 40 . 1 1 . 10 2 1 19 12 6 4 9 23 22 15 87 14 Fire 2763 | 24 1 39 152 9 59 36 23 . 16 7 3 106 43 23 2 18 8 . 28 25 94 3 80 56 87 53 195 333 854 386 Melee 98 | . . . 33 1 5 . 27 1 . . 15 . 10 . . . . 5 . . . . . . . 1 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 . Rewire 29 | . . . . . . . 3 . . . . . 1 . . 2 . . . . 22 . . . . . . . 1 . Trap 6 | . . . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 4 exits: *Mat x2 / [*Rec] / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 337 | -10/Materials | Met a group of wandering Federalists 525 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Discovered new exit (range 5) 619 | -10/Materials | Entered Subcaves 620 | -10/Subcaves | Continued accompanying wandering Federalists (4) 622 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 632 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 763 | -10/Subcaves | Discovered new exit (range 11) 878 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 985 | -10/Subcaves | Identified exit to Materials 1361 | -10/Subcaves | Disturbed a concealed Subdweller 1405 | -10/Subcaves | Discovered exit to Materials (range 15) 1486 | -10/Subcaves | A Subdweller sparked back to life 1486 | -10/Subcaves | A Subdweller sparked back to life 1486 | -10/Subcaves | A Subdweller sparked back to life 1538 | -10/Subcaves | Found Prototype Protection 1778 | -10/Subcaves | Ambushed by Subdweller buried in earth 2271 | -10/Subcaves | Build established: Derelict-Mutant 2582 | -10/Subcaves | Build established: Cobbler-Mutant 3259 | -10/Subcaves | Entered Materials 3259 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3338 | -8/Materials | Build established: Derelict-Mutant 3590 | -8/Materials | Learned Storage trap positions 3612 | -8/Materials | Garrison activated, responded to threat 3638 | -8/Materials | Learned location of 2 exits from Lower Caves 3675 | -8/Materials | Identified exit to Factory 3743 | -8/Materials | Learned Storage emergency access door positions 4512 | -8/Materials | Garrison activated, responded to threat 4551 | -8/Materials | Build established: Scavenger-Mutant 4983 | -8/Materials | Repaired Nuclear Core 5153 | -8/Materials | Repaired Imp. Propulsion Shielding 6859 | -8/Materials | First assault squad dispatched 7584 | -8/Materials | Core integrity fell below 50% 8169 | -8/Materials | Build established: Mutant 8223 | -8/Materials | Found Prototype Launcher 8223 | -8/Materials | Identified Rocket Array 8244 | -8/Materials | Found Rocket Array 9242 | -8/Materials | Entered Factory 9242 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9325 | -7/Factory | Identified exit to Lower Caves 9712 | -7/Factory | Entered Lower Caves 9713 | -7/Lower Caves | Identified exit to Lower Caves 9747 | -7/Lower Caves | Learned 4 Factory zone layouts 10100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10204 | -7/Lower Caves | Spotted B-75 Beast 10239 | -7/Lower Caves | Destroyed B-75 Beast 10267 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 10740 | -7/Lower Caves | Learned Factory stockpile data 11160 | -7/Lower Caves | Entered another Lower Caves area 11161 | -7/Lower Caves | Identified exit to Factory 11440 | -7/Lower Caves | Build established: Derelict-Mutant 11900 | -7/Lower Caves | Discovered new exit (range 13) 11901 | -7/Lower Caves | Encountered a Warlord checkpoint 11957 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12140 | -7/Lower Caves | Entered Data Miner 12140 | -7/Data Miner | Discovered new exit (range 6) 12161 | -7/Data Miner | Met Data Miner 12194 | -7/Data Miner | Learned location of Section 7 (-2) 12194 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12211 | -7/Data Miner | Received God Mode back door access code from Data Miner 12226 | -7/Data Miner | Destroyed Data Miner 12228 | -7/Data Miner | Interfaced with the Data Conduit 12293 | -7/Data Miner | Core integrity fell below 50% 12328 | -7/Data Miner | Core integrity fell below 20% 12339 | -7/Data Miner | Lost 9 parts (1p3n3u2w) 12364 | -7/Data Miner | System corruption reached 10% 12442 | -7/Data Miner | Found Corrupted Prototype Hackware 12456 | -7/Data Miner | Identified Gun Armor 12466 | -7/Data Miner | Identified Quantum Router 12629 | -7/Data Miner | Entered Proximity Caves 12652 | -6/Proximity Caves | Build established: Scavenger-Mutant 12838 | -6/Proximity Caves | Spotted B-75 Beast 13116 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13124 | -6/Proximity Caves | System corruption reached 30% 13131 | -6/Proximity Caves | Entered Factory 13131 | -6/Factory | Evolved 2 slots: Utility x2 13132 | -6/Factory | Identified exit to Lower Caves 13132 | -6/Factory | Identified exit to Extension 13135 | -6/Factory | Loaded intel: 293 machine locations 13444 | -6/Factory | Entered Lower Caves 13839 | -6/Lower Caves | Discovered new exit (range 22) 13883 | -6/Lower Caves | Entered another Lower Caves area 13910 | -6/Lower Caves | Discovered new exit (range 8) 14136 | -6/Lower Caves | Identified exit to Zion 14187 | -6/Lower Caves | Encountered a Warlord checkpoint 14402 | -6/Lower Caves | Entered Zion 14456 | -6/Zion | Discovered new exit (range 19) 14478 | -6/Zion | Found CR-A16's Pointy Stick 14738 | -6/Zion | Received a visual enhancement algorithm 14882 | -6/Zion | Visited the Megawrench Repair Shop 14942 | -6/Zion | Learned location of 1 exit from Factory 14964 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14993 | -6/Zion | Met Imprinter 15155 | -6/Zion | Given the Hacking Drone Bay 15422 | -6/Zion | Opened final containment barrier to the Deep Caves 15442 | -6/Zion | Discovered new exit (range 3) 15442 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15592 | -6/Zion | Found Prototype Device 16092 | -6/Zion | Megawrench repaired 13 parts 16357 | -6/Zion | Loaded intel: 6 derelict terminal locations 16653 | -6/Zion | Attacked by Zionites 16657 | -6/Zion | Destroyed Imprinter 16678 | -6/Zion | Murdered 3 allies 17249 | -6/Zion | P1-3CE came to Zion's defense 17343 | -6/Zion | Entered Deep Caves 17708 | -6/Deep Caves | Z-Facility disabled 17852 | -6/Deep Caves | Found Prototype Protection 17923 | -6/Deep Caves | Found Prototype Protection 17939 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 17940 | -6/Deep Caves | Identified Hacking Drone Bay 17977 | -6/Deep Caves | Found Prototype Protection 17984 | -6/Deep Caves | Found Prototype Protection 17987 | -6/Deep Caves | Identified Zio. Heavy Carapace (x2) 18311 | -6/Deep Caves | Discovered new exit (range 7) 18373 | -6/Deep Caves | Found Surveybot 24 Scanner 18376 | -6/Deep Caves | Found Surveybot 24 Chip 18502 | -6/Deep Caves | Spotted AG-06601 18584 | -6/Deep Caves | Spotted AG-16694 18920 | -6/Deep Caves | Triggered Deep Caves wall 18920 | -6/Deep Caves | Spotted AS-16452 18920 | -6/Deep Caves | Spotted AS-78681 18950 | -6/Deep Caves | Found Prototype Device 18961 | -6/Deep Caves | Destroyed 34 combat bots 18980 | -6/Deep Caves | Destroyed AS-16452 18980 | -6/Deep Caves | Exposed GOLEM chamber 18987 | -6/Deep Caves | Found GOLEM Unit 19003 | -6/Deep Caves | Core integrity fell below 50% 19025 | -6/Deep Caves | Core integrity fell below 20% 19052 | -6/Deep Caves | Lost 8 parts (2p4n2u) 19068 | -6/Deep Caves | Entered Proximity Caves 19306 | -5/Proximity Caves | Build established: Mutant 19715 | -5/Proximity Caves | Spotter reported a threat 19742 | -5/Proximity Caves | Spotter reported a threat 19754 | -5/Proximity Caves | Attracted the attention of an 0b10 base 19791 | -5/Proximity Caves | Spotter reported a threat 19794 | -5/Proximity Caves | Build established: Golem 19806 | -5/Proximity Caves | Spotter reported a threat 19837 | -5/Proximity Caves | Learned Research trap positions 19837 | -5/Proximity Caves | Learned Extension garrison access intel 19999 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20140 | -5/Proximity Caves | Discovered new exit (range 8) 20149 | -5/Proximity Caves | Entered Factory 20149 | -5/Factory | Evolved 2 slots: Utility x2 20149 | -5/Factory | Discovered new exit (range 9) 20150 | -5/Factory | Identified exit to Factory 20151 | -5/Factory | Loaded intel: 256 machine locations 20266 | -5/Factory | Identified exit to Upper Caves 20296 | -5/Factory | Entered Upper Caves 20422 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20696 | -5/Upper Caves | Discovered new exit (range 15) 20714 | -5/Upper Caves | Identified exit to Upper Caves 20798 | -5/Upper Caves | Entered another Upper Caves area 20819 | -5/Upper Caves | Discovered exit to Factory (range 4) 21583 | -5/Upper Caves | Discovered new exit (range 8) 21591 | -5/Upper Caves | Identified exit to Zhirov 21594 | -5/Upper Caves | Entered Zhirov 21594 | -5/Zhirov | Discovered new exit (range 3) 21619 | -5/Zhirov | Met Zhirov 21657 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21685 | -5/Zhirov | Found Alien Artifact 21685 | -5/Zhirov | Identified Integrated Dissipator 21685 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21796 | -5/Zhirov | Found Alien Artifact 21890 | -5/Zhirov | Identified exit to Proximity Caves 22081 | -5/Zhirov | Entered Proximity Caves 22106 | -4/Proximity Caves | Build established: Infiltrator-Golem 22808 | -4/Proximity Caves | Learned Research terminal intel 23639 | -4/Proximity Caves | Entered Factory 23639 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 23640 | -4/Factory | Loaded intel: 264 machine locations 23982 | -4/Factory | Discovered new exit (range 16) 24011 | -4/Factory | Identified exit to Armory 24013 | -4/Factory | Entered Armory 24014 | -4/Armory | Met VL-GR5, who suggested a friendly competition 24014 | -4/Armory | Loaded intel: 92 machine locations 24174 | -4/Armory | Found Gamma Bomb Array 24176 | -4/Armory | Found Fusion Bomb Launcher 24196 | -4/Armory | Build established: Golem 24342 | -4/Armory | Destroyed 7 combat bots 24600 | -4/Armory | Congratulated by VL-GR5 on winning the competition 24601 | -4/Armory | Found Prototype Processor 24601 | -4/Armory | Identified VL-GR5's Timing Chip 24653 | -4/Armory | Intercept squad dispatched 24657 | -4/Armory | Fabricated Exp. Optical Array? 24659 | -4/Armory | Spotted Tracker 24660 | -4/Armory | Destroyed Tracker 24674 | -4/Armory | Spotted Combat Programmer 24682 | -4/Armory | Destroyed Combat Programmer 24690 | -4/Armory | Found Exp. Targeting Computer 25015 | -4/Armory | Discovered new exit (range 5) 25021 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 25022 | -4/Armory | Identified exit to Research 25024 | -4/Armory | Found Prototype Energy Cannon 25174 | -4/Armory | Fabricated Hcp. Storage Unit (x1) 25291 | -4/Armory | Intercept squad dispatched 25292 | -4/Armory | Spotted Tracker 25298 | -4/Armory | Destroyed Tracker 25330 | -4/Armory | Spotted Combat Programmer 25343 | -4/Armory | Destroyed Combat Programmer 25542 | -4/Armory | Fabricated Exp. Heat Sink (x1) 25630 | -4/Armory | Fabricated B-60 Warrior (x3) 25711 | -4/Armory | Fabricated Lgt. Regenerative Plating? 25804 | -4/Armory | Fabricated Exp. Heat Sink (x1) 25866 | -4/Armory | Build established: Commander-Golem 25885 | -4/Armory | Fabricated Cld. Plasma Cannon (x1) 25964 | -4/Armory | Fabricated Cld. Plasma Cannon (x1) 26041 | -4/Armory | Fabricated Lgt. Regenerative Plating? 26066 | -4/Armory | Spotted B-86 Titan 26330 | -4/Armory | Lost 5 allies 26406 | -4/Armory | Identified Transdimensional Reconstructor 26406 | -4/Armory | Warped through subspace to slip node 26406 | -4/Armory | Discovered new exit (range 1) 26432 | -4/Armory | Entered Lab 26434 | -4/Lab | Discovered exit to Research (range 9) 26448 | -4/Lab | Hidden lab's door opened automatically 26448 | -4/Lab | Sensor layout match revealed 26449 | -4/Lab | Gained access to the hidden lab's interior 26603 | -4/Lab | Found Prototype Energy Cannon 26603 | -4/Lab | Identified Warp Cannon 26607 | -4/Lab | Found Prototype Energy Cannon 26607 | -4/Lab | Identified Potential Cannon 26618 | -4/Lab | Found Prototype Protection 26633 | -4/Lab | Found Quantum Router 26655 | -4/Lab | Found Alien Artifact 26664 | -4/Lab | Found Alien Artifact 26665 | -4/Lab | Identified Integrated Mediator 26665 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 26697 | -4/Lab | Found Transdimensional Reconstructor 26705 | -4/Lab | Build established: Mutant 26724 | -4/Lab | Found Prototype Special Weapon 26770 | -4/Lab | Decrypted terminal 26770 | -4/Lab | Decrypted terminal 26770 | -4/Lab | Acquired modification code for an L2 power cell 26771 | -4/Lab | Decrypted terminal 26881 | -4/Lab | Found Alien Artifact 26915 | -4/Lab | Identified Exp. Powered Armor 27212 | -4/Lab | Entered Research 27212 | -3/Research | Evolved 2 slots: Propulsion x2 27213 | -3/Research | Loaded intel: 93 trap records 27214 | -3/Research | Loaded intel: 114 machine locations 27215 | -3/Research | Loaded intel: 22 terminal locations 27234 | -3/Research | Build established: Machinist-Gunner 27264 | -3/Research | Identified exit to Testing 27562 | -3/Research | Build established: Hacker-Gunner 27861 | -3/Research | Intercept squad dispatched 27883 | -3/Research | Spotted Tracker 27883 | -3/Research | Entered Testing 27884 | -3/Testing | Loaded intel: 49 machine locations 27895 | -3/Testing | Identified Core Reset Matrix 27895 | -3/Testing | Identified Core Expander 27895 | -3/Testing | Installed Core Expander, added new Propulsion slot 28149 | -3/Testing | Found Prototype Energy Gun 28149 | -3/Testing | Identified Tachyon Dispersion Ray 28156 | -3/Testing | Protovariant out of control (PD-Y18D105XRN) 28196 | -3/Testing | Garrison activated, responded to threat 28221 | -3/Testing | Identified exit to Research 28294 | -3/Testing | Found Prototype Device 28294 | -3/Testing | Identified AEGIS Remote Shield 28340 | -3/Testing | Found Prototype Ballistic Gun 28340 | -3/Testing | Identified Hyp. Multirail 28358 | -3/Testing | Entered Research 28358 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28359 | -2/Research | Loaded intel: 103 machine locations 28371 | -2/Research | Discovered new exit (range 18) 28418 | -2/Research | Identified exit to Access 28423 | -2/Research | Found Adv. Powered Armor 28768 | -2/Research | Found Prototype Launcher 28768 | -2/Research | Identified Point Singularity Launcher 28863 | -2/Research | Build established: Gunner 28865 | -2/Research | Discovered new exit (range 6) 28873 | -2/Research | Identified exit to Quarantine 30476 | -2/Research | Entered Quarantine 30477 | -2/Quarantine | Loaded intel: 96 machine locations 30481 | -2/Quarantine | Warped through subspace 30496 | -2/Quarantine | Found Alien Artifact 30496 | -2/Quarantine | Identified Phase Redirector 30691 | -2/Quarantine | Found Alien Artifact 30691 | -2/Quarantine | Identified Dimensional Node Initializer 30691 | -2/Quarantine | Initialized slip node 30698 | -2/Quarantine | Found Transdimensional Reconstructor 30698 | -2/Quarantine | Warped through subspace to slip node 30708 | -2/Quarantine | Found Transdimensional Reconstructor 30708 | -2/Quarantine | Warped through subspace to slip node 30712 | -2/Quarantine | Found Dimensional Node Initializer 30723 | -2/Quarantine | Found Alien Artifact 30724 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 30724 | -2/Quarantine | Warped through subspace to slip node 30755 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 30931 | -2/Quarantine | Found Alien Energy Cannon 30954 | -2/Quarantine | Found Alien Impact Weapon 30954 | -2/Quarantine | Identified Core Stripper 30974 | -2/Quarantine | Intercept squad dispatched 30983 | -2/Quarantine | Spotted Tracker 30984 | -2/Quarantine | Spotted Tracker 30986 | -2/Quarantine | Destroyed Tracker 30989 | -2/Quarantine | Destroyed Tracker 31000 | -2/Quarantine | Found Alien Artifact 31003 | -2/Quarantine | Spotted Combat Programmer 31003 | -2/Quarantine | Spotted Combat Programmer 31007 | -2/Quarantine | Identified Multinova Projection Cannon 31015 | -2/Quarantine | Destroyed Combat Programmer 31017 | -2/Quarantine | System corruption reached 10% 31022 | -2/Quarantine | Destroyed Combat Programmer 31165 | -2/Quarantine | Spotted Fortress 31175 | -2/Quarantine | Destroyed Fortress 31198 | -2/Quarantine | Found Prototype Device 31198 | -2/Quarantine | Identified Exp. Force Field 31204 | -2/Quarantine | Found Vortex Chain Reactor 31216 | -2/Quarantine | Found Centrium Heavy Armor Plating 31317 | -2/Quarantine | Discovered new exit (range 6) 31317 | -2/Quarantine | Discovered new exit (range 7) 31322 | -2/Quarantine | Identified exit to Section 7 31353 | -2/Quarantine | Entered Section 7 31354 | -2/Section 7 | Loaded intel: 124 machine locations 31376 | -2/Section 7 | Found Alien Artifact 31376 | -2/Section 7 | Identified Integrated Reactor 31376 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31443 | -2/Section 7 | Found Alien Artifact 31443 | -2/Section 7 | Identified Integrity Redistributor 31443 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-88) 31695 | -2/Section 7 | Found Alien Artifact 31926 | -2/Section 7 | Intercept squad dispatched 31928 | -2/Section 7 | Garrison activated, responded to threat 31928 | -2/Section 7 | Spotted Tracker 31929 | -2/Section 7 | Spotted Tracker 31941 | -2/Section 7 | Spotted Combat Programmer 31943 | -2/Section 7 | Spotted Combat Programmer 31946 | -2/Section 7 | Destroyed Tracker 31971 | -2/Section 7 | Destroyed Combat Programmer 32034 | -2/Section 7 | Found Enh. Gamma Bomb Array 32037 | -2/Section 7 | Destroyed 7 combat bots 32103 | -2/Section 7 | First assault squad dispatched 32143 | -2/Section 7 | Destroyed Tracker 32192 | -2/Section 7 | Destroyed 14 combat bots 32199 | -2/Section 7 | Found Alien Artifact 32199 | -2/Section 7 | Identified Spacefold Activator 32280 | -2/Section 7 | Spotted B-99 Colossus 32298 | -2/Section 7 | Destroyed B-99 Colossus 32341 | -2/Section 7 | Found Integrity Redistributor 32344 | -2/Section 7 | Found Integrity Redistributor 32347 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-199) 32348 | -2/Section 7 | Core integrity fell below 50% 32351 | -2/Section 7 | Found Integrity Redistributor 32393 | -2/Section 7 | Found Alien Artifact 32393 | -2/Section 7 | Identified LRC Energy Well 32393 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 32395 | -2/Section 7 | Found Alien Artifact 32395 | -2/Section 7 | Identified LRC Inertial Stabilizer 32395 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 32476 | -2/Section 7 | Build established: Scavenger-Gunner 32507 | -2/Section 7 | Intercept squad dispatched 32508 | -2/Section 7 | Modified the L2 Power Cell with code from the hidden lab 32510 | -2/Section 7 | Identified Microwarp Drive 32521 | -2/Section 7 | Spotted Tracker 32522 | -2/Section 7 | Spotted Tracker 32554 | -2/Section 7 | Spotted Combat Programmer 32556 | -2/Section 7 | Spotted Combat Programmer 32560 | -2/Section 7 | Destroyed Combat Programmer 32563 | -2/Section 7 | Destroyed Combat Programmer 32573 | -2/Section 7 | Initialized slip node 32576 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 32576 | -2/Section 7 | Warped through subspace to slip node 32579 | -2/Section 7 | Found Transdimensional Reconstructor 32579 | -2/Section 7 | Warped through subspace to slip node 32581 | -2/Section 7 | Found Transdimensional Reconstructor 32581 | -2/Section 7 | Warped through subspace to slip node 32585 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 32595 | -2/Section 7 | Spotted Executioner 32595 | -2/Section 7 | Spotted Executioner 32610 | -2/Section 7 | Destroyed Executioner 32613 | -2/Section 7 | Destroyed Executioner 32699 | -2/Section 7 | Spotted S7 Guard 32711 | -2/Section 7 | Discovered exit to Access (range 9) 32721 | -2/Section 7 | Destroyed S7 Guard 32741 | -2/Section 7 | Found Alien Artifact 32785 | -2/Section 7 | Entered Access 32785 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32786 | -1/Access | Loaded intel: 115 machine locations 32890 | -1/Access | Identified Core Regenerator 33016 | -1/Access | Unchained authorized (CL-0N3) 33056 | -1/Access | Found Quantum Capacitor 33155 | -1/Access | Destroyed 10 combat bots 33229 | -1/Access | Discovered new exit (range 10) 33240 | -1/Access | Intercept squad dispatched 33253 | -1/Access | Spotted Tracker 33254 | -1/Access | Spotted Tracker 33260 | -1/Access | Destroyed Tracker 33262 | -1/Access | Destroyed Tracker 33266 | -1/Access | Spotted Combat Programmer 33276 | -1/Access | Destroyed Combat Programmer 33285 | -1/Access | First assault squad dispatched 33327 | -1/Access | Spotted Combat Programmer 33398 | -1/Access | Destroyed Combat Programmer 33532 | -1/Access | Identified Subatomic Replicator 33532 | -1/Access | Used Subatomic Replicator to replicate Multinova Projection Cannon 33885 | -1/Access | U-05 Engineer reconstituted as Alpha 7 33885 | -1/Access | Spotted Alpha 7 33887 | -1/Access | Destroyed Alpha 7 33887 | -1/Access | Alpha 7 reconstituted as CL-0N3 34261 | -1/Access | R-10 Processor reconstituted as S7 Guard 34261 | -1/Access | Spotted S7 Guard 34261 | -1/Access | Destroyed S7 Guard 34261 | -1/Access | S7 Guard reconstituted as CL-0N3 34262 | -1/Access | Destroyed CL-0N3 34285 | -1/Access | Extracted schematics, analyses from CL-0N3's data core 34286 | -1/Access | High security lockdown imminent 34289 | -1/Access | Found Prototype Device 34340 | -1/Access | Destroyed 11 combat bots 34366 | -1/Access | High security lockdown engaged 34730 | -1/Access | Destroyed 9 combat bots 34800 | -1/Access | Spotted Striker 34801 | -1/Access | Destroyed Striker 34833 | -1/Access | Spotted Investigator 34834 | -1/Access | Destroyed Investigator 34936 | -1/Access | Spotted Striker 34936 | -1/Access | Spotted Striker 34942 | -1/Access | Destroyed Striker 34945 | -1/Access | Destroyed Striker 34984 | -1/Access | Spotted Investigator 34985 | -1/Access | Destroyed Investigator 34996 | -1/Access | Spotted Striker 34996 | -1/Access | Spotted Executioner 35002 | -1/Access | Destroyed Striker 35004 | -1/Access | Destroyed Executioner 35031 | -1/Access | Destroyed 23 combat bots 35066 | -1/Access | Spotted Striker 35066 | -1/Access | Spotted Striker 35067 | -1/Access | Spotted Striker 35068 | -1/Access | Destroyed Striker 35070 | -1/Access | Destroyed Striker 35075 | -1/Access | Destroyed Striker 35104 | -1/Access | Destroyed 20 combat bots 35131 | -1/Access | Sterilization system engaged 35172 | -1/Access | Spotted Executioner 35178 | -1/Access | Destroyed Executioner 35187 | -1/Access | Destroyed Striker 35189 | -1/Access | Destroyed Striker 35210 | -1/Access | Destroyed 28 combat bots 35254 | -1/Access | Spotted Investigator 35258 | -1/Access | Scanned by Researcher 35259 | -1/Access | Destroyed Investigator 35280 | -1/Access | Destroyed Executioner 35301 | -1/Access | Destroyed 12 combat bots 35322 | -1/Access | Destroyed Striker 35324 | -1/Access | Destroyed Striker 35348 | -1/Access | Destroyed 9 combat bots 35423 | -1/Access | Destroyed 11 combat bots 35431 | -1/Access | Ambient heat levels rising (+10) 35490 | -1/Access | Identified Zeronet Interface 35575 | -1/Access | Spotted Striker 35575 | -1/Access | Spotted Executioner 35581 | -1/Access | Ambient heat levels rising (+10) 35731 | -1/Access | Ambient heat levels rising (+10) 35761 | -1/Access | Destroyed 7 combat bots 35796 | -1/Access | Build established: Gunner 35875 | -1/Access | Spotted B-99 Colossus 35881 | -1/Access | Ambient heat levels rising (+10) 35951 | -1/Access | Destroyed B-99 Colossus 36031 | -1/Access | Ambient heat levels rising (+10) 36181 | -1/Access | Ambient heat levels rising (+10) 36331 | -1/Access | Ambient heat levels rising (+10) 36481 | -1/Access | Ambient heat levels rising (+10) 36631 | -1/Access | Ambient heat levels rising (+10) 36781 | -1/Access | Ambient heat levels rising (+10) 36855 | -1/Access | Identified exit to Command 36898 | -1/Access | Destroyed B-99 Colossus 36931 | -1/Access | Ambient heat levels rising (+10) 37081 | -1/Access | Ambient heat levels rising (+10) 37231 | -1/Access | Ambient heat levels rising (+10) 37381 | -1/Access | Ambient heat levels rising (+10) 37531 | -1/Access | Ambient heat levels rising (+10) 37681 | -1/Access | Ambient heat levels rising (+10) 37831 | -1/Access | Ambient heat levels rising (+10) 37832 | -1/Access | Entered Command 37833 | -1/Command | Loaded intel: 71 machine locations 37936 | -1/Command | Phase Generator disabled 38057 | -1/Command | Spotted M Guard 38065 | -1/Command | Spotted M Guard 38066 | -1/Command | Spotted Combat Programmer 38066 | -1/Command | Spotted Combat Programmer 38082 | -1/Command | First assault squad dispatched 38086 | -1/Command | High security lockdown imminent 38086 | -1/Command | Destroyed Combat Programmer 38089 | -1/Command | Destroyed Combat Programmer 38145 | -1/Command | Destroyed M Guard 38148 | -1/Command | Destroyed M Guard 38148 | -1/Command | All MAIN.C guards destroyed 38166 | -1/Command | High security lockdown engaged 38206 | -1/Command | Found Corrupted Prototype Protection 38206 | -1/Command | Identified Hvy. Regenerative Plating 38207 | -1/Command | System corruption reached 10% 38284 | -1/Command | Spotted Striker 38287 | -1/Command | Destroyed Striker 38308 | -1/Command | Destroyed 23 combat bots 38363 | -1/Command | Build established: Scavenger-Gunner 38439 | -1/Command | Destroyed 14 combat bots 38654 | -1/Command | Destroyed Investigator 38679 | -1/Command | Destroyed 8 combat bots 38703 | -1/Command | Spotted Executioner 38704 | -1/Command | Destroyed Executioner 38724 | -1/Command | Spotted Executioner 38724 | -1/Command | Destroyed Executioner 38795 | -1/Command | Destroyed 25 combat bots 38983 | -1/Command | Destroyed Executioner 38983 | -1/Command | Spotted Striker 38992 | -1/Command | Spotted Striker 39003 | -1/Command | Destroyed Striker 39004 | -1/Command | Destroyed Striker 39044 | -1/Command | Destroyed 15 combat bots 39082 | -1/Command | Spotted Striker 39082 | -1/Command | Spotted Executioner 39082 | -1/Command | Spotted Striker 39082 | -1/Command | Destroyed Executioner 39084 | -1/Command | Destroyed Striker 39085 | -1/Command | Destroyed Striker 39217 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-346) 39218 | -1/Command | Used Core Regenerator, restored core integrity (+400) 39222 | -1/Command | Spotted Investigator 39234 | -1/Command | Destroyed Investigator 39266 | -1/Command | Spotted Striker 39267 | -1/Command | Destroyed Striker 39288 | -1/Command | Destroyed 17 combat bots 39311 | -1/Command | Found Corrupted Hvy. Regenerative Plating 39355 | -1/Command | Found Corrupted AEGIS Remote Shield 39361 | -1/Command | Found Corrupted AEGIS Remote Shield 40547 | -1/Command | Destroyed 11 combat bots 41060 | -1/Command | Destroyed 22 combat bots 41159 | -1/Command | Destroyed 40 combat bots 41402 | -1/Command | Found Prototype Launcher 41402 | -1/Command | Identified Containment Facilitator 41740 | -1/Command | Destroyed 33 combat bots 41898 | -1/Command | Destroyed 37 combat bots 42006 | -1/Command | Destroyed 20 combat bots 42357 | -1/Command | Found Containment Facilitator 42554 | -1/Command | Destroyed 20 combat bots 42708 | -1/Command | Destroyed 17 combat bots 42754 | -1/Command | Destroyed 10 combat bots 42843 | -1/Command | Destroyed 17 combat bots 43160 | -1/Command | Destroyed 11 combat bots 43298 | -1/Command | Destroyed 12 combat bots 44093 | -1/Command | System corruption reached 30% 44235 | -1/Command | Build established: Scavenger-Mutant 44449 | -1/Command | Met MAIN.C 44474 | -1/Command | Destroyed MAIN.C Shell 44477 | -1/Command | MAIN.C activated Command garrisons 44478 | -1/Command | 0b10 Conduit disabled 44547 | -1/Command | Destroyed MAIN.C 44580 | -1/Command | Identified Gui. Remote Datajack 44580 | -1/Command | Discovered new exit (range 45) 44580 | -1/Command | Discovered new exit (range 95) 44580 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 44624 | -1/Command | Spotted B-99 Colossus 44645 | -1/Command | Destroyed B-99 Colossus 44667 | -1/Command | Spotted B-99 Colossus 44690 | -1/Command | Destroyed B-99 Colossus 44711 | -1/Command | Destroyed 11 combat bots 45247 | -1/Command | Found Exp. System Purifier 45497 | -1/Command | Found Vortex Chain Reactor 45500 | -1/Command | Found Zero-point Reactor 45504 | -1/Command | Found Exp. EM Shield 45676 | -1/Command | Found Gamma Refractor 45777 | -1/Command | Found Adv. Particle Accelerator 45799 | -1/Command | Build established: Mutant 46044 | -1/Command | Found Multirail 46048 | -1/Command | Found Multirail 46061 | -1/Command | Found Multirail 46365 | -1/Command | Build established: Scavenger-Gunner 46469 | -1/Command | Found Exp. Targeting Computer 46987 | -1/Command | Found Quantum Capacitor 47092 | -1/Command | Found Hpw. Disruptor Cannon 47180 | -1/Command | Warped through subspace to slip node 47180 | -1/Command | Discovered new exit (range 4) 47187 | -1/Command | Found Exp. Terrain Scan Processor 47201 | -1/Command | Entered Access_0 47202 | -1/Access_0 | Loaded intel: 57 machine locations 47202 | -1/Access_0 | Met Architect 47204 | -1/Access_0 | Architect warped through subspace 47211 | -1/Access_0 | Destroyed A8 47265 | -1/Access_0 | Subspace Access Node disabled 47272 | -1/Access_0 | Architect warped through subspace 47292 | -1/Access_0 | Found Integrity Redistributor 47313 | -1/Access_0 | Architect warped through subspace 47358 | -1/Access_0 | Architect warped through subspace 47386 | -1/Access_0 | Spotted Enhanced Programmer 47390 | -1/Access_0 | Architect warped through subspace 47413 | -1/Access_0 | Spotted Enhanced Programmer 47414 | -1/Access_0 | Subspace Access Node disabled 47417 | -1/Access_0 | Architect warped through subspace 47423 | -1/Access_0 | Destroyed Enhanced Programmer 47457 | -1/Access_0 | Architect warped through subspace 47482 | -1/Access_0 | A6 warped into view 47487 | -1/Access_0 | Architect warped through subspace 47492 | -1/Access_0 | Destroyed A6 47510 | -1/Access_0 | Architect warped through subspace 47532 | -1/Access_0 | Architect warped through subspace 47551 | -1/Access_0 | Architect warped through subspace 47553 | -1/Access_0 | Spotted Enhanced Programmer 47570 | -1/Access_0 | Architect warped through subspace 47589 | -1/Access_0 | Architect warped through subspace 47607 | -1/Access_0 | Subspace Access Node disabled 47611 | -1/Access_0 | Architect warped through subspace 47635 | -1/Access_0 | Spotted Enhanced Programmer 47640 | -1/Access_0 | Architect warped through subspace 47647 | -1/Access_0 | Destroyed Enhanced Programmer 47657 | -1/Access_0 | A5 warped into view 47672 | -1/Access_0 | Core integrity fell below 50% 47679 | -1/Access_0 | Destroyed A5 47681 | -1/Access_0 | Architect warped through subspace 47687 | -1/Access_0 | Hacked A2 with code downloaded from Data Conduit 47690 | -1/Access_0 | Destroyed A2 47705 | -1/Access_0 | Architect warped through subspace 47725 | -1/Access_0 | Destroyed Enhanced Programmer 47727 | -1/Access_0 | Architect warped through subspace 47754 | -1/Access_0 | Spotted Enhanced Programmer 47759 | -1/Access_0 | Architect warped through subspace 47765 | -1/Access_0 | Spotted Enhanced Programmer 47768 | -1/Access_0 | Destroyed Enhanced Programmer 47779 | -1/Access_0 | Destroyed Enhanced Programmer 47783 | -1/Access_0 | Architect warped through subspace 47795 | -1/Access_0 | Singularity Gate disabled 47807 | -1/Access_0 | Architect warped through subspace 47828 | -1/Access_0 | Destroyed Enhanced Programmer 47832 | -1/Access_0 | Architect warped through subspace 47850 | -1/Access_0 | Architect warped through subspace 47900 | -1/Access_0 | Subspace Access Node disabled 47913 | -1/Access_0 | Destroyed Architect 47918 | -1/Access_0 | Found Prototype Protection 47918 | -1/Access_0 | Identified Centrium Linked Plating 47921 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 47926 | -1/Access_0 | Found Alien Energy Gun 47926 | -1/Access_0 | Identified Modified Sigix Sheargun 47930 | -1/Access_0 | Found Prototype Hackware 47930 | -1/Access_0 | Identified Architect God Chip A 47936 | -1/Access_0 | Found Prototype Hackware 47936 | -1/Access_0 | Identified Architect God Chip D 47994 | -1/Access_0 | Found Zero-point Reactor 47997 | -1/Access_0 | Spotted Enhanced Programmer 48007 | -1/Access_0 | Destroyed Enhanced Programmer 48066 | -1/Access_0 | Spotted Enhanced Programmer 48077 | -1/Access_0 | Destroyed Enhanced Programmer 48109 | -1/Access_0 | Spotted Enhanced Programmer 48125 | -1/Access_0 | Destroyed Enhanced Programmer 48148 | -1/Access_0 | A4 warped into view 48166 | -1/Access_0 | Destroyed A4 48182 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 48283 | -1/Access_0 | Found Prototype Protection 48283 | -1/Access_0 | Identified Exp. Powered Armor 48413 | -1/Access_0 | Spotted Enhanced Programmer 48421 | -1/Access_0 | Destroyed Enhanced Programmer 48979 | -1/Access_0 | A3 warped into view 48991 | -1/Access_0 | Destroyed A3 48995 | -1/Access_0 | Found Prototype Ballistic Gun 48995 | -1/Access_0 | Identified A3's Sniper Rifle 49102 | -1/Access_0 | Found Exp. Powered Armor 49237 | -1/Access_0 | Found Core Expander 49371 | -1/Access_0 | Found Prototype Processor 49371 | -1/Access_0 | Identified Exp. Core Analyzer 49396 | -1/Access_0 | Build established: Scavenger-Tank 49561 | -1/Access_0 | Found Core Regenerator 49562 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 49568 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-544) 49855 | -1/Access_0 | Build established: Scavenger-Gunner 50050 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 50057 | -1/Access_0 | Found Architect God Chip D 50353 | -1/Access_0 | Build established: Wizard-Gunner 50395 | -1/Access_0 | Warped through subspace to slip node 50395 | -1/Access_0 | Discovered new exit (range 8) 50399 | -1/Access_0 | Warped through subspace to slip node 50400 | -1/Access_0 | Warped through subspace to slip node 50401 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+676) 50403 | -1/Access_0 | Found Deep Network Scanner 50411 | *** | Establishing 0b11! Last Messages --------------- 50157_ HNIZ0YXI3NG#SH7>2/,Y#L|AD HNAYS3G 50192_ Acquired 67 matter. 50203_ UWNL< SFCUZRGFDQAZ 50275_ Acquired Vortex Chain Reactor. 50294_ System corrupted: Heat flow error (+193). 50314_ System corrupted: Energy discharge (-305). 50354_ System corrupted: Substantial component data lost. 50390_ System corrupted: Matter fused (-7). 50395_ Warped through subspace, drawn to slip node. 50395_ EXIT=FOUND 50399_ Warped through subspace, drawn to slip node. 50401_ Integrity redistributed to core (+676). 50403_ Acquired Deep Network Scanner. 50406_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 65 Energy Generation 106 Energy Capacity 1950 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 2010 Jamming Range 14 Cloak Strength 6 Power Amplification 40 Additional Mass Support 20 EM Shielding 4 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 15 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 77 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Particle Charging 50 Offensive Hacking 25 Defensive Hacking 100 Authchip Count 13 Trap Extractor Capacity 4 Item Schematics ----------------- Plasma Cutter | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Drone Bay | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive System Guard | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hcp. Storage Unit | -4/Armory | Hacked Mic. Antimatter Reactor | -4/Armory | Hacked Centrium Leg | -3/Research | Hacked Cld. Q-thruster | -2/Section 7 | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -1/Access | Archive A-02 Transporter | -1/Access | Archive R-06 Scavenger | -1/Access | Archive R-10 Processor | -1/Access | Archive M-14 Sweeper | -1/Access | Archive M-22 Extractor | -1/Access | Archive M-30 Cleanser | -1/Access | Archive M-13 Machinist | -1/Access | Archive M-28 Smith | -1/Access | Archive M-36 Artificer | -1/Access | Archive O-16 Technician | -1/Access | Archive O-24 Administrator | -1/Access | Archive O-32 Director | -1/Access | Archive W-16 Scout | -1/Access | Archive W-25 Informer | -1/Access | Archive W-44 Eye | -1/Access | Archive S-10 Pest | -1/Access | Archive S-27 Virus | -1/Access | Archive S-43 Plague | -1/Access | Archive G-34 Mercenary | -1/Access | Archive G-67 Veteran | -1/Access | Archive G-73 Enforcer | -1/Access | Archive B-36 Bruiser | -1/Access | Archive B-74 Champion | -1/Access | Archive L-31 Rogue | -1/Access | Archive L-41 Fighter | -1/Access | Archive L-61 Swordsman | -1/Access | Archive Y-45 Defender | -1/Access | Archive Y-64 Sentinel | -1/Access | Archive Y-72 Warden | -1/Access | Archive D-53 Grenadier | -1/Access | Archive D-63 Destroyer | -1/Access | Archive D-83 Annihilator | -1/Access | Archive X-57 Shotgunner | -1/Access | Archive X-62 Marksman | -1/Access | Archive X-67 Chaingunner | -1/Access | Archive X-72 Disruptor | -1/Access | Archive X-77 Beamer | -1/Access | Archive X-82 Rainmaker | -1/Access | Archive X-87 Electro | -1/Access | Archive H-55 Commando | -1/Access | Archive H-66 Slayer | -1/Access | Archive H-77 Assassin | -1/Access | Archive H-88 Terminator | -1/Access | Archive P-60 Hacker | -1/Access | Archive P-70 Sage | -1/Access | Archive P-80 Master | -1/Access | Archive Fabricated ------------ Exp. Optical Array | x1 | -4/Armory Hcp. Storage Unit | x1 | -4/Armory | Authchip Exp. Heat Sink | x1 | -4/Armory | Authchip B-60 Warrior | x3 | -4/Armory | Authchip Lgt. Regenerative Plating | x1 | -4/Armory | Authchip Exp. Heat Sink | x1 | -4/Armory | Authchip Cld. Plasma Cannon | x1 | -4/Armory | Authchip Cld. Plasma Cannon | x1 | -4/Armory | Authchip Lgt. Regenerative Plating | x1 | -4/Armory | Authchip Repaired ---------- Nuclear Core | 6% | -8/Materials Imp. Propulsion Shielding | 50% | -8/Materials Studied --------- Axe | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Wheel | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Med. Armored Exoskeleton | -3/Testing | Hacked Centrium Leg | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Expander Phase Redirector Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Stripper Integrated Reactor Integrity Redistributor Spacefold Activator LRC Energy Well LRC Inertial Stabilizer Microwarp Drive Subatomic Replicator Core Regenerator Modified Sigix Sheargun Achievements -------------- Big Bang Incoming! Kill Stealer Out Of My Way Challenges ------------ None Game ------ Seed AntisysPointShockpuncher Manual? 0 Play Time 10:26:09 Cumulative 445.5 hours Start 2025.11.14 @ 02:16:16 End 2025.11.15 @ 08:35:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 179 Adventurer 8 Explorer 0 Win Type 1 Total 30 Types 14/3/4/3/0/1/1/1/2/1 Lore% 91 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7f82182-9a3d-4882-bc22-1e9185deaab9