Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 12:47:34 Player: Skarma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2945) 2945 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 6687 Bonus ------- High Alert Combat Kills 212 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 34/100 System Corruption 2% Temperature Cool (14) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Hardlight Generator > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Heavy Particle Gun Flak Cannon Heavy Rocket Launcher Heavy Mace > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Hardlight Generator Improved EM Pulse Cannon Heavy Ion Cannon Assault Cannon [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Armored Exoskeleton Treads Improved Treads Leg Light Armored Exoskeleton Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Heavy Mace Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 1 | . . . . 1 . Weapon 4 | . . 1 . 1 2 Parts Attached 73 | 6 6 7 27 10 17 Power 10 | 1 . 1 2 2 4 Engine 5 | 1 . 1 2 . 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 15 | 2 2 1 7 . 3 Treads 6 | . 2 1 1 . 2 Leg 9 | 2 . . 6 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 1 . 1 2 Device 2 | . . . . 1 1 Storage 5 | 1 2 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 41 | 2 2 4 18 7 8 Energy Gun 11 | . . 1 7 2 1 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 5 | 2 . 1 2 . . Ballistic Cannon 11 | . . . 6 1 4 Launcher 9 | . 2 2 2 2 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 3 . . Parts Lost 25 | . 1 2 1 . 21 Power 6 | . . 1 . . 5 Propulsion 6 | . . . 1 . 5 Utility 1 | . . . . . 1 Weapon 12 | . 1 1 . . 10 Highest Loss Streak 15 | . 1 1 1 . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 93 95 94 83 75 Engine 11 | . 14 7 18 12 2 Core 2 | . . . . 2 5 Treads 10 | . 8 33 25 . . Leg 10 | . 19 . 5 15 12 Device 3 | . . . . 6 4 Storage 16 | . 21 22 18 15 12 Energy Gun 8 | . . 3 4 14 9 Energy Cannon 1 | . . . . 4 . Ballistic Gun 2 | . 18 7 1 . . Ballistic Cannon 6 | . . . 11 3 12 Launcher 4 | . 9 20 1 . 4 Impact Weapon 5 | . . . 8 6 5 Naked Turns . | . . . . . . Heaviest Build 129 | 13 19 25 36 43 129 Greatest Support 89 | 20 46 69 89 60 60 Greatest Overweight (x) 28 | . . . 1 . 28 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 Average Capacity 9 | 6 8 8 8 8 16 Most Carried 10 | 4 8 8 8 8 10 Average Carried 7 | 1 5 7 7 7 7 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 8 | 1 8 8 8 8 2 Class Distribution -------------------- 34% | Gunner 33% | Mutant 19% | Bomber 11% | Executioner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1826 | 175 85 78 452 594 442 Remotely . | . . . . . . Salvage Created 2733 | . 53 161 625 870 1024 Parts 123 | . 11 9 37 35 31 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 1 6 15 13 17 Guns 14 | . . 3 2 7 2 Cannons 11 | . . . . 3 8 AOE 26 | . 1 3 12 3 7 Classes Destroyed 15 | . 4 1 4 4 2 Worker 7 | . 2 . 1 1 3 Builder 11 | . 1 . 2 7 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 6 | . . . . 2 4 Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 6 | . 1 . 3 1 1 Swarmer 7 | . . . 3 . 4 Grunt 24 | . 1 3 8 6 6 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . . 1 Sentry 10 | . . 3 4 1 2 Programmer 7 | . . . . 5 2 Heavy 1 | . . . . . 1 Best Kill Streak 10 | . 3 3 10 5 9 Combat Bots Only 9 | . 1 3 9 5 8 Max Kills in Single Turn 3 | . 3 2 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . 1 2 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 454 | . 26 45 45 82 256 Missed 144 | . 10 14 20 33 67 Damage Taken 5758 | . 272 509 346 730 3901 Core 978 | . 11 23 31 57 856 Absorbed by Shields 64 | . . . . . 64 Core Remaining (%) 94 | 100 95 94 94 91 . Volleys Fired 95 | . 8 11 21 29 26 Largest 5 | . 2 3 2 4 5 Hottest 256 | . 66 112 160 244 256 Shots Fired 276 | . 16 25 41 89 105 Gun 129 | . 10 14 15 56 34 Cannon 102 | . . . 17 30 55 Launcher 45 | . 6 11 9 3 16 Special . | . . . . . . Kinetic 104 | . 10 11 18 14 51 Thermal 110 | . . 3 10 71 26 Explosive 45 | . 6 11 9 3 16 Electromagnetic 17 | . . . 4 1 12 Robot Hit Streak 8 | . 1 7 8 7 5 Robot Miss Streak 12 | . 5 3 4 12 12 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 171 | . 3 12 34 60 62 Core Hits 175 | . 10 15 37 45 68 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 7 | . . 1 3 3 . Burn 1 | . . 1 . . . Blast 1 | . . . 1 . . Smash 5 | . . . 2 3 . Melee Attacks 20 | . . . 8 10 2 Impact 20 | . . . 8 10 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 15 | . . . 5 8 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8354 | . 299 502 1876 2543 3134 Guns 1572 | . 36 183 189 822 342 Cannons 1354 | . . . 267 368 719 Explosions 4008 | . 263 290 903 591 1961 Melee 1391 | . . . 517 762 112 Ramming 29 | . . 29 . . . Kinetic 1279 | . 36 134 278 162 669 Thermal 1689 | . . 49 160 1028 452 Explosive 3804 | . 263 290 903 591 1757 Electromagnetic 162 | . . . 18 . 144 Impact 1391 | . . . 517 762 112 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 1 5 Message Errors 3 | . . . . 1 2 Parts Rejected 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 1000 | . . 5 249 549 197 Projectiles 43 | . . . . 20 23 Explosions 147 | . . 5 . 20 122 Melee 810 | . . . 249 509 52 Knockbacks 18 | . . . 3 7 8 Impact 9 | . . . 2 5 2 Kinetic 8 | . . . 1 1 6 Secondary 1 | . . . . 1 . Self-Inflicted Damage 227 | . 47 49 8 9 114 Shots 7 | . 1 2 1 1 2 Rammed 13 | . . 13 . . . Targets Rammed 13 | . . 13 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 529 | . 60 111 473 529 385 Average Temperature 142 | . 29 37 137 170 147 Received Heat Transfer 1886 | . 129 204 153 114 1286 Effects 9 | . . . 5 3 1 Shutdowns 4 | . . . 2 2 . Energy Bleed 1 | . . . 1 . . Matter Decay 1 | . . . . . 1 Damage (minor) 3 | . . . 2 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 25 | . . . 7 13 5 Impact Corruptions 30 | . . . 10 18 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 3130 | . . 185 375 1889 681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 746 | . 117 318 357 491 746 Initial 231 | . . 44 49 93 231 Average 221 | . 15 133 172 138 560 Maximum Alert Level 3 | . . 1 1 2 3 Low Security (%) 56 | 100 100 75 56 70 . Level 1 25 | . . 24 43 26 18 Level 2 14 | . . . . 3 63 Level 3 3 | . . . . . 17 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . 5 6 5 Investigation . | . . . . . . Extermination 5 | . . . . 2 3 Reinforcement 8 | . 1 . 2 3 2 Assault 1 | . . . . 1 . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 9 8 19 23 30 Peak Tracking Total 9 | . 5 3 9 7 8 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 20 | . 2 2 2 7 7 Max in Single Turn 2 | . 1 2 2 2 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3643 | 43 302 429 814 1297 758 Spaces Moved 2011 | 30 193 227 419 815 327 Core 8 | 7 . . . . 1 Treads 596 | . 49 227 310 . 10 Legs 1407 | 23 144 . 109 815 316 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 122 140 140 Average Speed 152 | 103 130 160 155 140 194 Slowest Speed 1450 | 120 160 160 250 140 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 39 27 33 18 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 25 | . 14 . . 11 . Terrain Destroyed 400 | . 40 93 41 28 198 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 396 | . 40 93 41 27 195 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2337 | 42 230 268 531 883 383 Wait . | . . . . . . Move 2006 | 29 192 226 418 814 327 Hop . | . . . . . . Pick Up 79 | 7 16 8 28 11 9 Fast Attach . | . . . . . . Attach 35 | 6 1 5 8 2 13 Detach 2 | . . . 2 . . Swap 38 | . 5 2 19 8 4 Drop 49 | . 8 3 27 9 2 Fire 95 | . 8 11 21 29 26 Melee 20 | . . . 8 10 2 Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . . 13 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 758 | -9/Materials | Discovered new exit (range 12) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1304 | -8/Materials | Garrison activated, responded to threat 1346 | -8/Materials | Destroyed 9 combat bots 1568 | -8/Materials | Discovered new exit (range 16) 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1905 | -7/Factory | Build established: Bomber 2215 | -7/Factory | Build established: Gunner 2771 | -7/Factory | Cargo convoy interrupted 2874 | -7/Factory | Discovered new exit (range 6) 2886 | -7/Factory | Entered another Factory area 2886 | -6/Factory | Evolved 2 slots: Weapon x2 3064 | -6/Factory | Destroyed 8 combat bots 3595 | -6/Factory | Core integrity fell below 50% 3621 | -6/Factory | Core integrity fell below 20% 3644 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03597_ Lgt. Armored Exoskeleton destroyed. 03598_ Assault Cannon destroyed. 03599_ Critical hit (Burn: +37). 03600_ Lgt. Armored Exoskeleton destroyed. 03602_ Assault Cannon destroyed. 03610_ Acquired 7 matter. 03612_ Mic. Nuclear Core destroyed. 03612_ Critical hit (Burn: +37). 03616_ Lgt. Nuclear Core destroyed. 03618_ U-05 Engineer builds a Wall. 03620_ Adv. Treads destroyed. 03632_ Imp. Carbon-fiber Leg destroyed. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 03635_ Imp. Medium Treads destroyed. 03636_ ALERT: Rogue bot located, Programmers report to Factory Zone 5R. 03637_ Critical hit (Burn: +28). 03643_ Critical hit (Burn: +29). 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[????????????????? | | ?????????????????????????# ? ?????????????????? | | ?????????????????????????? ?? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed SwarmSeismicRifle Manual? 0 Play Time 00:38:22 Cumulative 3.6 hours Start 2024.04.01 @ 12:11:57 End 2024.04.01 @ 12:47:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eca40b60-cc46-4e3e-a1c3-69dd27223ab9