Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 15:29:25 Player: the Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3761) 3761 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7786 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 525/550 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (250) Ox4 Location -6/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Matter Compressor Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Compact Battery (200) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Lightning Gun Flak Gun Flak Gun > --- INVENTORY -------- Deuterium Engine Heavy Deuterium Engine Light Fission Core Compact Battery Matter Compressor Advanced ECM Suite Improved Light Armor Plating Improved Medium Armor Plating [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . . 1 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . Parts Attached 170 | 6 12 38 30 47 19 18 Power 29 | 1 1 8 4 8 4 3 Engine 18 | 1 1 7 . 5 2 2 Core 11 | . . 1 4 3 2 1 Reactor . | . . . . . . . Propulsion 54 | 2 5 14 8 11 8 6 Treads 21 | . . 11 8 2 . . Leg 10 | . . . . 6 . 4 Wheel 23 | 2 5 3 . 3 8 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 5 7 5 14 3 6 Device 15 | . 2 2 2 6 1 2 Storage 8 | 1 . 2 . 3 . 2 Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . 1 . . Protection 14 | . 2 3 3 3 1 2 Artifact . | . . . . . . . Weapon 46 | 2 1 9 13 14 4 3 Energy Gun 22 | 1 . 6 4 8 3 . Energy Cannon 4 | . . 1 2 1 . . Ballistic Gun 14 | 1 . 2 6 1 1 3 Ballistic Cannon 3 | . . . . 3 . . Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . 1 1 . System Corruption 7 | . . . . 6 1 . Parts Lost 52 | . . 8 2 12 7 23 Power 12 | . . 3 1 1 1 6 Propulsion 12 | . . 1 1 . 3 7 Utility 9 | . . 2 . 3 . 4 Weapon 19 | . . 2 . 8 3 6 Highest Loss Streak 17 | . . 4 1 6 4 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 99 88 94 91 95 83 Engine 9 | . 14 10 . 9 13 6 Core 4 | . . . 9 4 5 9 Treads 12 | . . 15 35 13 . . Leg 4 | . . . . 7 10 10 Wheel 9 | . 28 16 . 3 13 11 Device 6 | . 5 3 5 7 10 11 Storage 8 | . 14 11 9 6 6 5 Processor 4 | . 6 5 . 2 6 6 Protection 6 | . 2 3 8 10 2 1 Energy Gun 11 | . 14 13 10 12 12 4 Energy Cannon 3 | . . 2 10 3 . . Ballistic Gun 4 | . 8 2 4 1 6 10 Ballistic Cannon 1 | . . . . 2 6 2 Launcher 1 | . 5 2 . . . . Peak Build Rating 60 | 6 10 18 28 52 52 60 Average Rating 30 | 4 9 13 24 38 49 46 On Entrance 21 | . 6 10 18 27 42 47 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 14 33 45 56 60 57 Greatest Support 92 | 32 32 69 92 83 58 70 Greatest Overweight (x) 9 | . . . . 6 5 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 8 10 Average Capacity 8 | 6 8 8 10 8 8 7 Most Carried 10 | 4 8 10 10 10 8 8 Average Carried 7 | 2 7 7 9 7 6 7 Final Capacity 10 | 8 8 10 10 8 8 10 Final Carried 10 | 4 8 10 10 8 8 2 Class Distribution -------------------- 37% | Scavenger-Tank 30% | Mutant 7% | Gunner 7% | Scavenger-Mutant 7% | Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Matter Collected 3604 | 179 139 643 408 864 783 588 Remotely 254 | . . . . . . 254 Salvage Created 4282 | . 164 1031 684 1208 789 406 Parts 239 | . 19 70 31 62 39 18 Haulers Intercepted 6 | . . 1 2 2 1 . Recyclers Shooed 3 | . . . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 85 | . 9 21 15 20 13 7 Melee 2 | . . . . 2 . . Guns 40 | . 7 11 3 3 9 7 Cannons 30 | . . 10 7 10 3 . AOE 9 | . 2 . 4 2 1 . Classes Destroyed 14 | . 3 4 2 2 2 1 Worker 8 | . 1 2 1 4 . . Builder 6 | . . 1 . 1 3 1 Tunneler 1 | . . . . . 1 . Hauler 6 | . . 1 2 2 1 . Recycler 2 | . . . . 1 . 1 Operator 3 | . . . 1 2 . . Watcher 10 | . 2 3 1 4 . . Swarmer 26 | . 9 4 4 6 3 . Grunt 31 | . . 13 8 6 3 1 Brawler 1 | . . . 1 . . . Sentry 15 | . . 4 2 3 2 4 Specialist 4 | . . . . . 4 . Hunter 2 | . . . . . . 2 Programmer 6 | . . . . 5 1 . Best Kill Streak 9 | . 7 7 7 9 4 3 Combat Bots Only 6 | . 6 4 6 3 4 2 Max Kills in Single Turn 3 | . 2 1 3 2 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 2 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Hostile Shots Fired 900 | . 26 118 78 284 105 289 Missed 246 | . 10 18 19 76 34 89 Damage Taken 9064 | . 166 1292 950 3076 1019 2561 Core 1949 | . 25 269 278 523 142 712 Absorbed by Shields 55 | . . . . . . 55 Regen/Repaired (Parts) 395 | . . 111 70 214 . . Core Remaining (%) 59 | 100 90 32 49 25 . . Volleys Fired 282 | . 16 76 50 69 32 39 Largest 4 | . 2 2 3 3 4 4 Hottest 229 | . 70 130 215 229 211 131 Shots Fired 705 | . 28 137 135 175 120 110 Gun 484 | . 24 97 65 105 89 104 Cannon 209 | . . 40 66 66 31 6 Launcher 12 | . 4 . 4 4 . . Special . | . . . . . . . Kinetic 264 | . 8 15 26 57 62 96 Thermal 247 | . . 98 105 29 15 . Explosive 8 | . 4 . 4 . . . Electromagnetic 186 | . 16 24 . 89 43 14 Robot Hit Streak 13 | . 3 10 13 8 12 8 Robot Miss Streak 14 | . 4 5 5 14 5 9 Penetration Max 1 | . . . . 1 . . Secondary Targets 6 | . 2 2 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 479 | . 13 87 82 115 86 96 Core Hits 287 | . 15 35 35 53 50 99 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . 5 3 4 3 . Burn 7 | . . 5 2 . . . Meltdown 1 | . . . 1 . . . Blast 5 | . . . . 2 3 . Corrupt 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10501 | . 301 1575 2105 2808 2045 1667 Guns 5875 | . 143 949 633 1264 1338 1548 Cannons 3512 | . . 616 1100 1151 536 109 Explosions 1002 | . 149 . 372 310 171 . Melee . | . . . . . . . Ramming 112 | . 9 10 . 83 . 10 Kinetic 3822 | . 42 90 230 980 1008 1472 Thermal 3802 | . . 1176 1503 679 444 . Explosive 521 | . 149 . 372 . . . Electromagnetic 2244 | . 101 299 . 1066 593 185 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . 15 5 5 Average Corruption 7 | . . . . 9 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . 26 3 17 Message Errors 9 | . . . . 7 . 2 Matter Fused 8 | . . . . 6 . 2 Heat Flow Errors 7 | . . . . 2 . 5 Energy Discharges 8 | . . . . 5 . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 3 | . . . . 2 . 1 Misfires 3 | . . . . 2 . 1 Weapon Failures 4 | . . . . 1 2 1 Overload Shots . | . . . . . . . Overflow Damage 126 | . 6 5 26 57 32 . Projectiles 39 | . . 5 21 13 . . Explosions 87 | . 6 . 5 44 32 . Melee . | . . . . . . . Knockbacks 12 | . . . . 7 5 . Impact . | . . . . . . . Kinetic 12 | . . . . 7 5 . Secondary . | . . . . . . . Self-Inflicted Damage 294 | . 43 4 . 188 59 . Shots 5 | . 1 . . 3 1 . Rammed 22 | . 3 2 . 17 . . Targets Rammed 28 | . 3 3 . 19 . 3 Kicked 3 | . . . . . . 3 Crushed 3 | . . 1 . 2 . . Highest Temperature 1158 | . 40 527 1158 707 272 640 Average Temperature 185 | . 14 208 297 143 82 139 Received Heat Transfer 2909 | . . 528 486 420 165 1310 Effects 88 | . . 22 47 16 . 3 Shutdowns 15 | . . 4 7 3 . 1 Energy Bleed 9 | . . 3 6 . . . Interference 14 | . . 6 5 2 . 1 Matter Decay 7 | . . 3 2 2 . . Short Circuit 9 | . . 2 3 4 . . Damage (minor) 13 | . . 3 8 1 . 1 Damage (major) 17 | . . . 14 3 . . Damage (core) 4 | . . 1 2 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 14 | . . 5 . 6 2 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 15 | . . 3 10 1 1 . Heat Transferred 7414 | . . 2851 2738 1175 650 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Peak Influence 400 | . 232 327 391 400 395 264 Initial 193 | . . 79 96 109 191 193 Average 190 | . 104 170 205 188 321 166 Maximum Alert Level 2 | . 1 1 1 2 1 1 Low Security (%) 54 | 100 99 45 62 54 6 64 Level 1 42 | . . 54 37 36 93 35 Level 2 2 | . . . . 8 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 3 2 7 7 2 Investigation 6 | . . 2 . 3 1 . Extermination 5 | . . . . 3 2 . Reinforcement 8 | . . 1 2 . 3 2 Assault . | . . . . . . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Distress Signals 8 | . 1 2 3 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 16 27 23 34 14 12 Peak Tracking Total 6 | . 4 5 6 5 4 6 Tactical Retreats 12 | . 2 5 1 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Traps Triggered 9 | . . 3 . 2 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Machines Disabled 11 | . 1 . . 7 3 . Max in Single Turn 4 | . 1 . . 4 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Machines Accessed 35 | . 7 8 5 10 3 2 Terminals 22 | . 6 5 4 5 1 1 Fabricators 3 | . . . . 2 1 . Repair Stations 5 | . . 2 1 2 . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 115 | . 28 33 21 25 5 3 Successful 57 | . 12 19 10 12 1 3 Failed 58 | . 16 14 11 13 4 . Catastrophic 10 | . 3 1 1 3 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 70 | . 23 19 15 9 2 2 Fabricators 5 | . . . . 4 1 . Repair Stations 23 | . . 10 6 7 . . Recycling Units 6 | . 5 . . . . 1 Scanalyzers 9 | . . 4 . 5 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 30 | . 10 8 6 4 . 2 Record 3 | . . 1 . 1 . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 7 | . 3 2 2 . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Fabricator Index 1 | . . . . 1 . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 3 | . . 1 1 1 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 2 | . 2 . . . . . Dispatch Records 2 | . . . 1 . . 1 Maintenance Status 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 14 | . . 7 4 3 . . Scan Component 8 | . . 4 2 2 . . Repair 6 | . . 3 2 1 . . Recycling Unit Hacks 3 | . 2 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 7 | . . 4 . 3 . . Insert Component 3 | . . 1 . 2 . . Analyze 4 | . . 3 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used 1 | . . . . 1 . . Hacking Detections 29 | . 7 7 4 8 2 1 Full Trace Events 5 | . . 2 . 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 3 2 1 . . Time 186 | . . 90 70 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Turns Passed 6065 | 67 618 1237 813 2069 725 536 Spaces Moved 3516 | 55 572 625 301 1170 436 357 Core 20 | 1 . . . 13 . 6 Treads 1135 | . . 315 301 519 . . Legs 562 | . . . . 321 138 103 Wheels 1799 | 54 572 310 . 317 298 248 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 160 100 95 50 Average Speed 123 | 99 89 125 160 137 125 99 Slowest Speed 500 | 100 100 160 160 350 193 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 75 36 36 31 11 42 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 166 | . 15 . 48 53 48 2 Melee . | . . . . . . . Projectile 42 | . . . 21 5 14 2 AOE 124 | . 15 . 27 48 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Total 4575 | 64 649 936 522 1421 534 449 Wait 429 | . 28 158 116 74 30 23 Move 3510 | 54 571 624 300 1169 435 357 Hop . | . . . . . . . Pick Up 65 | 4 9 15 11 16 8 2 Fast Attach 54 | 6 1 16 2 19 4 6 Attach 36 | . . 6 6 10 6 8 Detach 3 | . . . . 2 1 . Swap 80 | . 11 16 22 18 9 4 Drop 82 | . 10 22 15 25 9 1 Fire 282 | . 16 76 50 69 32 39 Melee . | . . . . . . . Ram 17 | . 3 2 . 12 . . Kick 3 | . . . . . . 3 Crush 8 | . . 1 . 7 . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Identified exit to Materials 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Repaired Med. Armor Plating 762 | -9/Materials | Repaired EM Pulse Gun 789 | -9/Materials | Discovered new exit (range 15) 838 | -9/Materials | Repaired Arm. Wheel 898 | -9/Materials | Identified exit to Mines 1092 | -9/Materials | Lost 4 parts (2p1u1w) 1293 | -9/Materials | Core integrity fell below 50% 1326 | -9/Materials | Lost 3 parts (1n1u1w) 1592 | -9/Materials | Build established: Scavenger-Mutant 1769 | -9/Materials | Discovered new exit (range 15) 1907 | -9/Materials | Build established: Mutant 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2106 | -8/Materials | Repaired Imp. Treads 2146 | -8/Materials | Repaired Lgt. Nuclear Core 2551 | -8/Materials | Build established: Scavenger-Tank 2586 | -8/Materials | Core integrity fell below 50% 2722 | -8/Materials | Discovered new exit (range 10) 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2905 | -7/Factory | Identified exit to DSF 3769 | -7/Factory | Repaired Med. Storage Unit 3943 | -7/Factory | Core integrity fell below 50% 3962 | -7/Factory | Lost 6 parts (3u3w) 4327 | -7/Factory | System corruption reached 10% 4336 | -7/Factory | Lost 4 parts (1p3w) 4663 | -7/Factory | Discovered new exit (range 9) 4672 | -7/Factory | Identified exit to Factory 4758 | -7/Factory | Garrison activated, responded to threat 4805 | -7/Factory | Entered another Factory area 4805 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4851 | -6/Factory | Garrison activated, responded to threat 4995 | -6/Factory | Build established: Gunner 5327 | -6/Factory | Discovered new exit (range 13) 5340 | -6/Factory | Identified exit to Extension 5507 | -6/Factory | Lost 4 parts (1p1n2w) 5522 | -6/Factory | Build established: Scavenger-Tank 5530 | -6/Factory | Entered Extension 5596 | -6/Extension | Spotted B-75 Beast 5781 | -6/Extension | Lost 3 parts (2n1w) 5830 | -6/Extension | Disrupted transfer network 6012 | -6/Extension | Core integrity fell below 50% 6047 | -6/Extension | Core integrity fell below 20% 6066 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Knocked back. Acquired 1 matter. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 87. Com. Wheel destroyed. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 31. Field strength at 25. Field strength at 19. Critical hit (Meltdown: +240). Stasis field depleted. Hpw. Tractor Beam destroyed. Acquired Med. Storage Unit. U-05 Engineer lays Concrete. Com. Wheel destroyed. Imp. Cooling System destroyed. Lgt. Fission Core destroyed. 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"?????????????? | | ????????????????????????????????? " ?????????????? | | ????????????????????????????????? ?????????????? | | ################################ ?????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 44 Energy Capacity 695 Matter Stores 515 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Safety First Challenges ------------ None Game ------ Seed SurgeInsulationProcessor Manual? 0 Play Time 01:37:54 Cumulative 21.1 hours Start 2025.03.20 @ 13:49:59 End 2025.03.20 @ 15:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e56ae6a-a2fe-4f03-8295-af9d2cad4ec8