Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 14:53:13 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (585) 585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2305 Bonus ------- None Cogmind --------- Core Integrity 395/550 Matter 127/300 Energy 79/100 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Signal Interpreter Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (16) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Small Storage Unit Large Battery (300) Compact Matter Pod (0) Advanced Signal Interpreter Shock Bomb Launcher Mining Laser Scythe Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Signal Interpreter Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Small Storage Unit Large Battery Compact Matter Pod Advanced Signal Interpreter EM Pulse Gun Shock Bomb Launcher Mining Laser Scythe [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 34 | 7 3 9 15 Power 5 | 2 . 1 2 Engine 5 | 2 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 1 | . . 1 . Leg . | . . . . Wheel 5 | 2 . 1 2 Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 3 6 Device . | . . . . Storage 5 | 1 2 1 1 Processor 4 | . . 2 2 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 11 | 2 1 3 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 3 | . 1 1 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 3 8 Power 4 | . . 2 2 Propulsion 4 | . . 1 3 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . 2 6 Average Slot Usage (%) 88 | . 95 83 89 Engine 8 | . 14 6 7 Treads 4 | . . 4 5 Wheel 16 | . 28 16 10 Storage 20 | . 23 23 18 Processor 12 | . . 11 19 Protection 4 | . . . 9 Ballistic Gun 12 | . 14 19 8 Ballistic Cannon 3 | . . . 7 Special Weapon 4 | . 13 2 1 Naked Turns . | . . . . Heaviest Build 52 | 11 18 18 52 Greatest Support 26 | 26 26 26 10 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 16 | 6 8 10 16 Average Capacity 9 | 5 7 8 11 Most Carried 12 | 6 7 9 12 Average Carried 7 | 2 6 7 10 Final Capacity 16 | 6 8 10 16 Final Carried 10 | 6 7 9 10 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 713 | 288 20 123 282 Remotely . | . . . . Salvage Created 628 | 106 . 123 399 Parts 29 | 7 . 7 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . . 3 9 Guns 8 | . . 3 5 Cannons 4 | . . . 4 Classes Destroyed 6 | 2 . 2 2 Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Grunt 7 | . . 2 5 Duelist 1 | . . . 1 Sentry 4 | . . 1 3 Best Kill Streak 3 | 1 . 2 3 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1523 | . . 611 912 Core 272 | . . 117 155 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 100 70 . Volleys Fired 90 | 9 9 26 46 Largest 2 | 2 1 2 2 Hottest 100 | 40 100 100 100 Shots Fired 163 | 18 9 48 88 Gun 110 | 18 . 45 47 Cannon 39 | . . . 39 Launcher . | . . . . Special 14 | . 9 3 2 Kinetic 146 | 18 . 45 83 Thermal 14 | . 9 3 2 Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 12 | 5 . 11 12 Robot Miss Streak 8 | 2 . 8 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 94 | 10 . 27 57 Core Hits 37 | 6 . 8 23 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1389 | 77 . 238 1074 Guns 831 | 77 . 235 519 Cannons 531 | . . . 531 Explosions . | . . . . Melee . | . . . . Ramming 3 | . . 3 . Kinetic 1330 | 77 . 235 1018 Thermal 24 | . . . 24 Explosive . | . . . . Electromagnetic 32 | . . . 32 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Effects 6 | . . 6 . Matter Fused 2 | . . 2 . Energy Discharges 1 | . . 1 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles 26 | . . . 26 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 80 | . 80 9 12 Average Temperature 14 | . 28 3 3 Received Heat Transfer 456 | . . 177 279 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 295 | 15 44 87 295 Average Influence 86 | 6 25 44 164 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 68 Level 1 13 | . . . 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 1 9 18 Peak Tracking Total 5 | . 1 3 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 7 2 2 Successful 7 | . 4 2 1 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 4 1 . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Part Schematic 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Locate Traps 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 892 | 96 197 224 375 Spaces Moved 543 | 63 172 149 159 Core 2 | 2 . . . Treads 1 | . . 1 . Legs . | . . . . Wheels 540 | 61 172 148 159 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 93 | 89 90 90 101 Slowest Speed 160 | 100 90 160 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 18 | 3 35 18 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 12 | . 9 2 1 Terrain Destroyed 16 | . 9 2 5 Melee . | . . . . Projectile 16 | . 9 2 5 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 739 | 85 186 190 278 Wait 43 | . 1 . 42 Move 541 | 62 171 149 159 Hop . | . . . . Pick Up 22 | 6 1 5 10 Fast Attach 13 | 6 1 2 4 Attach 7 | . . 2 5 Detach . | . . . . Swap 14 | 1 2 5 6 Drop 9 | 1 1 1 6 Fire 90 | 9 9 26 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 396 | -9/Materials | Crushed by falling debris 483 | -9/Materials | Discovered new exit (range 3) 506 | -9/Materials | Identified exit to Materials 518 | -9/Materials | Entered another Materials area 518 | -8/Materials | Evolved 2 slots: Utility x2 893 | -8/Materials | Self-destructed Last Messages --------------- 00854_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 00855_ K-01 Serf collects debris. 00856_ U-05 Engineer builds a Wall. 00857_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 00858_ K-01 Serf collects debris. 00860_ U-05 Engineer builds a Wall. 00860_ Acquired 45 matter. 00860_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 00861_ K-01 Serf collects debris. 00862_ Acquired Lgt. Nuclear Core. 00864_ K-01 Serf collects debris. 00867_ C-30 ARC bursts open, deploying its payload. 00867_ L-31 Rogue unfolds itself. 00867_ G-47 Trooper unfolds itself. 00867_ K-01 Serf collects debris. 00878_ Assault Cannon destroyed. 00880_ U-05 Engineer builds a Wall. 00883_ Backup Power I destroyed. 00884_ K-01 Serf collects debris. 00891_ EM Pulse Gun destroyed. 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""T" #??????????????????????????? | | # #????# "%""" #??????????????????????????? | | ########????#####+#####??????????????????????????? | | ############# #?????????????????????????????? | | = # """*#% #?????????????????????????????? | | # """ "R"[# % #?????????????????????????????? | | # """ " "%/% ############??????????????????? | | " """ * [# ## #??????????????????? | | "" # =# ## #??????????????????? | | "" ############# ##[ #??????????????????? | | "" #???######## # #??????????????????? | | ####???# # """"" #??????????????????? | | ???????# + """"" #??????????????????? | | ???????# # """"" #??????????????????? | | ???????######## # #??????????????????? | | ??????????????## ############??????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????+ #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayAntimatterSplitter Manual? 0 Play Time 00:15:04 Cumulative 111.0 hours Start 2020.08.22 @ 14:39:44 End 2020.08.22 @ 14:53:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1de84dc2-da25-4e5b-8e92-aec7fe789098