Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 22:49:52 Player: Thesoulkiller104 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (3623) 3623 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 9583 Bonus ------- Follower Combat Kills 340 Cogmind --------- Core Integrity 0/1150 Matter 277/300 Energy 70/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Weight Redist. System Improved Trap Scanner Improved Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Chainsword Falx > --- INVENTORY -------- Light Fission Core Neutrino Core Gravmag System Microactuators [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Weight Redist. System Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . Utility 7 | . . 2 . 2 . . 1 2 . Weapon 2 | . . . . . . . . . 2 Parts Attached 120 | 6 7 18 19 16 . 4 11 21 18 Power 20 | 1 2 . 5 1 . 1 1 5 4 Engine 6 | 1 1 . 2 1 . . . 1 . Core 13 | . 1 . 3 . . 1 1 4 3 Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 . 6 4 3 . 2 7 5 6 Treads 1 | . . 1 . . . . . . . Leg 3 | 2 . 1 . . . . . . . Wheel 2 | . . 2 . . . . . . . Hover 10 | . . . . . . . 3 3 4 Flight 19 | . . 2 4 3 . 2 4 2 2 Utility 40 | . 3 7 5 8 . . 3 10 4 Device 17 | . . 2 2 2 . . 3 7 1 Storage . | . . . . . . . . . . Processor 7 | . 2 1 1 1 . . . . 2 Hackware 1 | . . . . . . . . 1 . Protection 15 | . 1 4 2 5 . . . 2 1 Artifact . | . . . . . . . . . . Weapon 25 | 3 2 5 5 4 . 1 . 1 4 Energy Gun 5 | 2 . 1 1 . . . . . 1 Energy Cannon 8 | . 2 3 2 . . . . . 1 Ballistic Gun 5 | 1 . 1 1 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 5 | . . . . 3 . 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 4 1 . . 1 . 1 . Parts Lost 28 | . . 1 1 1 . . . 4 21 Power 7 | . . . 1 . . . . 1 5 Propulsion 6 | . . 1 . . . . . 1 4 Utility 9 | . . . . . . . . 2 7 Weapon 6 | . . . . 1 . . . . 5 Highest Loss Streak 10 | . . 1 1 1 . . . 2 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 90 97 92 96 100 99 99 91 70 Engine 4 | . 1 11 2 3 7 3 . 2 1 Core 5 | . 12 . 5 3 . 3 13 7 2 Leg 5 | . 28 10 . . . . . . . Wheel 1 | . . 5 . . . . . . . Hover 1 | . . . . . . . . . 17 Flight 16 | . . 1 35 30 30 29 25 16 . Device 18 | . . 17 17 25 23 23 26 27 15 Processor 11 | . 8 10 9 10 15 15 13 11 14 Protection 8 | . 10 15 8 8 7 7 6 4 . Energy Gun 1 | . 13 . . . . . . . . Energy Cannon 6 | . 14 20 . . . . . . 1 Impact Weapon 1 | . . . 8 4 . . . . . Slashing Weapon 5 | . . . . 6 15 14 13 11 6 Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 44 | 7 14 28 22 26 26 26 29 31 44 Greatest Support 50 | 20 20 20 20 29 29 30 30 35 50 Greatest Overweight (x) 4 | . . 4 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 5 5 3 1 Class Distribution -------------------- 26% | Mutant 23% | Scout 17% | Sprinter 14% | Hacker-Ninja 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 1504 | 95 297 176 204 162 21 59 139 216 135 Remotely . | . . . . . . . . . . Salvage Created 4935 | . 721 1197 826 499 . 132 248 955 357 Parts 261 | . 32 69 22 23 . 13 21 59 22 Haulers Intercepted 8 | . 2 3 3 . . . . . . Recyclers Shooed 6 | . 2 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 72 | . 13 21 9 8 . 2 3 8 8 Melee 28 | . . . 5 3 . 2 3 8 7 Guns 8 | . 8 . . . . . . . . Cannons 24 | . 4 20 . . . . . . . AOE 2 | . . . . 1 . . . . 1 Classes Destroyed 11 | . 5 2 1 3 . . . . . Worker 3 | . . 1 1 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 8 | . 2 3 3 . . . . . . Recycler 12 | . 2 3 2 2 . . . 3 . Operator 5 | . . . . 2 . 1 1 1 . Watcher 23 | . 3 5 5 1 . 1 2 4 2 Swarmer 26 | . 6 10 . 4 . . . . 6 Grunt 20 | . 7 6 5 1 . . . . 1 Sentry 12 | . . 5 3 2 . . 1 1 . Hunter 6 | . . . 1 . . . . 5 . Programmer 8 | . . . . 1 . 2 2 2 1 Best Kill Streak 5 | . 4 4 4 4 . 2 1 3 5 Combat Bots Only 5 | . 3 4 3 4 . 1 1 3 5 Max Kills in Single Turn 4 | . 2 1 1 4 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 Melee 1 | . . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 636 | . 55 102 50 55 . 16 32 105 221 Missed 226 | . 11 25 19 16 . 6 19 51 79 Damage Taken 5314 | . 333 613 396 375 . 119 119 850 2509 Core 1741 | . 68 108 94 47 . 13 24 223 1164 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1544 | . 106 186 111 119 . 35 33 239 715 Core Remaining (%) 84 | 100 72 73 82 . . 91 97 77 . Volleys Fired 138 | . 42 84 5 3 . . . . 4 Largest 3 | . 2 2 1 1 . . . . 3 Hottest 161 | . 120 136 23 23 . . . . 161 Shots Fired 261 | . 84 160 5 3 . . . . 9 Gun 77 | . 66 . 5 3 . . . . 3 Cannon 184 | . 18 160 . . . . . . 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 15 | . . . 5 3 . . . . 7 Thermal 244 | . 84 160 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 22 | . 22 16 8 3 . . . . 2 Robot Miss Streak 3 | . 3 2 1 2 . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 330 | . 60 111 42 27 . 11 23 36 20 Core Hits 128 | . 27 34 9 9 . 4 5 16 24 Critical Kills 6 | . . 2 4 . . . . . . Critical Parts Destroyed 10 | . . . 7 3 . . . . . Critical Strikes 34 | . 6 2 11 4 . 1 2 6 2 Burn 6 | . 6 . . . . . . . . Meltdown 2 | . . 2 . . . . . . . Blast 1 | . . . . . . . . . 1 Smash 14 | . . . 11 3 . . . . . Sever 11 | . . . . 1 . 1 2 6 1 Melee Attacks 178 | . . . 40 27 . 16 30 42 23 Impact 62 | . . . 40 22 . . . . . Slashing 116 | . . . . 5 . 16 30 42 23 Piercing . | . . . . . . . . . . Sneak Attacks 26 | . . . 10 6 . 2 . 5 3 Combat Hostiles 4 | . . . . 2 . . . 1 1 Follow-up Attacks 12 | . . . . . . 2 6 4 . Damage Inflicted 11445 | . 794 2129 2280 1677 . 532 967 1930 1136 Guns 731 | . 654 . 62 15 . . . . . Cannons 2365 | . 140 2129 . . . . . . 96 Explosions 625 | . . . . 326 . . . . 299 Melee 7724 | . . . 2218 1336 . 532 967 1930 741 Ramming . | . . . . . . . . . . Kinetic 153 | . . . 62 15 . . . . 76 Thermal 3249 | . 794 2129 . 326 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 319 | . . . . . . . . . 319 Impact 3188 | . . . 2218 970 . . . . . Slashing 4536 | . . . . 366 . 532 967 1930 741 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 3 3 4 . 3 3 Average Corruption 2 | . . . . 2 3 3 . 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . 9 4 14 . 11 2 Message Errors 7 | . . . . 2 1 2 . 2 . Matter Fused 12 | . . . . 1 . 6 . 5 . Heat Flow Errors 6 | . . . . 1 1 1 . 2 1 Energy Discharges 5 | . . . . 1 1 2 . . 1 Data Loss (minor) 7 | . . . . 3 . 2 . 2 . Data Loss (major) 2 | . . . . 1 1 . . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1927 | . . 58 942 445 . 61 161 195 65 Projectiles 58 | . . 58 . . . . . . . Explosions 46 | . . . . 46 . . . . . Melee 1823 | . . . 942 399 . 61 161 195 65 Knockbacks 9 | . . . 5 4 . . . . . Impact 9 | . . . 5 4 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 82 | . . . . 66 . . . . 16 Shots 2 | . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 608 | . 608 414 10 126 157 90 304 218 491 Average Temperature 94 | . 142 102 1 24 30 3 77 38 142 Received Heat Transfer 1266 | . 174 234 162 48 . 15 18 45 570 Effects 34 | . 11 7 . . . . 4 . 12 Shutdowns 7 | . 2 1 . . . . . . 4 Energy Bleed 6 | . 2 1 . . . . 1 . 2 Interference 13 | . 3 5 . . . . 3 . 2 Matter Decay 1 | . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 3 | . 2 . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 26 | . . . 20 5 . . . . 1 Impact Corruptions 44 | . . . 29 15 . . . . . Robots Melted 3 | . 1 2 . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . Parts Melted 17 | . 7 10 . . . . . . . Heat Transferred 7058 | . 2664 4144 . 250 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 573 | . 237 265 200 266 67 210 74 309 573 Initial 66 | . . 16 . 13 26 24 5 31 66 Average 92 | . 101 62 66 141 42 64 22 125 255 Maximum Alert Level 2 | . 1 1 1 1 . 1 . 1 2 Low Security (%) 85 | 100 78 92 99 65 100 92 100 76 46 Level 1 13 | . 21 7 . 34 . 7 . 23 32 Level 2 1 | . . . . . . . . . 20 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . . 2 . 4 2 4 4 Investigation 5 | . 3 . . . . 1 . . 1 Extermination 7 | . . . . 1 . 1 2 1 2 Reinforcement 7 | . . . . 1 . 2 . 3 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 12 | . 2 1 . 1 . 5 . 3 . Communications Jammed 2 | . . . . . . . . 2 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 194 | . 21 31 20 9 4 17 6 29 57 Peak Tracking Total 14 | . 6 4 4 4 2 6 2 7 14 Tactical Retreats 37 | . 1 . 5 1 . 4 . 10 16 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 14 | . 3 . 2 2 . 1 . 4 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 14 | . . . . 10 . . . . 4 Max in Single Turn 10 | . . . . 10 . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 25 | . 6 6 4 2 . . 3 3 1 Terminals 24 | . 6 6 4 2 . . 3 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 60 | . 16 9 7 3 . . 4 18 3 Successful 21 | . 4 1 1 1 . . . 13 1 Failed 39 | . 12 8 6 2 . . 4 5 2 Catastrophic 11 | . 5 3 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 16 10 7 3 . . 3 6 . Terminals 57 | . 16 9 7 3 . . 4 18 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 20 | . 4 1 1 1 . . . 13 . Record 9 | . . . . . . . . 9 . Prototype ID Bank 1 | . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . Level Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Security Status 1 | . . . . . . . . 1 . Surveillance Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Garrison Status 2 | . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . 1 . . Used 2 | . . . . 1 . . 1 . . Hacking Detections 21 | . 6 6 3 1 . . 2 2 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies 18 | . . . . . 18 . . . . Largest Group 18 | . . . . . 18 9 . . . Highest-Rated Group 434 | . . . . . 434 253 . . . Highest-Rated Ally 35 | . . . . . 35 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 180 | . . . . . 131 49 . . . Total Damage 5452 | . . . . . 4630 822 . . . Kills 18 | . . . . . 13 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 10416 | 37 1100 2583 1564 897 203 849 1059 1319 805 Spaces Moved 12031 | 27 748 1308 1676 1382 322 1168 1791 2596 1013 Core 10 | 10 . . . . . . . . . Treads 322 | . . 322 . . . . . . . Legs 1146 | 17 748 381 . . . . . . . Wheels 492 | . . 492 . . . . . . . Hover 1141 | . . . . . . . 24 104 1013 Flight 8920 | . . 113 1676 1382 322 1168 1767 2492 . Fastest Speed 29 | 50 120 95 31 31 31 29 29 31 48 Average Speed 53 | 94 120 155 35 31 31 29 29 34 55 Slowest Speed 325 | 120 120 325 104 31 31 31 117 116 102 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 2 90 61 67 36 94 29 27 46 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | . . . . 35 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 35 | . . . . 35 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Total 15564 | 39 871 1706 2569 1807 424 1659 2297 2973 1219 Wait 2895 | . 48 249 801 343 103 463 454 302 132 Move 12023 | 26 747 1307 1675 1382 321 1167 1790 2595 1013 Hop . | . . . . . . . . . . Pick Up 100 | 6 15 21 12 11 . 4 8 7 16 Fast Attach 35 | . 2 6 7 3 . 3 5 9 . Attach 54 | 6 4 6 9 4 . . 2 8 15 Detach 13 | 1 1 3 4 . . . . 3 1 Swap 31 | . 1 6 3 9 . 1 4 4 3 Drop 99 | . 11 24 13 10 . 7 11 11 12 Fire 138 | . 42 84 5 3 . . . . 4 Melee 161 | . . . 40 27 . 14 23 34 23 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Discovered new exit (range 5) 1138 | -10/Materials | Entered another Materials area 1138 | -9/Materials | Evolved 2 slots: Utility x2 1268 | -9/Materials | Discovered new exit (range 16) 2429 | -9/Materials | Build established: Scavenger-Mutant 2871 | -9/Materials | Discovered new exit (range 8) 2977 | -9/Materials | Discovered new exit (range 15) 3339 | -9/Materials | Discovered new exit (range 7) 3721 | -9/Materials | Entered another Materials area 3721 | -8/Materials | Evolved 2 slots: Propulsion x2 3965 | -8/Materials | Identified exit to Factory 4029 | -8/Materials | Build established: Sprinter 4470 | -8/Materials | Build established: Mutant 4793 | -8/Materials | Build established: Sprinter 5285 | -8/Materials | Entered Factory 5285 | -7/Factory | Evolved 2 slots: Utility x2 6024 | -7/Factory | Discovered new exit (range 6) 6134 | -7/Factory | Build established: Scout 6169 | -7/Factory | Discovered new exit (range 19) 6182 | -7/Factory | Sucked down chute 6182 | -7/Factory | Entered Waste 6185 | -7/Waste | Spotted C-40 Crusher 6185 | -7/Waste | Spotted C-40 Crusher 6208 | -7/Waste | Spotted C-40 Crusher 6211 | -7/Waste | Warlord forces began an assault 6219 | -7/Waste | Allies destroyed C-40 Crusher 6224 | -7/Waste | Spotted C-40 Crusher 6237 | -7/Waste | Allies destroyed C-40 Crusher 6238 | -7/Waste | Allies destroyed C-40 Crusher 6252 | -7/Waste | Allies destroyed C-40 Crusher 6260 | -7/Waste | Spotted C-40 Crusher 6260 | -7/Waste | Spotted C-40 Crusher 6264 | -7/Waste | Lost 8 allies 6276 | -7/Waste | Allies destroyed C-40 Crusher 6280 | -7/Waste | Allies destroyed C-40 Crusher 6360 | -7/Waste | Discovered new exit (range 12) 6372 | -7/Waste | Identified exit to Factory 6385 | -7/Waste | Entered Factory 6385 | -7/Factory | Accompanied by 9 allies 6582 | -7/Factory | Lost 5 allies 6650 | -7/Factory | Discovered new exit (range 14) 6814 | -7/Factory | Discovered new exit (range 11) 6820 | -7/Factory | Identified exit to Lower Caves 7195 | -7/Factory | Identified exit to Factory 7234 | -7/Factory | Entered another Factory area 7234 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7731 | -6/Factory | Discovered new exit (range 7) 7732 | -6/Factory | Identified exit to Factory 8293 | -6/Factory | Entered another Factory area 8293 | -5/Factory | Evolved 2 slots: Utility x2 8526 | -5/Factory | Discovered new exit (range 16) 8552 | -5/Factory | Discovered new exit (range 5) 8553 | -5/Factory | Identified exit to Upper Caves 8597 | -5/Factory | Build established: Hacker-Ninja 9602 | -5/Factory | Discovered new exit (range 20) 9611 | -5/Factory | Identified exit to Factory 9612 | -5/Factory | Entered another Factory area 9612 | -4/Factory | Evolved 2 slots: Weapon x2 9914 | -4/Factory | Lost 4 parts (1p2u1w) 10093 | -4/Factory | Identified exit to Garrison 10251 | -4/Factory | Core integrity fell below 50% 10285 | -4/Factory | Lost 10 parts (2p2n3u3w) 10293 | -4/Factory | Spotted B-86 Titan 10407 | -4/Factory | Search patrols dispatched 10415 | -4/Factory | Core integrity fell below 20% 10417 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10397_ Triggered Blade Trap. 10397_ Massive razor-sharp blades shoot up from within the floor. 10400_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10407_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 10407_ Dropped Imp. Heavy Armor Plating. 10407_ Neutrino Core destroyed. 10407_ U-05 Engineer lays Concrete. 10407_ Discarded Adv. Signal Interpreter. 10408_ Discarded Adv. Terrain Scan Processor. 10408_ Imp. Gyrokinetic Inverter destroyed. 10408_ Discarded Adv. Visual Processing Unit. 10409_ Dropped Weight Redist. System. 10409_ Dropped Imp. Gyrokinetic Inverter. 10410_ Dropped Antigrav System. 10410_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 10410_ Penetrated by Slug. 10414_ Chain reaction triggered in Lgt. Antimatter Reactor. 10417_ U-05 Engineer lays Concrete. 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""" """ Y #???????????????? | | ????????????????# """ """ #???????????????? | | ????????????????# """ """ #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ?????????##############;;;;;;###+##########??????? | | ?????????# ! # @l #??????? | | ????# # g #??????? | | ??# ! # ug ######## | | #?# """ + g # | | #?# """ # p g # | | #?# """ #^ u ######### # | | #?# ""# #???????# # | | #?# """ ""# u#???????# + = | | #?# """ T"# u #???????+ # | | #?# """ ""# #???????# " | | #?# ""# u #???????# # | | #???? # #???????# # | | #???############ Y #???????### # ! | | #??????????????#p ###########/#+# ! | | #??????????????# # # | | #??????????????# u# ######## | | #??????????????# # #??????? | | #??????????????# + #??????? | | #????########### # #??????? | | #????# # # #??????? | | #????# ] # ####/##########??????? | | ###+######### # * | | # """""" # | | # """""" # """ """ """ !! | | # """""" +% """"" """"" """"" ??? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force It Was An Accident, I Swear Universal Adapter Watch This! Challenges ------------ None Game ------ Seed CoreAngularHumpback Manual? 0 Play Time 02:57:40 Cumulative 12.1 hours Start 2024.04.01 @ 19:08:52 End 2024.04.01 @ 22:49:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 40% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b9b03eb-2823-47c5-a884-d34877691f96