Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 20:38:41 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1071) 1071 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2881 Bonus ------- None Cogmind --------- Core Integrity 353/550 Matter 284/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- EM Shotgun High-powered Shotgun > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Improved Terrain Scanner Medium Armor Plating Hacking Suite Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Heat Sink Improved Terrain Scanner Medium Armor Plating Hacking Suite EM Shotgun Heavy Assault Rifle EMP Blaster [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 25 | . 4 12 9 Power 3 | . 1 2 . Engine 2 | . 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | . . 3 3 Treads . | . . . . Leg 6 | . . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 1 5 2 Device 3 | . 1 2 . Storage 2 | . . 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | . 2 2 4 Energy Gun 3 | . . 1 2 Energy Cannon . | . . . . Ballistic Gun 4 | . 2 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 1 1 4 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . 1 . 3 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 94 | . 97 94 91 Engine 8 | . 14 5 9 Core 1 | . . 2 . Leg 24 | . 28 22 27 Device 6 | . 12 7 3 Storage 14 | . 14 11 18 Processor 8 | . . 11 9 Protection 1 | . . 3 . Energy Gun 8 | . 8 8 8 Ballistic Gun 19 | . 19 22 15 Naked Turns . | . . . . Heaviest Build 80 | 9 13 48 80 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 20 | 6 6 12 20 Average Capacity 11 | 6 6 6 19 Most Carried 14 | 6 5 8 14 Average Carried 6 | 6 2 5 9 Final Capacity 20 | 6 6 12 20 Final Carried 13 | 6 4 8 13 Class Distribution -------------------- 34% | Scavenger-Skirmisher 32% | Mutant 10% | Hauler-Mutant 9% | Scavenger-Gunner 7% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 857 | 200 110 300 247 Remotely . | . . . . Salvage Created 1519 | . 220 572 727 Parts 86 | . 14 34 38 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 6 10 13 Guns 25 | . 6 10 9 AOE 3 | . . . 3 Classes Destroyed 8 | . 4 4 . Worker 2 | . . 1 1 Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 4 | . 1 2 1 Operator 1 | . 1 . . Swarmer 7 | . 3 3 1 Grunt 19 | . 3 5 11 Sentry 3 | . . 2 1 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1632 | . 429 387 816 Core 313 | . 90 26 197 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 64 93 . Volleys Fired 102 | . 31 33 38 Largest 3 | . 2 3 3 Hottest 90 | . 60 88 90 Shots Fired 241 | . 61 92 88 Gun 235 | . 61 92 82 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 164 | . 47 66 51 Thermal 14 | . 14 . . Explosive . | . . . . Electromagnetic 63 | . . 26 37 Robot Hit Streak 12 | . 7 12 8 Robot Miss Streak 6 | . 2 6 4 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 155 | . 41 52 62 Core Hits 81 | . 15 25 41 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2166 | . 327 636 1203 Guns 1713 | . 327 613 773 Cannons . | . . . . Explosions 453 | . . 23 430 Melee . | . . . . Ramming . | . . . . Kinetic 957 | . 294 309 354 Thermal 139 | . 33 23 83 Explosive . | . . . . Electromagnetic 1070 | . . 304 766 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 104 | . . 56 48 Shots 4 | . . 2 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 210 | . 64 210 82 Average Temperature 35 | . 20 45 33 Received Heat Transfer 672 | . 168 99 405 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 275 | . 75 50 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 361 | . 204 361 307 Initial 85 | . . 85 28 Average 123 | . 98 132 128 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 79 | 100 88 72 81 Level 1 20 | . 11 27 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 8 19 25 Peak Tracking Total 6 | . 5 4 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 5 1 Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 3 19 3 Successful 11 | . 2 8 1 Failed 14 | . 1 11 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . . 8 . Terminals 22 | . 3 19 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 10 | . 2 8 . Part Schematic 2 | . . 2 . Robot Analysis 3 | . . 3 . Branch Access Points 2 | . 1 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 5 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . . 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1544 | 10 310 681 543 Spaces Moved 786 | 9 169 402 206 Core . | . . . . Treads . | . . . . Legs 786 | 9 169 402 206 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 180 Average Speed 141 | 120 120 130 180 Slowest Speed 180 | 120 120 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 2 33 39 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 12 9 Melee . | . . . . Projectile . | . . . . AOE 21 | . . 12 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1028 | 8 226 492 302 Wait 77 | . 11 31 35 Move 783 | 8 168 401 206 Hop . | . . . . Pick Up 25 | . 6 7 12 Fast Attach 3 | . . 3 . Attach 7 | . 2 1 4 Detach . | . . . . Swap 15 | . 2 8 5 Drop 16 | . 6 8 2 Fire 102 | . 31 33 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 336 | -9/Materials | Identified exit to Mines 985 | -9/Materials | Build established: Scavenger-Skirmisher 996 | -9/Materials | Discovered new exit (range 3) 1000 | -9/Materials | Identified exit to Materials 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -8/Materials | Garrison activated, responded to threat 1545 | -8/Materials | Self-destructed Last Messages --------------- Acquired 54 matter. K-01 Serf collects debris. Acquired 10 matter. Acquired 4 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. Connecting with Scanalyzer... >>Insert(Hacking Suite) Scanning Hacking Suite... Ready to analyze. M-13 Machinist calls for garrison support. ALERT: Activating Garrison Access M001. M-13 Machinist sends out distress signal. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. K-01 Serf collects debris. [Achievement: Collector] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ########?????????? #????????????????????????????? | | # #????????? #????????????????????????????? | | # """#????+#??? ?????????????????????????????? | | # """#???? #?? ??????????????????????????????? | | # #???? ### ""??????????????????????????????? | | # #???? ????????????????????????????????? | | # =* #???? #????????? ???????????????????????? | | ####/####### #????????? ???????????????????????? | | ! % =!*% ########?? ???????????????????????? | | [%!= # #??g#??????????????????????? | | ! % + #?? #??????????????????????? | | *== # #?? #??????????????????????? | | % #???? ???? #??????????????????????? | | ! #????????# #??????????????????????? | | % #????????#a#??????????????????????? | | #????????# #??????????????????????? | | #????????# #??????????????????????? | | """ #?????#### #??????????????????????? | | """ ####+######??# g#??????????????????????? | | """ + #??# #??????????????????????? | | # ! #### #??????????????????????? | | # + #??????????????????????? | | # ####### #??????????????????????? | | ###+## # #?????#s#??????????????????????? | | ##????? # "" "" #?????#@#??????????????????????? | | ??????? # ""S"" #?????#%#??????????????????????? | | ????????# """" #?????#*#??????????????????????? | | ????????###########????? s#??????????????????????? | | ????????????????????????t #??????????????????????? | | ???????????????????????? k#??????????????????????? | | ???????????????????????? +??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed LightpackParticleBoregun Manual? 0 Play Time 00:14:14 Cumulative 164.5 hours Start 2020.12.12 @ 20:27:36 End 2020.12.12 @ 20:38:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da69941-4512-4f0e-9545-20aa9b26d5b0