Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 00:01:34 Player: Jiber Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1494) 1494 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1160) 1160 TOTAL SCORE: 6764 Bonus ------- Follower Combat Kills 160 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 330/450 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Energy Well Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Target Analyzer Layered Medium Armor Plating Shield Generator Scrapoid Pod > --- WEAPON ----------- Plasma Rifle Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Armored Leg Energy Well Improved Proton Missile Launcher Large Botcube [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Target Analyzer Protection Layered Medium Armor Plating Weapon Phase Cannon Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Slots Evolved 10 | . . . . . 8 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 7 | . . . . . 5 2 . Weapon 1 | . . . . . 1 . . Parts Attached 57 | 6 1 2 3 7 25 10 3 Power 8 | 1 . . . 1 4 2 . Engine 4 | 1 . . . 1 2 . . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 . 2 6 2 1 Treads . | . . . . . . . . Leg 6 | 2 . . . . 1 2 1 Wheel 1 | . . 1 . . . . . Hover 7 | . . . . 2 5 . . Flight . | . . . . . . . . Utility 20 | 1 1 . 2 1 11 3 1 Device 12 | . . . 2 1 7 2 . Storage 4 | 1 . . . . 2 1 . Processor 3 | . 1 . . . 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 . 1 1 3 4 3 1 Energy Gun 5 | 2 . . . . 1 2 . Energy Cannon 7 | . . 1 1 3 1 . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . . 1 . . 7 8 15 Power 5 | . . . . . 1 2 2 Propulsion 10 | . . 1 . . 2 3 4 Utility 9 | . . . . . 3 1 5 Weapon 7 | . . . . . 1 2 4 Highest Loss Streak 12 | . . 1 . . 6 8 12 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 5 7 6 7 5 6 2 Power . | . 1 1 1 . . . 1 Propulsion 1 | 1 2 2 1 1 1 1 . Utility 2 | . . 2 1 3 1 2 . Weapon 1 | . 1 2 3 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 14 | . . 2 . 7 4 . 1 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 5 | . . 1 . 3 1 . . Weapon 6 | . . 1 . 3 2 . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 91 | . 95 99 100 99 79 73 65 Engine 10 | . 14 14 14 14 5 3 . Core 1 | . . . . . 3 6 9 Leg 7 | . 28 27 14 2 . 5 13 Wheel 1 | . . . 14 2 . . . Hover 15 | . . . . 23 18 9 . Device 13 | . . . 11 14 20 17 11 Storage 11 | . 14 14 14 14 6 6 10 Processor 4 | . 9 14 2 . 4 5 6 Energy Gun 5 | . 28 19 11 . 3 5 5 Energy Cannon 15 | . . 8 16 28 8 4 . Peak Build Rating 67 | 6 7 9 12 28 67 60 55 Average Rating 32 | 4 6 7 9 22 57 56 44 On Entrance 22 | . 6 7 8 12 28 60 55 Avg Prop Armor Cover (%) 8 | . . . 9 8 3 . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 14 20 23 25 60 56 49 Greatest Support 49 | 20 20 20 16 16 27 49 49 Greatest Overweight (x) 7 | . . 1 1 7 2 3 4 Average Overweight (x) . | . . . 1 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 10 9 Most Carried 10 | 5 7 8 8 8 10 10 5 Average Carried 7 | 3 5 7 6 7 8 8 4 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 4 7 7 8 8 10 5 1 Scrap Suit Usage (%) 23 | . . . . . 71 . . Parts Cannibalized 7 | . . . . . 7 . . Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Gunner 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Matter Collected 1609 | 254 . 36 20 20 865 355 59 Remotely . | . . . . . . . . Salvage Created 1909 | . . 386 . . 1017 325 181 Parts 94 | . . 24 . . 44 16 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . 19 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Combat Hostiles Destroyed 33 | . . 12 . . 12 6 3 Melee 5 | . . . . . 5 . . Guns 10 | . . 6 . . . 3 1 Cannons 15 | . . 6 . . 4 3 2 Classes Destroyed 11 | . . 3 . . 5 2 1 Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . 1 . Recycler 3 | . . . . . 2 1 . Turret 2 | . . 2 . . . . . Watcher 2 | . . . . . 2 . . Swarmer 12 | . . 7 . . . 5 . Grunt 4 | . . . . . 3 1 . Sentry 4 | . . . . . 4 . . Programmer 7 | . . . . . 5 . 2 Subdweller 5 | . . 5 . . . . . Scrapoid 1 | . . . . . . . 1 Best Kill Streak 6 | . . 4 . . 4 6 2 Combat Bots Only 4 | . . 4 . . 4 4 2 Max Kills in Single Turn 2 | . . 1 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Hostile Shots Fired 584 | . . 82 . . 213 104 185 Missed 183 | . . 33 . . 67 27 56 Hits 401 | . . 49 . . 146 77 129 Projectile 401 | . . 49 . . 146 77 129 Critical Strikes 5 | . . . . . 4 . 1 Part Disruptions 2 | . . . . . 1 . 1 Damage Taken 5754 | . . 528 . . 2030 1089 2107 Core 1409 | . . 177 . . 223 137 872 Absorbed by Shields 163 | . . . . . 34 45 84 Regen/Repaired (Parts) 336 | . . . . 134 202 . . Core Remaining (%) 67 | 100 . . . 29 73 . . Volleys Fired 110 | . . 40 . . 34 23 13 Largest 3 | . . 2 . . 3 3 3 Hottest 245 | . . 130 . . 245 205 159 Shots Fired 224 | . . 80 . . 69 45 30 Gun 111 | . . 49 . . 25 24 13 Cannon 113 | . . 31 . . 44 21 17 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 12 | . . . . . . . 12 Thermal 191 | . . 71 . . 65 43 12 Explosive . | . . . . . . . . Electromagnetic 21 | . . 9 . . 4 2 6 Robot Hit Streak 12 | . . 11 . . 12 8 4 Robot Miss Streak 5 | . . 2 . . 1 5 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 147 | . . 46 . . 64 23 14 Core Hits 59 | . . 19 . . 19 14 7 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | . . 2 . . 9 1 4 Burn 8 | . . 1 . . 6 . 1 Meltdown 1 | . . . . . 1 . . Blast 2 | . . . . . . . 2 Corrupt 3 | . . 1 . . . 1 1 Sever 2 | . . . . . 2 . . Melee Attacks 21 | . . . . . 21 . . Impact . | . . . . . . . . Slashing 21 | . . . . . 21 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4106 | . . 766 . . 2187 658 495 Guns 1247 | . . 377 . . 446 280 144 Cannons 2038 | . . 389 . . 1004 340 305 Explosions . | . . . . . . . . Melee 737 | . . . . . 737 . . Ramming 84 | . . . . . . 38 46 Kinetic 207 | . . . . . . . 207 Thermal 2866 | . . 700 . . 1399 585 182 Explosive . | . . . . . . . . Electromagnetic 212 | . . 66 . . 51 35 60 Impact . | . . . . . . . . Slashing 737 | . . . . . 737 . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 9 . 10 Average Corruption 6 | . . . . . 6 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . 54 . 3 Message Errors 17 | . . . . . 17 . . Matter Fused 7 | . . . . . 7 . . Heat Flow Errors 10 | . . . . . 9 . 1 Energy Discharges 6 | . . . . . 5 . 1 Data Loss (minor) 13 | . . . . . 12 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 191 | . . . . . 180 11 . Projectiles 5 | . . . . . 5 . . Explosions . | . . . . . . . . Melee 186 | . . . . . 175 11 . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . 7 Shots . | . . . . . . . . Rammed 9 | . . . . . . . 9 Targets Rammed 24 | . . . . . . 3 21 Kicked 15 | . . . . . . 3 12 Crushed . | . . . . . . . . Highest Temperature 347 | . . 186 . . 338 347 . Average Temperature 92 | . . 42 . . 105 147 . Received Heat Transfer 793 | . . 114 . . 504 115 60 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 4 | . . . . . 4 . . Combat Hostiles 3 | . . . . . 3 . . Parts Melted 17 | . . 3 . . 13 1 . Heat Transferred 6124 | . . 1517 . . 3035 1200 372 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 193 | . . . 74 . 91 193 109 Initial 109 | . . . 74 . . 4 109 Average 30 | . . . 28 . 27 51 61 Influence Increases 1129 | . . 265 10 . 417 352 85 Destroy 0b10 Robot/C 680 | . . 180 . . 240 200 60 Destroy 0b10 Robot/NC 35 | . . . . . 20 15 . Destroy Leader 164 | . . 10 . . 104 40 10 Allied During Kill 55 | . . . . . . 55 . Successful Hack 31 | . . . 10 . 17 4 . Disable Machine 60 | . . . . . 30 30 . Destroy Structure 14 | . . . . . 6 8 . Lose Combat Pursuer 90 | . . 75 . . . . 15 Influence Decreases 1129 | . . 110 165 . 406 206 242 Entered New Map 136 | . . . 81 . . 7 48 Time Decay 649 | . . 100 84 . 346 119 . Lost Part 264 | . . 10 . . 60 80 114 Lost Ally 80 | . . . . . . . 80 Squads Dispatched 8 | . . . . . 6 2 . Investigation 2 | . . . . . 2 . . Extermination 4 | . . . . . 4 . . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . . 16 . . 22 11 15 Peak Tracking Total 10 | . . 6 . . 4 6 10 Tactical Retreats 4 | . . 3 . . . . 1 Traps | -11 -10 -10 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Traps Triggered 6 | . . 1 . . 4 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Machines Disabled 6 | . . 2 . . 2 2 . Max in Single Turn 1 | . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Machines Accessed 26 | . 2 1 4 6 12 1 . Terminals 10 | . 2 . 2 . 6 . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . . 4 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 107 | . 3 4 32 42 25 1 . Successful 88 | . . 4 27 42 14 1 . Failed 19 | . 3 . 5 . 11 . . Catastrophic 5 | . 1 . . . 4 . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 1 . . 2 . . Terminals 21 | . 3 . 7 . 11 . . Fabricators 1 | . . . . . 1 . . Repair Stations 12 | . . . . . 12 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 77 | . . 4 27 42 4 . . Record 73 | . . 4 24 42 3 . . Terminal Index 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . Release Object 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . . 9 . . Scan Component 5 | . . . . . 5 . . Repair 4 | . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Fedlink 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 . 2 . 9 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . . . 4 . . Time 208 | . . . . . 208 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Total Allies 6 | . . . . . . 5 1 Largest Group 5 | . . . . . . 5 5 Highest-Rated Group 235 | . . . . . . 235 235 Highest-Rated Ally 47 | . . . . . . 47 47 Initial UFD Resources 36 | . . . . . 22 36 36 Total Orders . | . . . . . . . . Ally Attacks 47 | . . . . . . 14 33 Total Damage 1172 | . . . . . . 303 869 Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Active Infowar (turns) 3817 | . . . 217 2693 907 . . Optics 146 | . . . 146 . . . . Sensors 2756 | . . . . 1849 907 . . Terrain 915 | . . . 71 844 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Turns Passed 7123 | 63 111 1186 254 2693 2286 340 190 Spaces Moved 4895 | 47 89 843 215 2298 1164 161 78 Core 21 | 12 . . . 1 . . 8 Treads . | . . . . . . . . Legs 1135 | 35 89 840 . . 34 67 70 Wheels 549 | . . 3 215 331 . . . Hover 3190 | . . . . 1966 1130 94 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 115 115 115 112 120 100 Average Speed 127 | 102 120 120 115 116 152 157 128 Slowest Speed 400 | 120 120 190 115 400 260 236 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 13 50 45 93 24 4 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 6 | . . 4 . . 2 . . Terrain Destroyed 14 | . . 8 . . 6 . . Melee . | . . . . . . . . Projectile 14 | . . 8 . . 6 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Total 5546 | 61 93 933 220 2327 1573 203 136 Wait 347 | . . 42 . . 286 . 19 Move 4889 | 46 88 842 214 2297 1163 161 78 Hop . | . . . . . . . . Pick Up 54 | 9 4 4 2 8 21 5 1 Fast Attach 15 | 1 . . 1 2 11 . . Attach 31 | 5 1 1 . . 11 10 3 Detach . | . . . . . . . . Swap 17 | . . 1 2 5 8 1 . Drop 38 | . . 3 1 15 18 . 1 Fire 110 | . . 40 . . 34 23 13 Melee 21 | . . . . . 21 . . Ram 9 | . . . . . . . 9 Kick 15 | . . . . . . 3 12 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Mat / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 12) 175 | -10/Materials | Entered Subcaves 175 | -10/Subcaves | Identified exit to Materials 183 | -10/Subcaves | Learned location of Storage (-8) 306 | -10/Subcaves | Build established: Mutant 489 | -10/Subcaves | Learned location of Zion (-7) 489 | -10/Subcaves | Met a Zionite searching for "candidates" 904 | -10/Subcaves | Visited Clippyterm 907 | -10/Subcaves | Identified exit to Recycling 1215 | -10/Subcaves | Core integrity fell below 50% 1361 | -10/Subcaves | Entered Recycling 1584 | -8/Recycling | Scanned before Scraplab entrance 1601 | -8/Recycling | Entered Scraplab 1612 | -8/Recycling | Discovered new exit (range 3) 1615 | -8/Recycling | Entered Scraptown 1858 | -8/Scraptown | Visited Symbiants 1894 | -8/Scraptown | Visited Assassins FH 2114 | -8/Scraptown | Visited CPS Storage 2135 | -8/Scraptown | Visited Red Mages 2232 | -8/Scraptown | Visited Junk Repository 2277 | -8/Scraptown | Visited CR-KLE's Repair Center 2285 | -8/Scraptown | CR-KLE repaired 6 parts 2317 | -8/Scraptown | Visited UFD Registry 2329 | -8/Scraptown | Visited SPCMW 2410 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2450 | -8/Scraptown | Discovered new exit (range 5) 3285 | -8/Scraptown | Registered with UFD as "Boltcircuit" 3331 | -8/Scraptown | Visited Junk Repository 3361 | -8/Scraptown | Visited Science Testing Area 3423 | -8/Scraptown | Visited Curators Association 3481 | -8/Scraptown | Visited Chapter 10 3524 | -8/Scraptown | Visited Botcube Research 3533 | -8/Scraptown | Found Lrg. Botcube 3561 | -8/Scraptown | Visited Scrapoid Pod Storage 3569 | -8/Scraptown | Found Scrapoid Pod 3663 | -8/Scraptown | Discovered new exit (range 5) 3712 | -8/Scraptown | Visited Research Penetration Think Tank 3988 | -8/Scraptown | Found Scrap Suit 4116 | -8/Scraptown | Visited Scrap Suit Storage 4194 | -8/Scraptown | Met Optimus 4194 | -8/Scraptown | Accepted into 0bPrime 4308 | -8/Scraptown | Entered Factory 4308 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 4646 | -6/Factory | Repaired Broken Adv. Sensor Array 4866 | -6/Factory | Repaired Phase Cannon 5159 | -6/Factory | Repaired Gravmag System 5205 | -6/Factory | Repaired Gravmag System 5497 | -6/Factory | Loaded intel: 8 recycling unit locations 5592 | -6/Factory | Lost 6 parts (1p2n2u1w) 6339 | -6/Factory | Build established: Scavenger-Gunner 6570 | -6/Factory | Discovered new exit (range 5) 6594 | -6/Factory | Entered another Factory area 6594 | -5/Factory | Evolved 2 slots: Utility x2 6849 | -5/Factory | Scrapoid Pod released 05F05-D (x5) 6849 | -5/Factory | Garrison activated, responded to threat 6881 | -5/Factory | Lost 8 parts (2p3n1u2w) 6934 | -5/Factory | Identified exit to Garrison 6934 | -5/Factory | Entered Garrison 6934 | -5/Garrison | Accompanied by 5 allies 7003 | -5/Garrison | Spotted B-75 Beast 7004 | -5/Garrison | Triggered checkpoint 7010 | -5/Garrison | Triggered checkpoint 7056 | -5/Garrison | Lost 4 allies 7063 | -5/Garrison | Lost 3 parts (1u2w) 7070 | -5/Garrison | Triggered checkpoint 7105 | -5/Garrison | Core integrity fell below 50% 7115 | -5/Garrison | Lrg. Botcube activated 7118 | -5/Garrison | Core integrity fell below 20% 7118 | -5/Garrison | System corruption reached 10% 7124 | -5/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07114_ Slammed into X-72 Disruptor. 07114_ Destabilizing: Core damaged (-30). 07115_ Lrg. Botcube begins transforming into Large Mutated Botcube. [Achievement: Frankenstein] 07115_ Slammed into X-72 Disruptor. 07117_ Destabilizing: System interference. 07117_ Imp. Target Analyzer temporarily disabled. 07117_ Target Analyzer temporarily disabled. 07117_ Slug penetrates Wall. 07120_ Slammed into H-66 Slayer. 07120_ Penetrated by Slug. 07120_ Target Analyzer destroyed. 07121_ Slammed into H-66 Slayer. 07122_ Slug penetrates Wall. 07122_ Penetrated by Slug. 07123_ Triggered Alarm Trap. 07123_ An alarm sounds. 07124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????# #??? ??# #???????????????? | | ????????????????????# #??? ??# #???????????????? | | ????????????????????# #### #?# #???????????????? | | ????????????????????# " #?# #???????????????? | | ????????????????????# #### #?# #???????????????? | | ????????????????????# #??# #?# #???????????????? | | ????????????????????# ####+### ##############??? | | ????????????????????# % #??? | | ????????????????????# =%% #??? | | ????????????????????######"!################ #??? | | ??????????????????????????# #??????????????# #??? | | ??????????????????????????# #??????????????# #??? | | ??????????????????????????# #??????????????# #??? | | ??????????????????????????# #??????????????# #??? | | ??????????????????????????# #??????????????# ###? | | ??????????????????????????# #??????????????# #? | | ??????????????????????????#=#??????????????# #? | | ??????????????????????????# ########???????# #? | | ??????????????????????????# |" #?????# ###? | | ?????????????????????????##"#%" ####???????# #??? | | ?????????????????????????#" # #??????????# #??? | | ?????????????????????????#" #####??????????# #??? | | ?????????????????????????#"%;#?????????????# #??? | | ?????????????????????????##%;####?????????? ???? | | ????????????????????????## % ;##????????? ???? | | ????????????????????????#@h %;#????????" ???? | | ???????????????????????##%#####%;#????????" ???? | | ???????????????????????#ssh + ##??????? ???? | | ???????????????????????##s##### ""#??????? ???? | | ????????????????????????# x %% ""#???????" ???? | | ???????????????????????#"!x=! !="##???????"??????? | | ???????????????????????#"""""""""#???????????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Sensor Array | 66% | -6/Factory | Broken Phase Cannon | 34% | -6/Factory Gravmag System | 42% | -6/Factory Gravmag System | 53% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force DIY Cooler Frankenstein Challenges ------------ None Game ------ Seed ColdCoordinationDeflector Manual? 0 Play Time 01:13:42 Cumulative 63.2 hours Start 2026.04.01 @ 21:26:28 End 2026.04.02 @ 00:01:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee219d7b-df2e-4d03-9854-290b9d5e2350