Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 03:26:41 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (322) 1610 Value Destroyed (16383) 16383 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (25311) 25311 TOTAL SCORE: 51304 Bonus ------- High Alert Combat Kills 3811 Follower Combat Kills 150 Prayed to X0-1V1 5000 Major X0-1V1 Interference 8850 Subatomizer Sterilization 3000 Entered DSFs 1500 Win 3000 Cogmind --------- Core Integrity 663/1400 Matter 144/150 Energy 99/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Medium Treads Advanced Medium Treads Armored Heavy Treads Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (10) ----- (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Improved Quantum Reactor Improved Armor Integrity Analyzer Advanced Phase Shifter Advanced Focal Shield Compact HERF Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Graphene Brace Advanced Force Field Long-range Tractor Beam X0-1V1's Piety Tracker > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun Railgun Railgun Railgun Railgun Railgun Multirail > --- INVENTORY -------- Particle Reactor Quantum Reactor Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Energy Well Energy Well Improved Armor Integrity Analyzer Improved Cloaking Device Advanced Focal Shield Advanced Shield Generator Advanced Point Defense System Compact HERF Cannon Heavy Machine Gun KE Penetrator Railgun Compact Mass Driver Gamma Bomb Array Fusion Bomb Launcher [Rating: 203] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Compact Mass Driver Launcher Missile Launcher Special Weapon Experimental Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . 1 . . 1 . . . . . . Utility 8 | . . 1 1 1 1 . 1 . . 2 1 . . . Weapon 5 | . . . . 1 . . 1 . . . 1 . 2 . Parts Attached 262 | 7 15 18 10 9 2 10 14 2 12 41 11 8 49 54 Power 38 | 1 6 4 1 1 . 1 3 1 2 7 2 . 2 7 Engine 13 | 1 6 3 1 1 . . 1 . . . . . . . Core 7 | . . 1 . . . 1 2 1 1 1 . . . . Reactor 18 | . . . . . . . . . 1 6 2 . 2 7 Propulsion 62 | 2 4 5 3 . 1 2 2 1 3 11 4 . 14 10 Treads 50 | 2 3 5 3 . 1 2 1 1 3 11 4 . 6 8 Leg 3 | . . . . . . . . . . . . . 3 . Wheel 7 | . 1 . . . . . 1 . . . . . 5 . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 90 | 2 4 5 3 6 1 . 4 . 7 13 1 6 18 20 Device 53 | 1 1 2 1 2 . . 2 . 5 9 . 3 13 14 Storage 6 | 1 1 . . 2 . . . . . 1 . . . 1 Processor 14 | . . . 1 1 1 . 2 . . 1 1 . 4 3 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 16 | . 2 3 1 1 . . . . 2 2 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 72 | 2 1 4 3 2 . 7 5 . . 10 4 2 15 17 Energy Gun 8 | 1 . 1 2 . . . . . . . . . 4 . Energy Cannon 2 | . . . . . . . . . . . . . 2 . Ballistic Gun 53 | 1 1 3 1 1 . 6 3 . . 9 4 2 8 14 Ballistic Cannon 3 | . . . . 1 . . . . . . . . 1 1 Launcher 4 | . . . . . . 1 1 . . 1 . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . 1 3 . 1 . . . . . 4 1 . 12 12 Corrupted Parts 6 | . . . . . . . . . . 1 . . 1 4 System Corruption 17 | . . . . . . . . . . 1 . . 2 14 Parts Lost 92 | . 2 3 1 . . 4 2 . 3 10 . 18 19 30 Power 16 | . . 1 . . . 1 2 . 2 2 . 2 1 5 Propulsion 22 | . 2 . 1 . . 3 . . . 1 . 5 4 6 Utility 27 | . . 2 . . . . . . 1 3 . 8 8 5 Weapon 27 | . . . . . . . . . . 4 . 3 6 14 Highest Loss Streak 15 | . 1 3 1 . . 3 1 . 2 5 . 9 4 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 17 | 1 7 9 9 13 23 24 24 22 24 22 22 18 17 21 Power 1 | . 1 1 1 1 3 2 1 1 . . 2 1 1 2 Propulsion 1 | . . 1 2 2 1 . . 1 1 1 2 . . 1 Utility 7 | . 1 2 1 4 11 10 10 9 13 12 11 8 8 10 Weapon 7 | . 3 4 4 6 8 10 12 11 9 8 6 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 62 | . 3 7 2 3 . 2 3 . 4 7 5 . 1 25 Power 14 | . . 1 . . . . 2 . . . 4 . 1 6 Propulsion 3 | . . 1 1 . . . . . . . . . . 1 Utility 28 | . 1 . . 2 . 1 1 . 2 5 . . . 16 Weapon 17 | . 2 5 1 1 . 1 . . 2 2 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 99 99 98 96 98 97 96 89 93 87 86 86 Engine 3 | . 14 8 9 7 6 2 2 . . . . . . . Core 1 | . . 2 . . . 3 1 10 6 2 4 4 1 . Reactor 3 | . . . . . . . . . 1 5 4 2 6 7 Treads 22 | . 27 33 35 29 33 29 27 28 31 21 24 23 10 13 Device 15 | . 2 10 12 14 13 13 11 10 10 20 21 18 19 22 Storage 6 | . 14 11 9 7 6 6 5 5 5 4 4 4 4 3 Processor 10 | . . . 5 7 11 13 16 15 15 14 13 13 15 11 Protection 4 | . 11 10 9 7 6 6 4 5 4 1 3 3 . . Energy Gun 1 | . 10 . 2 . . . . . . . . . 3 . Ballistic Gun 18 | . 16 22 15 22 20 19 22 21 20 16 17 16 14 25 Peak Build Rating 203 | 7 20 31 38 54 59 72 88 96 104 144 146 139 184 203 Average Rating 99 | 5 7 27 33 48 58 64 84 95 95 130 139 121 148 183 On Entrance 73 | . 7 20 30 38 54 59 69 87 96 100 133 139 90 182 Avg Prop Armor Cover (%) 14 | . 9 . . . . . 17 . 4 11 . . 10 44 Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 198 | 13 19 31 31 109 109 112 118 119 127 165 173 173 165 198 Greatest Support 243 | 40 40 66 86 86 106 106 113 141 158 243 236 222 205 221 Greatest Overweight (x) 7 | 1 4 . . 1 1 1 5 . . 1 . 1 7 1 Average Overweight (x) . | . . . . . 1 . 1 . . . . . 1 . Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 8 10 10 14 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 10 10 10 25 24 25 25 23 25 25 25 25 25 25 Average Carried 18 | 1 7 9 9 13 23 24 24 22 24 24 24 18 17 22 Final Capacity 25 | 8 10 10 10 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 10 10 10 25 23 25 24 22 25 25 25 11 24 5 Class Distribution -------------------- 24% | Scavenger-Executioner 21% | Scavenger-Gunner 15% | Scavenger-Tank 15% | Scavenger-Mutant 12% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -2/DSF Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Matter Collected 15491 | 276 535 639 595 282 . 539 596 . 1052 2685 486 442 2806 4558 Remotely 3198 | 192 12 . . . . . . . . . . . . 2994 Salvage Created 18827 | 82 678 1010 663 379 . 592 1249 . 1022 3346 583 650 3745 4828 Parts 910 | 2 42 60 29 23 . 26 53 . 36 180 32 8 185 234 Haulers Intercepted 15 | . 2 4 . . . . 4 . . 3 . . 2 . Recyclers Shooed 10 | . 1 1 . . . . . . . 2 . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Combat Hostiles Destroyed 248 | . 20 21 12 6 . 13 11 . 11 40 10 9 40 55 Guns 220 | . 20 21 12 6 . 11 11 . 7 32 10 6 33 51 Cannons 4 | . . . . . . . . . . . . . 4 . AOE 22 | . . . . . . 2 . . 4 8 . 3 2 3 Classes Destroyed 24 | 1 7 1 . 1 . 4 2 . 1 1 . 2 . 4 Worker 19 | . 3 2 . 1 . . . . . 4 . . 2 7 Builder 15 | . . . . . . . 1 . . 8 . . 6 . Hauler 15 | . 2 4 . . . . 4 . . 3 . . 2 . Recycler 15 | 1 . . 1 2 . . 1 . . 3 . . 4 3 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 3 | . 1 . . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . . 1 . . . . . Watcher 8 | . 2 . . . . . . . . . . . 3 3 Swarmer 46 | . 14 4 2 . . . . . 4 8 5 . . 9 Grunt 67 | . 3 10 7 3 . 5 5 . . 5 . 4 16 9 Brawler 3 | . . . . . . . 1 . . . . . . 2 Duelist 2 | . . . . . . 1 . . . . . . . 1 Sentry 26 | . . 7 3 . . . . . . 5 3 . 6 2 Demolisher 2 | . . . . . . . . . . . . 2 . . Specialist 10 | . . . . . . 2 . . 3 2 . 1 . 2 Hunter 24 | . . . . . . 3 3 . . 6 . 1 . 11 Programmer 48 | . . . . 3 . . 2 . 2 12 2 . 18 9 Heavy 5 | . . . . . . 2 . . 1 1 . . . 1 Behemoth 3 | . . . . . . . . . . 1 . . . 2 Striker 2 | . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . 3 Alpha 7 2 | . . . . . . . . . . . . . . 2 Subdweller 3 | . 3 . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 1 5 8 3 3 . 5 4 . 4 8 4 8 7 14 Combat Bots Only 11 | . 5 8 3 3 . 5 4 . 4 5 4 8 6 11 Max Kills in Single Turn 3 | 1 2 2 1 1 . 2 2 . 3 3 1 2 3 3 Gunslinging 1 | . . . . . . 1 1 . 1 . . . 1 1 Exploded 3 | . . . . . . 1 . . 3 2 . 2 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Hostile Shots Fired 2256 | . 78 127 67 26 . 90 56 . 109 554 40 158 214 737 Missed 588 | . 18 45 14 9 . 30 13 . 48 162 8 29 65 147 Hits 1668 | . 60 82 53 17 . 60 43 . 61 392 32 129 149 590 Melee 29 | . . . . . . 3 . . 3 . . . . 23 Projectile 1639 | . 60 82 53 17 . 57 43 . 58 392 32 129 149 567 AOE 14 | . . . . . . . . . . . . 14 . . Critical Strikes 69 | . . . 2 1 . 5 . . 5 17 1 5 9 24 Actively Blocked 31 | . . . . . . . . . . . . 3 5 23 Part Disruptions 4 | . . . . . . . . . 1 . . 2 1 . Damage Taken 29418 | . 654 862 739 253 . 1460 635 . 1017 5539 380 3659 3465 10755 Core 1772 | . 94 72 33 15 . 60 40 . 37 225 26 167 359 644 Absorbed by Shields 5902 | . . . . . . . . . . 2084 401 321 404 2692 Reduced by Siege Mode 2789 | . . . . . . . . . . 587 26 97 45 2034 Ignored by Resistances 262 | . . . . . . . . . . . . . . 262 Regen/Repaired (Parts) 86 | . . . 86 . . . . . . . . . . . Core Remaining (%) 82 | 100 62 64 94 97 . 90 95 . 96 79 . 84 . 47 Volleys Fired 666 | 2 64 63 46 14 . 22 32 . 29 129 21 30 91 123 Largest 8 | 2 2 2 2 3 . 3 4 . 4 4 4 4 7 8 Hottest 342 | 70 70 51 112 74 . 99 132 . 132 134 120 120 342 304 Shots Fired 2451 | 4 127 126 92 43 . 58 119 . 89 380 84 108 408 813 Gun 2377 | 4 127 126 92 43 . 54 118 . 86 372 84 104 374 793 Cannon 53 | . . . . . . . . . . . . . 34 19 Launcher 21 | . . . . . . 4 1 . 3 8 . 4 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 2255 | 2 67 126 74 43 . 54 118 . 86 372 84 104 318 807 Thermal 168 | 2 60 . 18 . . . . . . . . . 83 5 Explosive 20 | . . . . . . 4 1 . 3 7 . 4 . 1 Electromagnetic 8 | . . . . . . . . . . 1 . . 7 . Robot Hit Streak 39 | 2 10 13 16 9 . 21 12 . 25 25 16 12 17 39 Robot Miss Streak 9 | 2 3 5 2 3 . 3 3 . 3 9 4 3 4 7 Penetration Max 2 | . . . . . . 1 1 . . 2 . 1 1 2 Secondary Targets 40 | . . 1 2 . . 4 2 . 3 8 . 3 3 14 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . 1 1 . 1 1 1 Shots Hit Robots 1620 | 2 80 99 70 35 . 46 72 . 65 271 52 72 234 522 Core Hits 956 | 2 41 76 28 27 . 64 38 . 29 132 26 40 209 244 Critical Kills 16 | . . . . . . 2 1 . . 3 1 2 2 5 Critical Parts Destroyed 26 | . . . . . . 1 3 . 1 7 . 1 2 11 Critical Strikes 51 | . 3 . . . . 3 4 . 1 12 2 3 5 18 Burn 2 | . 2 . . . . . . . . . . . . . Destroy 47 | . 1 . . . . 3 4 . 1 12 2 3 4 17 Blast 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 4 | . . . . . . . 1 . . . . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . 1 . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 44605 | 22 1023 1519 1071 625 . 1497 2003 . 1897 8921 1374 2240 7623 14790 Guns 40188 | 22 1020 1518 1064 625 . 1044 1976 . 1563 8008 1374 1519 6390 14065 Cannons 1283 | . . . . . . . . . . . . . 829 454 Explosions 3012 | . . . . . . 453 . . 334 879 . 721 367 258 Melee . | . . . . . . . . . . . . . . . Ramming 122 | . 3 1 7 . . . 27 . . 34 . . 37 13 Kinetic 38607 | 10 508 1518 839 625 . 1044 1976 . 1563 8008 1374 1519 5192 14431 Thermal 2632 | 12 512 . 225 . . . . . . . . . 1795 88 Explosive 2913 | . . . . . . 453 . . 334 780 . 721 367 258 Electromagnetic 331 | . . . . . . . . . . 99 . . 232 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 42 | . 3 2 . 2 . . 1 . 1 39 1 5 24 42 Average Corruption 10 | . 1 2 . 1 . . 1 . 1 25 1 3 7 15 Corruption Purged 7 | . . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 269 | . 15 . . 5 . . 3 . 1 101 2 4 38 100 Message Errors 59 | . 3 . . . . . 2 . . 16 1 2 10 25 Matter Fused 54 | . 4 . . 1 . . . . 1 22 . . 8 18 Heat Flow Errors 25 | . 2 . . . . . . . . 11 . 2 3 7 Energy Discharges 26 | . 1 . . 3 . . . . . 10 . . 2 10 Parts Rejected 3 | . 1 . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . 1 . . . . . 1 . . 11 1 . 6 5 Data Loss (major) 13 | . . . . . . . . . . 7 . . . 6 Misfires 11 | . 1 . . 1 . . . . . 2 . . 2 5 Alerts 6 | . . . . . . . . . . 1 . . 1 4 Misdirections 3 | . . . . . . . . . . 2 . . . 1 Weapon Failures 43 | . 2 . . . . . . . . 19 . . 6 16 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 129 | . . . . . . . . . 24 71 . 30 4 . Projectiles . | . . . . . . . . . . . . . . . Explosions 129 | . . . . . . . . . 24 71 . 30 4 . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . 1 5 Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . . . . . . . 13 . . 45 . 123 146 6 Shots 7 | . . . . . . . . . . 2 . 4 1 . Rammed 11 | . 2 1 1 . . . 2 . . 2 . . 2 1 Targets Rammed 12 | . 2 1 1 . . . 2 . . 3 . . 2 1 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . Highest Temperature 430 | 18 219 108 316 . . . 150 . 282 274 . 211 430 304 Average Temperature 69 | 10 61 30 49 . . . 65 . 79 92 . 65 64 83 Received Heat Transfer 2857 | . 150 267 360 54 . 342 72 . . 465 24 159 400 564 Effects 9 | . . . 4 . . . . . . . . . 1 4 Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 7 | . . . 3 . . . . . . . . . . 4 Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations 38 | . . . . . . . . . . 14 5 1 3 15 Total Turns 836 | . . . . . . . . . . 326 53 26 64 367 Longest Duration 75 | . . . . . . . . . . 64 15 26 37 75 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . . . . . . 4 . Heat Transferred 4181 | 37 1665 . 481 . . . . . . . . . 1887 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Maximum Alert Level 4 | . 1 1 1 . . 1 1 . 1 3 2 2 3 4 Low Security (%) 47 | 100 96 58 97 100 100 60 57 100 42 32 . . 20 . Level 1 21 | . 3 41 2 . . 39 42 . 57 30 3 30 44 . Level 2 18 | . . . . . . . . . . 30 96 69 25 31 Level 3 7 | . . . . . . . . . . 6 . . 10 30 Level 4 5 | . . . . . . . . . . . . . . 38 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . 1 1 . 1 . . . . . Peak Influence 1485 | 5 216 295 213 62 12 325 264 46 326 828 573 520 996 1485 Initial 632 | . . 16 115 33 12 . 170 46 32 183 463 387 269 632 Average 320 | 1 91 146 103 12 6 173 182 46 194 332 489 453 366 925 Influence Increases 7910 | 5 565 581 379 214 5 365 350 . 324 1397 308 243 1547 1627 Destroy 0b10 Robot/C 4940 | . 340 420 240 120 . 260 220 . 220 860 200 160 800 1100 Destroy 0b10 Robot/NC 410 | 5 40 35 5 15 . . 30 . 15 95 . . 95 75 Destroy Leader 1110 | . 78 120 60 40 . 60 48 . 30 218 30 20 200 206 Allied During Kill 47 | . . . . . . . . . . 39 . . 8 . Successful Hack 85 | . . 5 10 38 5 . . . . . . . 27 . Disable Machine 270 | . . . . . . . 15 . 15 60 30 15 75 60 Destroy Structure 598 | . 2 1 4 1 . 15 22 . 44 80 3 48 237 141 Partial Spotted 15 | . . . . . . . . . . 15 . . . . Lose Combat Pursuer 435 | . 105 . 60 . . 30 15 . . 30 45 . 105 45 Influence Decreases 6575 | 5 525 346 580 261 32 40 579 50 44 898 616 310 1009 1280 Entered New Map 1631 | . . 24 160 41 15 . 155 50 14 143 362 130 181 356 Time Decay 4004 | 5 505 292 410 220 17 . 404 . . 655 254 . 638 604 Lost Part 920 | . 20 30 10 . . 40 20 . 30 100 . 180 190 300 Lost Ally 20 | . . . . . . . . . . . . . . 20 Squads Dispatched 60 | . 1 4 1 5 . 3 3 1 1 12 2 2 12 13 Investigation 5 | . . 1 . 1 . . . 1 . . 1 . . 1 Extermination 20 | . . . . 3 . . 1 . . 4 1 . 6 5 Reinforcement 22 | . 1 3 1 1 . 3 . . 1 5 . 2 3 2 Assault 10 | . . . . . . . 2 . . 3 . . . 5 Garrison 3 | . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 2 . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Distress Signals 11 | . 4 2 . . . . 1 . . 2 . . 2 . Communications Jammed 73 | . . . . . . . . . 4 10 . . . 59 Distress Signals 61 | . . . . . . . . . . 2 . . . 59 Times Spotted 373 | . 40 34 21 9 . 16 14 . 11 51 13 29 55 80 Peak Tracking Total 10 | . 5 7 4 3 . 5 5 . 4 5 5 6 5 10 Tactical Retreats 24 | . 6 . 3 . . 2 1 . . 2 1 . 6 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Traps Triggered 8 | . 3 1 . 1 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Machines Disabled 19 | . . . . . . . 2 . 1 4 2 1 5 4 Max in Single Turn 2 | . . . . . . . 1 . 1 1 1 1 2 1 Garrison Access 4 | . . . . . . . 4 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Machines Accessed 23 | . . 3 3 5 1 . 1 1 . 3 2 . 3 1 Terminals 13 | . . 3 2 3 1 . . 1 . 1 1 . 1 . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . 1 . . 1 Recycling Units 3 | . . . . . . . 1 . . . . . 2 . Scanalyzers 2 | . . . . 1 . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 46 | . . 5 9 8 2 . 2 3 . 6 5 . 4 2 Successful 19 | . . 4 5 4 1 . 1 1 . . 1 . 2 . Failed 27 | . . 1 4 4 1 . 1 2 . 6 4 . 2 2 Catastrophic 6 | . . . . 2 . . . . . 1 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 1 4 6 . . . . . . 2 1 . . 2 Terminals 25 | . . 5 7 3 2 . . 3 . 2 1 . 2 . Fabricators 2 | . . . . 2 . . . . . . . . . . Repair Stations 8 | . . . 2 . . . . . . . 4 . . 2 Recycling Units 4 | . . . . . . . 2 . . . . . 2 . Scanalyzers 5 | . . . . 3 . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 11 | . . 3 2 2 1 . . 1 . . 1 . 1 . Part Schematic 1 | . . 1 . . . . . . . . . . . . Open DSF 4 | . . . . 1 1 . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . Retrieve Components 2 | . . . . . . . 1 . . . . . 1 . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . . . . . . Terminals 2 | . . 1 1 . . . . . . . . . . . Botnet 2 | . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . . 3 3 3 1 . 1 1 . 3 1 . 2 1 Full Trace Events 4 | . . . . 1 . . . 1 . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 8 . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 2 . . 3 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Total Allies 3 | . . . . . . . . . . 1 . . 1 1 Largest Group 1 | . . . . . . . . . . 1 . . 1 . Highest-Rated Group 110 | . . . . . . . . . . 110 . . 64 . Highest-Rated Ally 110 | . . . . . . . . . . 110 . . 64 . Initial Warlord ECA Mod 17 | . . . . . . . 9 8 8 17 16 16 15 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 14 . . 1 1 Total Damage 665 | . . . . . . . . . . 493 . . 104 68 Kills 5 | . . . . . . . . . . 4 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 288 | . 15 30 . 5 . 10 80 . 10 55 10 39 . 34 Good Acts 74 | . 1 3 3 7 . 3 7 . 5 7 . 3 15 20 Bad Acts 54 | . . 8 2 1 . . 2 . 2 11 4 2 12 10 Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Active Infowar (turns) 8297 | . . . . . . . 974 16 348 2390 539 115 2234 1681 Optics 1 | . . . . . . . . . . . . . . 1 A.S.S. 1 | . . . . . . . . . . . . . 1 . Terrain 4578 | . . . . . . . 974 16 15 2055 72 . 1446 . Structural 85 | . . . . . . . . . . 85 . . . . Seismic 448 | . . . . . . . . . . . . . 448 . Cloaking 2494 | . . . . . . . . . . . . . 1573 921 Jamming 4712 | . . . . . . . . . 333 2045 539 115 . 1680 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Turns Passed 14168 | 74 1698 744 983 1359 42 392 978 16 420 2539 540 168 2263 1952 Spaces Moved 5859 | 38 752 287 463 723 17 113 357 9 172 1039 233 35 830 791 Core 146 | 8 1 . . . . . . . . . . . . 137 Treads 5286 | 30 730 287 463 723 17 113 288 9 172 1039 233 35 494 653 Legs . | . . . . . . . . . . . . . . . Wheels 426 | . 21 . . . . . 69 . . . . . 336 . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Fastest Speed 50 | 50 95 160 160 163 246 166 168 166 165 160 165 165 123 50 Average Speed 170 | 139 158 160 160 171 246 245 227 166 165 164 166 169 191 144 Slowest Speed 270 | 160 250 160 165 245 246 248 248 166 166 240 170 246 246 270 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . 6 . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 4 96 37 43 19 1 74 11 1 90 33 6 58 18 26 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . 1 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . 1 . . . . . 4 1 Terrain Destroyed 341 | . . . . . . 18 14 . 40 49 . 27 109 84 Melee 4 | . . . . . . . 1 . . . . . 3 . Projectile 131 | . . . . . . 2 9 . 14 14 . 4 36 52 AOE 182 | . . . . . . 16 4 . 26 33 . 23 66 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res DSF Acc Com Total 8518 | 52 1140 462 612 822 18 193 447 10 256 1581 341 79 1250 1255 Wait 1168 | 4 265 56 77 31 . 21 19 . 15 271 55 1 195 158 Move 5843 | 37 751 286 462 722 16 112 356 8 171 1038 232 34 828 790 Hop . | . . . . . . . . . . . . . . . Pick Up 180 | 2 16 11 5 25 . 11 7 . 10 24 5 . 27 37 Fast Attach 144 | 7 8 6 4 6 . 3 5 . 6 20 4 . 37 38 Attach 93 | . 2 4 2 3 2 3 6 2 1 14 2 13 20 19 Detach 14 | . 2 1 . . . 2 2 . 1 . . . 5 1 Swap 134 | . 11 11 7 5 . 6 7 . 9 35 9 1 12 21 Drop 249 | . 19 23 8 16 . 13 10 . 14 47 13 . 27 59 Fire 666 | 2 64 63 46 14 . 22 32 . 29 129 21 30 91 123 Melee 4 | . . . . . . . 1 . . . . . 3 . Ram 5 | . . . . . . . 2 . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . Crush 7 | . 2 1 1 . . . . . . 3 . . . . Escape Stasis 11 | . . . . . . . . . . . . . 3 8 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -2/Research -2/DSF -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / Ac0) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 10) 612 | -10/Materials | Discovered new exit (range 11) 927 | -10/Materials | Discovered new exit (range 10) 975 | -10/Materials | Derelicts attacked the area 1171 | -10/Materials | Discovered new exit (range 13) 1398 | -10/Materials | Discovered new exit (range 16) 1675 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1718 | -10/Materials | Build established: Scavenger-Mutant 1773 | -10/Materials | Entered another Materials area 1773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -9/Materials | Mass support permanently improved by X0-1V1 (+6; -200 max core) 1888 | -9/Materials | X0-1V1 upgraded hostiles (x1) 1964 | -9/Materials | Discovered new exit (range 20) 2093 | -9/Materials | Discovered new exit (range 7) 2129 | -9/Materials | Lost 3 parts (1p2u) 2131 | -9/Materials | Destroyed 8 combat bots 2197 | -9/Materials | X0-1V1 announced a LAN party 2369 | -9/Materials | X0-1V1 sent you into danger 2440 | -9/Materials | Discovered new exit (range 5) 2517 | -9/Materials | Entered another Materials area 2517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2786 | -8/Materials | Repaired Lgt. Treads 2911 | -8/Materials | Core integrity permanently improved by X0-1V1 (+200) 3012 | -8/Materials | X0-1V1 whisked you away to safety 3484 | -8/Materials | Discovered new exit (range 4) 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3603 | -7/Factory | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 3790 | -7/Factory | Build established: Scavenger-Gunner 4261 | -7/Factory | Identified exit to Factory 4261 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 4714 | -7/Factory | Build established: Gunner 4805 | -7/Factory | X0-1V1 activates XOMVISION 4859 | -7/Factory | Entered another Factory area 4859 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4898 | -6/Factory | Identified exit to DSF 4901 | -6/Factory | Entered DSF 4932 | -6/DSF | Additional patrols routed to DSF 5076 | -6/DSF | Lost 3 parts (1p2n) 5152 | -6/DSF | Sterilization system engaged 5172 | -6/DSF | Ambient heat levels rising (+10) 5187 | -6/DSF | Ambient heat levels rising (+10) 5202 | -6/DSF | Ambient heat levels rising (+10) 5212 | -6/DSF | Identified exit to Factory 5212 | -6/DSF | X0-1V1 revealed exit location to -5/Factory 5217 | -6/DSF | Ambient heat levels rising (+10) 5232 | -6/DSF | Ambient heat levels rising (+10) 5247 | -6/DSF | Ambient heat levels rising (+10) 5262 | -6/DSF | Ambient heat levels rising (+10) 5277 | -6/DSF | Ambient heat levels rising (+10) 5292 | -6/DSF | Ambient heat levels rising (+10) 5293 | -6/DSF | Entered Factory 5293 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5375 | -5/Factory | X0-1V1 released a cloud of subatomizers 5560 | -5/Factory | X0-1V1 sent hostile B-60 Warrior (x2) 5571 | -5/Factory | X0-1V1 whisked you away to safety 5688 | -5/Factory | Discovered new exit (range 4) 5943 | -5/Factory | Sterilization system engaged 5943 | -5/Factory | Non-combat units ordered to evacuate 6043 | -5/Factory | Combat units ordered to evacuate 6243 | -5/Factory | Ambient heat levels rising (+10) 6269 | -5/Factory | Identified exit to Factory 6271 | -5/Factory | Entered another Factory area 6271 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6287 | -4/Factory | Identified exit to DSF 6287 | -4/Factory | Entered DSF 6332 | -4/DSF | Additional patrols routed to DSF 6424 | -4/DSF | Discovered new exit (range 14) 6532 | -4/DSF | Found Gamma Bomb Array 6545 | -4/DSF | Sterilization system engaged 6565 | -4/DSF | Ambient heat levels rising (+10) 6580 | -4/DSF | Ambient heat levels rising (+10) 6595 | -4/DSF | Ambient heat levels rising (+10) 6597 | -4/DSF | Build established: Scavenger-Gunner 6610 | -4/DSF | Ambient heat levels rising (+10) 6625 | -4/DSF | Ambient heat levels rising (+10) 6640 | -4/DSF | Ambient heat levels rising (+10) 6655 | -4/DSF | Ambient heat levels rising (+10) 6655 | -4/DSF | Lgt. Antimatter Reactor reconfigured into Item Mimic 6670 | -4/DSF | Ambient heat levels rising (+10) 6685 | -4/DSF | Ambient heat levels rising (+10) 6700 | -4/DSF | Ambient heat levels rising (+10) 6707 | -4/DSF | Entered Research 6707 | -3/Research | Evolved 2 slots: Utility x2 6894 | -3/Research | Spotted B-86 Titan 6913 | -3/Research | Destroyed B-86 Titan 6942 | -3/Research | Lost 3 parts (2u1w) 7149 | -3/Research | Cargo convoy interrupted 7441 | -3/Research | X0-1V1 sent allied Lightning (x1) 7505 | -3/Research | Found Prototype Processor 7505 | -3/Research | Identified Spectral Analyzer 7769 | -3/Research | Build established: Scavenger-Tank 7845 | -3/Research | System corruption reached 10% 7872 | -3/Research | X0-1V1 mutated your Weapon slot to Propulsion slot 7908 | -3/Research | X0-1V1 upgraded hostiles (x1) 8047 | -3/Research | Identified exit to Research 8047 | -3/Research | X0-1V1 revealed exit location to -2/Research 8139 | -3/Research | Spotted Striker 8458 | -3/Research | System corruption reached 30% 8562 | -3/Research | X0-1V1 vaporized surrounding terrain (radius 23) 8831 | -3/Research | Lost 5 parts (1p1n1u2w) 9010 | -3/Research | Build established: Scavenger-Gunner 9056 | -3/Research | X0-1V1 sent you into danger 9207 | -3/Research | First assault squad dispatched 9246 | -3/Research | Entered another Research area 9246 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9487 | -2/Research | X0-1V1 tapped a No Entrance sign 9616 | -2/Research | Identified exit to DSF 9645 | -2/Research | Build established: Scavenger-Tank 9672 | -2/Research | Found Prototype Processor 9672 | -2/Research | Identified Exp. Target Analyzer 9745 | -2/Research | X0-1V1 announced a LAN party 9786 | -2/Research | Entered DSF 9796 | -2/DSF | Assembled infested the area 9819 | -2/DSF | Additional patrols routed to DSF 9835 | -2/DSF | Discovered new exit (range 15) 9893 | -2/DSF | Destroyed 8 combat bots 9895 | -2/DSF | Lost 9 parts (1p2n5u1w) 9918 | -2/DSF | X0-1V1 downgraded hostiles (x3) 9954 | -2/DSF | Entered Access 9954 | -1/Access | Evolved 2 slots: Weapon x2 9983 | -1/Access | Lost 9 parts (1p3n3u2w) 10082 | -1/Access | X0-1V1 sent you to a vault 10096 | -1/Access | Found Prototype Device 10096 | -1/Access | Identified Active Sensor Suite 10105 | -1/Access | X0-1V1 destroyed Energy Cycler 10105 | -1/Access | Energy Cycler disabled 10107 | -1/Access | Lost 3 parts (1u2w) 10114 | -1/Access | Found Prototype Device 10114 | -1/Access | Identified Exp. EM Shield 10134 | -1/Access | Found Prototype Device 10134 | -1/Access | Identified Femtoactuators 10139 | -1/Access | Found Prototype Device 10139 | -1/Access | Identified Thermal Barrier 10322 | -1/Access | Identified exit to Surface 10322 | -1/Access | X0-1V1 revealed exit location to -0/Surface 10577 | -1/Access | Lost 4 parts (2n2w) 10694 | -1/Access | X0-1V1 activates XOMVISION 10826 | -1/Access | Identified exit to Command 10999 | -1/Access | Build established: Scavenger-Executioner 11199 | -1/Access | Spotted B-99 Colossus 11272 | -1/Access | Garrison activated, responded to threat 11343 | -1/Access | Lost 3 parts (1p1u1w) 11403 | -1/Access | X0-1V1 turns hostiles against one another 11586 | -1/Access | Found Fusion Bomb Launcher 11686 | -1/Access | Crushed by falling debris 11687 | -1/Access | System corruption reached 10% 11717 | -1/Access | Lost 3 parts (3u) 11897 | -1/Access | X0-1V1 mutated your Propulsion slot to Weapon slot 11924 | -1/Access | X0-1V1 enhanced Transport squad support 12096 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 12217 | -1/Access | Entered Command 12503 | -1/Command | Core integrity restored by X0-1V1 (+266) 12744 | -1/Command | Identified exit to Access_0 12744 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 12873 | -1/Command | Destroyed 7 combat bots 12932 | -1/Command | X0-1V1 sent you to a vault 12949 | -1/Command | Found Prototype Special Weapon 12949 | -1/Command | Identified Exp. Remote Datajack 13067 | -1/Command | Spotted B-99 Colossus 13082 | -1/Command | Weapon slot count temporarily expanded by X0-1V1 (+1) 13105 | -1/Command | Destroyed B-99 Colossus 13122 | -1/Command | Found Prototype Ballistic Gun 13122 | -1/Command | Identified Multirail 13217 | -1/Command | First assault squad dispatched 13450 | -1/Command | Destroyed 11 combat bots 13578 | -1/Command | Spotted Alpha 7 13579 | -1/Command | Spotted Striker 13581 | -1/Command | Spotted Executioner 13584 | -1/Command | Spotted Executioner 13597 | -1/Command | Spotted Alpha 7 13599 | -1/Command | Destroyed Striker 13604 | -1/Command | Destroyed Alpha 7 13604 | -1/Command | Destroyed Executioner 13617 | -1/Command | Destroyed Executioner 13648 | -1/Command | Destroyed Alpha 7 13655 | -1/Command | Lost 3 parts (3n) 13681 | -1/Command | Found Prototype Processor 13681 | -1/Command | Identified Exp. Core Analyzer 13686 | -1/Command | Found Prototype Processor 13686 | -1/Command | Identified Exp. Targeting Computer 13693 | -1/Command | Spotted Executioner 13693 | -1/Command | Spotted Executioner 13693 | -1/Command | Spotted Striker 13773 | -1/Command | X0-1V1 turns hostiles against one another 13791 | -1/Command | Destroyed Striker 13795 | -1/Command | Destroyed Executioner 13797 | -1/Command | Spotted B-99 Colossus 13838 | -1/Command | Destroyed B-99 Colossus 13859 | -1/Command | Found Exp. Core Analyzer 13867 | -1/Command | Lost 8 parts (2p1u5w) 13872 | -1/Command | Found Exp. Core Analyzer 13876 | -1/Command | Found Prototype Device 13876 | -1/Command | Identified Adv. Kinecellerator 13883 | -1/Command | Spotted B-99 Colossus 14073 | -1/Command | Weapon slot count temporarily expanded by X0-1V1 (+1) 14082 | -1/Command | Released all parts (11) 14086 | -1/Command | X0-1V1 whisked you away to safety 14113 | -1/Command | Lost 15 parts (3p3n3u6w) 14126 | -1/Command | System corruption reached 30% 14136 | -1/Command | Core integrity fell below 50% 14165 | -1/Command | Discovered exit to Surface (range 8) 14169 | *** | Escaped! Last Messages --------------- 14154_ Field strength at 73. 14155_ Field strength at 64. 14156_ Field strength at 55. 14157_ Field strength at 46. 14158_ Field strength at 37. 14159_ Field strength at 16. 14160_ Field strength at 7. 14161_ Stasis field depleted. 14162_ Sight range returns to normal. 14164_ Penetrated by Slug. 14164_ Slug penetrates Wall. 14165_ System corrupted: Matter fused (-9). 14165_ The Access Shell folds into the floor. 14165_ EXIT=FOUND: SURFACE 14168_ Vines of energy appear to reach up from the ground. B-99 Colossus caught in stasis. 14168_ Knocked back. 14168_ Penetrated by Slug. 14168_ Slug penetrates Wall. 14168_ Acquired 3 matter. 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"" ####### | | ????????????????????#"#^ l^ ^##???# """"#???? | | ????????????????????## ^^ ^^ #???# """#?? | | ?????????????????????## ^l^^^##???# " #?? | | ??????????????????????# ^^!^^##???# #?? | | ??????????????????????#""""=""##### % #?? = | | ?????????????????????# # !!%# # #?=!%[[ | | ?????????????????????###!!!!!!*##%"%###########+## | | ???????????????????????#*!!!![!=!*! " *!| | | ???????????????????????#!]=[]!/!!% = " ! | | ??????????????????????##!%*!=!!%=!=% % # | | ??????????????????????#%!!%[[==%*!% % #???? | | ??????????????????????####*%*!%!=%####" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 67 Energy Capacity 1575 Matter Stores 900 Matter Capacity 900 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 38% | -8/Materials Studied --------- Flak Gun | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Furnace Challenges ------------ None Game ------ Seed GlidesysSegregatorChainsaw Manual? 0 Play Time 01:47:17 Cumulative 1700.6 hours Start 2026.07.30 @ 02:28:29 End 2026.08.01 @ 03:26:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1214 Rogue 1174 Adventurer 40 Explorer 0 Win Type 0 Total 225 Types 107/11/76/2/2/4/16/2/1/4 Lore% 97 Gallery% 98 Achievement% 90 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d553bc39-e5bf-4fa3-9189-c28d848d372a