Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 21:52:49 // AFD2020/Player2 Player: Space Macarony Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (3070) 3070 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 6944 Bonus ------- High Alert Combat Kills 753 Follower Combat Kills 1563 Friendly Fire -2082 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 704/710 System Corruption 0% Temperature Cool (3) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Signal Interpreter System Shield > --- WEAPON (4) ------- Plasma Rifle EM Pulse Cannon Gauss Cannon > --- INVENTORY (12) --- Improved Sensor Array Recoil Stabilizer Force Field Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun High-powered Shotgun Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer System Shield > --- WEAPON ----------- High-powered Shock Rifle Heavy Ion Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink Energy Well Force Field Plasma Rifle EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun High-powered Shotgun Assault Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . . 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 72 | 6 . 7 3 22 18 16 Power 8 | 1 . . 1 . 4 2 Engine 4 | 1 . . . . 2 1 Core 4 | . . . 1 . 2 1 Reactor . | . . . . . . . Propulsion 19 | 2 . 1 . 8 4 4 Treads 16 | 2 . 1 . 8 4 1 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 . 4 . 2 3 5 Device 9 | . . 1 . 1 3 4 Storage 3 | 1 . 1 . . . 1 Processor 1 | . . 1 . . . . Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 30 | 2 . 2 2 12 7 5 Energy Gun 9 | . . 1 . 2 3 3 Energy Cannon 8 | . . . 1 4 1 2 Ballistic Gun 7 | 2 . 1 . 3 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 4 | . . . 1 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . 1 2 6 7 9 Power 4 | . . . 1 . 1 2 Propulsion 6 | . . . . . 3 3 Utility 4 | . . 1 . 1 1 1 Weapon 11 | . . . 1 5 2 3 Highest Loss Streak 5 | . . 1 2 2 2 5 Average Slot Usage (%) 89 | . 85 88 85 95 87 91 Engine 4 | . 14 11 . . 7 5 Core 5 | . . . 8 9 4 5 Treads 21 | . 28 22 22 27 19 14 Device 6 | . . 5 . 6 9 19 Storage 9 | . 14 11 11 9 7 6 Processor 8 | . . 10 11 9 7 6 Hackware 4 | . . . . 8 7 6 Protection 3 | . . 6 11 . . . Energy Gun 4 | . . 4 . 8 8 6 Energy Cannon 5 | . . . 5 11 2 4 Ballistic Gun 8 | . 28 17 11 3 2 5 Ballistic Cannon 2 | . . . . . 6 6 Launcher 2 | . . . 5 3 . . Naked Turns . | . . . . . . . Heaviest Build 73 | 10 10 45 46 57 64 73 Greatest Support 68 | 40 40 40 40 65 68 68 Greatest Overweight (x) 20 | . . 1 1 . 1 20 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 Most Carried 12 | 4 3 4 4 12 12 12 Average Carried 6 | 2 . 2 3 8 10 11 Final Capacity 12 | 6 6 12 12 12 12 12 Final Carried 12 | 4 1 4 4 10 12 9 Class Distribution -------------------- 45% | Mutant 22% | Scavenger-Gunner 16% | Gunner 9% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1747 | 235 48 202 64 344 361 493 Remotely 312 | . . . . . . 312 Salvage Created 3268 | . 86 428 112 1290 851 501 Parts 157 | . 5 34 6 50 46 16 Haulers Intercepted 3 | . . . . 1 2 . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 57 | . 2 10 2 26 10 7 Guns 32 | . 2 8 . 15 5 2 Cannons 15 | . . . 2 6 5 2 AOE 9 | . . 2 . 4 . 3 Classes Destroyed 12 | . 3 4 . 5 . . Worker 6 | . . . . 3 3 . Builder 6 | . . 1 . 2 1 2 Hauler 3 | . . . . 1 2 . Recycler 6 | . . 1 1 1 3 . Operator 2 | . . . . 1 1 . Watcher 4 | . 1 . . 2 . 1 Swarmer 9 | . 1 3 1 3 1 . Grunt 30 | . 1 3 1 14 5 6 Brawler 3 | . . . . 2 . 1 Duelist 5 | . . 1 . 2 2 . Sentry 8 | . . 3 . 3 2 . Hunter 2 | . . . . 2 . . Best Kill Streak 11 | . 1 6 1 11 5 7 Combat Bots Only 8 | . 1 5 1 8 2 6 Max Kills in Single Turn 2 | . 1 2 1 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3915 | . 45 441 188 1531 817 893 Core 458 | . 11 77 23 187 57 103 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 74 . 67 29 71 . Volleys Fired 191 | . 15 24 14 74 36 28 Largest 4 | . 2 2 2 3 3 4 Hottest 225 | . 40 68 83 225 183 216 Shots Fired 514 | . 30 48 25 207 103 101 Gun 304 | . 30 48 15 93 63 55 Cannon 189 | . . . 10 93 40 46 Launcher 21 | . . . . 21 . . Special . | . . . . . . . Kinetic 203 | . 30 34 14 24 52 49 Thermal 234 | . . . 10 162 33 29 Explosive 21 | . . . . 21 . . Electromagnetic 56 | . . 14 1 . 18 23 Robot Hit Streak 16 | . 7 9 2 13 16 7 Robot Miss Streak 10 | . 8 2 10 5 5 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 317 | . 13 33 7 133 75 56 Core Hits 163 | . 6 16 2 76 41 22 Critical Hits 8 | . . . . . 3 5 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7792 | . 163 595 185 3325 1544 1980 Guns 3495 | . 163 321 61 1279 883 788 Cannons 2496 | . . . 106 1053 641 696 Explosions 1719 | . . 245 . 978 . 496 Melee . | . . . . . . . Ramming 82 | . . 29 18 15 20 . Kinetic 2080 | . 163 172 61 128 781 775 Thermal 3618 | . . 112 106 2204 489 707 Explosive 1086 | . . 133 . 953 . . Electromagnetic 926 | . . 149 . 25 254 498 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 174 | . . 2 . 84 10 78 Projectiles 73 | . . . . 50 10 13 Explosions 101 | . . 2 . 34 . 65 Melee . | . . . . . . . Knockbacks 9 | . . . . 1 4 4 Impact 1 | . . . . 1 . . Kinetic 8 | . . . . . 4 4 Secondary . | . . . . . . . Self-Inflicted Damage 611 | . . 115 . 479 . 17 Shots 15 | . . 2 . 12 . 1 Rammed 5 | . . 2 3 . . . Targets Rammed 9 | . . 3 4 1 1 . Kicked . | . . . . . . . Crushed 4 | . . 1 1 1 1 . Highest Temperature 359 | . 6 32 108 270 202 359 Average Temperature 88 | . 6 17 34 81 60 159 Received Heat Transfer 1071 | . 24 87 9 459 258 234 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . . 4 2 . Heat Transferred 6329 | . . 212 194 3976 961 986 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 1565 | . 376 290 303 1565 1110 1220 Average Influence 449 | . 145 179 135 659 838 582 Maximum Alert Level 4 | . 1 1 1 4 4 4 Low Security (%) 35 | 100 76 56 73 19 . . Level 1 14 | . 23 43 26 9 . . Level 2 20 | . . . . 28 4 85 Level 3 23 | . . . . 27 87 8 Level 4 5 | . . . . 15 7 5 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 2 2 . 4 8 5 Investigation 5 | . 2 . . 1 2 . Extermination 2 | . . . . . 1 1 Reinforcement 8 | . . 2 . 1 1 4 Assault 2 | . . . . 2 . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . 3 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 6 | . 2 . . 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 6 17 9 45 27 23 Peak Tracking Total 7 | . 3 6 4 5 4 7 Tactical Retreats 5 | . 2 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . 2 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 46 | . . 4 . 14 2 26 Max in Single Turn 4 | . . 1 . 2 1 4 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 14 | . 4 4 . 3 3 . Terminals 14 | . 4 4 . 3 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 64 | . 16 15 . 12 21 . Successful 25 | . 10 6 . 2 7 . Failed 39 | . 6 9 . 10 14 . Catastrophic 6 | . . 1 . 2 3 . Database Lockouts . | . . . . . . . Manual 61 | . 16 15 . 12 18 . Terminals 64 | . 16 15 . 12 21 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 4 5 . 2 5 . Record 2 | . . . . . 2 . Level Access Points 2 | . 1 . . 1 . . Branch Access Points 5 | . 1 2 . 1 1 . Unreport Threat 3 | . . 2 . . 1 . Reprogram Traps 1 | . . 1 . . . . Zone Layout 3 | . 2 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 26 | . 16 2 . 2 6 . Terminals 9 | . 6 1 . . 2 . Track 4 | . 3 . . . 1 . Botnet 5 | . 3 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 4 . 3 3 . Full Trace Events 7 | . 2 1 . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 4 | . 1 . 3 . . . Largest Group 3 | . 1 1 3 2 1 1 Highest-Rated Group 106 | . 57 62 106 79 84 92 Highest-Rated Ally 92 | . 57 62 63 78 84 92 Total Orders . | . . . . . . . Ally Attacks 208 | . 27 12 19 67 32 51 Total Damage 7387 | . 361 327 421 2234 1448 2596 Kills 76 | . 10 6 8 21 15 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 4975 | 95 282 515 1328 1046 934 775 Spaces Moved 2312 | 58 139 233 702 464 385 331 Core 15 | 9 . . . . . 6 Treads 2287 | 49 139 233 702 464 385 315 Legs 10 | . . . . . . 10 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 155 158 150 Average Speed 173 | 142 160 170 180 158 170 196 Slowest Speed 1050 | 160 160 180 180 160 185 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 23 31 95 61 14 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 266 | . . 25 . 217 12 12 Melee . | . . . . . . . Projectile 53 | . . . . 33 12 8 AOE 213 | . . 25 . 184 . 4 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2840 | 67 174 297 738 598 578 388 Wait 212 | . 16 29 15 22 123 7 Move 2306 | 57 138 232 701 463 384 331 Hop . | . . . . . . . Pick Up 28 | 4 1 1 1 9 9 3 Fast Attach 22 | 6 . 4 1 2 4 5 Attach 18 | . . . 1 7 4 6 Detach . | . . . . . . . Swap 32 | . . 3 1 13 10 5 Drop 22 | . 4 1 . 7 7 3 Fire 191 | . 15 24 14 74 36 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . 3 4 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Accompanied by 1 ally 378 | -9/Materials | Evolved 2 slots: Utility x2 523 | -9/Materials | Identified exit to Mines 893 | -9/Materials | Entered Mines 893 | -9/Mines | Accompanied by 1 ally 896 | -9/Mines | Received a Mining Laser from a helpful Derelict 952 | -9/Mines | Discovered new exit (range 8) 1011 | -9/Mines | Discovered new exit (range 4) 1017 | -9/Mines | Identified exit to Materials 1018 | -9/Mines | Found a hidden stash of uninstalled traps 1635 | -9/Mines | Learned location of Zion (-6) 2221 | -9/Mines | Entered Materials 2221 | -8/Materials | Accompanied by 2 allies 2221 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2319 | -8/Materials | Identified exit to Factory 2545 | -8/Materials | Build established: Scavenger-Gunner 2752 | -8/Materials | Destroyed 8 combat bots 3021 | -8/Materials | First assault squad dispatched 3088 | -8/Materials | Build established: Gunner 3109 | -8/Materials | Core integrity fell below 50% 3267 | -8/Materials | Entered Factory 3267 | -7/Factory | Accompanied by 1 ally 3267 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3584 | -7/Factory | Identified exit to Storage 3584 | -7/Factory | Identified exit to Lower Caves 3713 | -7/Factory | Garrison activated, responded to threat 4125 | -7/Factory | Discovered new exit (range 15) 4182 | -7/Factory | Garrison activated, responded to threat 4199 | -7/Factory | Identified exit to Factory 4201 | -7/Factory | Entered another Factory area 4201 | -6/Factory | Accompanied by 1 ally 4201 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4472 | -6/Factory | Build established: Scavenger-Skirmisher 4909 | -6/Factory | Lost 5 parts (1p2n1u1w) 4963 | -6/Factory | Core integrity fell below 50% 4973 | -6/Factory | Core integrity fell below 20% 4976 | -6/Factory | Core destroyed Last Messages --------------- 04898_ U-05 Engineer lays Concrete. 04899_ Acquired 46 matter. 04899_ U-05 Engineer lays Concrete. 04899_ Slug penetrates G-50 Soldier. 04899_ G-50 Soldier destroyed. 04899_ Slug penetrates Wall. 04900_ K-01 Serf collects debris. 04905_ U-05 Engineer builds a Door. 04905_ K-01 Serf collects debris. 04919_ K-01 Serf cleans the Assembly Bed. 04920_ Acquired 61 matter. 04922_ K-01 Serf cleans the Assembly Bed. 04951_ Acquired Carbon-fiber Leg. 04953_ K-01 Serf cleans the Assembly Bed. 04965_ Acquired Carbon-fiber Leg. 04973_ K-01 Serf cleans the Assembly Bed. 04973_ Acquired Lgt. Angular Momentum Engine. 04975_ Acquired 31 matter. 04976_ K-01 Serf cleans the Assembly Bed. 04976_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? "?????????????????????? | | ?????????????????????? k"?????????????????????? | | ????????????????????? 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"""" """" ???? | | ???????????????????????=# % %="""" """" #?#### | | ????????????????????????# """" """" # | | ????????????????# ??????# A""" """" # | | ????????????????#[= =%# "" " " + ? | | ?????????????"!%/ = |w% / #????? | | ???????????????????###### #????? | | ???????????????????????## k t #????? | | ????????????????????????###/########### #????? | | ????????????????????????? ?????????# #????? | | ???????????????????????? ?????????# #????? | | ?????????????????????? ????????# #????? | | ?????????????????????# ? ????????# #????? | | ?????????????????????# "?? """????##### #????? | | ?????????????????????# ??? """ ???+ #????? | | ?????????????????????#???" """ ???#######+######?? | | ????????????????????????? ???????# #?? | | ?????????????????????????" ???????# ! #?? | | ?????????????????????????" ???????# ^ [ #?? | | ?????????????????????????? ???????#! #?? | | ?????????????????????????? ???????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniIonWell Manual? 0 Play Time 00:43:39 Cumulative 19.5 hours Start 2020.04.12 @ 21:01:39 End 2020.04.12 @ 21:52:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d96849f3-60e3-4236-9253-76cf03b46955