Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 22:14:27

Player: yeehaw

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (841)      841
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2561

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     153/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
         Medium Battery (200)
       Advanced Visual Processing Unit
                Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scanner
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Reclamation Unit
           Mini Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
           Plasma Cutter
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Heat Sink
     Large Storage Unit
    Medium Battery
  Advanced Visual Processing Unit
           Sensor Array
  Advanced Terrain Scanner
  Advanced Terrain Scanner
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Reclamation Unit
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             47   | 6   9   12  20  
  Power                    9    | 1   2   2   4   
    Engine                 9    | 1   2   2   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   2   6   
    Treads                 6    | .   2   2   2   
    Leg                    5    | .   1   .   4   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   4   3   
    Device                 1    | .   .   1   .   
    Storage                7    | 1   1   3   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   2   4   7   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   .   5   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 34   | .   7   4   23  
  Power                    7    | .   2   .   5   
  Propulsion               12   | .   3   1   8   
  Utility                  3    | .   .   1   2   
  Weapon                   12   | .   2   2   8   
  Highest Loss Streak      10   | .   7   3   10  
Average Slot Usage (%)     80   | .   91  88  68  
  Engine                   12   | .   12  14  11  
  Treads                   16   | .   19  20  12  
  Leg                      2    | .   .   .   6   
  Wheel                    1    | .   5   .   .   
  Device                   3    | .   .   5   5   
  Storage                  18   | .   14  22  18  
  Protection               5    | .   12  4   1   
  Energy Gun               8    | .   21  8   .   
  Energy Cannon            1    | .   .   5   .   
  Ballistic Gun            5    | .   3   6   5   
  Launcher                 2    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 12  18  37  65  
  Greatest Support         60   | 32  40  40  60  
  Greatest Overweight (x)  17   | 2   4   1   17  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 22   | 6   8   14  22  
  Average Capacity         10   | 4   7   8   14  
  Most Carried             17   | 4   8   11  17  
  Average Carried          8    | 1   4   8   13  
  Final Capacity           18   | 6   8   14  18  
  Final Carried            15   | 3   7   11  15  

 Class Distribution 
--------------------
 92% | Mutant
  4% | Scavenger-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           602  | 213 147 68  174 
  Remotely                 .    | .   .   .   .   
Salvage Created            675  | .   253 79  343 
  Parts                    50   | .   17  10  23  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   6   6   11  
  Melee                    2    | .   .   .   2   
  Guns                     9    | .   6   3   .   
  Cannons                  3    | .   .   3   .   
  AOE                      9    | .   .   .   9   
Classes Destroyed          5    | .   1   1   3   
  Builder                  1    | .   .   .   1   
  Swarmer                  6    | .   .   6   .   
  Grunt                    14   | .   6   .   8   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | .   3   3   5   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4177 | .    816  633  2728 
  Core                     815  | .    197  63   555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  21   84   .    
Volleys Fired              79   | .    22   26   31   
  Largest                  3    | .    2    2    3    
  Hottest                  108  | .    105  108  90   
Shots Fired                118  | .    31   34   53   
  Gun                      84   | .    31   25   28   
  Cannon                   9    | .    .    9    .    
  Launcher                 25   | .    .    .    25   
  Special                  .    | .    .    .    .    
  Kinetic                  60   | .    15   17   28   
  Thermal                  33   | .    16   17   .    
  Explosive                25   | .    .    .    25   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    7    7    14   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           79   | .    22   20   37   
  Core Hits                56   | .    12   8    36   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2058 | .    288  203  1567 
  Guns                     570  | .    288  99   183  
  Cannons                  104  | .    .    104  .    
  Explosions               1321 | .    .    .    1321 
  Melee                    .    | .    .    .    .    
  Ramming                  63   | .    .    .    63   
  Kinetic                  425  | .    153  89   183  
  Thermal                  249  | .    135  114  .    
  Explosive                1321 | .    .    .    1321 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            50   | .    .    1    49   
  Projectiles              1    | .    .    1    .    
  Explosions               49   | .    .    .    49   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      167  | .    .    .    167  
  Shots                    5    | .    .    .    5    
  Rammed                   34   | .    .    .    34   
Targets Rammed             34   | .    .    .    34   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        195  | .    120  195  33   
  Average Temperature      49   | .    37   84   9    
  Received Heat Transfer   1257 | .    453  .    804  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         520  | .    310  210  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             178  | .   80  133 178 
  Initial                  33   | .   .   33  .   
  Average                  49   | .   60  60  42  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   10  8   20  
  Peak Tracking Total      7    | .   5   4   7   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   3   .   2   
  Successful               3    | .   1   .   2   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Recycle Component        1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1472 | 98  389 406 579 
Spaces Moved               705  | 94  212 194 205 
  Core                     81   | 74  3   .   4   
  Treads                   488  | .   155 194 139 
  Legs                     67   | .   5   .   62  
  Wheels                   69   | 20  49  .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 160 120 
  Average Speed            150  | 80  146 162 173 
  Slowest Speed            900  | 150 250 180 900 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 5   40  21  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 16   | .   .   .   16  
Terrain Destroyed          166  | .   .   .   166 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      166  | .   .   .   166 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      944  | 115 258 253 318 
  Wait                     31   | 7   3   8   13  
  Move                     702  | 93  211 193 205 
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 8   13  9   15  
  Fast Attach              12   | 2   .   5   5   
  Attach                   27   | 4   8   4   11  
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   1   3   4   
  Drop                     6    | 1   .   5   .   
  Fire                     79   | .   22  26  31  
  Melee                    .    | .   .   .   .   
  Ram                      17   | .   .   .   17  
  Kick                     .    | .   .   .   .   
  Crush                    17   | .   .   .   17  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   99 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Core integrity fell below 50%
  221 | -10/Materials | Discovered new exit (range 15)
  239 | -10/Materials | Lost 7 parts (2p3n2w)
  308 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Entered another Materials area
  488 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  658 | -9/Materials  | Discovered new exit (range 16)
  727 | -9/Materials  | Lost 3 parts (1n1u1w)
  894 | -9/Materials  | Entered another Materials area
  894 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1126 | -8/Materials  | Lost 5 parts (1p2n2w)
 1301 | -8/Materials  | Core integrity fell below 50%
 1311 | -8/Materials  | Lost 10 parts (3p3n1u3w)
 1460 | -8/Materials  | Core integrity fell below 20%
 1471 | -8/Materials  | Discovered new exit (range 10)
 1473 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01459_ U-05 Engineer builds a Wall.
01460_ Mni. Grenade Launcher destroyed.
01461_ The unstable cave ceiling collapses.
01462_ Mni. Grenade Launcher destroyed.
01463_ U-05 Engineer lays Concrete. <x2>
01464_ The unstable cave ceiling collapses.
01464_ U-05 Engineer builds a Wall.
01464_ U-05 Engineer lays Concrete. <x5>
01466_ Core Shielding destroyed.
01466_ U-05 Engineer lays Concrete.
01467_ The unstable cave ceiling collapses.
01467_ U-05 Engineer lays Concrete.
01467_ U-05 Engineer builds a Wall.
01467_ U-05 Engineer lays Concrete. <x6>
01471_ U-05 Engineer builds a Wall.
01471_ U-05 Engineer lays Concrete. <x2>
01471_ U-05 Engineer builds a Wall.
01471_ EXIT=FOUND
01472_ U-05 Engineer builds a Wall.
01473_ R-06 Scavenger collects Imp. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavySmallProtection
  Manual?         0
Play Time         00:25:27
  Cumulative      7.9 hours
  Start           2021.01.28 @ 23:45:52
  End             2022.02.18 @ 22:14:27
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e151a9f-1202-4641-a5b4-0307aef8ad0e