Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 11:57:12 Player: human Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (4255) 4255 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1266) 1266 TOTAL SCORE: 8586 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 658 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 100/100 System Corruption 1% Temperature Hot (298) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Light Nuclear Core Advanced Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Experimental Sensor Array Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (29) Relay Coupler [NC] (27) Relay Coupler [NC] (24) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (19) Relay Coupler [Specialist] (23) Relay Coupler [Heavy] (14) Relay Coupler [Behemoth] (11) Lightning Gun Lightning Gun Lightning Gun Field Laser High-powered Shotgun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Beamcaster Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Experimental Sensor Array Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Heavy] Relay Coupler [Behemoth] Lightning Gun Lightning Gun Lightning Gun Field Laser High-powered Shotgun Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 72 | 5 14 4 18 . 10 16 5 Power 9 | 1 2 . 3 . 1 2 . Engine 7 | 1 2 . 3 . 1 . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 2 3 4 . 3 4 3 Treads 2 | 2 . . . . . . . Leg 3 | . . . . . . 1 2 Wheel 16 | . 2 3 4 . 3 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 3 . 2 . 3 3 1 Device 4 | . 1 . 1 . . 2 . Storage 3 | 1 2 . . . . . . Processor 1 | . . . 1 . . . . Hackware 3 | . . . . . 2 . 1 Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 29 | 1 7 1 9 . 3 7 1 Energy Gun 15 | 1 5 . 5 . 2 2 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 2 | . . . 1 . 1 . . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 6 | . 2 1 2 . . 1 . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 36 | . 1 2 6 1 5 12 9 Power 8 | . 1 . 3 . 1 2 1 Propulsion 17 | . . 2 3 . 2 6 4 Utility 3 | . . . . . . 1 2 Weapon 8 | . . . . 1 2 3 2 Highest Loss Streak 8 | . 1 1 2 1 3 3 8 To Critical Strikes . | . . . . . . . . Average Backups 19 | 2 9 14 20 23 23 23 24 Power . | . . 1 . . . . 1 Propulsion 1 | 1 . 1 2 3 1 . . Utility 8 | . 1 3 7 10 10 13 16 Weapon 7 | 1 5 8 8 8 9 7 5 Tool/Special . | . . . . . . . . Unused Backups 38 | . 3 . 8 . 1 8 18 Power 3 | . . . . . . 1 2 Propulsion 2 | . 2 . . . . . . Utility 21 | . . . . . 1 5 15 Weapon 11 | . 1 . 8 . . 1 1 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 92 | . 85 100 97 100 89 90 88 Engine 7 | . 14 14 10 11 3 . . Core 2 | . . . . . . 7 9 Treads 1 | . 11 . . . . . . Leg 2 | . . . . . . 5 8 Wheel 26 | . 16 28 30 33 33 26 17 Device 5 | . . 14 9 11 3 . 1 Storage 10 | . 14 14 11 11 9 9 9 Hackware 5 | . . . . . 10 15 7 Protection 1 | . . . . . 3 1 8 Energy Gun 16 | . 24 19 20 11 4 11 10 Ballistic Gun 2 | . . . 4 11 8 1 . Ballistic Cannon 1 | . . . . . . 4 8 Launcher 5 | . 3 8 4 11 13 3 7 Peak Build Rating 39 | 5 11 11 25 24 28 38 39 Average Rating 23 | 3 9 10 21 23 25 33 36 On Entrance 17 | . 5 11 11 23 24 28 37 Avg Prop Armor Cover (%) 6 | . 14 . . . . 5 7 Naked Turns . | . . . . . . . . Heaviest Build 112 | 12 91 32 100 100 103 110 112 Greatest Support 54 | 40 40 26 38 36 54 54 22 Greatest Overweight (x) 10 | . 3 2 3 2 2 9 10 Average Overweight (x) 1 | . . 1 2 2 1 2 4 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 Average Capacity 22 | 6 13 15 25 25 25 25 25 Most Carried 25 | 5 15 15 25 25 25 25 25 Average Carried 20 | 3 9 14 22 24 24 23 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 5 15 15 25 25 24 25 24 Class Distribution -------------------- 24% | Scavenger-Gunner 23% | Mutant 22% | Gunner 14% | Hacker-Gunner 7% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 2463 | 234 279 175 543 40 225 802 165 Remotely . | . . . . . . . . Salvage Created 3366 | . 556 14 1248 134 314 756 344 Parts 235 | . 42 . 75 18 23 52 25 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 102 | . 16 11 23 7 5 29 11 Guns 42 | . 9 5 13 4 2 8 1 Cannons 12 | . . . 3 . . 7 2 AOE 48 | . 7 6 7 3 3 14 8 Classes Destroyed 16 | . 6 1 6 . . 2 1 Worker 15 | . 7 . 2 . 2 . 4 Builder 4 | . . . 2 1 1 . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 2 | . 1 . . . 1 . . Mechanic 3 | . . . 1 . . 2 . Operator 3 | . 1 . 1 . 1 . . Watcher 4 | . 1 . 3 . . . . Swarmer 30 | . 5 . 2 7 . 14 2 Grunt 38 | . 11 . 11 . 3 8 5 Duelist 2 | . . . 1 . . . 1 Protector 1 | . . . . . . . 1 Sentry 16 | . . . 9 . 2 4 1 Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . . . 2 1 Assembled 11 | . . 11 . . . . . Best Kill Streak 7 | . 3 4 4 4 7 6 7 Combat Bots Only 6 | . 3 4 3 4 4 6 6 Max Kills in Single Turn 3 | . 3 1 3 2 2 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 2 1 1 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 409 | . 53 21 88 18 34 133 62 Missed 113 | . 13 7 30 4 9 38 12 Hits 296 | . 40 14 58 14 25 95 50 Melee 9 | . . 4 . . . . 5 Projectile 287 | . 40 10 58 14 25 95 45 Critical Strikes 6 | . . . 2 1 1 1 1 Damage Taken 4571 | . 409 322 806 114 428 1298 1194 Core 974 | . 62 159 179 16 90 226 242 Absorbed by Shields 9 | . . . . . . 9 . Core Remaining (%) 54 | 100 . 11 . 51 . . . Volleys Fired 271 | . 43 27 59 8 21 97 16 Largest 3 | . 2 2 3 3 3 3 3 Hottest 201 | . 130 130 201 121 121 185 142 Shots Fired 532 | . 82 42 167 20 33 154 34 Gun 382 | . 75 28 135 16 27 88 13 Cannon 72 | . . . 19 . . 40 13 Launcher 74 | . 7 14 13 4 6 22 8 Special 4 | . . . . . . 4 . Kinetic 129 | . . . 21 8 21 66 13 Thermal 312 | . 75 28 133 8 6 49 13 Explosive 49 | . 7 14 2 . 3 15 8 Electromagnetic 38 | . . . 11 4 3 20 . Robot Hit Streak 9 | . 7 7 9 4 7 7 3 Robot Miss Streak 12 | . 9 12 3 3 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 . 1 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 330 | . 69 31 105 10 23 78 14 Core Hits 284 | . 81 43 48 9 18 52 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 10 | . . . 7 . . 3 . Burn 6 | . . . 6 . . . . Destroy 1 | . . . 1 . . . . Blast 3 | . . . . . . 3 . Melee Attacks 9 | . . . . . . 9 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9692 | . 1152 756 2375 272 673 3062 1402 Guns 3761 | . 716 214 1447 145 374 779 86 Cannons 1114 | . . . 267 . . 671 176 Explosions 4817 | . 436 542 661 127 299 1612 1140 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1791 | . . . 281 41 321 972 176 Thermal 3203 | . 716 214 1602 139 83 363 86 Explosive 3780 | . 436 542 172 . 164 1326 1140 Electromagnetic 918 | . . . 320 92 105 401 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . 1 1 1 Average Corruption 1 | . 1 2 . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . 6 8 . . 2 12 6 Message Errors 6 | . 2 2 . . . 1 1 Matter Fused 8 | . 1 . . . 1 3 3 Heat Flow Errors 3 | . . 1 . . . 1 1 Energy Discharges 4 | . 1 . . . 1 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . 2 . . . 1 . Data Loss (major) 1 | . 1 . . . . . . Misfires 4 | . . 1 . . . 2 1 Weapon Failures 4 | . 1 2 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 151 | . . 2 30 . 24 52 43 Projectiles 15 | . . . . . . 15 . Explosions 136 | . . 2 30 . 24 37 43 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 2 1 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 2 1 Secondary . | . . . . . . . . Self-Inflicted Damage 375 | . 15 38 . . 50 128 144 Shots 16 | . 1 1 . . 3 6 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 531 | . 531 253 497 54 28 465 325 Average Temperature 94 | . 104 52 122 23 16 66 102 Received Heat Transfer 1272 | . 120 18 333 . 198 324 279 Effects 12 | . 6 . 4 . . 2 . Shutdowns 3 | . 1 . 1 . . 1 . Energy Bleed 3 | . 1 . 1 . . 1 . Short Circuit 2 | . . . 2 . . . . Damage (major) 4 | . 4 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . 12 2 . . 1 Heat Transferred 6018 | . 939 265 3628 272 161 605 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 3 . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 4 | . 1 . 2 1 1 4 3 Low Security (%) 31 | 100 50 100 11 64 88 5 . Level 1 34 | . 49 . 63 35 11 19 . Level 2 16 | . . . 24 . . 6 99 Level 3 12 | . . . . . . 49 . Level 4 4 | . . . . . . 18 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1266 | . 334 105 461 252 210 1266 758 Initial 616 | . . 105 . 168 78 98 616 Average 387 | . 182 27 293 173 149 805 561 Influence Increases 4321 | . 632 49 1139 194 303 1368 636 Destroy 0b10 Robot/C 2280 | . 320 . 620 140 100 740 360 Destroy 0b10 Robot/NC 185 | . 50 . 70 5 25 10 25 Destroy Leader 384 | . 72 . 182 20 30 20 60 Allied During Kill 232 | . . . 79 . . 115 38 Successful Hack 116 | . 17 . 36 . 11 24 28 Select Force Hacks 60 | . 30 . . . 30 . . Disable Machine 165 | . 30 . 60 15 30 . 30 Anti-Garrison Action 350 | . . . . . . 350 . Destroy Structure 399 | . 83 49 47 14 32 109 65 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 135 | . 30 . 45 . 30 . 30 Influence Decreases 3563 | . 362 319 707 424 354 253 1144 Entered New Map 1256 | . . 165 . 264 124 53 650 Time Decay 1587 | . 352 144 547 150 180 . 214 Lost Part 350 | . 10 10 60 10 50 120 90 Lost Ally 220 | . . . 100 . . 80 40 Purge Threat 150 | . . . . . . . 150 Squads Dispatched 12 | . 4 . 2 . 2 . 4 Investigation 5 | . 3 . . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . 1 . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 9 | . 2 1 3 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 24 16 38 7 13 40 24 Peak Tracking Total 9 | . 3 3 9 4 5 6 9 Tactical Retreats 11 | . 2 2 3 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 13 | . 5 . . . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts 2 | . . . . . . 2 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . 1 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 17 | . 2 . 4 1 2 6 2 Max in Single Turn 2 | . 2 . 2 1 1 1 1 Garrison Relay 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 31 | . 7 . 11 . 4 4 5 Terminals 25 | . 6 . 9 . 2 4 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 90 | . 18 . 31 . 13 7 21 Successful 38 | . 10 . 9 . 7 4 8 Failed 52 | . 8 . 22 . 6 3 13 Catastrophic 10 | . 3 . 4 . . . 3 Database Lockouts . | . . . . . . . . Manual 70 | . 18 . 21 . 12 . 19 Terminals 81 | . 17 . 26 . 11 7 20 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 2 . 1 . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 16 | . 3 . 4 . 2 4 3 Robot Analysis 4 | . 2 . 2 . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 3 | . 1 . . . 1 . 1 Alert Level 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 19 | . 7 . 3 . 4 . 5 Terminals 16 | . 6 . 3 . 3 . 4 Botnet 8 | . 2 . 2 . 1 . 3 Operators 2 | . . . . . 1 . 1 Skim 6 | . 4 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Tunnel 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered 3 | . . . 2 . 1 . . Used . | . . . . . . . . Hacking Detections 24 | . 6 . 10 . 2 2 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 22 | . . . . . . 22 . Machine Destruction 22 | . . . . . . 22 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . . 6 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 12 | . . 5 . . . 6 1 Largest Group 5 | . . 5 5 . . 4 2 Highest-Rated Group 115 | . . 85 85 . . 115 42 Highest-Rated Ally 39 | . . 31 31 . . 39 21 Initial Warlord ECA Mod 7 | . . . . . . . 7 Total Orders . | . . . . . . . . Ally Attacks 151 | . . 16 58 . . 47 30 Total Damage 2347 | . . 110 708 . . 1034 495 Kills 30 | . . 4 10 . . 8 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 5734 | 93 841 462 1724 316 372 1478 448 Spaces Moved 3624 | 55 508 278 1163 249 257 864 250 Core 6 | 6 . . . . . . . Treads 182 | 49 133 . . . . . . Legs . | . . . . . . . . Wheels 3436 | . 375 278 1163 249 257 864 250 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 95 116 116 105 107 145 Average Speed 121 | 148 122 97 120 116 109 124 155 Slowest Speed 230 | 160 160 110 140 116 130 225 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 6 83 63 97 55 27 84 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . 1 . . 2 1 . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 20 | . . 8 . . . 12 . Terrain Destroyed 436 | . 108 100 45 14 33 70 66 Melee . | . . . . . . . . Projectile 23 | . . . . . . 19 4 AOE 413 | . 108 100 45 14 33 51 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 4430 | 64 641 424 1356 259 314 1095 277 Wait 247 | . 41 114 68 1 13 10 . Move 3618 | 54 507 277 1162 248 257 863 250 Hop . | . . . . . . . . Pick Up 89 | 5 19 1 30 1 8 23 2 Fast Attach 24 | 5 6 2 3 . 2 3 3 Attach 25 | . 2 1 9 1 5 7 . Detach . | . . . . . . . . Swap 43 | . 11 1 10 . 4 13 4 Drop 46 | . 12 1 15 . 4 12 2 Fire 271 | . 43 27 59 8 21 97 16 Melee 9 | . . . . . . 9 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 56 | . . . . . . 56 . Rewire . | . . . . . . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 7) 485 | -10/Materials | Discovered new exit (range 16) 639 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 10) 798 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Entered Mines 969 | -10/Mines | Assembled infested the area 974 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1123 | -10/Mines | Core integrity fell below 50% 1179 | -10/Mines | Discovered new exit (range 10) 1189 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1290 | -10/Mines | Learned Materials emergency access door positions 1315 | -10/Mines | Discovered new exit (range 11) 1321 | -10/Mines | Core integrity fell below 20% 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Accompanied by 5 allies 1397 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1402 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1533 | -9/Materials | Discovered new exit (range 6) 1683 | -9/Materials | Build established: Gunner 1860 | -9/Materials | Discovered new exit (range 12) 2067 | -9/Materials | Identified exit to Materials 2361 | -9/Materials | Discovered exit to Materials (range 16) 2673 | -9/Materials | Discovered exit to Materials (range 3) 3020 | -9/Materials | Build established: Scavenger-Gunner 3121 | -9/Materials | Entered Mines 3122 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3146 | -9/Mines | Discovered exit to Materials (range 10) 3276 | -9/Mines | Learned location of Zion (-7) 3283 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3285 | -9/Mines | Found Prototype Device 3407 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3408 | -9/Mines | Discovered new exit (range 5) 3437 | -9/Mines | Entered Materials 3437 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3582 | -8/Materials | Lost 3 parts (1p2n) 3809 | -8/Materials | Identified exit to Garrison 3809 | -8/Materials | Entered Garrison 3897 | -8/Garrison | Build established: Hacker-Gunner 3900 | -8/Garrison | Lost 3 parts (1n2w) 3940 | -8/Garrison | Garrison Relay disabled 3943 | -8/Garrison | Triggered checkpoint 4183 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Triggered checkpoint 4197 | -8/Garrison | Triggered checkpoint 4213 | -8/Garrison | Triggered checkpoint 4279 | -8/Garrison | Triggered checkpoint 4359 | -8/Garrison | Garrison Relay disabled 4363 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Discovered new exit (range 11) 4581 | -8/Garrison | Triggered checkpoint 4602 | -8/Garrison | Garrison Relay disabled 4715 | -8/Garrison | Learned Materials security intel 4734 | -8/Garrison | Discovered new exit (range 12) 4739 | -8/Garrison | Triggered checkpoint 4761 | -8/Garrison | Garrison Relay disabled 4773 | -8/Garrison | Triggered checkpoint 4788 | -8/Garrison | Build established: Scavenger-Gunner 5071 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Core integrity fell below 50% 5123 | -8/Garrison | Garrison Relay disabled 5209 | -8/Garrison | Lost 3 parts (2n1u) 5268 | -8/Garrison | Discovered new exit (range 14) 5287 | -8/Garrison | Entered Materials 5287 | -8/Materials | Accompanied by 2 allies 5660 | -8/Materials | Garrison activated, responded to threat 5687 | -8/Materials | First assault squad dispatched 5733 | -8/Materials | Core integrity fell below 20% 5735 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05729_ Imp. Light Armor Plating destroyed. 05729_ Knocked back. 05730_ Fission Core destroyed. 05730_ Destroyed Fission Core. 05730_ Wheel destroyed. 05730_ U-05 Engineer lays Concrete. 05731_ U-05 Engineer builds a Door. 05731_ U-05 Engineer lays Concrete. 05732_ L-31 Rogue destroyed. 05732_ I-25 Savior destroyed. 05732_ G-47 Trooper destroyed. 05732_ U-05 Engineer lays Concrete. 05734_ G-50 Soldier destroyed. 05734_ Carbon-fiber Leg destroyed. 05734_ Destroyed Carbon-fiber Leg. 05734_ Destroyed Wheel. 05734_ K-01 Serf destroyed. 05734_ U-05 Engineer lays Concrete. 05735_ U-05 Engineer builds a Door. 05735_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# #???#####+############# ?????????????? | | ???# #???# #??????????????????????? | | ???# #???# """ #??????????????????????? | | ???# #???# """"" #??????????????????????? | | ???# #???# """"" #??????????????????????? | | ???# #???# [ """"" #??????????????????????? | | ???# #???# """ #??????????????????????? | | ???# #???# #??????????????????????? | | ???# #???# #??????????????????????? | | ?###+###############??????????????????????? | | # #?########??????????????????? | | # #?# #??????????????????? | | # """ """ """ #?# T #????????? ???????? | | # """ """ """ #?# #????????! ???????? | | # """ """ """ #?# #?##??? !! ??????? | | # #?# = ## ### ! ???????? | | ########+########[ # # ????????? | | # # ##/### ???????? | | # "" # =[% % ""?????????? | | # "G + *% m Y?????????? | | # "" # % ###+## % "" ???????? | | # # *%= # % u ??????? | | # = + [ g % % ?????????? | | # # %= #????????????? | | ####### "" = [% a #???????????????? | | ??????# """[%! @l= g= #???????????????? | | ??????# ! """ = ! ; #???????????? | | ??????+ %[ %! r H #???????????? | | ??????# % *%%[ % +???????????? | | ??????## ^ = ##### #???????????? | | ???????# ### [##????? ##???????????? | | ???????# #?# ^ ]]= #??????? #????????????? | | ???????# #?# ]]= #????????#????????????? | | ???????# #?# ]== #?????????????????????? | | ???????# #?# #?????????????????????? | | ???????# #? [ a?????????????????????? | | ???????? ? # ????????????????????? | | ????????+###+#####+####???????????????????? | | ??????????? ?????????????????????????????? | | ??????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyWaveBlasthammer Manual? 0 Play Time 01:20:09 Cumulative 354.6 hours Start 2026.01.18 @ 19:40:41 End 2026.01.19 @ 11:57:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 81 Gallery% 69 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 760a2fb1-7f3d-4c75-b0ed-6b20c7fe2bda