Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 00:32:02 Player: Sean Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (491) 491 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2106 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Wheel Cooling System Targeting Computer Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Improved Light Cannon Mini Grenade Launcher Remote Datajack > --- INVENTORY -------- Wheel Cooling System Targeting Computer Small Laser Mining Laser Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 17 | 6 3 5 . 2 1 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | 2 . . . . . Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 2 | 1 1 . . . . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 3 . 2 1 Energy Gun 4 | . 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 2 1 . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 7 | . . 2 1 . 4 Highest Loss Streak 6 | . . 1 1 . 6 Average Slot Usage (%) 83 | . 98 77 75 82 69 Engine 11 | . 14 11 11 11 6 Treads 12 | . 28 9 . . . Leg 4 | . . 3 11 11 6 Flight 5 | . . 6 11 11 7 Storage 11 | . 14 11 11 11 11 Processor 11 | . 12 11 11 11 11 Energy Gun 9 | . 9 14 9 . . Ballistic Gun 9 | . 18 9 . . . Ballistic Cannon 1 | . . . . 8 7 Launcher 4 | . . 1 11 11 11 Special Weapon 1 | . . . . 7 7 Naked Turns . | . . . . . . Heaviest Build 17 | 12 13 16 13 17 17 Greatest Support 40 | 40 40 40 10 10 10 Greatest Overweight (x) 3 | . . 3 1 1 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 4 5 5 6 6 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 5 Class Distribution -------------------- 94% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 453 | 260 49 96 . 48 . Remotely . | . . . . . . Salvage Created 540 | . 86 451 3 . . Parts 35 | . 5 30 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 13 1 . . Guns 8 | . 2 6 . . . AOE 8 | . . 7 1 . . Classes Destroyed 8 | . 1 6 1 . . Worker 1 | . . 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 8 | . . 8 . . . Grunt 6 | . 2 4 . . . Sentry 1 | . . 1 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | . 2 6 1 . . Combat Bots Only 5 | . 2 5 1 . . Max Kills in Single Turn 3 | . 1 3 1 . . Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1460 | . 212 438 206 . 604 Core 450 | . 37 48 124 . 241 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 74 | . 8 57 5 . 4 Largest 3 | . 2 3 1 . 1 Hottest 110 | . 85 110 45 . 40 Shots Fired 88 | . 16 63 5 . 4 Gun 81 | . 16 60 4 . 1 Cannon 1 | . . . . . 1 Launcher 4 | . . 3 1 . . Special 2 | . . . . . 2 Kinetic 50 | . 15 34 . . 1 Thermal 2 | . 1 . . . 1 Explosive 4 | . . 3 1 . . Electromagnetic 30 | . . 26 4 . . Robot Hit Streak 8 | . 7 8 4 . . Robot Miss Streak 5 | . 2 5 5 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 55 | . 9 42 4 . . Core Hits 38 | . 5 31 2 . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1358 | . 91 1109 136 . 22 Guns 643 | . 91 515 37 . . Cannons 22 | . . . . . 22 Explosions 693 | . . 594 99 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 264 | . 91 151 . . 22 Thermal 195 | . . 142 53 . . Explosive 498 | . . 452 46 . . Electromagnetic 401 | . . 364 37 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . 28 . . . Projectiles . | . . . . . . Explosions 28 | . . 28 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 140 | . . 5 135 . . Shots 5 | . . 1 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 101 | . 44 101 28 . 7 Average Temperature 38 | . 17 49 24 . 3 Received Heat Transfer 357 | . 81 126 . . 150 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . 150 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 247 | . 50 247 210 . . Initial 70 | . . 5 70 . . Average 80 | . 30 136 82 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 82 | 100 100 62 90 . . Level 1 17 | . . 37 9 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 3 24 1 . 5 Peak Tracking Total 6 | . 2 6 1 . 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 10 | . . . 10 . . Max in Single Turn 10 | . . . 10 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 1 | . 1 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1512 | 84 460 534 121 134 179 Spaces Moved 859 | 53 268 238 77 94 129 Core 72 | 17 . . . . 55 Treads 410 | 36 268 106 . . . Legs 344 | . . 99 77 94 74 Wheels . | . . . . . . Hover . | . . . . . . Flight 33 | . . 33 . . . Fastest Speed 50 | 50 160 150 120 120 100 Average Speed 153 | 124 160 172 145 140 132 Slowest Speed 280 | 160 160 280 150 150 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 43 26 14 9 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 29 35 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . . 29 35 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 972 | 70 285 307 81 95 134 Wait 3 | 3 . . . . . Move 854 | 52 267 237 76 93 129 Hop . | . . . . . . Pick Up 16 | 9 3 4 . . . Fast Attach 9 | 3 2 2 . 2 . Attach 6 | 3 . 2 . . 1 Detach . | . . . . . . Swap 2 | . 1 1 . . . Drop 8 | . 4 4 . . . Fire 74 | . 8 57 5 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 11) 519 | -10/Materials | Identified exit to Materials 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1054 | -9/Materials | Discovered new exit (range 12) 1077 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Entered Mines 1116 | -9/Mines | Assembled infested the area 1119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1199 | -9/Mines | Identified exit to Zion 1200 | -9/Mines | Entered Zion 1320 | -7/Zion | Discovered new exit (range 8) 1332 | -7/Zion | Identified exit to Proximity Caves 1334 | -7/Zion | Entered Proximity Caves 1424 | -6/Proximity Caves | Spotted B-75 Beast 1434 | -6/Proximity Caves | Core integrity fell below 50% 1470 | -6/Proximity Caves | Core integrity fell below 20% 1498 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 1513 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01245_ Acquired Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 01260_ Searching scrap... 01260_ Found Mak. Shrapnel Gun. 01260_ Found 40 Matter. 01261_ Acquired 31 matter. 01282_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 01320_ EXIT=FOUND 01332_ EXIT=IDENTIFIED: PROXIMITY CAVES [Achievement: Tourist] LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01430_ Ion Engine destroyed. 01448_ Aluminum Leg destroyed. 01455_ Imp. Light Cannon destroyed. 01465_ Flight Unit destroyed. 01466_ Remote Datajack destroyed. 01467_ Sml. Laser destroyed. 01511_ Mni. Grenade Launcher destroyed. 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