Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.06 @ 11:33:13 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (203) 203 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3008 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 228/300 Energy 263/265 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Improved Shield Generator > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Improved Titanium Leg Cloak of Protection Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Shield Generator > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Improved Titanium Leg Cloak of Protection Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 18 | 6 3 . . 3 6 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . . 2 4 Treads 2 | . . . . 2 . Leg 6 | 2 . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 . . . 2 Device 2 | . . . . . 2 Storage 2 | 1 1 . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | 2 . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 . Average Slot Usage (%) 95 | . 99 100 100 91 73 Engine 13 | . 14 14 14 14 9 Treads 2 | . . . . 11 9 Leg 25 | . 28 28 28 17 17 Device 1 | . . . . . 11 Storage 13 | . 14 14 14 14 9 Processor 11 | . 13 14 14 6 . Ballistic Gun 26 | . 28 28 28 28 18 Naked Turns . | . . . . . . Heaviest Build 28 | 11 16 16 16 23 28 Greatest Support 60 | 20 20 20 20 40 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 2 5 9 10 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 10 Class Distribution -------------------- 89% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 411 | 227 22 15 . 147 . Remotely . | . . . . . . Salvage Created 297 | . 51 . . 175 71 Parts 14 | . 6 . . 7 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 7 | . 3 . . 4 . Guns 7 | . 3 . . 4 . Classes Destroyed 5 | . 2 . . 2 1 Recycler 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 3 | . . . . 3 . Brawler 1 | . . . . 1 . Best Kill Streak 3 | . 3 . . 2 1 Combat Bots Only 3 | . 3 . . 2 . Max Kills in Single Turn 2 | . 2 . . 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 111 | . 29 . . 82 . Core 8 | . . . . 8 . Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 . . . 96 . Volleys Fired 27 | . 11 . . 13 3 Largest 2 | . 2 . . 2 2 Hottest 40 | . 40 . . 40 40 Shots Fired 54 | . 22 . . 26 6 Gun 54 | . 22 . . 26 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 54 | . 22 . . 26 6 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 8 . . 12 17 Robot Miss Streak 5 | . 5 . . 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 39 | . 12 . . 22 5 Core Hits 16 | . 4 . . 10 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 410 | . 136 . . 224 50 Guns 410 | . 136 . . 224 50 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 410 | . 136 . . 224 50 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 6 | . . . . 6 . Average Temperature 6 | . . . . 6 . Received Heat Transfer 39 | . . . . 39 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 113 | . 113 36 . 90 34 Initial 36 | . . 36 . . 29 Average 41 | . 41 36 . 72 30 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 10 | . 7 . . 3 . Peak Tracking Total 3 | . 3 . . 2 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 2 | . 1 . 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 6 . 1 . . Successful 4 | . 3 . 1 . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . 1 . . Terminal Index 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 1089 | 63 170 133 482 135 106 Spaces Moved 763 | 46 103 101 401 61 51 Core 7 | 7 . . . . . Treads 54 | . . . . 29 25 Legs 702 | 39 103 101 401 32 26 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 Average Speed 122 | 109 120 120 120 139 146 Slowest Speed 200 | 120 120 120 120 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 2 22 25 89 10 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 868 | 56 128 113 402 89 80 Wait 31 | . 5 10 . 9 7 Move 758 | 45 102 100 400 60 51 Hop . | . . . . . . Pick Up 21 | 5 6 2 1 1 6 Fast Attach 10 | 5 1 . . 1 3 Attach 3 | 1 . . . . 2 Detach . | . . . . . . Swap 5 | . 2 . . 2 1 Drop 13 | . 1 1 1 3 7 Fire 27 | . 11 . . 13 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Entered Mines 241 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 8) 321 | -10/Mines | Identified exit to Materials 362 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 362 | -10/Mines | Discovered new exit (range 5) 366 | -10/Mines | Identified exit to Exiles 367 | -10/Mines | Entered Exiles 387 | -10/Exiles | Discovered new exit (range 15) 406 | -10/Exiles | Identified exit to Mines 436 | -10/Exiles | Met 8R-AWN 450 | -10/Exiles | Met EX-HEX 509 | -10/Exiles | Met EX-DEC 533 | -10/Exiles | Visited The Gauntlet 664 | -10/Exiles | Met EX-BIN 681 | -10/Exiles | Aligned with FarCom system 682 | -10/Exiles | Given EX-Vault access code 715 | -10/Exiles | Opened EX-Vault 724 | -10/Exiles | Found Cloak of Protection 748 | -10/Exiles | Warned to stay clear of 0b10 Research branches 836 | -10/Exiles | Discovered exit to Mines (range 14) 849 | -10/Exiles | Left Exiles lab with Cloak of Protection 849 | -10/Exiles | Entered Mines 880 | -9/Mines | Discovered new exit (range 12) 918 | -9/Mines | Learned Materials stockpile data 984 | -9/Mines | Entered Materials 984 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1090 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00984_ Receiving FarCom transmissions... Loading Materials stockpile data (x5)... 00994_ Acquired Lgt. Deuterium Engine. 01000_ Dropped Lgt. Ion Engine. 01000_ Acquired Lgt. Deuterium Engine. 01036_ Dropped Aluminum Leg. 01039_ Dropped Lgt. Treads. 01040_ R-06 Scavenger collects Lgt. Treads. 01041_ Acquired Imp. Titanium Leg. 01043_ R-06 Scavenger collects Lgt. Treads. 01046_ Dropped Lgt. Treads. 01047_ Acquired Imp. Titanium Leg. 01047_ R-06 Scavenger collects Aluminum Leg. 01053_ R-06 Scavenger destroyed. 01056_ Dropped Lgt. Treads. 01062_ Acquired Aluminum Leg. 01068_ Acquired Imp. Shield Generator. 01069_ Dropped Lgt. Deuterium Engine. 01072_ Acquired Chainsword. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????###################? | | ????????????#/ !!= # # #? | | ????????????#//!*= # # #? | | ????????????# # # * #? | | ????????????# # + * #? | | ????????????# =* # #? | | ????????????# *% # #? | | ????????????# = ########? | | ????????????# #####+####?????? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????+ # #?????? | | ????????????# # #?????? | | ????????????# # ####??? | | ???????s????# # @ #??? | | ????????????# # ## #??? | | ????????????# # #?????? | | ????????????# # #?????? | | ????????????# ?##########?????? | | ???????????? ????????????????? | | ?????????C?? ??????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????=???????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | !??????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeQuantumAutogun Manual? 0 Play Time 00:16:10 Cumulative 63.8 hours Start 2021.11.06 @ 11:10:43 End 2021.11.06 @ 11:33:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 38 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3509a798-8551-4af1-8258-009e550747b9