Cogmind - Beta 15 X4 *** ADVENTURER MODE // 2025.05.01 @ 17:53:00 Player: Minty Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (4689) 4689 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 11554 Bonus ------- High Alert Combat Kills 75 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 37/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor Target Analyzer Expert System (Blank) > --- WEAPON (4) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- Deep Structural Scanner Mapping Drone Bay (3/3) Improved Arc Projector Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Deep Structural Scanner Targeting Computer Target Analyzer Expert System Improved Light Armor Plating Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Cooling System Improved Signal Interpreter Weapon Cycler Improved Light Armor Plating Mapping Drone Bay Improved Arc Projector Mini Grenade Launcher Plasma Cutter [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Cannon Mini Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . 1 . . . . 1 1 Utility 6 | . . 2 . 1 1 . . . 2 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 74 | . 3 8 . 11 21 3 2 4 14 8 Power 4 | . 1 . . 1 1 . . . . 1 Engine 3 | . 1 . . 1 1 . . . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 18 | . . 2 . 3 5 . . 3 3 2 Treads 4 | . . . . 3 . . . . 1 . Leg 2 | . . 2 . . . . . . . . Wheel 10 | . . . . . 5 . . 3 2 . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 32 | . 1 3 . 6 7 2 2 1 5 5 Device 14 | . . 2 . 5 2 1 . 1 1 2 Storage 1 | . . . . . . . . . . 1 Processor 7 | . . 1 . . 2 . . . 2 2 Hackware 1 | . . . . . . . . . 1 . Protection 9 | . 1 . . 1 3 1 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 20 | . 1 3 . 1 8 1 . . 6 . Energy Gun 10 | . 1 2 . 1 2 . . . 4 . Energy Cannon 4 | . . . . . 3 1 . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . Launcher 3 | . . 1 . . 1 . . . 1 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . . 5 1 Parts Lost 30 | . . . . 2 6 2 . . 7 13 Power 2 | . . . . . . . . . 1 1 Propulsion 9 | . . . . . 3 . . . 1 5 Utility 13 | . . . . 1 1 2 . . 4 5 Weapon 6 | . . . . 1 2 . . . 1 2 Highest Loss Streak 7 | . . . . 1 3 1 . . 4 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | . 7 8 8 7 7 8 8 7 7 5 Power . | . 1 1 1 1 1 1 . . . . Propulsion 1 | . 4 4 4 2 . . . . . . Utility 2 | . . . . . 2 3 2 3 4 2 Weapon 2 | . 1 2 2 1 1 2 3 1 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 4 2 . 2 1 . 3 . . 2 Power 4 | . . 1 . 1 1 . 1 . . . Propulsion 2 | . 2 . . . . . . . . . Utility 4 | . 1 . . . . . 1 . . 2 Weapon 4 | . 1 1 . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 97 100 94 89 99 95 99 91 51 Engine 7 | . 14 11 11 9 6 7 7 7 4 . Treads 3 | . . . . 16 7 . . . . . Leg 4 | . 28 22 22 7 . . . . . . Wheel 13 | . . . . . 14 22 23 23 17 7 Device 11 | . . 11 22 23 16 11 7 7 6 7 Storage 7 | . 14 11 11 9 7 7 7 7 5 2 Processor 10 | . . 8 . . 3 15 15 15 17 23 Protection 10 | . 8 11 11 10 9 10 12 15 10 . Energy Gun 9 | . 28 19 22 18 13 . . . 4 4 Energy Cannon 10 | . . . . . 5 22 21 22 15 1 Peak Build Rating 68 | . 7 12 11 25 40 41 41 43 68 58 Average Rating 34 | . 6 10 11 20 33 39 38 41 58 42 On Entrance 23 | 6 6 7 11 11 25 40 37 27 43 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 13 17 21 21 28 45 45 45 43 57 23 Greatest Support 60 | 20 20 20 20 60 60 34 34 36 46 46 Greatest Overweight (x) 4 | . . 1 1 1 2 1 1 1 1 4 Average Overweight (x) . | . . . 1 . . 1 . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 7 8 8 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 35% | Scavenger-Gunner 24% | Mutant 12% | Gunner 12% | Tank 11% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Matter Collected 1639 | 200 20 130 28 226 298 192 95 90 308 52 Remotely . | . . . . . . . . . . . Salvage Created 4736 | . 178 389 119 519 1178 649 290 181 1155 78 Parts 206 | . 9 19 11 28 61 32 9 6 28 3 Haulers Intercepted 4 | . . . . 1 2 1 . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 98 | . 5 11 3 16 28 12 3 3 17 . Guns 43 | . 5 9 3 16 10 . . . . . Cannons 26 | . . . . . 5 8 2 3 8 . AOE 25 | . . 2 . . 12 4 . . 7 . Classes Destroyed 13 | . 2 1 2 2 3 . 1 2 . . Worker 5 | . . . 1 1 1 . . . 2 . Builder 3 | . . . . . 1 . . . 1 1 Tunneler 2 | . . . 1 . 1 . . . . . Hauler 4 | . . . . 1 2 1 . . . . Recycler 2 | . . . . . . . 1 . 1 . Watcher 4 | . . . . . 2 . . . 2 . Swarmer 13 | . 2 . . 3 8 . . . . . Grunt 58 | . 3 8 3 12 18 5 . . 9 . Sentry 15 | . . 3 . . . 5 3 . 4 . Hunter 5 | . . . . 1 1 1 . . 2 . Programmer 4 | . . . . . 1 1 . . 2 . Guru 1 | . . . . . . . . 1 . . Scrapper 2 | . . . . . . . . 2 . . Best Kill Streak 5 | . 2 3 3 3 5 4 2 2 4 1 Combat Bots Only 4 | . 2 3 3 3 4 4 2 2 3 . Max Kills in Single Turn 4 | . 1 1 1 1 2 2 1 2 4 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . 2 2 . . 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 814 | . 40 41 11 93 119 110 9 16 145 230 Missed 326 | . 10 20 4 27 43 50 5 4 56 107 Hits 488 | . 30 21 7 66 76 60 4 12 89 123 Projectile 488 | . 30 21 7 66 76 60 4 12 89 123 AOE 3 | . . . . . 1 . . . . 2 Critical Strikes 13 | . 1 . . 1 1 1 . . 3 6 Damage Taken 6733 | . 200 204 66 861 963 794 16 86 1455 2088 Core 1732 | . 50 56 8 63 75 76 4 . 236 1164 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 46 | . . . . . . 46 . . . . Ignored by Resistances 1867 | . 69 61 20 247 280 166 7 25 412 580 Regen/Repaired (Parts) 273 | . . . . . 63 34 . . 176 . Core Remaining (%) 84 | 100 80 . 84 88 . . . 77 76 . Volleys Fired 241 | . 22 28 8 41 62 28 3 6 36 7 Largest 4 | . 2 2 2 2 3 3 3 3 4 2 Hottest 330 | . 90 130 130 130 270 270 270 90 330 130 Shots Fired 509 | . 43 55 16 79 140 63 10 16 80 7 Gun 302 | . 43 48 16 79 98 . . . 13 5 Cannon 171 | . . . . . 32 57 10 16 55 1 Launcher 36 | . . 7 . . 10 6 . . 12 1 Special . | . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . Thermal 379 | . 21 34 16 79 78 57 10 16 62 6 Explosive 27 | . . 7 . . 10 6 . . 4 . Electromagnetic 99 | . 22 14 . . 48 . . . 14 1 Robot Hit Streak 36 | . 11 14 36 31 16 35 26 30 24 13 Robot Miss Streak 8 | . 4 8 2 5 4 1 . 1 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 2 1 1 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 400 | . 28 45 15 75 111 38 10 9 63 6 Core Hits 329 | . 11 33 28 105 79 21 4 4 38 6 Critical Kills 2 | . . . . . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 1 1 . 1 3 . 1 . 1 . Burn 6 | . 1 1 . 1 2 . . . 1 . Meltdown 2 | . . . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12864 | . 374 832 265 1278 3389 1854 429 267 3798 378 Guns 4192 | . 372 537 261 1273 1236 . . . 297 216 Cannons 4199 | . . . . . 747 1282 429 267 1448 26 Explosions 4442 | . . 291 . . 1404 572 . . 2053 122 Melee . | . . . . . . . . . . . Ramming 31 | . 2 4 4 5 2 . . . . 14 Kinetic 68 | . . . . . 68 . . . . . Thermal 8399 | . 164 424 261 1273 1604 1282 429 267 2453 242 Explosive 2582 | . . 291 . . 1142 572 . . 577 . Electromagnetic 1784 | . 208 113 . . 573 . . . 768 122 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 6 6 . 1 2 Average Corruption 2 | . . . . . 2 2 6 . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 19 | . . . . . 3 6 8 . 2 . Message Errors 4 | . . . . . . 2 2 . . . Matter Fused 6 | . . . . . 2 . 3 . 1 . Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 2 | . . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . 1 . 1 . . . Misfires 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 . . 1 . Overload Shots 47 | . . . . . 9 22 6 . 8 2 Effects 3 | . . . . . 1 1 . . . 1 Energy Bleed 3 | . . . . . 1 1 . . . 1 Overflow Damage 440 | . . 9 . . 94 63 . 2 272 . Projectiles 145 | . . . . . 71 46 . 2 26 . Explosions 295 | . . 9 . . 23 17 . . 246 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 248 | . . . . . . 125 . . 117 6 Shots 6 | . . . . . . 3 . . 3 . Rammed 7 | . . . . 1 2 . . . . 4 Targets Rammed 12 | . 1 1 2 2 2 . . . . 4 Kicked 4 | . 1 1 2 . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 430 | . 256 219 96 153 174 430 230 89 252 246 Average Temperature 84 | . 124 50 37 85 53 107 103 38 65 78 Received Heat Transfer 1883 | . 63 117 51 486 306 180 . 24 144 512 Effects 3 | . 2 . . . . 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . 1 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . 1 . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . 1 . 2 . Combat Hostiles 4 | . . . . . 1 . 1 . 2 . Parts Melted 24 | . . 2 1 3 4 4 2 1 7 . Heat Transferred 11548 | . 555 975 340 1960 2519 1475 448 310 2604 362 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . 1 . 1 2 2 . . 2 . Low Security (%) 65 | . 100 75 100 94 46 20 100 . 43 100 Level 1 29 | . . 24 . 5 51 53 . . 45 . Level 2 5 | . . . . . 2 26 . . 10 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 446 | . 109 238 141 216 408 446 98 . 419 159 Initial 159 | . . 9 71 13 81 151 98 . . 159 Average 163 | . 42 108 88 83 225 304 60 . 221 85 Influence Increases 3526 | . 205 389 80 421 857 498 71 . 839 166 Destroy 0b10 Robot/C 1900 | . 100 220 60 320 560 240 60 . 340 . Destroy 0b10 Robot/NC 100 | . . . 10 10 35 5 5 . 30 5 Destroy Leader 426 | . 20 70 10 62 88 82 . . 94 . Allied During Kill 5 | . . . . . 5 . . . . . Successful Hack 215 | . 25 7 . 29 35 40 6 . 43 30 Select Force Hacks 90 | . 30 30 . . 30 . . . . . Disable Machine 135 | . . . . . 18 27 . . 81 9 Destroy Structure 325 | . . 32 . . 41 74 . . 176 2 Lose Combat Pursuer 330 | . 30 30 . . 45 30 . . 75 120 Influence Decreases 3441 | . 179 197 257 251 680 587 341 29 460 460 Entered New Map 1009 | . . 17 147 28 130 237 201 29 . 220 Time Decay 1853 | . 90 180 110 213 450 170 140 . 390 110 Lost Part 290 | . . . . 10 60 20 . . 70 130 Lost Ally 50 | . . . . . 40 10 . . . . Purge Threat 239 | . 89 . . . . 150 . . . . Squads Dispatched 39 | . 1 6 . 6 9 3 . . 9 5 Investigation 20 | . 1 2 . 4 5 1 . . 4 3 Extermination 3 | . . . . . 1 1 . . 1 . Reinforcement 12 | . . 4 . 2 3 1 . . . 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Distress Signals 16 | . . 2 . . 6 1 . . . 7 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 7 20 2 22 46 19 1 11 37 27 Peak Tracking Total 22 | . 3 8 2 6 6 5 1 5 9 22 Tactical Retreats 15 | . 2 1 . . 3 1 . . 4 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Traps Triggered 2 | . . . . . 1 . . . 1 . Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . . . . 6 . . . 6 Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 2 | . . . . . . . . . 2 . Exploded 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Machines Disabled 17 | . . . . . 2 3 . 2 9 1 Max in Single Turn 3 | . . . . . 2 3 . 1 3 1 Garrison Access 2 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Machines Accessed 42 | . 4 3 . 5 7 5 4 1 6 7 Terminals 24 | . 3 2 . 4 3 4 4 . 2 2 Fabricators 4 | . . . . . 2 . . . 1 1 Repair Stations 4 | . . . . . 1 1 . . 2 . Recycling Units 4 | . 1 . . . . . . . . 3 Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 143 | . 18 11 . 28 24 16 11 1 18 16 Successful 81 | . 11 6 . 21 11 10 5 1 7 9 Failed 61 | . 7 5 . 6 13 6 6 . 11 7 Catastrophic 4 | . . . . . 1 1 1 . 1 . Database Lockouts 1 | . . . . 1 . . . . . . Manual 59 | . 2 7 . 9 16 8 1 . 10 6 Terminals 91 | . 16 6 . 21 9 14 11 . 8 6 Fabricators 18 | . . . . . 10 . . . 4 4 Repair Stations 10 | . . . . . 3 2 . . 5 . Recycling Units 5 | . 2 . . . . . . . . 3 Scanalyzers 14 | . . 5 . 7 2 . . . . . Garrison Access 4 | . . . . . . . . . 1 3 Terminal Hacks 38 | . 8 1 . 11 1 6 5 1 2 3 Record 2 | . . . . . . . . 1 1 . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 7 | . 1 . . 3 . 1 1 . . 1 Branch Access Points 5 | . 1 1 . 1 1 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Machine Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . . . Alert Level 4 | . 1 . . . . 1 2 . . . Unreport Threat 2 | . 1 . . . . 1 . . . . Locate Traps 4 | . 1 . . 2 . . . . . 1 Disarm Traps 2 | . . . . . . 1 . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 2 | . . . . 1 . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . . . . Fabricator Hacks 4 | . . . . . 3 . . . . 1 Network Status 2 | . . . . . 2 . . . . . Build 2 | . . . . . 1 . . . . 1 Repair Station Hacks 6 | . . . . . 2 2 . . 2 . Scan Component 3 | . . . . . 1 1 . . 1 . Repair 3 | . . . . . 1 1 . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 11 | . . 4 . 7 . . . . . . Insert Component 5 | . . 2 . 3 . . . . . . Analyze 6 | . . 2 . 4 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . 1 1 Unauthorized Hacks 19 | . 2 1 . 3 5 2 . . 2 4 Terminals 8 | . 1 . . 3 . 2 . . 1 1 Assimilate 1 | . . . . . . 1 . . . . Botnet 4 | . 1 . . 1 . 1 . . . 1 Detonate 1 | . . . . . . . . . 1 . Disrupt 1 | . . . . 1 . . . . . . Search 1 | . . . . 1 . . . . . . Fabricators 4 | . . . . . 4 . . . . . Report 1 | . . . . . 1 . . . . . Prioritize 2 | . . . . . 2 . . . . . Liberate 1 | . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . 1 3 Patch 1 | . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Fedlink 2 | . . . . . . . . . . 2 Scrapoids 1 | . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . . . Extract 2 | . . 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 4 3 . 4 7 5 3 . 4 4 Full Trace Events 14 | . 1 1 . 3 3 1 2 . 3 . Feedback Events 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 6 | . . . . . 3 . . . . 3 Authchips . | . . . . . . . . . . . Time 151 | . . . . . 67 . . . . 84 Total Robot Build Rating 30 | . . . . . 12 . . . . 18 Part Schematics Acquired 14 | . . 3 . 3 7 . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 . . 1 . Time 65 | . . . . . 38 13 . . 14 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Total Allies 8 | . . . . . 4 1 . . . 3 Largest Group 3 | . . . . . 3 1 . . . 3 Highest-Rated Group 90 | . . . . . 60 10 . . . 90 Highest-Rated Ally 30 | . . . . . 29 10 . . . 30 Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . 20 . . . . . Total Damage 300 | . . . . . 300 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 1093 | . . 297 . . 15 149 . 3 624 5 Optics 297 | . . 297 . . . . . . . . Sensors 5 | . . . . . . . . . . 5 Structural 627 | . . . . . . . . 3 624 . Traps 164 | . . . . . 15 149 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Turns Passed 4695 | . 188 379 222 547 900 350 286 756 831 236 Spaces Moved 3061 | 1 93 196 103 233 519 222 268 455 650 321 Core 52 | . . . . . . . . . . 52 Treads 268 | . . . . 141 126 . . . 1 . Legs 485 | 1 93 196 103 92 . . . . . . Wheels 2069 | . . . . . 393 222 268 455 649 82 Hover 187 | . . . . . . . . . . 187 Flight . | . . . . . . . . . . . Fastest Speed 38 | 120 120 120 190 160 83 101 86 86 86 38 Average Speed 110 | 120 120 132 190 171 115 101 99 103 101 58 Slowest Speed 320 | 120 120 190 190 190 320 101 101 105 250 250 Overloaded Moves 33 | . . . . . . . . . . 33 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 21 | . . . . . . 21 . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 28 | 2 27 27 34 20 19 50 70 36 19 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . . 1 . . . 1 Known Exits Taken 4 | . . 1 . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 15 | . . . . . . 14 . . 1 . Terrain Destroyed 312 | . . 47 . . 48 113 . 1 103 . Melee . | . . . . . . . . . . . Projectile 27 | . . . . . 4 19 . 1 3 . AOE 285 | . . 47 . . 44 94 . . 100 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Total 3925 | . 124 260 112 303 699 300 284 733 751 359 Wait 440 | . 5 21 . 5 66 40 3 255 33 12 Move 3050 | . 92 195 102 232 518 220 267 454 649 321 Hop . | . . . . . . . . . . . Pick Up 20 | . 1 1 . 4 4 2 . 4 4 . Fast Attach 35 | . 1 3 . 3 11 2 1 . 6 8 Attach 16 | . . . . 3 4 . . 3 3 3 Detach 10 | . . 1 . . 3 . 3 . 1 2 Swap 54 | . 2 5 . 5 14 5 2 6 15 . Drop 42 | . . 5 . 8 11 2 5 5 4 2 Fire 241 | . 22 28 8 41 62 28 3 6 36 7 Melee . | . . . . . . . . . . . Ram 5 | . . . . . 1 . . . . 4 Kick 4 | . 1 1 2 . . . . . . . Crush 3 | . . . . 2 1 . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire 4 | . . . . . 4 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Discovered new exit (range 14) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 442 | -9/Materials | Identified exit to Mines 568 | -9/Materials | Entered Mines 604 | -9/Mines | Met a Derelict bent on vengeance 627 | -9/Mines | Learned 2 Materials zone layouts 786 | -9/Mines | Discovered new exit (range 2) 790 | -9/Mines | Entered Materials 790 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -8/Materials | Build established: Scavenger-Mutant 1282 | -8/Materials | Build established: Mutant 1323 | -8/Materials | Discovered new exit (range 10) 1325 | -8/Materials | Central database locked down 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1578 | -7/Factory | Discovered new exit (range 14) 1665 | -7/Factory | Build established: Tank 1825 | -7/Factory | Lost 3 parts (1u2w) 1930 | -7/Factory | Repaired Deuterium Engine 2001 | -7/Factory | Fabricated B-48 Gladiator (x3) 2175 | -7/Factory | Identified exit to Storage 2175 | -7/Factory | Identified exit to Lower Caves 2237 | -7/Factory | Entered Storage 2318 | -7/Storage | Learned location of Armory (-4) 2406 | -7/Storage | Identified exit to Recycling 2461 | -7/Storage | Repaired Wheel 2527 | -7/Storage | Build established: Gunner 2573 | -7/Storage | Crushed by falling debris 2587 | -7/Storage | Entered Recycling 2849 | -7/Recycling | Scanned before Scraplab entrance 2864 | -7/Recycling | Entered Scraplab 2871 | -7/Recycling | Discovered new exit (range 3) 2873 | -7/Recycling | Entered Scraptown 2873 | -7/Scraptown | System corruption cleaned by C-Scrubber 2917 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2944 | -7/Scraptown | Visited UFD Registry 2944 | -7/Scraptown | Registered with UFD as "Slugmaster" 2975 | -7/Scraptown | Visited Cartography Club 3034 | -7/Scraptown | Found Deep Structural Scanner 3094 | -7/Scraptown | Visited Supply Room 3175 | -7/Scraptown | Met Optimus 3175 | -7/Scraptown | Accepted into 0bPrime 3186 | -7/Scraptown | Build established: Scavenger-Gunner 3537 | -7/Scraptown | Civil war broke out across Scraptown 3546 | -7/Scraptown | Visited A0-MCA Data Center 3553 | -7/Scraptown | Found Prototype Processor 3627 | -7/Scraptown | Discovered new exit (range 3) 3629 | -7/Scraptown | Entered Factory 3629 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3641 | -5/Factory | Lost 13 allies 3657 | -5/Factory | Identified Expert System 3744 | -5/Factory | Garrison activated, responded to threat 3812 | -5/Factory | Repaired Imp. Deuterium Engine 3892 | -5/Factory | Discovered new exit (range 9) 3956 | -5/Factory | Found Prototype Launcher 3956 | -5/Factory | Identified Tesla Bomb Launcher 4016 | -5/Factory | Discovered new exit (range 15) 4089 | -5/Factory | Garrison activated, responded to threat 4176 | -5/Factory | Mak. Hacking Suite fried by hacking feedback 4415 | -5/Factory | Identified exit to Factory 4429 | -5/Factory | Lost 4 parts (1p2u1w) 4460 | -5/Factory | Entered another Factory area 4460 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4541 | -4/Factory | Lost 3 parts (1n1u1w) 4560 | -4/Factory | Loaded intel: 8 recycling unit locations 4584 | -4/Factory | Lost 3 parts (2n1u) 4601 | -4/Factory | Spotted B-86 Titan 4655 | -4/Factory | Core integrity fell below 50% 4667 | -4/Factory | Core integrity fell below 20% 4674 | -4/Factory | Learned location of Protoforge (-2) 4685 | -4/Factory | Lost 7 parts (1p2n3u1w) 4692 | -4/Factory | Fabricated B-60 Warrior? 4696 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04675_ W-44 Eye distress signal alerts nearby ally. 04676_ Slammed into R-10 Processor. 04677_ Slammed into U-05 Engineer. 04677_ U-05 Engineer destroyed. 04677_ Destabilizing: System interference. 04677_ Adv. Terrain Scan Processor temporarily disabled. 04683_ Connecting with Recycling Unit... >>Force(Scrapoids) UFD!MEMBER UFD!ALLOCATE<54-3=51> UFD!ETA<23> UFD!SANITIZING UFD!... 04683_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 04684_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 04687_ Subcomponent Replicator disabled. 04692_ >> FABRICATOR: Completed B-60 Warrior? 04696_ Overload: Energy bleed (-18). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????? ??????????????????????????????? | | ???????? ???????? ??????????????????????????????? | | ????? ???????? #?????????????????????????????? | | ???? * ??????? #?????????????????????????????? | | ????? ??????? #?????????????????????????????? | | ?????? ??????? #?????????????????????????????? | | ??????? ??????? #?????????????????????????????? | | ??????? ??????# #?????????????????????????????? | | ???????? ??????# #?????????????????????????????? | | ##########/####### #?????????????????????????????? | | = #?????????????????????????????? | | #?????????????????????????????? | | """ == "" #?????????????????????????????? | | ""%% """ == Y" #?????????????????????????????? | | """" """ "" #?????????????????????????????? | | """" ##########????????????????????? | | |%%*! ?????????????? | | """%% ##" "####/#####g#######????????????????????? | | %%%% ##"""#??? ?# p @ #????????????????????? | | %%%%% ######?? ? # """""p #????????????????????? | | !%=! #???????""? #g""""" #????????????????????? | | #???????""" =# "" #????????????????????? | | # =|#?????# """ # p #????????????????????? | | # [%*#?????# + #????????????????????? | | # ! #????######### w #????????????????????? | | # #???? # "Y" #????????????????????? | | # ! #???! # """ #????????????????????? | | #!%!=%#??? ##########????????????????????? | | #=! !%#?? #?????????????????????????????? | | # =#?? #?????????????????????????????? | | # #? #?????????????????????????????? | | # #? #?????????????????????????????? | | " # #?????????????????????????????? | | " # #?????????????????????????????? | | / !+ #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # #?############?????????????????????????????? | | # ?????????????????????????????????????????? | | # ???????????????????????????????????????" | | #= ?????????????????????????????????????? | | # ????????????????????????????????????" | | # ""%% ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 35 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 21 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Extracted Prc. Beam Rifle | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Recoil Stabilizer | -7/Factory | Extracted Hvy. Ion Cannon | -7/Factory | Extracted Hvy. Laser | -7/Factory | Extracted Trap Scanner | -7/Factory | Extracted Adv. Weight Redist. System | -7/Factory | Extracted Remote Datajack | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded B-60 Warrior | x3 | -4/Factory | Preloaded Repaired ---------- Deuterium Engine | 16% | -7/Factory Wheel | 15% | -7/Storage Imp. Deuterium Engine | 18% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricChipFragment Manual? 0 Play Time 00:52:35 Cumulative 1006.7 hours Start 2025.05.01 @ 16:51:59 End 2025.05.01 @ 17:53:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1231 Rogue 948 Adventurer 125 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee8ac755-df5e-46a4-80f6-bd0f8ec81e23