Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 08:39:47 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (425) 425 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 5019 Bonus ------- Follower Combat Kills 214 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 825/850 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (5) ------ Small Storage Unit Machine Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental System Shield > --- WEAPON (2) ------- Improved Heavy Laser Ripper > --- INVENTORY (8) ---- Matter Compressor (0) Weight Redist. System Experimental Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Core Analyzer Improved Armor Integrity Analyzer Phase Shifter Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Experimental Target Analyzer Experimental Armor Integrity Analyzer Phase Shifter Experimental System Shield > --- WEAPON ----------- Improved Heavy Laser Ripper > --- INVENTORY -------- Matter Compressor Experimental Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Core Analyzer Improved Armor Integrity Analyzer [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Experimental Target Analyzer Hackware Experimental System Shield Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . . . 2 Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Parts Attached 26 | . . . 13 . 7 . 6 Power 3 | . . . 2 . 1 . . Engine 3 | . . . 2 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | . . . 7 . 1 . 1 Treads 3 | . . . 3 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . 4 . 1 . 1 Utility 8 | . . . 1 . 3 . 4 Device 2 | . . . 1 . . . 1 Storage . | . . . . . . . . Processor 5 | . . . . . 2 . 3 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 6 | . . . 3 . 2 . 1 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | . . . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . 4 Parts Lost 9 | . 1 . 5 . 1 . 2 Power 2 | . 1 . 1 . . . . Propulsion 3 | . . . 2 . . . 1 Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . 2 . . . . Highest Loss Streak 3 | . 1 . 3 . 1 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 74 57 70 100 99 100 74 Engine 8 | . 3 . 2 11 11 11 2 Treads 1 | . . . 13 . . . . Leg 5 | . 28 28 11 . . . . Flight 31 | . . . 6 44 44 44 28 Device 1 | . . . 10 11 . . . Storage 11 | . 14 14 11 11 11 11 6 Hackware 7 | . . . . . 10 11 6 Energy Gun 1 | . 14 . . . . . 4 Energy Cannon 6 | . . . . . 10 11 . Ballistic Gun 5 | . 14 14 16 22 . . . Slashing Weapon 6 | . . . . . 9 11 6 Naked Turns . | . . . . . . . . Heaviest Build 18 | 11 11 6 13 13 17 17 18 Greatest Support 60 | 20 20 20 60 16 16 16 20 Greatest Overweight (x) 4 | . . . 1 . 1 1 4 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 Average Carried 7 | . 6 8 6 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 8 Class Distribution -------------------- 62% | Scavenger-Mutant 26% | Mutant 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 530 | 190 36 . 224 . 76 4 . Remotely . | . . . . . . . . Salvage Created 672 | . 331 . 341 . . . . Parts 39 | . 14 . 25 . . . . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 17 | . 8 . 9 . . . . Guns 15 | . 6 . 9 . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 6 | . 4 . 2 . . . . Worker 1 | . . . 1 . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . 1 . . . . . . Swarmer 9 | . 5 . 4 . . . . Grunt 4 | . 3 . 1 . . . . Sentry 4 | . . . 4 . . . . Best Kill Streak 5 | . 5 . 4 . . . . Combat Bots Only 5 | . 5 . 4 . . . . Max Kills in Single Turn 2 | . 2 . 1 . . . . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 1261 | . 418 . 667 . . 47 129 Core 236 | . 112 . 81 . . 18 25 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . 20 . . Core Remaining (%) 76 | 100 . 55 . . . 75 . Volleys Fired 81 | . 31 . 40 . . . 10 Largest 2 | . 2 . 2 . . . 1 Hottest 68 | . 60 . 43 . . . 68 Shots Fired 141 | . 62 . 69 . . . 10 Gun 140 | . 62 . 69 . . . 9 Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 100 | . 31 . 69 . . . . Thermal 10 | . . . . . . . 10 Explosive . | . . . . . . . . Electromagnetic 31 | . 31 . . . . . . Robot Hit Streak 14 | . 9 . 14 . . . 2 Robot Miss Streak 4 | . 4 . 3 . . . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 88 | . 39 . 47 . . . 2 Core Hits 38 | . 18 . 20 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . 2 . . . . Critical Strikes 3 | . 1 . 2 . . . . Destroy 3 | . 1 . 2 . . . . Melee Attacks 3 | . . . . . 1 . 2 Impact . | . . . . . . . . Slashing 3 | . . . . . 1 . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1151 | . 599 . 500 . . . 52 Guns 998 | . 449 . 497 . . . 52 Cannons . | . . . . . . . . Explosions 150 | . 150 . . . . . . Melee . | . . . . . . . . Ramming 3 | . . . 3 . . . . Kinetic 639 | . 142 . 497 . . . . Thermal 202 | . 150 . . . . . 52 Explosive . | . . . . . . . . Electromagnetic 307 | . 307 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 62 | . 62 . . . . . . Shots 2 | . 2 . . . . . . Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 253 | . 58 . 19 . 253 . 19 Average Temperature 34 | . 21 . 4 . 131 . 10 Received Heat Transfer 360 | . 150 . 210 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 274 | . 200 . . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 306 | . 289 112 306 118 . . 45 Initial 118 | . . 112 43 118 . . 18 Average 120 | . 117 112 160 118 . . 28 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 77 | . 80 100 58 100 . . 100 Level 1 22 | . 19 . 41 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . 17 . 11 . . 12 5 Peak Tracking Total 7 | . 6 . 7 . . 4 3 Tactical Retreats 3 | . 2 . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 2 . 3 . . 1 1 Terminals 6 | . 2 . 3 . . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 4 . 6 . . 1 2 Successful 7 | . 2 . 4 . . 1 . Failed 6 | . 2 . 2 . . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . . 2 Terminals 11 | . 4 . 6 . . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 4 . . 1 . Record 1 | . . . . . . 1 . Prototype ID Bank 3 | . 1 . 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . 1 . . . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 160 | . . . . . 160 160 . Highest-Rated Ally 41 | . . . . . 41 41 . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . 14 . Total Damage 815 | . . . . . . 815 . Kills 10 | . . . . . . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 2177 | . 267 71 297 32 955 438 117 Spaces Moved 1900 | 1 139 53 161 84 900 394 168 Core 11 | . . . . . . . 11 Treads 21 | . . . 21 . . . . Legs 272 | 1 139 53 79 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1596 | . . . 61 84 900 394 157 Fastest Speed 27 | 120 120 120 31 31 31 111 27 Average Speed 92 | 120 120 120 91 31 92 111 42 Slowest Speed 250 | 120 120 120 190 31 111 111 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 41 13 17 24 89 70 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 4 | . . . . 1 3 . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 11 | . 9 . . . . . 2 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 9 | . 9 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 2194 | . 183 60 245 90 1021 395 200 Wait 135 | . 12 8 15 3 92 . 5 Move 1889 | . 138 52 156 83 899 393 168 Hop 2 | . . . 2 . . . . Pick Up 30 | . 2 . 11 2 9 1 5 Fast Attach 10 | . . . 5 . 4 . 1 Attach 15 | . . . 8 . 1 . 6 Detach 1 | . . . . . . . 1 Swap 3 | . . . . . 3 . . Drop 23 | . . . 6 2 12 1 2 Fire 81 | . 31 . 40 . . . 10 Melee 3 | . . . . . 1 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 24 | -10/Materials | Identified exit to Mines 103 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Entered Mines 269 | -10/Mines | Learned location of Storage (-9) 270 | -10/Mines | Discovered new exit (range 12) 297 | -10/Mines | Learned location of Zion (-7) 305 | -10/Mines | Build established: Mutant 339 | -10/Mines | Entered Materials 339 | -9/Materials | Evolved 2 slots: Propulsion x2 584 | -9/Materials | Lost 3 parts (1n2w) 632 | -9/Materials | Discovered new exit (range 3) 634 | -9/Materials | Identified exit to Mines 634 | -9/Materials | Identified exit to Storage 636 | -9/Materials | Entered Mines 665 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 668 | -9/Mines | Entered Zion 692 | -7/Zion | Found Prototype Processor 692 | -7/Zion | Identified Exp. Melee Analysis Suite 695 | -7/Zion | Found Prototype Processor 695 | -7/Zion | Identified Exp. Targeting Computer 696 | -7/Zion | Found Prototype Processor 696 | -7/Zion | Identified Exp. Terrain Scan Processor 701 | -7/Zion | Found Exp. Terrain Scan Processor 703 | -7/Zion | Found Prototype Hackware 704 | -7/Zion | Identified Exp. System Shield 712 | -7/Zion | Found Prototype Processor 713 | -7/Zion | Found Prototype Processor 715 | -7/Zion | Found Prototype Processor 718 | -7/Zion | Discovered new exit (range 8) 752 | -7/Zion | Learned location of Quarantine (-3) 946 | -7/Zion | Identified exit to Deep Caves 1038 | -7/Zion | Build established: Scavenger-Mutant 1104 | -7/Zion | Given A8's code to call for help 1343 | -7/Zion | Imprinted 1345 | -7/Zion | Declared Zion's savior 1623 | -7/Zion | Entered Proximity Caves 1623 | -6/Proximity Caves | Accompanied by 4 allies 2005 | -6/Proximity Caves | Spotted B-75 Beast 2045 | -6/Proximity Caves | Discovered new exit (range 16) 2061 | -6/Proximity Caves | Entered Factory 2061 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2062 | -6/Factory | Identified Spectral Analyzer 2063 | -6/Factory | Identified Exp. Target Analyzer 2064 | -6/Factory | Identified Exp. Armor Integrity Analyzer 2102 | -6/Factory | Spotted B-75 Beast 2178 | -6/Factory | Self-destructed Last Messages --------------- 02103_ VTOL Module destroyed. 02103_ Terminal disabled. 02103_ Dropped Ion Engine. 02104_ U-05 Engineer lays Concrete. 02107_ Acquired Weight Redist. System. 02107_ U-05 Engineer lays Concrete. 02117_ >> Machine Analyzer network decryption results: 02117_ Fabricator x2 02150_ >> Machine Analyzer network decryption results: 02150_ DSF Access x1 02150_ Terminal x1 02159_ A-15 Conveyor destroyed. 02160_ U-05 Engineer builds a Wall. 02165_ K-01 Serf collects debris. 02165_ Terminal disabled. 02169_ K-01 Serf collects debris. 02169_ U-05 Engineer builds a Door. 02172_ U-05 Engineer builds a Wall. 02172_ K-01 Serf collects debris. 02173_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????T???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????T???????????# ] ###########?????? | | ???????????????????????## """ # """"" #?????? | | ???????????????????????#; """ # """"" #????## | | ????????????????????????#@""" # """ #????# | | ????????????????????????# # ###### | | ????????????????????????# [# + | | ????????????????????????# ""T " u# ###### | | ????????????????????????# "" " # #????# | | ????????????????????????# # #????# | | ????????????????????????###;;;#/####"#+########## | | ???????????????????????????# u | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ! | | ???????????????????????????# !!%! | | ???????????????????????##### !!%################# | | ?????????????###+#######T # !!# * # | | ?????????????# !#! """"""" # | | ?????????????# / """"""" # | | ?????????????# ! # """"""" # | | ?????????????# !! """"""" # | | ?????????? ! =% # | | ??????????########### ##########+#### | | ????????????????????# ########## ##### | | ????????????????????# | | ????????????????????# * | | ????????????????????# """" [ | | ????????????????????# ""T"" ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 1010 Evasion (%) 64 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 3 Defensive Hacking 16 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Wave Gun | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugAssemblyGravjet Manual? 0 Play Time 00:19:16 Cumulative 420.1 hours Start 2023.03.06 @ 08:23:08 End 2023.03.06 @ 08:39:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 77 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cf8008c-2ded-4ccb-a2f8-bb8c92b7e4a5