Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 16:51:57 Player: Sabima Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3323) 3323 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 7577 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 1020/1020 System Corruption 3% Temperature Cool (0) Movement Walking (210) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Energy Well Launcher Guidance Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Datajack Improved Datajack > --- INVENTORY (12) --- Improved Heat Sink High-capacity Storage Unit Medium Battery (200) Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Launcher Guidance Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Fission Core Fission Core Improved Heat Sink High-capacity Storage Unit Medium Battery Large Matter Pod Improved Light Armor Plating Improved Medium Armor Plating Recalibrator Gauss Cannon [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . . 1 . 1 . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 120 | 7 2 20 11 24 27 5 . 24 Power 9 | 2 . 1 1 1 1 . . 3 Engine 6 | 2 . . 1 1 1 . . 1 Core 3 | . . 1 . . . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 7 1 5 2 1 . 2 Treads 13 | 2 . 4 1 4 1 1 . . Leg 1 | . . . . . . . . 1 Wheel 1 | . . 1 . . . . . . Hover 2 | . . 1 . . 1 . . . Flight 3 | . . 1 . 1 . . . 1 Utility 60 | 1 2 5 7 11 19 3 . 12 Device 24 | . 1 2 2 2 9 3 . 5 Storage 5 | 1 1 . . . 1 . . 2 Processor 5 | . . . . 3 2 . . . Hackware . | . . . . . . . . . Protection 26 | . . 3 5 6 7 . . 5 Artifact . | . . . . . . . . . Weapon 31 | 2 . 7 2 7 5 1 . 7 Energy Gun 11 | . . 4 2 1 2 1 . 1 Energy Cannon 2 | . . 1 . . 1 . . . Ballistic Gun 8 | 2 . 1 . 3 . . . 2 Ballistic Cannon 5 | . . . . 2 1 . . 2 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 31 | . . 5 . 3 1 4 2 16 Power 4 | . . 1 . . . . 1 2 Propulsion 8 | . . 2 . 1 . 3 . 2 Utility 7 | . . . . 1 1 . . 5 Weapon 12 | . . 2 . 1 . 1 1 7 Highest Loss Streak 12 | . . 5 . 2 1 4 2 12 Average Slot Usage (%) 91 | . 97 81 100 99 94 94 79 73 Engine 10 | . 14 2 2 9 15 15 12 8 Core 1 | . . 7 6 . . . . 2 Treads 25 | . 28 16 36 35 24 24 15 9 Device 5 | . 11 5 . . 6 7 7 10 Storage 8 | . 14 11 9 9 7 7 7 8 Processor 2 | . . . . . 2 7 7 6 Protection 11 | . . 5 17 17 12 7 7 10 Energy Gun 5 | . . 10 9 3 7 6 7 4 Energy Cannon 3 | . . 4 9 6 . 7 5 . Ballistic Gun 8 | . 28 12 9 13 2 . . 1 Ballistic Cannon 2 | . . . . 3 4 . . 5 Launcher 2 | . . . . . 6 7 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 41 50 56 58 72 69 68 80 Greatest Support 88 | 40 40 66 88 88 84 84 43 43 Greatest Overweight (x) 13 | . 1 11 . 2 1 3 1 13 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 16 | 6 12 12 12 12 12 12 12 16 Average Capacity 11 | 4 10 12 12 12 12 12 12 12 Most Carried 12 | 2 3 11 12 12 12 12 11 11 Average Carried 8 | . 2 5 8 8 10 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | . 3 9 9 7 12 11 11 4 Class Distribution -------------------- 60% | Mutant 35% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Matter Collected 2933 | 219 180 197 310 796 430 356 5 440 Remotely . | . . . . . . . . . Salvage Created 3432 | . 205 106 242 1333 674 259 95 518 Parts 200 | . 15 9 14 78 39 11 5 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 10 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 71 | . 6 2 3 23 13 10 3 11 Guns 30 | . 6 2 3 13 2 . . 4 Cannons 16 | . . . . 9 1 3 . 3 AOE 25 | . . . . 1 10 7 3 4 Classes Destroyed 12 | . 3 1 . 3 4 . . 1 Worker 3 | . . . . . 3 . . . Builder 7 | . . . . 3 4 . . . Recycler 4 | . . . . 1 1 . . 2 Watcher 6 | . 1 . 2 2 1 . . . Swarmer 11 | . 3 . . . . 4 . 4 Grunt 32 | . 3 . 1 14 6 2 3 3 Brawler 3 | . . . . 2 . 1 . . Duelist 2 | . . . . . 1 1 . . Sentry 14 | . . 2 2 7 2 1 . . Hunter 4 | . . . . . 1 1 . 2 Programmer 2 | . . . . . . . . 2 Assembled 3 | . . . . . 3 . . . Best Kill Streak 9 | . 3 1 2 5 9 4 3 6 Combat Bots Only 6 | . 3 1 1 4 3 4 3 6 Max Kills in Single Turn 4 | . 1 1 1 2 4 2 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 3 2 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Damage Taken 6222 | . 315 482 43 1383 509 626 103 2761 Core 1260 | . 25 131 . 182 21 35 . 866 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 90 67 . 66 . . 92 . Volleys Fired 259 | . 28 20 11 82 38 29 6 45 Largest 3 | . 2 2 3 3 3 2 1 3 Hottest 159 | . 40 40 135 135 133 135 30 159 Shots Fired 518 | . 56 32 33 230 66 35 6 60 Gun 331 | . 56 32 22 141 33 6 . 41 Cannon 149 | . . . 11 89 16 14 . 19 Launcher 38 | . . . . . 17 15 6 . Special . | . . . . . . . . . Kinetic 307 | . 56 29 11 135 26 . . 50 Thermal 73 | . . 3 11 35 5 14 . 5 Explosive 38 | . . . . . 17 15 6 . Electromagnetic 100 | . . . 11 60 18 6 . 5 Robot Hit Streak 39 | . 10 11 9 39 13 8 9 16 Robot Miss Streak 3 | . 3 1 3 3 2 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 308 | . 29 26 21 131 36 18 5 42 Core Hits 186 | . 14 4 10 50 45 30 6 27 Critical Hits 5 | . 1 . . 1 2 . . 1 Critical Kills 3 | . 1 . . 1 1 . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8693 | . 228 139 419 2630 2124 878 357 1918 Guns 2680 | . 228 139 149 1134 468 34 . 528 Cannons 2310 | . . . 219 1324 212 154 . 401 Explosions 3642 | . . . 45 117 1444 690 357 989 Melee . | . . . . . . . . . Ramming 61 | . . . 6 55 . . . . Kinetic 2921 | . 228 119 90 1285 383 . . 816 Thermal 1850 | . . 20 104 418 114 154 . 1040 Explosive 2409 | . . . . . 1362 690 357 . Electromagnetic 1452 | . . . 219 872 265 34 . 62 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 4 . 6 . . . 3 Average Corruption 3 | . . 3 . 5 . . . 1 Corruption Purged . | . . . . . . . . . Effects 18 | . . 1 . 13 . . . 4 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 6 | . . 1 . 5 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Targeting Errors 3 | . . . . 2 . . . 1 Weapon Failures 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 274 | . . . . 10 44 5 . 215 Projectiles 19 | . . . . . . . . 19 Explosions 255 | . . . . 10 44 5 . 196 Melee . | . . . . . . . . . Knockbacks 12 | . . . . 2 1 . . 9 Impact . | . . . . . . . . . Kinetic 11 | . . . . 2 1 . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 430 | . . . . . 136 . 15 279 Shots 7 | . . . . . 3 . 1 3 Rammed 9 | . . . 1 8 . . . . Targets Rammed 10 | . . . 1 9 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 572 | . 16 6 280 572 460 468 2 183 Average Temperature 154 | . 6 4 115 163 143 240 1 66 Received Heat Transfer 1229 | . 93 144 9 567 143 126 45 102 Effects 45 | . . . . 34 3 8 . . Shutdowns 10 | . . . . 4 2 4 . . Energy Bleed 5 | . . . . 3 1 1 . . Interference 7 | . . . . 7 . . . . Matter Decay 2 | . . . . 1 . 1 . . Short Circuit 5 | . . . . 3 . 2 . . Damage (major) 16 | . . . . 16 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 3 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2360 | . . 50 198 853 198 300 . 761 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Peak Influence 482 | . 126 102 151 482 477 . . 305 Initial 186 | . . 42 . 69 186 . . 172 Average 191 | . 58 75 68 298 240 . . 142 Maximum Alert Level 2 | . . . . 2 2 . . 1 Low Security (%) 52 | 100 100 100 100 7 29 . . 88 Level 1 39 | . . . . 83 50 . . 11 Level 2 7 | . . . . 8 20 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . . 6 7 . . 2 Investigation 1 | . . . . 1 . . . . Extermination 3 | . . . . . 1 . . 2 Reinforcement 7 | . 2 . . 2 3 . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 14 2 5 29 20 8 3 20 Peak Tracking Total 6 | . 4 1 2 5 5 5 3 6 Tactical Retreats 9 | . . . . . 5 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 5 | . . 2 . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 12 | . . . 1 2 5 1 . 3 Max in Single Turn 3 | . . . 1 1 2 1 . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 13 | . 2 . 1 6 3 . . 1 Terminals 10 | . 2 . 1 5 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 7 . 2 13 7 . . 1 Successful 18 | . 5 . 2 7 4 . . . Failed 12 | . 2 . . 6 3 . . 1 Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 24 | . 7 . 2 11 4 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . . . 2 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 . 2 5 2 . . . Record 5 | . 2 . 1 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 4 | . 1 . . 2 1 . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 2 2 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . Time 51 | . . . . 38 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Turns Passed 5672 | 82 517 420 312 1518 1158 604 97 964 Spaces Moved 2733 | 46 247 179 166 766 593 284 48 404 Core 17 | 5 . 5 . . . . . 7 Treads 2632 | 41 247 152 166 766 593 284 48 335 Legs 62 | . . . . . . . . 62 Wheels 22 | . . 22 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 145 145 152 152 180 150 Average Speed 165 | 148 174 182 145 150 165 162 180 191 Slowest Speed 700 | 160 180 600 145 185 170 220 180 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . 1 Exploration Rate (%) 29 | 3 50 18 19 92 19 48 8 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 283 | . . . 8 19 118 72 25 41 Melee . | . . . . . . . . . Projectile 15 | . . . . 8 4 1 . 2 AOE 268 | . . . 8 11 114 71 25 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total 3444 | 60 282 240 211 959 712 390 53 537 Wait 191 | . . 1 9 42 15 72 . 52 Move 2725 | 45 246 178 165 765 592 283 47 404 Hop . | . . . . . . . . . Pick Up 83 | 7 5 12 8 18 25 . . 8 Fast Attach 18 | . . 9 . 1 1 1 . 6 Attach 36 | 6 1 3 2 4 6 2 . 12 Detach 2 | . . 1 . . . 1 . . Swap 66 | 1 1 8 9 19 20 2 . 6 Drop 54 | 1 1 8 6 19 15 . . 4 Fire 259 | . 28 20 11 82 38 29 6 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . 1 9 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 584 | -10/Materials | Discovered new exit (range 7) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 746 | -9/Materials | Lost 5 parts (1p2n2w) 1005 | -9/Materials | Discovered new exit (range 7) 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1230 | -8/Materials | Build established: Tank 1308 | -8/Materials | Discovered new exit (range 6) 1332 | -8/Materials | Entered Storage 1864 | -8/Storage | Repaired Imp. Weapon Shielding 2030 | -8/Storage | Garrison activated, responded to threat 2453 | -8/Storage | Crushed by falling debris 2823 | -8/Storage | Discovered new exit (range 12) 2850 | -8/Storage | Entered Factory 2850 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3250 | -7/Factory | Build established: Mutant 3429 | -7/Factory | Repaired Hcp. Storage Unit 3442 | -7/Factory | Assembled infested ambush trap array 3658 | -7/Factory | Garrison activated, responded to threat 3976 | -7/Factory | Discovered new exit (range 5) 4008 | -7/Factory | Entered Lower Caves 4227 | -7/Lower Caves | Learned Factory emergency access door positions 4236 | -7/Lower Caves | Learned 4 Factory zone layouts 4374 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4451 | -7/Lower Caves | Lost 4 parts (3n1w) 4554 | -7/Lower Caves | Discovered new exit (range 6) 4612 | -7/Lower Caves | Entered another Lower Caves area 4663 | -7/Lower Caves | Discovered new exit (range 10) 4709 | -7/Lower Caves | Entered Factory 4709 | -6/Factory | Evolved 2 slots: Utility x2 4710 | -6/Factory | Identified exit to Factory 5431 | -6/Factory | Core integrity fell below 50% 5458 | -6/Factory | Core integrity fell below 20% 5476 | -6/Factory | Crushed by falling debris 5488 | -6/Factory | Lost 12 parts (2p2n3u5w) 5673 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- its output for additional resource costs, and may damage the unit. 05636_ R-10 Processor collects Imp. Ion Engine. 05638_ Dropped Field Recycling Unit. 05639_ R-10 Processor collects Imp. Ion Engine. 05643_ R-10 Processor collects Field Recycling Unit. 05644_ K-01 Serf collects debris. 05645_ Slug penetrates Wall. 05645_ Penetrated by Slug. 05646_ R-10 Processor collects Med. Storage Unit. 05647_ R-10 Processor collects Gravmag System. 05648_ U-05 Engineer lays Concrete. 05648_ Slug penetrates Wall. 05648_ Autogun destroyed. 05654_ Slug penetrates Wall. 05660_ Recalibrator destroyed. 05660_ Slug penetrates Wall. 05664_ Acquired Imp. Datajack. 05673_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ????? ???????????????????????????????????? | | ??? ???????????????????????????????????? | | ??? ??? ??????????????????????????????? | | ???? ??? ??????????????????????????????? | | ????? ??? ??????????????????????????????? | | ??????# ??? ??????????????????????????????? | | ??????# ####+#################?????????????? | | ??????# #// ?????????????? | | ??????# #// """"""""" ??????????? | | ????## # ????????? | | ???# # # """"""""" ??????????? | | ?## # # @ ????????? | | # # # """"""""" ! ???????? | | = # # # h ???????? | | ############# # !gg ???????? | | # # ####/##############???????? | | # !# ######### | | # # ## | | ?### % + ## """""" | | ?# # *# % ## """""" | | #### # R ## """""" | | # + # ## """""" | | # ## # % ## | | # ####################### ## | | #+##### ?????????# ######### | | # ????????# | | !# """ """ "???????# | | # """ """ ""??????+ | | # """ """ ""??????# | | # "? 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"??????????# | | # ???????????????# | | ####??????????????? ########### | | #######?????????????????? ??????????# | | ?????????????????????????? ??????????# | | ???????????????????????????? ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Launcher Accuracy 20 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Made in Tau Ceti IV Novice Programmer One Hack Too Far Remodeling Risk Taker Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ReinforcedWeightDoomcannon Manual? 0 Play Time 02:14:21 Cumulative 10.6 hours Start 2021.07.23 @ 09:41:47 End 2021.07.26 @ 16:51:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6da70bed-85e0-4000-9176-076794a63791