Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 18:48:20 Player: Smetak Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2535) 2535 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 6111 Bonus ------- High Alert Combat Kills 61 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 1/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- Coil Gun Coil Gun > --- INVENTORY (15) --- Improved Ion Engine Light Treads VSS Leg Improved Heat Sink Large Storage Unit Matter Filter Improved Light Armor Plating EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Coil Gun Coil Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Spread Laser Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads VSS Leg Large Storage Unit EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 2 . . Weapon 2 | . . . . 2 . Parts Attached 68 | 6 13 21 20 . 8 Power 10 | 1 1 4 3 . 1 Engine 8 | 1 1 4 1 . 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 20 | 2 4 7 5 . 2 Treads 18 | 2 2 7 5 . 2 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 6 4 . 2 Device 5 | . 1 1 2 . 1 Storage 4 | 1 . 2 1 . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 23 | 2 6 4 8 . 3 Energy Gun 6 | 1 2 . 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 11 | 1 2 2 3 . 3 Ballistic Cannon 3 | . 2 1 . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 29 | . 2 1 9 . 17 Power 4 | . 1 . 2 . 1 Propulsion 11 | . 1 1 4 . 5 Utility 7 | . . . 2 . 5 Weapon 7 | . . . 1 . 6 Highest Loss Streak 12 | . 2 1 4 . 12 To Critical Strikes . | . . . . . . Average Backups 8 | 3 7 8 11 13 11 Power . | . . . . 2 1 Propulsion 3 | 2 3 3 4 3 2 Utility 1 | . . 1 . 1 2 Weapon 3 | . 1 2 5 7 5 Tool/Special . | . . . . . . Unused Backups 18 | . 5 7 . . 6 Power 2 | . 1 1 . . . Propulsion 9 | . 3 4 . . 2 Utility 5 | . 1 1 . . 3 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 97 96 79 80 60 Engine 9 | . 13 10 3 . 1 Core 1 | . . . 5 7 4 Treads 24 | . 11 31 26 23 14 Leg 3 | . 15 . . . . Device 6 | . 6 5 9 15 9 Storage 11 | . 14 11 11 7 7 Processor 6 | . . 11 5 . . Protection 3 | . 6 3 . 7 6 Energy Gun 4 | . 7 . 10 15 7 Ballistic Gun 6 | . 12 5 1 . 3 Ballistic Cannon 8 | . 7 13 1 . . Launcher 2 | . . 3 3 3 2 Peak Build Rating 30 | 6 11 18 24 26 30 Average Rating 14 | 4 8 14 19 25 19 On Entrance 14 | . 6 11 18 24 26 Naked Turns . | . . . . . . Heaviest Build 73 | 11 21 33 73 39 50 Greatest Support 69 | 40 46 69 69 68 65 Greatest Overweight (x) 12 | . 1 10 1 . 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 12 15 15 15 Most Carried 15 | 6 8 15 15 13 15 Average Carried 8 | 3 7 8 11 12 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 6 15 13 12 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1884 | 172 326 814 481 . 91 Remotely 356 | . . 332 24 . . Salvage Created 2255 | . 311 931 812 . 201 Parts 140 | . 25 61 42 . 12 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 67 | . 13 28 21 . 5 Guns 27 | . 8 8 6 . 5 Cannons 23 | . 5 17 1 . . AOE 17 | . . 3 14 . . Classes Destroyed 13 | . 2 4 6 . 1 Worker 4 | . . 1 3 . . Builder 2 | . . . 2 . . Tunneler 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Operator 2 | . . . 2 . . Watcher 4 | . . 3 1 . . Swarmer 17 | . 6 6 5 . . Grunt 33 | . 7 12 11 . 3 Sentry 13 | . . 10 2 . 1 Specialist 1 | . . . . . 1 Hunter 2 | . . . 2 . . Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 5 4 6 . 1 Combat Bots Only 5 | . 5 4 3 . 1 Max Kills in Single Turn 3 | . 2 3 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 535 | . 75 140 153 . 167 Missed 133 | . 19 32 40 . 42 Hits 402 | . 56 108 113 . 125 Melee 1 | . . . . . 1 Projectile 401 | . 56 108 113 . 124 Critical Strikes 23 | . . 9 5 . 9 Damage Taken 6065 | . 596 1243 1883 . 2343 Core 1233 | . 88 149 289 . 707 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 138 | . . . 138 . . Core Remaining (%) 68 | 100 64 62 47 . . Volleys Fired 224 | . 49 70 77 . 28 Largest 3 | . 2 2 2 . 3 Hottest 177 | . 60 63 121 . 177 Shots Fired 403 | . 97 132 125 . 49 Gun 266 | . 76 54 89 . 47 Cannon 96 | . 21 69 6 . . Launcher 41 | . . 9 30 . 2 Special . | . . . . . . Kinetic 250 | . 72 123 39 . 16 Thermal 109 | . 25 . 53 . 31 Explosive 41 | . . 9 30 . 2 Electromagnetic 3 | . . . 3 . . Robot Hit Streak 21 | . 7 11 21 . 15 Robot Miss Streak 8 | . 8 4 5 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 259 | . 48 89 82 . 40 Core Hits 160 | . 24 46 62 . 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 5 5 . . Burn 3 | . . . 3 . . Blast 7 | . 1 5 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5588 | . 594 1803 2531 . 660 Guns 2443 | . 465 458 860 . 660 Cannons 1179 | . 129 961 89 . . Explosions 1966 | . . 384 1582 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2431 | . 419 1419 358 . 235 Thermal 1141 | . 175 . 541 . 425 Explosive 1966 | . . 384 1582 . . Electromagnetic 50 | . . . 50 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . 23 36 . . Projectiles 6 | . . 6 . . . Explosions 53 | . . 17 36 . . Melee . | . . . . . . Knockbacks 7 | . 2 4 1 . . Impact . | . . . . . . Kinetic 7 | . 2 4 1 . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 18 66 . 30 Shots 6 | . . 1 4 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 196 | . 87 135 196 . 94 Average Temperature 46 | . 30 33 68 . 49 Received Heat Transfer 1869 | . 201 477 432 . 759 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 6 . . Heat Transferred 2743 | . 400 . 1562 . 781 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 70 | 100 100 76 23 . 82 Level 1 22 | . . 23 45 100 17 Level 2 6 | . . . 31 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 595 | . 125 354 595 251 215 Initial 246 | . . 44 146 246 175 Average 152 | . 25 137 329 246 175 Influence Increases 2229 | . 365 845 849 5 165 Destroy 0b10 Robot/C 1340 | . 260 560 420 . 100 Destroy 0b10 Robot/NC 80 | . . 25 55 . . Destroy Leader 350 | . 60 166 114 . 10 Successful Hack 49 | . . 3 41 5 . Disable Machine 90 | . . . 75 . 15 Destroy Structure 200 | . . 61 129 . 10 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 105 | . 45 15 15 . 30 Influence Decreases 2059 | . 258 604 654 297 246 Entered New Map 638 | . . 63 202 297 76 Time Decay 1131 | . 238 531 362 . . Lost Part 290 | . 20 10 90 . 170 Squads Dispatched 15 | . 4 2 8 . 1 Investigation 3 | . . 1 2 . . Extermination . | . . . . . . Reinforcement 11 | . 4 1 5 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 5 | . . 4 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 25 43 33 . 11 Peak Tracking Total 7 | . 5 7 5 . 5 Tactical Retreats 7 | . 3 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 6 | . . . 5 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 9 | . 1 3 4 1 . Terminals 6 | . 1 2 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 1 10 10 1 . Successful 18 | . 1 9 7 1 . Failed 4 | . . 1 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 1 5 6 1 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 6 | . . 5 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 4 3 1 . Record 1 | . . . 1 . . Prototype ID Bank 2 | . . 1 1 . . Open DSF 1 | . . . . 1 . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 6 | . . 5 1 . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 3 1 . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled 2 | . . 2 . . . Recycled Matter 42 | . . 42 . . . Retrieved Matter 42 | . . 42 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 303 | . . 303 . . . Optics 303 | . . 303 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3853 | 71 916 1768 834 17 247 Spaces Moved 1859 | 43 503 885 341 11 76 Core 22 | 13 . 3 . . 6 Treads 1506 | 30 172 882 341 11 70 Legs 331 | . 331 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 155 155 152 Average Speed 156 | 126 137 160 165 155 202 Slowest Speed 650 | 160 190 550 240 155 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 11 | . . 11 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 74 85 36 . 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 254 | . . 80 164 . 10 Melee . | . . . . . . Projectile 5 | . . 4 1 . . AOE 249 | . . 76 163 . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2416 | 60 635 1111 474 11 125 Wait 112 | . 36 70 6 . . Move 1854 | 42 502 884 340 10 76 Hop . | . . . . . . Pick Up 89 | 12 16 39 11 . 11 Fast Attach 2 | . 2 . . . . Attach 56 | 6 9 16 14 1 10 Detach 3 | . 1 1 1 . . Swap 41 | . 6 11 24 . . Drop 35 | . 14 20 1 . . Fire 224 | . 49 70 77 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 9) 980 | -10/Materials | Discovered new exit (range 6) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -9/Materials | Discovered new exit (range 7) 2119 | -9/Materials | Discovered new exit (range 10) 2436 | -9/Materials | Discovered new exit (range 13) 2715 | -9/Materials | Discovered new exit (range 8) 2756 | -9/Materials | Entered another Materials area 2756 | -8/Materials | Evolved 2 slots: Utility x2 2932 | -8/Materials | Lost 4 parts (1p1n1u1w) 3182 | -8/Materials | Repaired Imp. Treads? 3558 | -8/Materials | Discovered new exit (range 12) 3566 | -8/Materials | Garrison activated, responded to threat 3583 | -8/Materials | Core integrity fell below 50% 3590 | -8/Materials | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Weapon x2 3605 | -7/Factory | Identified exit to DSF 3607 | -7/Factory | Entered DSF 3666 | -7/DSF | Additional patrols routed to DSF 3701 | -7/DSF | Lost 4 parts (1n1u2w) 3768 | -7/DSF | Discovered new exit (range 13) 3789 | -7/DSF | Core integrity fell below 50% 3820 | -7/DSF | Core integrity fell below 20% 3848 | -7/DSF | Lost 12 parts (1p3n4u4w) 3854 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03811_ Disposable Heat Sink destroyed. 03811_ Critical hit (Blast). 03812_ Acquired 1 matter. 03817_ Coil Gun destroyed. 03817_ Adv. Treads destroyed. 03817_ Knocked back. 03823_ Acquired 8 matter. 03826_ C-30 ARC bursts open, deploying its payload. 03826_ B-48 Gladiator unfolds itself. 03826_ G-47 Trooper unfolds itself. 03834_ Penetrated by Slug. 03834_ Knocked back. 03834_ Slug penetrates G-47 Trooper. 03834_ G-47 Trooper destroyed. 03834_ Switching to secondary target: H-61 Shepherd. 03834_ Slug penetrates H-61 Shepherd. 03853_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????""#?????????#####??????????????????????? | | ?????????#"#?????????# ###????????????????????? | | ??????####"##?###??###; ;;;##???????????????????? | | ??????#"""""### #### %!!! #???????????????????? | | ??????#""" "# &#&&&# !!! #???????????????????? | | ????"##"" #???????????????????? | | ????""""" #???????????????????? | | ????###"" #&&&" ###???????????????????? | | ??????### ### "&&&##; ###???????????????????? | | ???????## ##########** #???????????????????? | | ???????#& &&#????^##** #???????????????????? | | ???????#& &&#???# ##**=% #???????????????????? | | ???????## ###???! ##;#% ;##???????????????????? | | ???????# &&#???! ##!!!@ !!#???????????????????? | | ???????# &&#???# ##!! b !!#???????????????????? | | ???????# &&#???# ##!! !!#???????????????????? | | ??????### #######+#### g ###???????????????????? | | ??????# ## #!!!##;g ##????????????????????? | | ??????# ## #!!!"#H! %a##!!!#!??????????????? | | ??????# = ?????????? | | ??????# ! ?????????? | | ??????# % =%* ?????????? | | ??????# ! ##!!!# [ ##a a##!!!#===##??????????? | | ??????#!! ##!!!# %### ##?!!!#??=#???????????? | | ??????### ######"#"#?# #???###???????????????? | | ???????? !!???#####?! !!????????????????????? | | ???????# !!#????????! !!#???????????????????? | | ???????# !!#????????! !!#???????????????????? | | ???????## ###????????# ###???????????????????? | | ???????? !??????????? [?????????????????????? | | ???????? !??????????? [?????????????????????? | | ????????# ##?????????? [[????????????????????? | | ????????# #??????????? ##????????????????????? | | ????????" ??????????? #?????????????????????? | | ????????" ??????????? ??????????????????????? | | ????????"< ????????????????????????????????????? | | ?????????"""????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Please Form A Line Remodeling Troublemaker Use The Force Challenges ------------ None Game ------ Seed DamperTerrorInitializer Manual? 0 Play Time 01:04:27 Cumulative 4.5 hours Start 2025.10.16 @ 17:26:28 End 2025.10.16 @ 18:48:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b89537e5-c13c-4456-8163-0dd67b1e610d