Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 00:24:09 Player: Mal-2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (1085) 1085 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4775 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 63/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Gatling Laser Assault Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Subdweller Power Source Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Assault Cannon Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- F-cell Engine Light Treads Light Treads Improved Medium Armor Plating Assault Cannon Heavy Flak Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 10 | . . . . 8 2 Power 3 | . . . . 2 1 Propulsion 2 | . . . . 2 . Utility 3 | . . . . 2 1 Weapon 2 | . . . . 2 . Parts Attached 33 | 4 2 7 4 13 3 Power 7 | 1 . 2 . 4 . Engine 6 | 1 . 2 . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | . 2 2 2 2 . Treads 2 | . . 2 . . . Leg 6 | . 2 . 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 . 2 . 2 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 13 | 2 . 1 2 5 3 Energy Gun 3 | . . . 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 5 | . . . . 4 1 Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 23 | . . 3 6 6 8 Power 4 | . . 1 . 1 2 Propulsion 5 | . . 1 1 . 3 Utility 4 | . . 1 1 1 1 Weapon 10 | . . . 4 4 2 Highest Loss Streak 5 | . . 1 4 4 5 To Critical Strikes 1 | . . . . 1 . Average Backups 5 | 3 5 6 5 3 6 Power . | . 1 . 1 . . Propulsion 2 | 2 3 2 . 1 2 Utility . | . . . . . 1 Weapon 2 | . 1 2 3 2 3 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 1 . 7 Power 1 | . . . 1 . . Propulsion 3 | . . . . . 3 Utility 2 | . . 1 . . 1 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 65 98 85 77 38 Engine 12 | . 14 14 14 12 5 Treads 14 | . . 25 4 . . Leg 8 | . 8 2 23 18 10 Storage 10 | . 14 14 14 6 3 Processor 3 | . . 2 . 5 5 Protection 7 | . . 10 6 5 . Ballistic Gun 18 | . 28 27 14 6 . Ballistic Cannon 4 | . . . . 17 1 Launcher 1 | . . . 1 1 2 Peak Build Rating 55 | 4 6 10 20 55 47 Average Rating 19 | 3 4 8 17 43 28 On Entrance 12 | . 4 6 10 18 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 70 | 10 10 22 22 70 45 Greatest Support 75 | 3 20 40 40 75 55 Greatest Overweight (x) 7 | 3 3 . . 1 7 Average Overweight (x) . | 2 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 6 8 7 8 8 Average Carried 6 | 3 5 7 5 3 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 4 6 5 8 4 Class Distribution -------------------- 71% | Mutant 25% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 1149 | 191 . 217 127 466 148 Remotely . | . . . . . . Salvage Created 914 | . . 91 210 465 148 Parts 43 | . . 1 11 26 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 23 | . . 4 4 13 2 Guns 8 | . . 2 4 2 . Cannons 9 | . . . . 9 . AOE 4 | . . 2 . 2 . Classes Destroyed 11 | . . 4 1 6 . Worker 1 | . . . . 1 . Operator 1 | . . . . 1 . Turret 1 | . . 1 . . . Swarmer 4 | . . 2 . 2 . Saboteur 1 | . . . . 1 . Grunt 7 | . . 1 . 5 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 7 | . . . 4 2 1 Programmer 1 | . . . . 1 . Subdweller 1 | . . 1 . . . Best Kill Streak 4 | . . 3 2 4 1 Combat Bots Only 4 | . . 2 2 4 1 Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 420 | . . 57 48 185 130 Missed 157 | . . 24 19 69 45 Hits 263 | . . 33 29 116 85 Melee 4 | . . . . 2 2 Projectile 259 | . . 33 29 114 83 Critical Strikes 9 | . . 2 . 3 4 Damage Taken 4227 | . . 714 458 1430 1625 Core 1216 | . . 111 26 66 1013 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . . 45 92 . Volleys Fired 108 | . . 49 13 35 11 Largest 4 | . . 2 2 4 3 Hottest 155 | . . 60 73 150 155 Shots Fired 254 | . . 98 23 120 13 Gun 160 | . . 92 22 35 11 Cannon 81 | . . . . 80 1 Launcher 13 | . . 6 1 5 1 Special . | . . . . . . Kinetic 227 | . . 98 13 115 1 Thermal 4 | . . . . . 4 Explosive 6 | . . . . 5 1 Electromagnetic 17 | . . . 10 . 7 Robot Hit Streak 19 | . . 19 7 8 18 Robot Miss Streak 3 | . . 2 2 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 133 | . . 45 16 62 10 Core Hits 71 | . . 17 6 38 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3112 | . . 614 354 1851 293 Guns 1287 | . . 376 237 414 260 Cannons 1026 | . . . . 1026 . Explosions 755 | . . 238 117 400 . Melee . | . . . . . . Ramming 44 | . . . . 11 33 Kinetic 2289 | . . 614 235 1440 . Thermal 191 | . . . 57 . 134 Explosive 400 | . . . . 400 . Electromagnetic 188 | . . . 62 . 126 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 1 1 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 58 | . . 11 5 42 . Projectiles 19 | . . . . 19 . Explosions 39 | . . 11 5 23 . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 252 | . . 94 20 127 11 Shots 8 | . . 3 1 4 . Rammed 5 | . . . . . 5 Targets Rammed 9 | . . . . 2 7 Kicked 4 | . . . . 2 2 Crushed . | . . . . . . Highest Temperature 436 | . . . 126 436 95 Average Temperature 112 | . . . 42 132 47 Received Heat Transfer 819 | . . 132 126 255 306 Effects 5 | . . . . 5 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . . 2 Heat Transferred 350 | . . . 50 . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 180 | . 5 . 40 180 70 Initial 70 | . . . 40 . 70 Average 42 | . . . 11 70 20 Influence Increases 918 | . 5 110 108 540 155 Destroy 0b10 Robot/C 460 | . . 80 80 260 40 Destroy 0b10 Robot/NC 10 | . . . . 10 . Destroy Leader 80 | . . . . 70 10 Successful Hack 17 | . 5 . 7 5 . Disable Machine 60 | . . . . 60 . Destroy Structure 126 | . . . 21 75 30 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 150 | . . 30 . 45 75 Influence Decreases 871 | . 5 24 194 396 252 Entered New Map 120 | . . . 46 . 74 Time Decay 611 | . 5 24 98 336 148 Lost Part 140 | . . . 50 60 30 Squads Dispatched 7 | . . . . 4 3 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . . 19 4 34 19 Peak Tracking Total 11 | . . 7 2 11 11 Tactical Retreats 5 | . . 1 . 2 2 Traps | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 6 | . . 2 . 4 . Max in Single Turn 3 | . . 2 . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 12 | . 2 . 6 3 1 Terminals 10 | . 2 . 4 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 2 . 17 5 2 Successful 16 | . 2 . 10 3 1 Failed 10 | . . . 7 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 17 | . 2 . 8 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . . . 9 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . 3 3 1 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 4 | . . . 1 2 1 Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . . 7 . . Recycle Component 2 | . . . 2 . . Process 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 7 | . . . 5 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . . 2 . . Recycled Matter 32 | . . . 32 . . Retrieved Matter 32 | . . . 32 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 4358 | 87 61 2365 350 1011 484 Spaces Moved 2741 | 42 39 1415 246 591 408 Core 197 | 42 16 . . . 139 Treads 1314 | . . 1295 19 . . Legs 1230 | . 23 120 227 591 269 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 144 | 178 152 156 123 145 106 Slowest Speed 400 | 200 200 160 160 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 7 38 47 14 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 224 | . . 86 22 96 20 Melee . | . . . . . . Projectile 9 | . . . 2 6 1 AOE 215 | . . 86 20 90 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Total 2952 | 55 40 1486 269 654 448 Wait 9 | . . 1 . . 8 Move 2736 | 41 38 1414 245 590 408 Hop . | . . . . . . Pick Up 44 | 10 . 10 5 14 5 Fast Attach . | . . . . . . Attach 29 | 4 2 5 4 11 3 Detach 1 | . . 1 . . . Swap 6 | . . 2 2 2 . Drop 10 | . . 4 . . 6 Fire 108 | . . 49 13 35 11 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 4 | . . . . 2 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 6) 149 | -10/Materials | Entered Subcaves 290 | -10/Subcaves | Ambushed by swarm of Subdwellers 293 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 328 | -10/Subcaves | Build established: Mutant 390 | -10/Subcaves | Shifting Twisted Machinery released Flamer 393 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 969 | -10/Subcaves | Learned location of Zion (-7) 969 | -10/Subcaves | Met a Zionite searching for "candidates" 1467 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2487 | -10/Subcaves | Discovered new exit (range 12) 2497 | -10/Subcaves | Discovered new exit (range 12) 2514 | -10/Subcaves | Entered Recycling 2515 | -8/Recycling | Met a Zionite searching for Scraptown 2593 | -8/Recycling | Lost 4 parts (1n3w) 2696 | -8/Recycling | Core integrity fell below 50% 2842 | -8/Recycling | Discovered new exit (range 15) 2864 | -8/Recycling | Entered Factory 2864 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x2, Weapon x2 3081 | -6/Factory | Garrison activated, responded to threat 3162 | -6/Factory | Build established: Scavenger-Gunner 3843 | -6/Factory | Cargo convoy interrupted 3864 | -6/Factory | Discovered new exit (range 10) 3875 | -6/Factory | Entered another Factory area 3875 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3904 | -5/Factory | Lost 4 parts (1u3w) 4302 | -5/Factory | Lost 5 parts (2p2n1u) 4318 | -5/Factory | Core integrity fell below 50% 4343 | -5/Factory | Core integrity fell below 20% 4359 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Knocked back. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Pressure Siphon disabled. K-01 Serf cleans the Pressure Siphon. Dropped Prototype Hover Unit. Dropped Lgt. Treads. Acquired Gatling Laser. K-01 Serf cleans the Pressure Siphon. Acquired Gatling Laser. Q:#TDYE ZJP SK K=|7O K-01 Serf cleans the Pressure Siphon. Melted Carbon-fiber Leg. [Achievement: It's Just You] G-50 Soldier critical meltdown. Carbon-fiber Leg melted. Gatling Laser destroyed. Acquired 58 matter. 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"" ?# | | ????????????????????????????????????????# ! "" ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It's Just You Jackpot Oh No You Don't! Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed CoolantZhirovNullifier Manual? 0 Play Time 00:45:23 Cumulative 3.6 hours Start 2026.05.02 @ 23:31:50 End 2026.05.03 @ 00:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68db3613-14a2-4e55-8fdf-167e14099bdf