Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 02:29:23 Player: Rudrot Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (163) 815 Value Destroyed (5423) 5423 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1543) 1543 TOTAL SCORE: 11021 Bonus ------- High Alert Combat Kills 598 Follower Combat Kills 362 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 290/290 System Corruption 27% Temperature Warm (139) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Cryofiber Web Medium Storage Unit Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Arc Projector Field Laser Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg VSS Leg Cryofiber Web Improved Weapon Cycler Insulated Plating EM Pulse Cannon [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Core Analyzer Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 200 | 8 21 7 80 37 20 9 . 18 Power 31 | 1 1 3 13 4 5 2 . 2 Engine 21 | 1 1 3 9 2 1 2 . 2 Core 10 | . . . 4 2 4 . . . Reactor . | . . . . . . . . . Propulsion 63 | 4 6 . 27 12 5 3 . 6 Treads 15 | 2 1 . 12 . . . . . Leg 29 | . . . 3 12 5 3 . 6 Wheel 19 | 2 5 . 12 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 1 1 2 20 11 3 1 . 3 Device 23 | . 1 . 10 7 2 1 . 2 Storage 5 | 1 . . 1 2 1 . . . Processor 4 | . . . 3 1 . . . . Hackware . | . . . . . . . . . Protection 10 | . . 2 6 1 . . . 1 Artifact . | . . . . . . . . . Weapon 64 | 2 13 2 20 10 7 3 . 7 Energy Gun 21 | . 5 . 11 . 2 1 . 2 Energy Cannon 22 | . 2 1 5 9 3 2 . . Ballistic Gun 7 | 2 . . . . 1 . . 4 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . 3 1 4 1 1 . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Corrupted Parts 6 | . . . . . . . . 6 System Corruption 27 | . . . . . . . . 27 Parts Lost 67 | . 3 2 26 11 6 3 . 16 Power 16 | . 1 1 5 4 2 1 . 2 Propulsion 25 | . 1 . 13 4 1 . . 6 Utility 5 | . . 1 1 1 . 1 . 1 Weapon 21 | . 1 . 7 2 3 1 . 7 Highest Loss Streak 7 | . 1 2 7 2 5 2 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 94 97 85 94 96 95 100 83 Engine 8 | . 12 13 8 5 4 4 15 11 Core 4 | . . . 4 7 6 6 . . Treads 1 | . 2 . 9 . . . . . Leg 14 | . . . 1 19 22 23 23 20 Wheel 5 | . 25 28 11 . . . . . Device 9 | . 9 . 15 12 10 6 7 4 Storage 6 | . 14 14 6 2 3 7 7 5 Processor 16 | . . . 5 20 23 23 23 23 Protection 2 | . . 11 7 1 . . . 1 Energy Gun 6 | . 12 . 8 . 7 12 15 10 Energy Cannon 11 | . 2 27 7 21 8 2 7 4 Launcher 1 | . 1 . . . 3 6 . . Peak Build Rating 51 | 6 12 16 32 49 46 51 48 49 Average Rating 34 | 4 7 14 23 40 41 46 48 39 On Entrance 25 | . 6 12 15 32 28 43 48 48 Naked Turns 20 | . . . 20 . . . . . Heaviest Build 49 | 13 17 22 32 47 44 49 44 44 Greatest Support 62 | 40 40 24 62 48 42 53 53 53 Greatest Overweight (x) 3 | . . . 3 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 7 | 6 8 8 7 6 7 10 10 8 Most Carried 9 | 2 8 8 8 8 8 8 8 9 Average Carried 5 | 1 2 7 6 5 4 5 8 6 Final Capacity 10 | 8 8 8 5 10 10 10 10 5 Final Carried 8 | 2 8 8 5 8 5 8 8 4 Class Distribution -------------------- 42% | Scavenger-Gunner 20% | Mutant 18% | Gunner 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 2958 | 230 380 110 963 485 261 289 27 213 Remotely . | . . . . . . . . . Salvage Created 5775 | . 527 292 2306 1565 350 375 . 360 Parts 310 | . 31 13 115 102 16 19 . 14 Haulers Intercepted 6 | . 2 . 3 1 . . . . Recyclers Shooed 4 | . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 53 | . . 4 . . 16 11 . 22 Prevented 17 | . . . . . . 1 . 16 Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 130 | . 9 10 51 29 10 14 . 7 Melee 2 | . 2 . . . . . . . Guns 42 | . 6 . 20 . 4 5 . 7 Cannons 47 | . . 9 11 22 3 2 . . AOE 35 | . 1 1 18 5 3 7 . . Classes Destroyed 17 | . 7 2 6 1 1 . . . Worker 7 | . . . 5 2 . . . . Builder 5 | . . . 2 3 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 6 | . 2 . 3 1 . . . . Recycler 6 | . 1 . 2 3 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 11 | . 3 . 4 4 . . . . Swarmer 41 | . 3 3 7 12 4 9 . 3 Grunt 47 | . 6 . 28 7 5 . . 1 Brawler 7 | . . . 6 . . . . 1 Duelist 4 | . . . 3 . . . . 1 Protector 1 | . . . 1 . . . . . Sentry 12 | . . 1 6 3 . 1 . 1 Hunter 1 | . . . . . 1 . . . Programmer 7 | . . . . 7 . . . . Subdweller 6 | . . 6 . . . . . . Thug 1 | . . . . . . 1 . . Savage 3 | . . . . . . 3 . . Best Kill Streak 15 | . 3 3 15 9 4 4 . 3 Combat Bots Only 9 | . 3 3 9 8 4 4 . 3 Max Kills in Single Turn 6 | . 2 1 6 3 3 3 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 3 2 3 2 . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 707 | . 39 48 232 176 50 56 . 106 Missed 238 | . 9 21 67 68 14 28 . 31 Damage Taken 8209 | . 461 611 2913 1671 556 402 . 1595 Core 1450 | . 131 109 500 265 92 79 . 274 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 89 | . . . 89 . . . . . Regen/Repaired (Parts) 692 | . . . 101 . . . 591 . Core Remaining (%) 37 | 100 . 4 9 . . . . . Volleys Fired 383 | . 48 37 168 58 14 20 . 38 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 240 | . 120 136 136 240 240 182 . 181 Shots Fired 778 | . 72 74 317 153 40 45 1 76 Gun 327 | . 55 . 162 . 17 31 1 61 Cannon 394 | . . 70 136 150 19 4 . 15 Launcher 46 | . 6 4 19 3 4 10 . . Special 11 | . 11 . . . . . . . Kinetic 51 | . 25 . . . 2 . . 24 Thermal 633 | . 41 70 298 150 34 17 1 22 Explosive 46 | . 6 4 19 3 4 10 . . Electromagnetic 48 | . . . . . . 18 . 30 Robot Hit Streak 16 | . 9 14 16 12 16 11 . 10 Robot Miss Streak 7 | . 7 1 7 5 3 2 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 467 | . 35 48 208 85 18 30 . 43 Core Hits 279 | . 23 16 120 55 18 30 . 17 Critical Kills 3 | . . . . 3 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 14 | . 1 . 8 3 . 2 . . Burn 10 | . . . 8 . . 2 . . Meltdown 3 | . . . . 3 . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks 10 | . 10 . . . . . . . Impact . | . . . . . . . . . Slashing 10 | . 10 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13981 | . 900 1043 6269 2930 717 1364 . 758 Guns 3481 | . 315 . 1973 . 262 315 . 616 Cannons 5621 | . . 862 2048 2348 152 69 . 142 Explosions 4668 | . 389 181 2248 582 297 971 . . Melee 172 | . 172 . . . . . . . Ramming 15 | . . . . . 6 9 . . Kinetic 474 | . 150 . . . 15 . . 309 Thermal 8345 | . 315 862 4021 2348 399 199 . 201 Explosive 4542 | . 263 181 2248 582 297 971 . . Electromagnetic 433 | . . . . . . 185 . 248 Impact . | . . . . . . . . . Slashing 172 | . 172 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . 9 4 4 4 4 27 Average Corruption 4 | . . . 4 2 4 4 4 14 Corruption Purged 5 | . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . Effects 156 | . . . 12 57 32 24 6 25 Message Errors 29 | . . . 1 9 10 3 1 5 Matter Fused 38 | . . . 4 14 6 7 3 4 Heat Flow Errors 15 | . . . 1 3 5 3 . 3 Energy Discharges 25 | . . . 2 6 5 5 . 7 Parts Rejected 4 | . . . 1 2 . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 21 | . . . 1 11 3 3 . 3 Data Loss (major) 6 | . . . 1 3 . 2 . . Misfires 10 | . . . 1 6 1 . 1 1 Alerts 6 | . . . . 3 1 1 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . 12 1 28 59 20 20 . . Projectiles 60 | . . 1 11 46 2 . . . Explosions 80 | . 12 . 17 13 18 20 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 525 | . 140 . 206 112 . 67 . . Shots 13 | . 2 . 7 1 . 3 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . 1 1 . . Kicked 2 | . . . . . 1 1 . . Crushed . | . . . . . . . . . Highest Temperature 498 | . 120 352 349 498 440 198 . 331 Average Temperature 111 | . 55 91 93 169 138 63 . 100 Received Heat Transfer 2584 | . 147 304 1242 405 99 90 . 297 Effects 8 | . . 1 2 3 2 . . . Shutdowns 2 | . . . 1 . 1 . . . Energy Bleed 4 | . . 1 1 1 1 . . . Interference 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 2 3 . . . . Combat Hostiles 4 | . . . 2 2 . . . . Parts Melted 30 | . 1 3 8 16 2 . . . Heat Transferred 16534 | . 625 1554 8093 4350 875 593 . 444 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Peak Influence 972 | . 321 . 972 679 . . . . Initial 424 | . . . . 424 . . . . Average 387 | . 133 . 547 351 . . . . Maximum Alert Level 3 | . 1 . 3 2 . . . . Low Security (%) 26 | 100 75 . 5 26 . . . . Level 1 30 | . 24 . 40 26 . . . . Level 2 30 | . . . 15 46 . . . . Level 3 13 | . . . 38 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 21 | . 2 . 9 9 . . . 1 Investigation 3 | . 1 . 2 . . . . . Extermination 6 | . . . . 6 . . . . Reinforcement 5 | . 1 . 2 2 . . . . Assault 6 | . . . 4 1 . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 210 | . 16 10 85 44 11 13 . 31 Peak Tracking Total 10 | . 4 3 10 6 5 4 . 9 Tactical Retreats 16 | . 2 . 6 4 . . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Most Traps Carried 1 | . . 1 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 17 | . 6 . 6 5 . . . . Max in Single Turn 2 | . 2 . 1 2 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 27 | . 5 . 9 9 3 1 . . Terminals 15 | . 5 . 6 3 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . . 1 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 1 3 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 68 | . 15 . 31 16 5 1 . . Successful 42 | . 9 . 18 9 5 1 . . Failed 26 | . 6 . 13 7 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 36 | . 15 . 16 4 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 13 | . . . 9 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 2 7 . . . . Garrison Access 4 | . . . 4 . . . . . Terminal Hacks 25 | . 9 . 9 1 5 1 . . Record 6 | . 1 . 1 . 3 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . 3 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 6 4 . . . . Scan Component 5 | . . . 3 2 . . . . Repair 5 | . . . 3 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 2 4 . . . . Insert Component 3 | . . . 1 2 . . . . Analyze 3 | . . . 1 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 . 9 8 . 1 . . Full Trace Events 4 | . 2 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 3 2 . . . . Time 268 | . . . 146 122 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Damaged 2 | . . . . 2 . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 16 | . . . . 12 . . 4 . Largest Group 8 | . . . . 8 . . 4 4 Highest-Rated Group 191 | . . . . 191 . . 152 152 Highest-Rated Ally 40 | . . . . 31 . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . . . . 36 Total Damage 1410 | . . . . . . . . 1410 Kills 13 | . . . . . . . . 13 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 15670 | 165 899 1011 2771 4286 1522 1385 1608 2023 Spaces Moved 10982 | 103 677 972 1688 2428 1310 946 1286 1572 Core 153 | 4 . . 79 . . . . 70 Treads 731 | 88 53 . 590 . . . . . Legs 7647 | . . . 175 2428 1310 946 1286 1502 Wheels 2451 | 11 624 972 844 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 50 90 90 110 120 50 Average Speed 122 | 148 95 90 114 157 106 132 120 117 Slowest Speed 260 | 160 160 90 240 190 186 186 120 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 5 81 42 64 42 96 81 90 91 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 2 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 15 | . . 3 . . 4 3 3 2 Spaces Dug 20 | . 1 . 19 . . . . . Terrain Destroyed 396 | . 90 5 101 37 53 108 . 2 Melee . | . . . . . . . . . Projectile 14 | . 3 . 8 1 . . . 2 AOE 382 | . 87 5 93 36 53 108 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 12380 | 112 811 1035 2194 2763 1403 1039 1351 1672 Wait 666 | . 30 10 198 209 48 63 66 42 Move 10974 | 102 676 971 1687 2427 1309 945 1285 1572 Hop . | . . . . . . . . . Pick Up 58 | . 14 4 23 12 5 . . . Fast Attach 83 | 8 4 2 36 13 4 4 . 12 Attach 48 | . 2 1 22 8 9 1 . 5 Detach 19 | 2 2 . 5 5 3 1 . 1 Swap 69 | . 15 4 22 16 7 4 . 1 Drop 68 | . 10 6 33 15 3 . . 1 Fire 383 | . 48 37 168 58 14 20 . 38 Melee 10 | . 10 . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 1 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 3) 488 | -10/Materials | Discovered new exit (range 10) 490 | -10/Materials | Discovered new exit (range 15) 578 | -10/Materials | Discovered new exit (range 7) 675 | -10/Materials | Core integrity fell below 50% 790 | -10/Materials | Discovered new exit (range 9) 989 | -10/Materials | Discovered new exit (range 7) 993 | -10/Materials | Build established: Scavenger-Mutant 1065 | -10/Materials | Entered Subcaves 1067 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1111 | -10/Subcaves | Discovered new exit (range 6) 1251 | -10/Subcaves | Learned location of Storage (-7) 1307 | -10/Subcaves | Build established: Mutant 1414 | -10/Subcaves | Discovered new exit (range 14) 1450 | -10/Subcaves | Core integrity fell below 20% 1483 | -10/Subcaves | Ambushed by Subdweller buried in earth 2076 | -10/Subcaves | Entered Materials 2076 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2124 | -8/Materials | Garrison activated, responded to threat 2405 | -8/Materials | Lost 7 parts (1p3n3w) 2419 | -8/Materials | Discovered new exit (range 6) 2443 | -8/Materials | Destroyed 8 combat bots 2453 | -8/Materials | Lost 6 parts (1p2n1u2w) 2754 | -8/Materials | Build established: Scavenger-Mutant 3586 | -8/Materials | Core integrity fell below 50% 3626 | -8/Materials | Lost 3 parts (1p2n) 3676 | -8/Materials | First assault squad dispatched 3840 | -8/Materials | Destroyed 9 combat bots 3936 | -8/Materials | Repaired Hvy. Particle Gun 3962 | -8/Materials | Repaired Wheel 4026 | -8/Materials | Repaired Hvy. Particle Gun 4172 | -8/Materials | Released all parts (5) 4198 | -8/Materials | Lost 4 parts (1p2n1w) 4588 | -8/Materials | Core integrity fell below 20% 4684 | -8/Materials | Build established: Mutant 4693 | -8/Materials | Sterilization system engaged 4693 | -8/Materials | Non-combat units ordered to evacuate 4793 | -8/Materials | Combat units ordered to evacuate 4847 | -8/Materials | Entered Factory 4847 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4913 | -7/Factory | Discovered new exit (range 12) 5168 | -7/Factory | Build established: Gunner 5408 | -7/Factory | Discovered new exit (range 4) 5408 | -7/Factory | Discovered new exit (range 14) 5427 | -7/Factory | Repaired Broken Plasma Cannon? 6536 | -7/Factory | Repaired Broken Plasma Cannon 6675 | -7/Factory | Discovered new exit (range 15) 6876 | -7/Factory | Identified exit to Factory 7564 | -7/Factory | Destroyed 8 combat bots 7973 | -7/Factory | Build established: Scavenger-Gunner 8742 | -7/Factory | Build established: Gunner 8847 | -7/Factory | First assault squad dispatched 9111 | -7/Factory | Identified exit to Storage 9120 | -7/Factory | Identified exit to Lower Caves 9133 | -7/Factory | Entered Lower Caves 9401 | -7/Lower Caves | Encountered a Warlord checkpoint 9449 | -7/Lower Caves | Build established: Scavenger-Gunner 9583 | -7/Lower Caves | Learned location of 1 exit from Factory 10007 | -7/Lower Caves | Core integrity fell below 50% 10036 | -7/Lower Caves | Lost 5 parts (2p1n2w) 10248 | -7/Lower Caves | Discovered new exit (range 7) 10263 | -7/Lower Caves | Identified exit to Lower Caves 10655 | -7/Lower Caves | Entered another Lower Caves area 10657 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10986 | -7/Lower Caves | Discovered exit to Factory (range 12) 11182 | -7/Lower Caves | Identified exit to Zion 11238 | -7/Lower Caves | Learned location of 1 exit from Factory 11757 | -7/Lower Caves | Encountered a Warlord checkpoint 11959 | -7/Lower Caves | Ambushed by wild Derelicts 12040 | -7/Lower Caves | Entered Zion 12102 | -7/Zion | Discovered new exit (range 11) 12114 | -7/Zion | Identified exit to Proximity Caves 12231 | -7/Zion | System corruption cleaned by Quarantine Array 12366 | -7/Zion | Learned location of Data Miner (-6) 12543 | -7/Zion | Visited the Megawrench Repair Shop 12543 | -7/Zion | Megawrench repaired 10 parts 12815 | -7/Zion | Given A8's code to call for help 12930 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13223 | -7/Zion | Met Imprinter 13258 | -7/Zion | Imprinted 13260 | -7/Zion | Declared Zion's savior 13648 | -7/Zion | Entered Proximity Caves 13648 | -6/Proximity Caves | Accompanied by 4 allies 13703 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14549 | -6/Proximity Caves | Learned Factory non-interactive machine intel 14837 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14837 | -6/Proximity Caves | Core integrity fell below 20% 14870 | -6/Proximity Caves | Lost 4 allies 14893 | -6/Proximity Caves | Lost 7 parts (1p3n3w) 15134 | -6/Proximity Caves | Build established: Scavenger-Mutant 15229 | -6/Proximity Caves | System corruption reached 10% 15290 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 15488 | -6/Proximity Caves | Learned Factory stockpile data 15671 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 15567_ System corrupted: Matter fused (-9). 15587_ System corrupted: Heat flow error (+128). 15600_ Acquired Adv. Heat Sink. 15601_ Acquired 18 matter. 15604_ Acquired Field Laser. 15614_ System corrupted: FCS attempts to trigger Field Laser. 15614_ System corrupted: Field Laser misfires. 15624_ Acquired 11 matter. 15631_ EA6KG5N4O 15646_ System corrupted: Matter fused (-6). 15655_ G-50 Soldier destroyed. 15655_ Slug penetrates Wall. 15664_ System corrupted: Heat flow error (+290). 15665_ Field Laser destroyed. 15665_ Slug penetrates Wall. 15667_ Carbon-fiber Leg destroyed. 15667_ Slug penetrates G-50 Soldier. 15671_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????##"""""####???????????? | | ?????????????????????????### ##?#####????? | | ?????????????????????????# % ### ##???? | | ??????????? ??????????# %! ##### | | ??????????? ?????????## ""## # | | ?????????? ?????########=%###### | | ??????????# ????# =#????## ## | | ??????????# #???# #?###?######### | | ???????????# $ #??# ########## #?????????## | | ????????????# #?# #???????# #??????????# | | ?????????????# ?# #???????# ##?????????# | | ??????????????# ## #???????# ########### | | ??????????????# # ##??????# ## | | ??????????????# #?????## | | ??????????????## #?????# # | | ???????????????##### #?????# ### # | | ??????????#?#??????### ##????## #### # | | ??????????# ####### ##????# #??## # | | ??????? #????# #???## ## # | | ??????? ###????# #????####### | | ??????? ## ## ###????# #?????????# | | ?????????????#????# #????# #?????????# | | ??????????????????## #????# #?????????# | | ???????????????????### #????# ########## | | ????????????????????## ####### | | ??????????????????### @## ####?? | | ??????###?????????# ### ###### #????? | | ?????## ##?######?# ##?# #?""#? #???# ### | | ###### ### ### ##??# # #? #??# ???# | | Yg##??##!# #/## ? ????# | | #### %##??##"%"% # ### ????? | | #??# #???#""%" # # ##?#?????? | | ##?## #???#" %= """"#?# #????????? | | #??# #####"[*######## #?#????????? | | #?## % !% #??????????? | | # ### ### ###??????????? | | # ##?## ######### #????????????? | | ###### ##???## ##????????#####????????????? | | #????# #####?????#####??????????????????????????? | | #????# ##????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????#??????????????????????????????????????????? | | #???? ##?????????????????????????????????????????? | | #???# ##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Let's See Who's Tougher Serviceable Loadout System Compromised The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed SwordHeartKinecellerator Manual? 0 Play Time 05:01:32 Cumulative 21.1 hours Start 2025.03.09 @ 00:49:53 End 2025.03.10 @ 02:29:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf37191b-e83e-4947-b36f-e3628f5acbd9