Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:46:13 Player: Stavbearer Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1197) 1197 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 2821 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 143 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Improved Heat Sink Sensor Array Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Signal Interpreter Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Wheel Improved Heat Sink Hacking Suite Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 72 | 9 20 27 16 Power 8 | 1 1 5 1 Engine 8 | 1 1 5 1 Core . | . . . . Reactor . | . . . . Propulsion 24 | 4 10 8 2 Treads 1 | . . . 1 Leg . | . . . . Wheel 18 | 4 7 6 1 Hover . | . . . . Flight 5 | . 3 2 . Utility 17 | 2 6 7 2 Device 9 | 1 2 5 1 Storage 4 | 1 3 . . Processor 3 | . 1 2 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 23 | 2 3 7 11 Energy Gun 7 | 1 1 5 . Energy Cannon 1 | . . . 1 Ballistic Gun 12 | 1 2 2 7 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 17 | . 4 10 3 Power 3 | . 1 2 . Propulsion 6 | . 1 3 2 Utility 4 | . . 3 1 Weapon 4 | . 2 2 . Highest Loss Streak 8 | . 4 8 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 93 98 Engine 11 | . 13 10 11 Wheel 21 | . 27 19 17 Device 12 | . 12 17 6 Storage 11 | . 13 11 11 Processor 11 | . 1 13 22 Energy Gun 10 | . 9 14 3 Ballistic Gun 12 | . 16 6 16 Naked Turns . | . . . . Heaviest Build 23 | 15 15 19 23 Greatest Support 32 | 32 26 26 20 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 9 | 7 9 8 8 Average Carried 6 | 3 7 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 7 8 8 8 Class Distribution -------------------- 48% | Mutant 30% | Scavenger-Mutant 12% | Skirmisher 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1224 | 329 167 331 397 Remotely . | . . . . Salvage Created 1447 | 152 280 455 560 Parts 110 | 10 25 31 44 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 34 | . 7 13 14 Guns 27 | . 7 12 8 AOE 6 | . . . 6 Classes Destroyed 11 | 3 3 2 3 Worker 5 | 1 3 1 . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Operator 2 | . . . 2 Watcher 5 | . 3 1 1 Swarmer 10 | . 6 4 . Grunt 13 | . 1 6 6 Brawler 1 | . . . 1 Duelist 3 | . . 1 2 Protector 1 | . . . 1 Sentry 6 | . . 2 4 Best Kill Streak 9 | 1 8 4 9 Combat Bots Only 8 | . 6 3 8 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 255 | . 88 115 52 Missed 79 | . 29 31 19 Damage Taken 1915 | . 525 988 402 Core 510 | . 106 326 78 Absorbed by Shields 65 | . . . 65 Core Remaining (%) 78 | 100 57 . . Volleys Fired 140 | 13 39 51 37 Largest 2 | 2 2 2 2 Hottest 121 | 60 60 121 121 Shots Fired 217 | 26 55 75 61 Gun 207 | 26 55 75 51 Cannon . | . . . . Launcher 10 | . . . 10 Special . | . . . . Kinetic 123 | 13 23 38 49 Thermal 57 | . 18 37 2 Explosive 10 | . . . 10 Electromagnetic 27 | 13 14 . . Robot Hit Streak 13 | 6 13 10 12 Robot Miss Streak 4 | 2 4 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 145 | 16 32 59 38 Core Hits 100 | 5 15 50 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Burn 1 | . . 1 . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2775 | 211 378 673 1513 Guns 1818 | 211 368 673 566 Cannons . | . . . . Explosions 947 | . . . 947 Melee . | . . . . Ramming 10 | . 10 . . Kinetic 1031 | 112 135 233 551 Thermal 590 | . 135 440 15 Explosive 947 | . . . 947 Electromagnetic 197 | 99 98 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . 5 . 47 Shots 1 | . . . 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 122 | . 54 122 24 Average Temperature 27 | . 20 33 9 Received Heat Transfer 568 | . 102 333 133 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions 1 | . 1 . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 1 | . . 1 . Heat Transferred 1125 | . 300 788 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 616 | 20 352 237 616 Initial 36 | . 13 13 36 Average 142 | 7 134 65 334 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 80 | 100 83 97 39 Level 1 8 | . 16 2 10 Level 2 11 | . . . 50 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 1 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 19 17 32 Peak Tracking Total 6 | . 6 6 6 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 12 | . 4 2 6 Terminals 12 | . 4 2 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 10 6 24 Successful 18 | . 4 4 10 Failed 22 | . 6 2 14 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 11 | . 1 4 6 Terminals 40 | . 10 6 24 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 4 4 10 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . . 1 Branch Access Points 1 | . . . 1 Alert Level 3 | . . 2 1 Unreport Threat 2 | . 1 1 . Locate Traps 2 | . 1 . 1 Maintenance Status 1 | . . . 1 Investigation Status 1 | . . . 1 Recall Investigation 1 | . . . 1 Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 12 | . 4 2 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 39 | . . . 39 Total Damage 528 | . . . 528 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1840 | 170 566 688 416 Spaces Moved 1120 | 116 395 334 275 Core 9 | 9 . . . Treads . | . . . . Legs . | . . . . Wheels 1107 | 107 392 333 275 Hover . | . . . . Flight 4 | . 3 1 . Fastest Speed 37 | 50 37 80 80 Average Speed 84 | 92 81 80 92 Slowest Speed 205 | 100 205 102 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 5 68 20 41 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 36 | . . . 36 Melee . | . . . . Projectile . | . . . . AOE 36 | . . . 36 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1792 | 150 585 683 374 Wait 356 | . 100 239 17 Move 1117 | 115 394 333 275 Hop . | . . . . Pick Up 48 | 10 14 18 6 Fast Attach 20 | 5 5 6 4 Attach 14 | 2 3 7 2 Detach 3 | . 2 . 1 Swap 38 | 2 12 14 10 Drop 40 | 3 15 15 7 Fire 140 | 13 39 51 37 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis 15 | . . . 15 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 541 | -10/Materials | Lost 4 parts (1p1n2w) 591 | -10/Materials | Discovered new exit (range 14) 635 | -10/Materials | Identified exit to Mines 724 | -10/Materials | Discovered new exit (range 7) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Core integrity fell below 50% 1205 | -9/Materials | Lost 8 parts (2p2n2u2w) 1336 | -9/Materials | Discovered new exit (range 14) 1394 | -9/Materials | Core integrity fell below 20% 1424 | -9/Materials | Identified exit to Storage 1425 | -9/Materials | Entered Storage 1492 | -9/Storage | Met a pair of Derelict thieves 1541 | -9/Storage | Build established: Scavenger-Mutant 1545 | -9/Storage | Identified exit to Recycling 1653 | -9/Storage | Destroyed 8 combat bots 1719 | -9/Storage | Lost 3 parts (2n1u) 1841 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01828_ Field strength at 60. 01829_ Field strength at 50. 01830_ Field strength at 40. 01831_ Field strength at 30. 01832_ Field strength at 20. 01833_ Field strength at 10. 01834_ Stasis field depleted. 01834_ Triggered Stasis Trap. 01834_ A bubble of rippling energy engulfs the area. 01834_ Field strength at 90. 01835_ Field strength at 75. 01836_ Field strength at 65. 01837_ R-06 Scavenger collects Aluminum Leg. 01837_ Field strength at 52. 01838_ Field strength at 40. 01839_ Field strength at 27. 01840_ Field strength at 13. 01841_ Field strength at 1. 01841_ Stasis field depleted. 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