Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 10:26:56 Player: Kyzrati Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (325) 1625 Value Destroyed (13546) 13546 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (10834) 10834 TOTAL SCORE: 36645 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5354 Follower Combat Kills 5549 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1969 Cogmind --------- Core Integrity 0/1600 Matter 237/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Railgun Railgun Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Zionite Weapon Casing Zionite Shade Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Railgun Railgun Railgun Improved KE Penetrator Multirail > --- INVENTORY -------- Improved Quantum Reactor Advanced Coolant Injector Matter Compressor Precision Energy Filter Damper Plating Zionite Shade Armor Advanced Force Field Quantum Rifle Coil Gun Railgun Railgun Improved KE Penetrator Helical Railgun Tesla Bomb Launcher Tesla Bomb Launcher Fusion Bomb Launcher Phasing Sabre [Rating: 216] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Improved Quantum Reactor Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 Utility 9 | . . . . . . 1 1 . . . . 2 . . . . . . 2 2 . . . . 1 . Weapon 3 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 343 | 6 9 16 1 1 2 35 23 2 8 . 2 89 4 4 . 2 8 . 16 27 9 . 13 17 14 35 Power 32 | 1 1 1 . . . 4 2 . . . . 5 . 1 . 1 . . 1 3 . . 3 1 6 2 Engine 10 | 1 1 . . . . 2 . . . . . 5 . . . . . . 1 . . . . . . . Core 10 | . . 1 . . . 2 2 . . . . . . 1 . 1 . . . 2 . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 6 2 Propulsion 51 | 2 2 3 . . . 10 4 1 . . . 12 3 1 . . . . . 1 . . 5 2 1 4 Treads 29 | . . 2 . . . 7 2 1 . . . 8 2 . . . . . . 1 . . 3 1 1 1 Leg 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Wheel 16 | 2 . 1 . . . 3 2 . . . . 3 1 1 . . . . . . . . 2 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 99 | 1 1 2 1 1 . 6 5 . 1 . . 31 1 1 . . 7 . 4 7 7 . 2 8 4 9 Device 37 | . . 1 . . . . 2 . . . . 11 1 . . . 3 . . 3 4 . 1 6 4 1 Storage 8 | 1 . 1 . 1 . 2 . . . . . . . . . . . . 1 . 1 . . . . 1 Processor 11 | . 1 . . . . . . . . . . 3 . . . . 4 . . 2 . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . . . 1 . . 4 3 . 1 . . 17 . 1 . . . . 3 2 2 . . 2 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 161 | 2 5 10 . . 2 15 12 1 7 . 2 41 . 1 . 1 1 . 11 16 2 . 3 6 3 20 Energy Gun 20 | . . 4 . . . . 4 . . . . 5 . . . 1 1 . . 4 . . . . . 1 Energy Cannon 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Ballistic Gun 85 | 2 4 5 . . 1 11 6 1 5 . 1 13 . 1 . . . . 5 10 . . 3 3 2 12 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . 1 . . 1 1 . . 2 . 1 8 . . . . . . 2 . 1 . . 1 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . . 3 2 . . . . 7 . . . . . . 4 2 1 . . 2 . 3 Piercing Weapon 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . . 1 . . . . 4 . . . . 4 . 1 2 2 . 4 5 1 3 Parts Lost 57 | . 3 . . . . 5 1 . 2 . 1 19 . 1 . . . . . 3 . . . . 1 21 Power 6 | . 1 . . . . 2 . . . . . 2 . . . . . . . . . . . . . 1 Propulsion 11 | . 1 . . . . . . . . . 1 3 . . . . . . . . . . . . . 6 Utility 16 | . . . . . . . 1 . . . . 5 . . . . . . . 2 . . . . . 8 Weapon 24 | . 1 . . . . 3 . . 2 . . 9 . 1 . . . . . 1 . . . . 1 6 Highest Loss Streak 18 | . 3 . . . . 2 1 . 2 . 1 4 . 1 . . . . . 2 . . . . 1 18 Average Slot Usage (%) 91 | . 92 99 100 100 100 99 91 92 92 92 86 87 96 93 93 92 92 93 93 89 94 94 94 88 81 65 Engine 1 | . 14 2 . . . 1 . . . . . 5 6 1 . . . . . 2 . . . . . . Core 4 | . . 8 11 11 11 6 7 7 7 7 7 . . 4 6 6 6 6 4 1 5 5 6 4 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 9 9 Treads 8 | . . 10 11 11 11 18 15 15 15 15 9 9 9 6 6 6 6 6 5 5 5 5 4 4 6 9 Wheel 9 | . 18 11 11 11 11 9 6 7 7 7 7 7 13 13 13 13 13 13 11 10 10 10 8 9 2 . Device 8 | . . 6 7 . . . 6 7 7 7 7 10 6 6 6 6 12 13 11 12 11 15 14 10 12 9 Storage 12 | . 14 11 11 11 11 17 15 15 15 15 15 13 13 13 13 13 13 13 11 10 10 10 9 9 8 6 Processor 6 | . 7 4 . . . . . . . . . 1 6 6 6 6 9 13 11 12 19 15 14 14 13 8 Protection 7 | . . . 3 11 11 9 7 7 7 7 7 7 13 13 13 13 2 . 10 10 9 10 9 5 4 4 Energy Gun 8 | . . 20 33 33 33 8 12 7 . . . 3 20 17 13 12 13 13 5 3 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Ballistic Gun 14 | . 26 23 11 11 11 26 11 23 29 30 30 10 . 2 6 6 6 6 12 13 15 15 19 20 20 16 Slashing Weapon 1 | . . . . . . . 5 . . . . 2 . . . . . . 1 2 5 5 4 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . 6 6 6 6 6 6 1 . . . . . . . Naked Turns 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Heaviest Build 206 | 12 14 27 28 52 52 89 93 88 90 90 90 133 89 99 99 104 110 103 117 150 119 119 159 162 194 206 Greatest Support 210 | 32 32 16 10 10 10 16 28 28 28 28 28 28 22 26 26 26 26 26 26 26 26 26 26 26 150 210 Greatest Overweight (x) 8 | . . 2 2 5 5 8 5 3 3 3 3 4 4 4 3 3 4 3 4 5 4 4 6 6 7 2 Average Overweight (x) 3 | . . 1 2 4 5 5 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 5 5 2 . Largest Inventory Capacity 20 | 6 6 8 8 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 6 6 8 11 12 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 4 6 8 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 5 6 7 8 10 15 19 20 19 20 20 19 17 19 20 19 19 20 19 19 19 20 19 19 19 16 Final Capacity 20 | 6 6 8 8 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 6 8 8 10 10 20 20 20 20 20 20 13 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 22% | Hauler-Tank 17% | Messiah-Tank 16% | Messiah-Gunner 12% | Scavenger-Tank 5% | Tank 5% | Hauler-Gunner 4% | Mutant 4% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Tank | -4/Upper Caves Messiah-Tank | -3/Research Messiah-Gunner | -3/Testing Messiah-Gunner | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Matter Collected 11487 | 177 522 297 13 . 36 820 305 151 306 . 149 4523 125 58 10 18 82 . 414 936 151 7 169 635 1031 552 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17032 | 30 391 590 42 . 52 1070 467 149 349 . 182 4261 434 159 52 . . . 812 1059 346 43 409 1747 2253 2135 Parts 763 | 5 27 42 3 . 8 75 15 10 17 . 6 145 3 5 1 . . . 42 51 7 5 19 96 101 80 Haulers Intercepted 5 | . 1 1 . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 13 | . . . . . . 2 1 . . . . 8 . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 9 13 . 9 . . . . 6 5 8 . . 5 7 . . . . Prevented 15 | . . . . . . . . . 2 . . . . . . . . 4 . . 9 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 236 | . 7 13 1 . 3 19 11 4 12 . 5 52 2 1 . . . . 11 16 3 . 3 21 22 30 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Guns 169 | . 7 9 1 . . 16 9 4 6 . 3 23 2 1 . . . . 10 16 . . 3 18 19 22 Cannons 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . AOE 44 | . . 3 . . 3 3 2 . 6 . 2 17 . . . . . . . . 1 . . 2 1 4 Classes Destroyed 25 | 1 3 3 1 . 1 3 1 . . . . 3 1 . 1 . . . 1 . . . . 3 1 2 Worker 27 | . . . . . 1 . 1 . . . . 13 . . . . . . 2 2 . . . 1 3 4 Builder 17 | . . . . . . 2 1 . . . . 6 . . . . . . . 2 . . . 5 1 . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 1 . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Recycler 20 | . . . . . . 3 . . . . . 11 . 1 . . . . . . . . 1 1 2 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Watcher 4 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Swarmer 43 | . . 3 . . 3 4 . 3 4 . 2 6 . . . . . . 3 3 . . . 3 1 8 Saboteur 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 Grunt 93 | . 7 4 . . . 6 7 . 6 . 3 27 . . . . . . 3 5 3 . . 8 6 8 Brawler 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 5 Duelist 11 | . . 1 . . . 1 . . 1 . . 3 . . . . . . 1 . . . . 2 1 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 29 | . . 5 . . . 6 2 1 . . . 7 . . . . . . 1 2 . . 3 . 2 . Demolisher 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 15 | . . . . . . 2 1 . . . . 2 . . . . . . 1 3 . . . 3 2 1 Programmer 23 | . . . . . . . 1 . 1 . . 5 . . . . . . 2 3 . . . 3 6 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Compactor 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 16 | 1 4 5 1 . 4 7 3 3 10 . 3 16 1 1 . . . . 3 4 4 . 1 13 8 15 Combat Bots Only 12 | . 4 5 1 . 3 6 3 3 10 . 3 9 1 1 . . . . 3 3 3 . 1 11 5 12 Max Kills in Single Turn 5 | 1 1 3 1 . 2 3 2 1 3 . 2 5 1 1 1 . . . 5 2 1 1 1 4 2 3 Gunslinging 1 | . . . . . . 1 . . . . . 1 . . . . . . 1 1 . . . . 1 1 Exploded 3 | . . 3 . . 2 3 2 . 3 . 2 3 . . . . . . . . 1 . . 2 1 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Damage Taken 21567 | . 667 188 56 . 44 872 772 377 339 . 209 4238 . 81 . 31 . . 653 936 237 . 43 1452 1754 8618 Core 2670 | . 156 13 9 . . 86 73 54 16 . 38 367 . . . 15 . . 41 48 38 . . 11 85 1620 Absorbed by Shields 4054 | . . . . . . . . . . . . . . . . . . . . . . . 44 52 1641 2317 Reduced by Siege Mode 557 | . . . . . . . . . . . . . . . . . . . . . . . . 46 69 442 Core Remaining (%) 82 | 100 37 . . . 94 84 . . . . 74 . . . . . . 55 95 . . 92 . 99 94 . Volleys Fired 524 | 3 37 19 2 . 4 50 27 11 16 . 8 124 11 3 . . . . 25 39 5 1 5 44 55 35 Largest 5 | 2 2 4 4 . 4 4 4 4 4 . 4 4 2 3 . . . . 4 4 3 3 4 5 5 5 Hottest 280 | 40 40 173 173 . 173 146 200 124 129 . 107 280 150 200 . . . . 171 241 103 103 141 176 173 188 Shots Fired 1815 | 6 74 73 6 . 13 194 78 44 52 . 29 359 22 9 . . . . 81 146 9 3 17 189 245 166 Gun 1653 | 6 74 72 6 . 12 193 78 44 48 . 28 218 22 9 . . . . 79 146 6 3 17 188 239 165 Cannon 127 | . . . . . . . . . . . . 127 . . . . . . . . . . . . . . Launcher 35 | . . 1 . . 1 1 . . 4 . 1 14 . . . . . . 2 . 3 . . 1 6 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1366 | 6 74 42 1 . 3 160 21 33 44 . 28 166 . 2 . . . . 57 111 6 3 17 188 239 165 Thermal 300 | . . . . . . . 48 . . . . 174 22 4 . . . . 22 30 . . . . . . Explosive 23 | . . 1 . . 1 1 . . 4 . 1 11 . . . . . . 2 . . . . 1 . 1 Electromagnetic 126 | . . 30 5 . 9 33 9 11 4 . . 8 . 3 . . . . . 5 3 . . . 6 . Robot Hit Streak 58 | 4 15 10 6 . 9 8 13 8 14 . 7 20 17 7 . . . . 33 28 32 2 8 40 58 27 Robot Miss Streak 8 | 2 2 5 . . 4 5 5 3 4 . 8 5 1 2 . . . . 2 2 2 1 2 3 2 3 Penetration Max 2 | . . . . . . . . . . . 1 1 . 1 . . . . 1 1 . . . 2 2 2 Secondary Targets 39 | . 2 . . . . 3 2 . 1 . 1 3 . 1 . . . . 2 4 . . . 3 5 12 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 . 1 1 . 1 . . . . 1 1 . . . 1 1 1 Shots Hit Robots 1355 | 4 54 39 3 . 4 115 66 27 32 . 17 280 19 10 2 . . . 64 111 4 3 11 146 197 147 Core Hits 704 | 1 23 22 3 . 5 45 61 11 26 . 13 162 4 3 1 . . . 33 41 9 1 8 72 73 87 Critical Hits 59 | . . . . . . . 1 . . . . 7 . 2 . . . . 1 2 1 . 1 16 18 10 Critical Kills 20 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 7 4 5 Critical Parts Destroyed 28 | . . . . . . . . . . . . 5 . 2 . . . . 1 1 1 . . 9 7 2 Melee Attacks 143 | . . . . . . 4 16 . . . . 46 8 5 2 5 . 3 13 8 . 1 3 18 . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . 4 16 . . . . 32 . . . . . . 12 8 . 1 3 18 . 11 Piercing 38 | . . . . . . . . . . . . 14 8 5 2 5 . 3 1 . . . . . . . Sneak Attacks 32 | . . . . . . . 1 . . . . 17 . 1 1 . . . 3 3 . 1 1 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46660 | 53 569 729 102 . 263 1758 1299 351 1392 . 526 13027 464 354 167 . . . 3246 2962 738 191 363 5169 6124 6813 Guns 28298 | 53 569 551 44 . 55 1573 912 294 603 . 278 3416 464 171 . . . . 1415 2504 147 47 255 4529 5754 4664 Cannons 3452 | . . . . . . . . . . . . 3452 . . . . . . . . . . . . . . Explosions 10685 | . . 178 58 . 208 185 288 57 789 . 248 4120 . . . . . . 1514 . 591 . . 294 370 1785 Melee 4179 | . . . . . . . 99 . . . . 2033 . 183 167 . . . 317 458 . 144 108 346 . 324 Ramming 46 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . 40 Kinetic 24130 | 53 569 245 . . . 1276 136 190 536 . 278 2475 . 72 . . . . 987 1917 147 47 255 4529 5754 4664 Thermal 8691 | . . . 58 . 60 . 813 57 . . . 4899 464 66 . . . . 1604 518 . . . . . 152 Explosive 7048 | . . 178 . . 148 185 205 . 789 . 248 3030 . . . . . . 338 . . . . 294 . 1633 Electromagnetic 2566 | . . 306 44 . 55 297 46 104 67 . . 584 . 33 . . . . . 69 591 . . . 370 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3635 | . . . . . . . 99 . . . . 1921 . . . . . . 235 458 . 144 108 346 . 324 Piercing 544 | . . . . . . . . . . . . 112 . 183 167 . . . 82 . . . . . . . Highest Corruption 12 | . . . . . . . 1 1 1 1 1 5 1 . . . . . . 2 2 2 . . 8 12 Average Corruption 2 | . . . . . . . 1 1 1 1 1 3 1 . . . . . . 1 2 2 . . 6 8 Corruption Purged 8 | . . . . . . . . . . . . 7 1 . . . . . . . . . . . . . Effects 126 | . . . . . . . 6 5 3 2 3 59 . . . . . . . 3 2 2 . . 31 10 Message Errors 33 | . . . . . . . 3 3 . 2 1 12 . . . . . . . 1 . 2 . . 4 5 Matter Fused 17 | . . . . . . . . . . . . 13 . . . . . . . . . . . . 4 . Heat Flow Errors 9 | . . . . . . . . . . . . 5 . . . . . . . . 1 . . . 3 . Energy Discharges 11 | . . . . . . . 1 . 1 . . 5 . . . . . . . 2 . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 1 1 1 . 1 3 . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Targeting Errors 34 | . . . . . . . 1 1 1 . 1 15 . . . . . . . . 1 . . . 9 5 Weapon Failures 9 | . . . . . . . . . . . . 3 . . . . . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1771 | . . . 6 . 16 11 59 . 38 . . 1114 . . 68 . . . 199 . 24 . . . . 236 Projectiles 142 | . . . . . . . . . . . . 142 . . . . . . . . . . . . . . Explosions 545 | . . . 6 . 16 11 . . 38 . . 147 . . . . . . 157 . 24 . . . . 146 Melee 1084 | . . . . . . . 59 . . . . 825 . . 68 . . . 42 . . . . . . 90 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 489 | . . . . . . . . . 27 . . 187 . . . . . . 64 . . . . 23 . 188 Shots 8 | . . . . . . . . . 1 . . 3 . . . . . . 1 . . . . 1 . 2 Rammed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 476 | . 33 84 162 . 216 303 174 7 . . . 476 315 45 . . . . 30 284 132 . 69 305 346 108 Average Temperature 94 | . 11 21 79 . 96 97 57 7 . . . 120 129 33 . . . . 13 75 90 . 19 100 134 20 Received Heat Transfer 3407 | . 327 42 . . . 297 222 60 90 . 45 966 . 18 . . . . 54 120 39 . 8 223 261 635 Effects 8 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . 2 1 . Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Interference 6 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . 2 . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Total Turns 168 | . . . . . . . . . . . . . . . . . . . . . . . . 37 77 54 Longest Duration 77 | . . . . . . . . . . . . . . . . . . . . . . . . 37 77 54 Robots Corrupted 5 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 2 . Combat Hostiles 5 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 2 . Parts Fried 19 | . . 3 1 . . . . . . . . 2 . . . . . . . . 9 . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Parts Melted 27 | . . . . . . . 1 . . . . 24 . . . . . . 1 . . . . 1 . . Heat Transferred 11582 | . . . 100 . 50 . 695 50 . . . 7207 1050 150 . . . . 1416 814 . . . . . 50 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 . 1 1 . . . 2 . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Peak Influence 2853 | 5 205 219 93 . 92 232 221 . . . . 1197 371 734 . . . . 1555 1417 . . 887 1152 1903 2853 Average Influence 572 | 1 58 105 69 . 47 99 67 . . . . 467 302 285 . . . . 1076 1060 . . 705 877 1047 2012 Maximum Alert Level 5 | . 1 1 . . . 1 1 . . . . 4 1 3 . . . . 4 4 . . 3 4 5 5 Low Security (%) 40 | 100 99 99 100 . 100 85 94 . . . . 24 32 51 . . . . 13 . . . . . . . Level 1 10 | . . . . . . 14 5 . . . . 21 67 13 . . . . 7 . . . . . . . Level 2 13 | . . . . . . . . . . . . 35 . 28 . . . . 3 . . . 54 28 13 . Level 3 15 | . . . . . . . . . . . . 4 . 5 . . . . 9 55 . . 45 52 60 . Level 4 15 | . . . . . . . . . . . . 14 . . . . . . 65 44 . . . 19 20 34 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 63 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . . . . . . 3 4 . . . . 18 . 2 . . . . 10 5 . . 2 9 8 15 Investigation 9 | . . . . . . 2 1 . . . . 1 . . . . . . 1 2 . . 1 1 . . Extermination 14 | . . . . . . . 1 . . . . 5 . . . . . . 2 2 . . . 1 3 . Reinforcement 20 | . . . . . . 1 2 . . . . 6 . 1 . . . . 3 1 . . . 4 1 1 Assault 27 | . . . . . . . . . . . . 2 . . . . . . 4 . . . 1 3 3 14 Garrison 6 | . . . . . . . . . . . . 4 . 1 . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . 4 . . . . . . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Distress Signals 22 | . . 4 . . . 2 . . . . . 4 . . . . . . 2 2 . . . 1 6 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 524 | . 16 18 2 . 3 27 14 4 14 . 7 93 5 14 . 7 . 3 39 31 10 3 10 47 52 105 Peak Tracking Total 23 | . 5 5 2 . 3 6 4 3 7 . 4 9 3 6 . 4 . 2 6 5 5 3 3 7 7 23 Tactical Retreats 35 | . . . 1 . . 1 . . 4 . . 14 . . . . . . 1 2 . . . 4 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Traps Triggered 9 | . . . . . . 2 1 . . . . 2 . . . . . . . 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Machines Disabled 44 | . . . 1 . . 2 1 . . . . 8 . . . 1 . . 10 9 . . . 7 . 5 Max in Single Turn 4 | . . . 1 . . 1 1 . . . . 2 . . . 1 . . 4 1 . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Machines Accessed 38 | . 5 2 . 1 1 6 4 1 1 4 . 6 . 3 . 1 . . . 1 . . . . 1 1 Terminals 22 | . 5 2 . . 1 5 4 . . . . 3 . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 Total Hacks 106 | . 15 5 . 1 2 12 11 1 1 30 . 15 . 6 . 1 . . . 1 . . . . 2 3 Successful 65 | . 5 3 . 1 . 6 6 1 1 30 . 8 . 2 . 1 . . . 1 . . . . . . Failed 41 | . 10 2 . . 2 6 5 . . . . 7 . 4 . . . . . . . . . . 2 3 Catastrophic 8 | . 1 . . . 1 3 . . . . . 1 . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 10 5 . . 2 8 5 . . . . 7 . . . . . . 14 21 . . 8 5 8 . Terminals 55 | . 15 5 . . 2 9 11 . . . . 8 . 5 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 3 Terminal Hacks 47 | . 2 1 . 1 . 2 6 1 1 30 . 1 . 1 . 1 . . . . . . . . . . Record 13 | . . . . 1 . . . . . 11 . . . . . 1 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Unreport Threat 7 | . 1 1 . . . 1 3 . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Process 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unauthorized Hacks 32 | . 9 4 . . . 7 2 . . . . 10 . . . . . . . . . . . . . . Terminals 10 | . 3 2 . . . 2 . . . . . 3 . . . . . . . . . . . . . . Track 8 | . 3 1 . . . 2 . . . . . 2 . . . . . . . . . . . . . . Botnet 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 2 . . 1 5 3 . . . . 4 . 2 . . . . . . . . . . 1 1 Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 . . . 9 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 240 | . . . . . . . . . . . . 240 . . . . . . . . . . . . . . Retrieved Matter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Total Allies 51 | . . . . . . . . . . . 1 4 19 . . . 10 . . 7 . . 8 . 2 . Largest Group 25 | . . . . . . . . . . . 1 4 23 23 18 18 25 25 20 5 4 2 8 5 2 2 Highest-Rated Group 932 | . . . . . . . . . . . 94 192 906 906 769 769 932 932 807 333 300 206 515 252 536 536 Highest-Rated Ally 268 | . . . . . . . . . . . 94 99 99 99 99 99 99 99 99 103 103 103 103 96 268 268 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . 5 . . 3 . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Total Orders 14 | . . . . . . . . . . . . 4 . . . . . . 2 5 . . 3 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 7 | . . . . . . . . . . . . 2 . . . . . . 2 3 . . . . . . Ally Attacks 597 | . . . . . . . . . . . 9 15 67 96 . 25 1 18 131 44 21 6 49 31 44 40 Total Damage 28674 | . . . . . . . . . . . 324 453 2871 2088 . 1570 84 506 3677 2502 1547 518 2293 833 4788 4620 Kills 162 | . . . . . . . . . . . 2 5 4 14 . 9 1 4 34 13 8 3 11 9 22 23 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . 1 . . . . Drone Launches 5 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . 3 2 . . . 1 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Turns Passed 17880 | 62 601 742 323 389 567 1094 1007 449 595 102 225 2799 597 431 393 436 1059 324 1068 950 490 152 533 974 828 690 Spaces Moved 11247 | 38 446 587 302 316 415 571 611 307 406 79 152 1429 409 302 293 324 797 237 670 544 354 112 313 482 342 409 Core 163 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 162 Treads 494 | . . . . . . . . . . . . 5 . . . . . . . . . . . . 251 238 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 10581 | 37 446 587 302 316 415 571 611 307 406 79 152 1424 409 302 293 324 797 237 670 544 354 112 313 482 91 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Fastest Speed 34 | 50 100 90 100 100 130 130 130 130 130 130 130 115 115 120 120 120 120 120 120 130 130 130 130 140 140 34 Average Speed 127 | 98 100 100 100 122 130 139 132 130 130 130 130 133 120 124 120 120 124 120 129 130 130 130 145 144 164 112 Slowest Speed 240 | 100 100 110 100 130 130 160 150 130 130 130 130 240 125 125 120 120 130 120 130 140 130 130 150 150 172 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 65 44 71 68 90 55 14 53 56 69 34 30 96 15 58 53 87 46 31 26 66 12 9 62 12 15 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 13 | . . . . 1 . . . . 1 1 . . . . . . . 1 9 . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . . . . . 1 1 . . 1 . 1 . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . 1 1 . 1 . 1 1 . . 1 . Scrap Searched 12 | . . . 1 . . . . 2 2 . . . . . 2 . 3 2 . . . . . . . . Spaces Dug 87 | . . . . . . 4 12 . 14 . . 18 5 2 . 1 . 2 10 4 . . 2 13 . . Terrain Destroyed 608 | . . 9 12 . 14 10 47 . 59 . 15 179 5 2 . 1 . 2 52 7 . 2 5 52 23 112 Melee 71 | . . . . . . 4 12 . . . . 18 5 2 . 1 . 2 10 4 . . 2 11 . . Projectile 91 | . . . . . . . . . . . 4 23 . . . . . . 7 3 . 2 3 26 11 12 AOE 446 | . . 9 12 . 14 6 35 . 59 . 11 138 . . . . . . 35 . . . . 15 12 100 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Acc Total 13426 | 54 534 695 318 319 433 743 726 331 441 78 161 1984 481 340 330 361 867 270 792 684 376 114 378 620 470 526 Wait 788 | 4 31 51 12 . 13 49 26 8 4 . . 192 33 22 36 28 50 31 52 27 . 1 27 41 38 12 Move 11222 | 37 445 586 301 315 414 570 610 306 405 78 151 1429 408 301 292 323 796 236 669 543 353 111 312 481 341 409 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 145 | 4 6 8 1 2 . 15 5 1 3 . . 46 8 1 . 1 2 . 6 12 3 . 5 3 9 4 Fast Attach 111 | 6 3 6 . . . 6 8 1 . . . 24 2 2 . 1 7 . 4 11 2 . 7 5 5 11 Attach 87 | . 3 2 . . . 7 5 . 2 . . 33 1 1 . 1 1 . 3 6 2 . 4 . 3 13 Detach 42 | . 1 2 . . . 2 3 . . . . 7 2 1 . . 5 . 1 2 1 . 3 4 . 8 Swap 146 | . 3 8 1 1 2 22 10 1 6 . 2 32 1 1 . . . . 9 10 5 . 2 13 6 11 Drop 204 | . 5 13 1 1 . 18 16 3 5 . . 49 7 3 . 2 6 . 9 19 5 . 10 11 13 8 Fire 524 | 3 37 19 2 . 4 50 27 11 16 . 8 124 11 3 . . . . 25 39 5 1 5 44 55 35 Melee 143 | . . . . . . 4 16 . . . . 46 8 5 2 5 . 3 13 8 . 1 3 18 . 11 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Core integrity fell below 50% 288 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 3 parts (1p1n1w) 494 | -10/Materials | Discovered new exit (range 18) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Weapon x2 954 | -9/Materials | Discovered new exit (range 5) 965 | -9/Materials | Build established: Skirmisher 1079 | -9/Materials | Discovered new exit (range 15) 1166 | -9/Materials | Discovered new exit (range 12) 1275 | -9/Materials | Build established: Gunner 1406 | -9/Materials | Entered Mines 1427 | -9/Mines | Met a Derelict bent on vengeance 1456 | -9/Mines | Found a hidden stash of uninstalled traps 1486 | -9/Mines | Discovered new exit (range 6) 1519 | -9/Mines | Discovered new exit (range 10) 1538 | -9/Mines | Learned location of 1 exit from Materials 1598 | -9/Mines | Assembled infested the area 1636 | -9/Mines | Met 8R-AWN 1717 | -9/Mines | Discovered new exit (range 5) 1729 | -9/Mines | Entered Exiles 1753 | -9/Exiles | Welcomed by 8R-AWN 1770 | -9/Exiles | Met EX-HEX 1834 | -9/Exiles | Met EX-DEC 1878 | -9/Exiles | Learned location of Zion (-6) 1903 | -9/Exiles | Met EX-BIN 1962 | -9/Exiles | Visited The Gauntlet 2101 | -9/Exiles | Discovered new exit (range 14) 2114 | -9/Exiles | Build established: Tank 2118 | -9/Exiles | Entered Mines 2131 | -8/Mines | Discovered new exit (range 9) 2237 | -8/Mines | Discovered new exit (range 12) 2685 | -8/Mines | Entered Materials 2685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -8/Materials | Identified exit to Factory 3075 | -8/Materials | Build established: Scavenger-Tank 3390 | -8/Materials | Discovered exit to Factory (range 13) 3779 | -8/Materials | Entered Factory 3779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -7/Factory | Build established: Hauler-Tank 4028 | -7/Factory | Identified exit to Lower Caves 4786 | -7/Factory | Entered Lower Caves 5163 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5205 | -7/Lower Caves | Discovered new exit (range 5) 5235 | -7/Lower Caves | Entered another Lower Caves area 5274 | -7/Lower Caves | Discovered new exit (range 15) 5320 | -7/Lower Caves | Destroyed 10 combat bots 5642 | -7/Lower Caves | Found Prototype Device 5802 | -7/Lower Caves | Discovered new exit (range 7) 5830 | -7/Lower Caves | Entered Data Miner 5830 | -7/Data Miner | Discovered new exit (range 6) 5855 | -7/Data Miner | Met Data Miner 5880 | -7/Data Miner | Learned location of Section 7 (-2) 5880 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5902 | -7/Data Miner | Received God Mode back door access code from Data Miner 5932 | -7/Data Miner | Entered Proximity Caves 5960 | -6/Proximity Caves | Escorted by Enhanced Grunt 6131 | -6/Proximity Caves | Discovered new exit (range 16) 6157 | -6/Proximity Caves | Entered Factory 6157 | -6/Factory | Accompanied by 1 ally 6157 | -6/Factory | Evolved 2 slots: Utility x2 6189 | -6/Factory | Identified Heart of Steel 6242 | -6/Factory | Crushed by falling debris 6500 | -6/Factory | Build established: Hauler-Gunner 6661 | -6/Factory | Discovered new exit (range 10) 7205 | -6/Factory | Garrison activated, responded to threat 7233 | -6/Factory | Lost 3 parts (1p1n1w) 7557 | -6/Factory | First assault squad dispatched 7574 | -6/Factory | Incoming assault squad redirected 8088 | -6/Factory | Build established: Hauler-Tank 8449 | -6/Factory | Incoming investigation squad redirected 8456 | -6/Factory | Garrison activated, responded to threat 8477 | -6/Factory | Destroyed 8 combat bots 8484 | -6/Factory | Lost 3 parts (1n2w) 8584 | -6/Factory | Destroyed 9 combat bots 8635 | -6/Factory | Incoming assault squad redirected 8697 | -6/Factory | Identified exit to Factory 8815 | -6/Factory | Lost 4 parts (1p1n1u1w) 8869 | -6/Factory | Heart of Steel transformed into Warbot 8911 | -6/Factory | Allied Derelicts emerged from ambush trap array 8956 | -6/Factory | Sucked down chute 8956 | -6/Factory | Entered Waste 8983 | -6/Waste | Spotted C-40 Crusher 8993 | -6/Waste | Destroyed C-40 Crusher 9000 | -6/Waste | Spotted C-40 Crusher 9008 | -6/Waste | Allies destroyed C-40 Crusher 9021 | -6/Waste | Spotted C-40 Crusher 9024 | -6/Waste | Spotted C-40 Crusher 9026 | -6/Waste | Allies destroyed C-40 Crusher 9035 | -6/Waste | 4 allies followed down the chute 9037 | -6/Waste | Destroyed C-40 Crusher 9047 | -6/Waste | Allies destroyed C-40 Crusher 9060 | -6/Waste | Found Damper Plating 9246 | -6/Waste | Spotted C-40 Crusher 9252 | -6/Waste | Allies destroyed C-40 Crusher 9294 | -6/Waste | Build established: Scavenger-Mutant 9333 | -6/Waste | Warlord forces began an assault 9522 | -6/Waste | Discovered new exit (range 12) 9553 | -6/Waste | Entered Factory 9553 | -6/Factory | Accompanied by 23 allies 9824 | -6/Factory | Garrison activated, responded to threat 9850 | -6/Factory | Build established: Scavenger-Tank 9857 | -6/Factory | Identified exit to Lower Caves 9984 | -6/Factory | Entered Lower Caves 9984 | -6/Lower Caves | Accompanied by 18 allies 10087 | -6/Lower Caves | Encountered a Warlord checkpoint 10120 | -6/Lower Caves | Identified exit to Lower Caves 10377 | -6/Lower Caves | Entered another Lower Caves area 10377 | -6/Lower Caves | Accompanied by 18 allies 10501 | -6/Lower Caves | Found Alien Artifact 10567 | -6/Lower Caves | Ambushed by wild Derelicts 10669 | -6/Lower Caves | Encountered a Warlord checkpoint 10692 | -6/Lower Caves | Spotted B-75 Beast 10773 | -6/Lower Caves | Discovered new exit (range 7) 10813 | -6/Lower Caves | Entered Zion 10813 | -6/Zion | Accompanied by 15 allies 10887 | -6/Zion | Discovered new exit (range 14) 11084 | -6/Zion | Gained Derelict followers 11141 | -6/Zion | Build established: Scavenger-Gunner 11171 | -6/Zion | Gained Derelict followers 11305 | -6/Zion | Found Prototype Processor 11305 | -6/Zion | Identified Exp. Targeting Computer 11308 | -6/Zion | Found Prototype Processor 11308 | -6/Zion | Identified Exp. Target Analyzer 11312 | -6/Zion | Found Prototype Processor 11312 | -6/Zion | Identified Exp. Signal Interpreter 11369 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11580 | -6/Zion | Imprinted 11582 | -6/Zion | Declared Zion's savior 11872 | -6/Zion | Entered Proximity Caves 11872 | -5/Proximity Caves | Accompanied by 25 allies 11878 | -5/Proximity Caves | Build established: Messiah-Gunner 11899 | -5/Proximity Caves | Learned location of Warlord (-4) 12158 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12196 | -5/Proximity Caves | Entered Factory 12196 | -5/Factory | Accompanied by 20 allies 12196 | -5/Factory | Evolved 2 slots: Utility x2 12317 | -5/Factory | Retrieved Zion intel report: Emergency Access 12482 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12496 | -5/Factory | First assault squad dispatched 12512 | -5/Factory | Incoming assault squad redirected 12525 | -5/Factory | Incoming assault squad redirected 12531 | -5/Factory | Build established: Messiah-Tank 12818 | -5/Factory | Incoming assault squad redirected 12829 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12885 | -5/Factory | Found Prototype Launcher 12885 | -5/Factory | Identified Tesla Bomb Launcher 13122 | -5/Factory | Incoming assault squad redirected 13125 | -5/Factory | Discovered new exit (range 22) 13264 | -5/Factory | Entered another Factory area 13264 | -4/Factory | Accompanied by 2 allies 13264 | -4/Factory | Evolved 2 slots: Utility x2 13317 | -4/Factory | Incoming investigation squad redirected 13374 | -4/Factory | Retrieved Zion intel report: Active Terminals 13375 | -4/Factory | Zion Recon squad teleported in 13650 | -4/Factory | Zion Heavy squad teleported in 14021 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14022 | -4/Factory | Zion Heavy squad teleported in 14022 | -4/Factory | Discovered new exit (range 10) 14049 | -4/Factory | Found Exp. Signal Interpreter 14062 | -4/Factory | Zion Kinetic Resupply teleported in 14125 | -4/Factory | Identified exit to Upper Caves 14171 | -4/Factory | Zion Demo squad teleported in 14214 | -4/Factory | Entered Upper Caves 14214 | -4/Upper Caves | Accompanied by 4 allies 14431 | -4/Upper Caves | Build established: Messiah-Gunner 14458 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14655 | -4/Upper Caves | Discovered new exit (range 3) 14704 | -4/Upper Caves | Entered another Upper Caves area 14704 | -4/Upper Caves | Accompanied by 2 allies 14704 | -4/Upper Caves | Discovered new exit (range 11) 14710 | -4/Upper Caves | Learned 8 Research zone layouts 14856 | -4/Upper Caves | Entered Research 14856 | -3/Research | Accompanied by 2 allies 14856 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 14857 | -3/Research | Identified exit to Research 14857 | -3/Research | Identified exit to Testing 14899 | -3/Research | Zion Light squad teleported in 14900 | -3/Research | Build established: Messiah-Tank 14933 | -3/Research | Zion Kinetic Resupply teleported in 15078 | -3/Research | Found Fusion Bomb Launcher 15261 | -3/Research | Zion Fire squad teleported in 15356 | -3/Research | First assault squad dispatched 15389 | -3/Research | Entered Testing 15389 | -3/Testing | Accompanied by 5 allies 15502 | -3/Testing | Incoming investigation squad redirected 15639 | -3/Testing | First assault squad dispatched 15648 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 15648 | -3/Testing | Identified Dimensional Node Initializer 15648 | -3/Testing | Initialized slip node 15658 | -3/Testing | Incoming assault squad redirected 15700 | -3/Testing | Incoming assault squad redirected 15754 | -3/Testing | Found Prototype Protection 15754 | -3/Testing | Identified Med. Regenerative Plating 15758 | -3/Testing | Found Med. Regenerative Plating 15762 | -3/Testing | Found Med. Regenerative Plating 15769 | -3/Testing | Found Prototype Protection 15769 | -3/Testing | Identified SHELL Armor 15969 | -3/Testing | Build established: Messiah-Gunner 15974 | -3/Testing | Destroyed 11 combat bots 16108 | -3/Testing | Found Prototype Device 16108 | -3/Testing | Identified AEGIS Remote Shield 16246 | -3/Testing | Found Tesla Bomb Launcher 16334 | -3/Testing | Discovered exit to Research (range 12) 16363 | -3/Testing | Entered Research 16363 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16496 | -2/Research | Garrison activated, responded to threat 16555 | -2/Research | Spotted B-90 Cyclops 16571 | -2/Research | Spotted B-90 Cyclops 16608 | -2/Research | Destroyed B-90 Cyclops 16626 | -2/Research | Destroyed B-90 Cyclops 16638 | -2/Research | First assault squad dispatched 16663 | -2/Research | Incoming assault squad redirected 16821 | -2/Research | Retrieved Zion intel report: Emergency Access 16822 | -2/Research | Zion Experimental squad teleported in 16920 | -2/Research | Incoming assault squad redirected 17102 | -2/Research | Discovered new exit (range 21) 17141 | -2/Research | High security lockdown imminent 17147 | -2/Research | Zion Experimental squad teleported in 17191 | -2/Research | Entered Access 17191 | -1/Access | Accompanied by 2 allies 17191 | -1/Access | Evolved 2 slots: Propulsion x2 17333 | -1/Access | Spotted B-99 Colossus 17353 | -1/Access | Allies destroyed B-99 Colossus 17413 | -1/Access | Found Prototype Ballistic Gun 17413 | -1/Access | Identified Multirail 17440 | -1/Access | High security lockdown imminent 17455 | -1/Access | Energy Cycler disabled 17520 | -1/Access | High security lockdown engaged 17536 | -1/Access | Found Prototype Protection 17538 | -1/Access | Identified Zio. Weapon Casing 17542 | -1/Access | Found Prototype Protection 17542 | -1/Access | Identified Zio. Shade Armor 17547 | -1/Access | Found Zio. Shade Armor 17676 | -1/Access | Destroyed 12 combat bots 17680 | -1/Access | Spotted Executioner 17680 | -1/Access | Spotted Executioner 17680 | -1/Access | Spotted Striker 17698 | -1/Access | Spotted Investigator 17703 | -1/Access | Destroyed Investigator 17711 | -1/Access | Spotted Striker 17712 | -1/Access | Destroyed Striker 17761 | -1/Access | Released all parts (8) 17772 | -1/Access | Destroyed 8 combat bots 17791 | -1/Access | Lost 18 parts (1p3n8u6w) 17821 | -1/Access | Core integrity fell below 50% 17844 | -1/Access | Spotted Executioner 17846 | -1/Access | System corruption reached 10% 17849 | -1/Access | Core integrity fell below 20% 17881 | -1/Access | Lost 3 parts (3n) 17881 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17842_ G-73 Enforcer unfolds itself. 17842_ Acquired Xenon Bombardment Thruster. 17843_ C-30 ARC bursts open, deploying its payload. 17843_ P-80 Master unfolds itself. 17843_ Executioner unfolds itself. 17844_ Acquired Lgt. Antimatter Reactor. 17845_ Xenon Bombardment Thruster destroyed. 17845_ Penetrated by Slug. 17848_ P-80 Master resets P-80 Master, system corruption cleaned. 17848_ Penetrated by Slug. 17848_ Dropped Prc. Energy Filter. 17848_ Xenon Bombardment Thruster destroyed. 17849_ Penetrated by Slug. 17850_ P-80 Master resets H-88 Terminator, system corruption cleaned. 17850_ Xenon Bombardment Thruster destroyed. 17851_ Penetrated by Slug. 17862_ 7IESAZ,6 JOR2CVHRHXM4Y 17880_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# +?? ??????????? | | ??????????????????????????????# #?? ??????????? | | ??????????????????????????????# #?? ??????????? | | ??????????? ##########+####?# ###+####??????? | | ?????????? #?# #??????? | | ?????????? o #?# #??????? | | ?????????? @ #?# #??????? | | ?????????? #?# #??????? | | ?????????? ###+###### #?# ### #??????? | | ???????????????????????# #?# #?# #??????? | | ???????????????????????# s### #?# #??????? | | ???????????????????????# #?# #??????? | | ???????????????????????# #?# #??????? | | ???????????????????????# #?# #??##??? | | ???????????????????????# #?# #?! ???? | | ???????????????????????########+####?# #? ????? | | ?????????????????????????????????????# # ????? | | ###???#####??????????????????????????# # ?????? | | ??????????????????????????# +??????? | | ####?? #??????????????????????????# #??????? | | ### #??????????????????????????# #??????? | | # #??????????????????????????# #??????? | | # #??????????????????????????# #??????? | | # #??????????????????????????# #??????? | | # #??????????????????????????# #??????? | | # #??????????????????????????# #??????? | | # ###???????????############## #??????? | | = ???? #??????? | | ######?????????????# ###????? | | # #??????????????????# #????? | | # #????????????????! / #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 77 Energy Capacity 850 Matter Stores 300 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Armor Coverage 2850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed MagneticProtonPrototype Manual? 0 Play Time 06:58:10 Cumulative 223.1 hours Start 2020.02.25 @ 08:37:10 End 2020.03.10 @ 10:26:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 17 Types 13/0/1/2/0/1/0 Lore% 30 Gallery% 73 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d2fbe06-5b09-4711-b34d-2528af819537