Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 13:38:17

Player: jimmyl

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (78)      390
Value Destroyed (3094)     3094
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (85)                 85
              TOTAL SCORE: 7289

 Bonus
-------
High Alert Combat Kills    534
Follower Combat Kills      55
Entered Garrisons          200
Friendly Fire              -704

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     145/150
System Corruption          38%
Temperature                Cool (45)
Movement                   Rolling (140) Ox4
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core (fused)
>          --- PROPULSION (4) ---
           Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Signal Interpreter
           Target Analyzer
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Gatling Laser
     Heavy Gauss Cannon
>          --- INVENTORY (15) ---
     Light Angular Momentum Engine
           Antimatter Reactor
  Advanced Cryofiber Web
  Improved Heat Sink
  Advanced Coolant Injector
     Large Storage Unit
           Shock Rifle
           Particle Gun
    Cooled Particle Cannon
           Matter Neutralizer
           Gauss Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Field Propulsion Array
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Target Analyzer
           Core Analyzer
>          --- WEAPON -----------
           Shock Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Angular Momentum Engine
  Advanced Cryofiber Web
  Improved Heat Sink
     Large Storage Unit
           Shock Rifle
           Particle Gun
           Gauss Rifle
           Plasma Cutter
[Rating: 49]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | .   5   .   .   3   8   9   1   3   37  4   2   
  Power                    7    | .   .   .   .   .   1   1   .   .   5   .   .   
    Engine                 4    | .   .   .   .   .   .   1   .   .   3   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   2   .   .   1   4   2   .   .   11  1   .   
    Treads                 12   | .   2   .   .   1   3   .   .   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   1   2   .   .   1   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  15   | .   1   .   .   1   2   2   .   2   6   .   1   
    Device                 8    | .   1   .   .   1   1   1   .   .   4   .   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   2   .   .   1   1   4   1   1   15  3   1   
    Energy Gun             12   | .   .   .   .   .   .   3   .   1   7   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          8    | .   2   .   .   1   1   .   .   .   4   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               5    | .   .   .   .   .   .   1   1   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 21   | .   .   .   .   .   .   1   .   1   18  1   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Utility                  6    | .   .   .   .   .   .   1   .   1   3   1   .   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   8   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   .   1   4   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  100 100 100 93  86  74  83  78  62  61  
  Engine                   9    | .   14  14  14  14  9   7   7   7   6   .   .   
  Core                     1    | .   .   .   .   .   7   1   .   .   .   7   7   
  Treads                   19   | .   23  28  28  28  17  15  15  15  17  .   .   
  Wheel                    2    | .   .   .   .   .   9   12  7   7   1   1   7   
  Device                   10   | .   6   14  14  14  13  17  13  6   7   5   .   
  Storage                  10   | .   14  14  14  14  17  9   7   7   7   7   7   
  Processor                8    | .   .   .   .   .   .   4   7   23  15  23  15  
  Protection               1    | .   .   .   .   .   .   .   .   .   4   .   7   
  Energy Gun               6    | .   1   .   .   .   .   14  10  15  11  1   7   
  Ballistic Gun            11   | .   26  28  28  28  18  .   .   .   .   .   .   
Peak Build Rating          49   | 6   10  10  10  12  26  36  36  39  49  39  32  
  Average Rating           24   | 6   9   10  10  10  21  30  35  38  35  33  31  
  On Entrance              20   | 6   6   10  10  10  12  26  36  33  38  31  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 13  17  17  17  17  47  49  40  39  47  39  .   
  Greatest Support         60   | 20  40  40  40  40  40  28  28  28  60  18  .   
  Greatest Overweight (x)  11   | .   .   .   .   .   4   4   1   1   11  2   .   
  Average Overweight (x)   .    | .   .   .   .   .   2   2   1   1   .   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  15  
  Average Capacity         12   | 8   8   8   8   8   14  15  15  15  15  15  15  
  Most Carried             15   | 6   8   8   8   8   15  15  15  14  14  15  13  
  Average Carried          9    | 6   7   8   8   7   12  14  15  13  7   14  12  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   8   8   8   8   15  15  15  14  12  14  12  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  
Matter Collected           1730 | 195  65   .    .    403  73   302  .    .    642  50   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3316 | .    95   .    .    808  126  370  437  .    1412 48   20   
  Parts                    140  | .    9    .    .    38   8    16   .    .    60   8    1    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Combat Hostiles Destroyed  58   | .   2   .   .   7   1   6   2   .   39  .   1   
  Guns                     43   | .   2   .   .   7   1   6   1   .   25  .   1   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   6   .   .   
  AOE                      9    | .   .   .   .   .   .   .   1   .   8   .   .   
Classes Destroyed          14   | .   2   .   .   2   3   5   1   .   1   .   .   
  Worker                   3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   1   .   .   .   3   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   .   .   4   .   .   .   .   8   .   1   
  Grunt                    24   | .   2   .   .   4   .   2   .   .   16  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   .   1   .   .   7   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   1   .   .   5   .   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Thug                     2    | .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   .   .   3   2   4   2   .   5   2   1   
  Combat Bots Only         5    | .   2   .   .   3   1   4   2   .   5   .   1   
Max Kills in Single Turn   3    | .   1   .   .   1   1   3   1   .   3   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  
Hostile Shots Fired        568  | .    5    .    .    50   1    33   1    9    445  .    24   
  Missed                   192  | .    1    .    .    15   1    12   .    5    151  .    7    
Damage Taken               5263 | .    55   .    .    309  .    280  71   141  4094 63   250  
  Core                     796  | .    27   .    .    64   .    28   61   .    521  41   54   
  Absorbed by Shields      24   | .    .    .    .    .    .    24   .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    63   100  .    .    .    .    .    .    
Volleys Fired              248  | .    7    .    .    54   9    30   8    .    131  4    5    
  Largest                  2    | .    2    .    .    2    2    2    1    .    2    1    2    
  Hottest                  155  | .    46   .    .    46   46   131  30   .    155  80   141  
Shots Fired                435  | .    14   .    .    108  18   55   9    .    223  4    4    
  Gun                      361  | .    14   .    .    108  18   50   1    .    165  2    3    
  Cannon                   48   | .    .    .    .    .    .    .    .    .    45   2    1    
  Launcher                 26   | .    .    .    .    .    .    5    8    .    13   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  157  | .    14   .    .    108  18   .    .    .    14   2    1    
  Thermal                  246  | .    .    .    .    .    .    50   1    .    190  2    3    
  Explosive                26   | .    .    .    .    .    .    5    8    .    13   .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         15   | .    7    .    .    8    7    9    7    .    15   5    2    
  Robot Miss Streak        4    | .    1    .    .    4    1    4    1    .    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    1    .    1    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    1    .    .    
Shots Hit Robots           245  | .    11   .    .    61   11   31   7    .    118  3    3    
  Core Hits                166  | .    6    .    .    26   6    22   5    .    95   3    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    3    .    .    3    .    1    
    Burn                   6    | .    .    .    .    .    .    3    .    .    3    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7074 | .    161  .    .    1048 143  833  648  .    4039 117  85   
  Guns                     4192 | .    161  .    .    1040 143  614  22   .    2137 33   42   
  Cannons                  751  | .    .    .    .    .    .    .    .    .    673  35   43   
  Explosions               2074 | .    .    .    .    .    .    219  626  .    1229 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  57   | .    .    .    .    8    .    .    .    .    .    49   .    
  Kinetic                  1636 | .    161  .    .    1040 143  .    .    .    214  35   43   
  Thermal                  3322 | .    .    .    .    .    .    614  22   .    2611 33   42   
  Explosive                2031 | .    .    .    .    .    .    219  626  .    1186 .    .    
  Electromagnetic          28   | .    .    .    .    .    .    .    .    .    28   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38   | .    .    .    .    .    .    .    16   16   35   35   38   
  Average Corruption       29   | .    .    .    .    .    .    .    10   16   31   35   38   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  181  | .    .    .    .    .    .    .    5    9    151  13   3    
    Message Errors         45   | .    .    .    .    .    .    .    1    1    38   5    .    
    Matter Fused           35   | .    .    .    .    .    .    .    1    3    26   4    1    
    Heat Flow Errors       18   | .    .    .    .    .    .    .    .    1    16   1    .    
    Energy Discharges      23   | .    .    .    .    .    .    .    1    3    18   1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16   | .    .    .    .    .    .    .    .    .    15   1    .    
    Data Loss (major)      7    | .    .    .    .    .    .    .    .    1    6    .    .    
    Misfires               9    | .    .    .    .    .    .    .    1    .    8    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        24   | .    .    .    .    .    .    .    .    .    22   .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    .    .    .    .    .    23   4    .    
  Projectiles              14   | .    .    .    .    .    .    .    .    .    14   .    .    
  Explosions               9    | .    .    .    .    .    .    .    .    .    9    .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    4    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255  | .    .    .    .    .    .    45   16   .    166  28   .    
  Shots                    7    | .    .    .    .    .    .    1    1    .    5    .    .    
  Rammed                   5    | .    .    .    .    2    .    .    .    .    .    3    .    
Targets Rammed             5    | .    .    .    .    2    .    .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380  | .    37   .    .    2    .    63   .    142  380  213  45   
  Average Temperature      60   | .    22   .    .    2    .    19   .    74   71   73   23   
  Received Heat Transfer   1053 | .    33   .    .    51   .    15   .    6    948  .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18   | .    .    .    .    .    .    7    .    .    11   .    .    
  Heat Transferred         6343 | .    .    .    .    .    .    1369 37   .    4762 75   100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  
Peak Influence             1724 | .    58   22   .    109  56   143  63   35   1724 936  .    
  Initial                  905  | .    .    22   .    .    5    .    40   30   27   905  .    
  Average                  415  | .    28   22   .    39   28   53   45   29   845  909  .    
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    5    3    .    
  Low Security (%)         56   | 100  100  100  .    100  100  100  100  100  5    .    .    
  Level 1                  5    | .    .    .    .    .    .    .    .    .    13   .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    .    25   .    .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    22   100  .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    27   .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    5    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          5    | .    1    .    .    .    .    3    .    .    .    1    .    
  Investigation            2    | .    1    .    .    .    .    .    .    .    .    1    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   3   .   .   10  2   11  6   1   40  1   4   
  Peak Tracking Total      6    | .   3   .   .   3   1   3   4   1   6   1   4   
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Traps Triggered            7    | .   1   .   .   .   .   1   .   2   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Machines Disabled          8    | .   .   .   .   1   .   1   .   .   6   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   2   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Machines Accessed          11   | .   .   .   2   .   3   1   .   1   3   1   .   
  Terminals                8    | .   .   .   .   .   3   1   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                21   | .   .   .   2   .   9   3   .   2   4   1   .   
  Successful               11   | .   .   .   2   .   4   1   .   1   3   .   .   
  Failed                   10   | .   .   .   .   .   5   2   .   1   1   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   6   1   .   .   .   .   .   
  Terminals                17   | .   .   .   .   .   9   3   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             10   | .   .   .   2   .   4   1   .   .   3   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   3   1   .   .   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Total Allies               7    | .   .   .   .   4   .   .   1   .   2   .   .   
  Largest Group            3    | .   .   .   .   3   2   1   1   .   1   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  32  16  31  .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  16  31  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   11  7   1   15  .   4   .   .   
  Total Damage             444  | .   .   .   .   85  66  18  192 .   83  .   .   
  Kills                    3    | .   .   .   .   2   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Gar Fac Low 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  
Turns Passed               6883 | 18   167  376  482  1481 447  592  126  217  2657 307  13   
Spaces Moved               3432 | 16   74   233  302  693  234  373  95   155  1039 218  .    
  Core                     4    | .    .    .    .    .    .    .    .    .    4    .    .    
  Treads                   2170 | .    61   233  302  693  62   .    .    .    819  .    .    
  Legs                     29   | 16   13   .    .    .    .    .    .    .    .    .    .    
  Wheels                   998  | .    .    .    .    .    172  373  95   155  149  54   .    
  Hover                    231  | .    .    .    .    .    .    .    .    .    67   164  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95   | 120  120  160  160  160  95   95   115  115  112  110  .    
  Average Speed            161  | 120  152  160  160  160  165  113  115  115  197  129  .    
  Slowest Speed            600  | 120  160  160  160  160  330  140  115  115  600  176  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       38   | 2    18   54   75   98   20   8    77   7    95   6    2    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          236  | .    .    .    .    .    .    26   34   .    175  1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      235  | .    .    .    .    .    .    26   34   .    175  .    .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  
Total                      4355 | 15   118  236  301  980  277  490  103  193  1396 239  7    
  Wait                     493  | .    21   4    .    221  14   66   .    34   130  3    .    
  Move                     3424 | 15   73   232  301  692  233  373  94   155  1038 218  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | .    6    .    .    3    9    4    .    1    21   2    .    
  Fast Attach              21   | .    3    .    .    .    5    3    .    .    8    2    .    
  Attach                   39   | .    2    .    .    1    1    4    .    2    25   2    2    
  Detach                   5    | .    .    .    .    .    .    1    .    .    2    2    .    
  Swap                     12   | .    .    .    .    2    2    2    1    1    4    .    .    
  Drop                     40   | .    6    .    .    5    4    7    .    .    15   3    .    
  Fire                     248  | .    7    .    .    54   9    30   8    .    131  4    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    6    .    .    
  Rewire                   16   | .    .    .    .    .    .    .    .    .    16   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   19 | -11/Scrapyard  | Entered Materials
  171 | -10/Materials  | Discovered new exit (range 10)
  186 | -10/Materials  | Entered Mines
  206 | -10/Mines      | Discovered new exit (range 9)
  284 | -10/Mines      | Learned Materials stockpile data
  294 | -10/Mines      | Learned location of Mines (-9)
  313 | -10/Mines      | Build established: Mutant
  555 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  555 | -10/Mines      | Discovered new exit (range 5)
  562 | -10/Mines      | Entered Exiles
  562 | -10/Exiles     | Found Exiles lab abandoned
 1019 | -10/Exiles     | Discovered new exit (range 14)
 1044 | -10/Exiles     | Entered Mines
 1056 | -9/Mines       | Met a Derelict bent on vengeance
 1132 | -9/Mines       | Assembled infested the area
 1137 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1415 | -9/Mines       | Learned location of Zion (-7)
 1467 | -9/Mines       | Discovered new exit (range 14)
 1553 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1653 | -9/Mines       | Discovered new exit (range 11)
 1656 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1745 | -9/Mines       | Learned Materials trap positions
 2195 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2525 | -9/Mines       | Entered Materials
 2525 | -8/Materials   | Accompanied by 2 allies
 2525 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2526 | -8/Materials   | Loaded intel: 14 trap records
 2939 | -8/Materials   | Discovered new exit (range 9)
 2972 | -8/Materials   | Entered Factory
 2972 | -7/Factory     | Accompanied by 1 ally
 2972 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3298 | -7/Factory     | Build established: Scavenger-Mutant
 3564 | -7/Factory     | Sucked down chute
 3564 | -7/Factory     | Entered Waste
 3565 | -7/Waste       | Met a frightened Derelict
 3579 | -7/Waste       | EMP discharged
 3579 | -7/Waste       | System corruption reached 10%
 3615 | -7/Waste       | Spotted C-40 Crusher
 3616 | -7/Waste       | Spotted C-40 Crusher
 3624 | -7/Waste       | Spotted C-40 Crusher
 3626 | -7/Waste       | Destroyed C-40 Crusher
 3631 | -7/Waste       | Spotted C-40 Crusher
 3636 | -7/Waste       | Spotted C-40 Crusher
 3642 | -7/Waste       | Destroyed C-40 Crusher
 3650 | -7/Waste       | Spotted C-40 Crusher
 3665 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3673 | -7/Waste       | Discovered new exit (range 15)
 3679 | -7/Waste       | EMP discharged
 3689 | -7/Waste       | Identified exit to Factory
 3690 | -7/Waste       | Entered Factory
 3907 | -7/Factory     | Identified exit to Garrison
 3907 | -7/Factory     | Entered Garrison
 4031 | -7/Garrison    | Triggered checkpoint
 4108 | -7/Garrison    | Crushed by falling debris
 4194 | -7/Garrison    | Build established: Mutant
 4405 | -7/Garrison    | Triggered checkpoint
 4482 | -7/Garrison    | System corruption reached 30%
 4517 | -7/Garrison    | Lost 3 parts (1u2w)
 4575 | -7/Garrison    | Triggered checkpoint
 4654 | -7/Garrison    | Triggered checkpoint
 4734 | -7/Garrison    | Triggered checkpoint
 4756 | -7/Garrison    | Core integrity fell below 50%
 4884 | -7/Garrison    | Build established: Scavenger-Mutant
 4889 | -7/Garrison    | Discovered new exit (range 10)
 4902 | -7/Garrison    | Identified exit to Factory
 5059 | -7/Garrison    | Triggered checkpoint
 5101 | -7/Garrison    | Garrison Relay disabled
 5146 | -7/Garrison    | Discovered exit to Factory (range 75)
 5146 | -7/Garrison    | Discovered exit to Factory (range 14)
 5146 | -7/Garrison    | Discovered exit to Factory (range 45)
 5690 | -7/Garrison    | Phase Generator disabled
 5987 | -7/Garrison    | Triggered checkpoint
 6381 | -7/Garrison    | Lost 3 parts (1u2w)
 6442 | -7/Garrison    | Core integrity fell below 20%
 6469 | -7/Garrison    | Lost 4 parts (1p2n1w)
 6564 | -7/Garrison    | Entered Factory
 6853 | -7/Factory     | Discovered new exit (range 16)
 6870 | -7/Factory     | Identified exit to Lower Caves
 6871 | -7/Factory     | Entered Lower Caves
 6884 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06869_ ALERT: All DSF locations entering lockdown
  mode.
06870_ EXIT=IDENTIFIED: LOWER CAVES
06871_ Slammed into U-05 Engineer.
06871_ Destroyed Terrain Scanner.
06871_ U-05 Engineer system corrupted by crushing
  effect.
06871_ Core Analyzer destroyed.
06871_ System corrupted by crushing effect (+3).
LOCATION=LOWER CAVES
GOAL=ESCAPE
06871_ Identified Imp. Medium Armor Plating.
06873_ System corrupted: Gatling Laser failed to
  cycle.
06873_ S-27 Virus Autogun blasted off.
06873_ S-27 Virus knocked back.
06874_ System corrupted: Matter fused (-1).
06879_ System corrupted: Gatling Laser failed to
  cycle.
06883_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????   % s %[         #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteNullBrace
  Manual?         0
Play Time         00:33:31
  Cumulative      125.7 hours
  Start           2024.09.05 @ 21:11:47
  End             2024.09.07 @ 13:38:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           203
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          67
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c5ff11d0-a1ce-4cd8-9388-b0d8e89ce34c