Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 01:01:03

Player: Xintrosi

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (964)      964
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2764

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             516/550
Matter                     42/300
Energy                     460/460
System Corruption          0%
Temperature                Warning (309)
Movement                   Core (1000) Ox19
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Heavy Ion Engine
          Heavy Ion Engine
>               --- PROPULSION (4) ---
                Flightbrick
>               --- UTILITY (2+3) ----
  High-capacity Storage Unit
                Visual Processing Unit (+)
       Improved Targeting Computer (+)
      Makeshift Light Armor Plating
                Hacking Suite (+)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Scrap Shield
                Ion Cannon
          Heavy Assault Rifle
                Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
       Heavy Ion Engine
>            --- PROPULSION -------
             Flightbrick
>            --- UTILITY ----------
             Visual Processing Unit
  Subdweller Optics
    Improved Targeting Computer
   Makeshift Light Armor Plating
             Hacking Suite
>            --- WEAPON -----------
             Ion Cannon
       Heavy Assault Rifle
>            --- INVENTORY --------
             Scrap Shield
             Plasma Cutter
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
  Flight Unit              Flightbrick
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Battle Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             65   | 7   11  33  14  
  Power                    12   | 1   2   6   3   
    Engine                 11   | 1   1   6   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   9   1   
    Treads                 4    | 2   1   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | .   1   8   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  20   | 2   5   6   7   
    Device                 6    | 1   1   4   .   
    Storage                4    | 1   2   .   1   
    Processor              2    | .   .   .   2   
    Hackware               1    | .   .   .   1   
    Protection             7    | .   2   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   2   12  3   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          5    | .   .   3   2   
    Ballistic Gun          9    | 1   2   5   1   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   
Parts Lost                 7    | .   .   7   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   2   .   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      5    | .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 98  60  
  Engine                   10   | .   7   14  11  
  Core                     2    | .   6   .   .   
  Treads                   17   | .   27  9   .   
  Wheel                    8    | .   .   18  .   
  Device                   8    | .   3   12  6   
  Storage                  13   | .   14  14  1   
  Protection               5    | .   10  .   5   
  Energy Gun               2    | .   1   4   .   
  Energy Cannon            3    | .   .   5   6   
  Ballistic Gun            19   | .   26  15  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 13  37  46  60  
  Greatest Support         40   | 40  40  40  24  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         13   | 6   13  15  5   
  Most Carried             15   | 2   15  15  15  
  Average Carried          12   | 1   12  14  4   
  Final Capacity           20   | 8   15  15  20  
  Final Carried            15   | 2   15  15  5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1346 | 282 482 527 55  
  Remotely                 18   | .   18  .   .   
Salvage Created            1249 | 98  620 476 55  
  Parts                    89   | 4   49  34  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  22   | .   9   12  1   
  Guns                     21   | .   9   12  .   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          9    | 2   5   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Grunt                    9    | .   9   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               12   | .   .   12  .   
Best Kill Streak           4    | 2   4   2   1   
  Combat Bots Only         2    | .   2   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        139  | .    56   56   27   
  Missed                   36   | .    16   11   9    
Damage Taken               1880 | 24   492  1080 284  
  Core                     274  | .    65   175  34   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         52   | 100  .    4    .    
Volleys Fired              132  | 4    48   69   11   
  Largest                  2    | 2    2    2    2    
  Hottest                  160  | 60   46   160  83   
Shots Fired                244  | 8    96   125  15   
  Gun                      202  | 8    96   94   4    
  Cannon                   42   | .    .    31   11   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  200  | 4    96   96   4    
  Thermal                  40   | .    .    29   11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          4    | 4    .    .    .    
  Robot Hit Streak         31   | 4    8    24   31   
  Robot Miss Streak        3    | 1    3    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           167  | 7    59   89   12   
  Core Hits                52   | 2    24   23   3    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | 1    .    1    .    
  Critical Strikes         4    | 1    .    3    .    
    Destroy                4    | 1    .    3    .    
Melee Attacks              11   | .    .    11   .    
  Impact                   .    | .    .    .    .    
  Slashing                 11   | .    .    11   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2715 | 110  920  1435 250  
  Guns                     2255 | 76   920  1217 42   
  Cannons                  426  | .    .    218  208  
  Explosions               34   | 34   .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2142 | 35   920  1145 42   
  Thermal                  532  | 34   .    290  208  
  Explosive                .    | .    .    .    .    
  Electromagnetic          41   | 41   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      24   | 24   .    .    .    
  Shots                    1    | 1    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        362  | 12   88   288  362  
  Average Temperature      70   | 12   29   75   140  
  Received Heat Transfer   998  | .    279  539  180  
  Effects                  2    | .    .    1    1    
    Energy Bleed           1    | .    .    1    .    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         707  | .    .    374  333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             111  | 10  111 .   61  
  Initial                  6    | .   6   .   .   
  Average                  43   | 4   47  .   26  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   19  12  6   
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          8    | .   6   1   1   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   18  2   3   
  Successful               15   | .   13  2   .   
  Failed                   8    | .   5   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   8   3   3   
  Terminals                21   | .   18  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   10  2   .   
  Record                   2    | .   .   2   .   
  Part Schematic           2    | .   2   .   .   
  Alert Level              3    | .   3   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               2729 | 94   1207 1292 136  
Spaces Moved               1584 | 45   636  744  159  
  Core                     5    | 5    .    .    .    
  Treads                   863  | 40   615  208  .    
  Legs                     .    | .    .    .    .    
  Wheels                   557  | .    21   536  .    
  Hover                    .    | .    .    .    .    
  Flight                   159  | .    .    .    159  
  Fastest Speed            40   | 50   130  110  40   
  Average Speed            131  | 147  159  126  43   
  Slowest Speed            240  | 160  240  160  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    92   45   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 6    | .    .    5    1    
Terrain Destroyed          6    | .    .    5    1    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    5    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1992 | 61  755 963 213 
  Wait                     114  | 4   32  63  15  
  Move                     1581 | 44  635 743 159 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 2   17  16  2   
  Fast Attach              20   | 7   2   6   5   
  Attach                   19   | .   1   9   9   
  Detach                   10   | .   2   4   4   
  Swap                     26   | .   8   18  .   
  Drop                     40   | .   10  22  8   
  Fire                     132  | 4   48  69  11  
  Melee                    11   | .   .   11  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   2    | .   .   2   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 15)
  644 | -10/Materials | Discovered new exit (range 12)
 1083 | -10/Materials | Discovered new exit (range 14)
 1182 | -10/Materials | Discovered new exit (range 9)
 1281 | -10/Materials | Discovered new exit (range 15)
 1302 | -10/Materials | Entered Subcaves
 1631 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1717 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1987 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2044 | -10/Subcaves  | Build established: Scavenger-Mutant
 2139 | -10/Subcaves  | Learned location of Zion (-6)
 2239 | -10/Subcaves  | Visited Clippyterm
 2243 | -10/Subcaves  | Identified exit to Materials
 2243 | -10/Subcaves  | Identified exit to Recycling
 2326 | -10/Subcaves  | A Subdweller sparked back to life
 2326 | -10/Subcaves  | A Subdweller sparked back to life
 2326 | -10/Subcaves  | A Subdweller sparked back to life
 2342 | -10/Subcaves  | Core integrity fell below 50%
 2392 | -10/Subcaves  | Found Prototype Flight Unit
 2417 | -10/Subcaves  | Core integrity fell below 20%
 2466 | -10/Subcaves  | Lost 5 parts (2n1u2w)
 2560 | -10/Subcaves  | Learned Materials terminal intel
 2594 | -10/Subcaves  | Entered Materials
 2594 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 2595 | -8/Materials  | Loaded intel: 12 terminal locations
 2595 | -8/Materials  | Identified Flightbrick
 2596 | -8/Materials  | Attached Flightbrick, gained temporary slots: Utility x3
 2730 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02639_ Acquired Hvy. Ion Engine.
02642_ Connecting with Terminal...
02643_ T-07 Excavator is excavating.
02653_ Y-45 Defender heat damages Lgt. Treads.
02654_ U-05 Engineer lays Concrete. <x4>
02664_ Critical hit (Burn: +37).
02665_ Y-45 Defender destroyed.
02668_ Acquired 55 matter.
02669_ Dropped Mining Claw.
02669_ Acquired Hvy. Assault Rifle.
02672_ Connecting with Terminal...
02677_ R-06 Scavenger collects Lgt. Armor Plating.
02697_ R-06 Scavenger collects Mining Claw.
02700_ U-05 Engineer builds a Wall.
02713_ Critical hit (Burn: +37). <x2>
02723_ Sub. Optics shoots sparks and powers down.
02723_ Dropped Broken Sub. Optics.
02726_ Acquired Hcp. Storage Unit.
02730_ Flightbrick broken.
02730_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ???????????????????????####???????? |
|                ???????????????????????   #???????? |
|                ???????????????????????   +???????? |
|                ???????????????????????#  #???????? |
|                ???????????????????????#  #???????? |
|                ???????????????????????#  #???????? |
|                ???????????????????????#  #???????? |
|                ?????????????????????###  ###?????# |
|                ?????????????????????#      ##### # |
|                ?????????????????????#              |
|                ??????????"??????????#              |
|                ??????????T??????????#              |
|                ??????????"??????????#              |
|                ?????????????????????#      #?????? |
|                ?????????????????????###  ###?????? |
|                ???????????????????????#  #???????? |
|                ???????????????????????#  #???????? |
|                ???????????????????????#  #???????? |
|                ??##############???????#  #???????? |
|                ??#            #??######  #???????? |
|                ??#            #??#    #  #???????? |
|                ??#            #??#       #???????? |
|                ??#       @    #??##   #  #???????? |
|                ??#            #???#####  ###?????? |
|                ??######+##+##########      #?????? |
|                ???????#            ^       ######? |
|                ???????#                         ## |
|                ???????#  !         ^    T          |
|                ???????#                    ######  |
|                ???????#### #### #####      #?????? |
|                ??????????# #??# #?#####/#######??? |
|                ??????????# #??# #?#           ##?? |
|                ?????????##+####/###         !  #?? |
|                ?????????#         #  """      ##?? |
|                ?????????# """ """ #  """      #??? |
|                ?????????# """ """ #  """   ]! #??? |
|                ?????????# """ """ #        !! #??? |
|                ?????????#         #           #??? |
|                ?????????#         #############??? |
|                ?????????#         #??????????????? |
|                ?????????#         #######????????? |
|                ?????###########+###     #????????? |
|                ?????# &&                #????????? |
|                ?????#==]                +????????? |
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|                #       ?#     """ """   #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressStasisSuperbattery
  Manual?         0
Play Time         00:57:37
  Cumulative      34.5 hours
  Start           2024.06.20 @ 12:30:52
  End             2024.06.21 @ 01:01:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e72048c-de6a-4415-8e2a-52892019c70a