Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.09 @ 19:55:16 Player: Dragonlord Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (879) 879 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1649 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 298/300 Energy 108/125 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (2) ------ Targeting Computer Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun Light Assault Rifle > --- INVENTORY (5) ---- Subdweller Monowheel Terrain Scanner Scrap Shield Light Cannon Peak State ------------ > --- POWER ------------ Subdweller Power Source Subdweller Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Targeting Computer > --- WEAPON ----------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY -------- Terrain Scanner Scrap Shield EM Pulse Gun Light Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Targeting Computer Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved 1 | . 1 . . Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 7 6 14 . Power 8 | 1 3 4 . Engine 8 | 1 3 4 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads 1 | . . 1 . Leg 6 | 2 2 2 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . 1 . Device . | . . . . Storage . | . . . . Processor 2 | 1 . 1 . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 8 | 2 1 5 . Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 6 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 3 | . 3 3 4 Power . | . . . . Propulsion . | . . . 1 Utility 1 | . 2 2 2 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 4 | . . 1 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 1 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 97 88 75 Engine 20 | . 22 20 12 Treads 1 | . . 2 12 Leg 19 | . 25 17 . Processor 20 | . 12 24 25 Protection 4 | . 12 . . Energy Gun 9 | . 7 9 12 Ballistic Gun 10 | . 12 10 12 Ballistic Cannon 2 | . 4 1 . Peak Build Rating 16 | 7 8 16 7 Average Rating 9 | 5 7 10 7 On Entrance 5 | . 7 8 7 Avg Prop Armor Cover (%) 8 | . . 8 . Naked Turns . | . . . . Heaviest Build 18 | 9 15 18 6 Greatest Support 30 | 20 20 30 20 Greatest Overweight (x) 3 | . . 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . 5 5 5 Average Carried 4 | . 3 4 5 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 5 5 5 Class Distribution -------------------- 85% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 665 | 253 132 280 . Remotely . | . . . . Salvage Created 1053 | . 543 510 . Parts 67 | . 34 33 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 24 | . 13 11 . Guns 18 | . 10 8 . Cannons 6 | . 3 3 . Classes Destroyed 4 | . 3 1 . Watcher 2 | . 2 . . Swarmer 2 | . 2 . . Grunt 11 | . 11 . . Subdweller 11 | . . 11 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 226 | . 50 173 3 Missed 80 | . 12 66 2 Hits 146 | . 38 107 1 Projectile 146 | . 38 107 1 Critical Strikes 2 | . . 2 . Damage Taken 1314 | . 245 1060 9 Core 257 | . 37 211 9 Absorbed by Shields . | . . . . Redirected to Shielding 19 | . 19 . . Ignored by Resistances 819 | . 160 654 5 Core Remaining (%) 100 | 100 . . . Volleys Fired 116 | . 35 79 2 Largest 2 | . 2 2 2 Hottest 90 | . 60 90 60 Shots Fired 215 | . 70 141 4 Gun 196 | . 65 127 4 Cannon 19 | . 5 14 . Launcher . | . . . . Special . | . . . . Kinetic 140 | . 40 98 2 Thermal 30 | . . 30 . Explosive . | . . . . Electromagnetic 45 | . 30 13 2 Robot Hit Streak 42 | . 36 42 4 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 166 | . 62 101 3 Core Hits 53 | . 26 27 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Destroy 1 | . . 1 . Blast 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2016 | . 723 1255 38 Guns 1699 | . 616 1045 38 Cannons 295 | . 85 210 . Explosions 22 | . 22 . . Melee . | . . . . Ramming . | . . . . Kinetic 1218 | . 335 866 17 Thermal 281 | . 22 259 . Explosive . | . . . . Electromagnetic 517 | . 366 130 21 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 190 | . 156 190 20 Average Temperature 52 | . 52 57 15 Received Heat Transfer 798 | . 183 606 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 375 | . 50 325 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 160 | . 80 . 160 Initial 157 | . . . 157 Average 23 | . 19 . 152 Influence Increases 895 | . 367 525 3 Destroy 0b10 Robot/C 260 | . 260 . . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 44 | . 44 . . Successful Hack 23 | . 20 . 3 Destroy Structure 3 | . 3 . . Lose Combat Pursuer 555 | . 30 525 . Influence Decreases 750 | . 367 75 308 Entered New Map 293 | . . . 293 Time Decay 457 | . 367 75 15 Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 17 43 2 Peak Tracking Total 7 | . 3 7 3 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 7 . 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 24 . 3 Successful 21 | . 19 . 2 Failed 6 | . 5 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 20 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 16 . 2 Record 6 | . 5 . 1 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 2 | . 2 . . Locate Traps 2 | . 2 . . Patrol Status 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 2397 | 85 853 1423 36 Spaces Moved 1573 | 67 594 893 19 Core 41 | 7 . 34 . Treads 193 | . . 174 19 Legs 1313 | 60 594 659 . Wheels 26 | . . 26 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 110 160 Average Speed 126 | 112 120 130 160 Slowest Speed 200 | 120 120 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 78 29 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 4 | . 3 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1788 | 73 672 1020 23 Wait 43 | . 23 18 2 Move 1570 | 66 593 892 19 Hop . | . . . . Pick Up 13 | . 10 3 . Fast Attach 17 | 7 1 9 . Attach 3 | . 1 2 . Detach 1 | . . 1 . Swap 9 | . 4 5 . Drop 16 | . 5 11 . Fire 116 | . 35 79 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Identified exit to Mines 398 | -10/Materials | Discovered exit to Mines (range 7) 760 | -10/Materials | Identified exit to Materials 760 | -10/Materials | Discovered exit to Materials (range 14) 927 | -10/Materials | Identified exit to Subcaves 927 | -10/Materials | Discovered exit to Subcaves (range 11) 939 | -10/Materials | Entered Subcaves 1002 | -10/Subcaves | Ambushed by swarm of Subdwellers 1047 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1048 | -10/Subcaves | Lost 3 allies 1338 | -10/Subcaves | Learned Materials garrison access intel 1877 | -10/Subcaves | Core integrity fell below 50% 1983 | -10/Subcaves | Core integrity fell below 20% 2011 | -10/Subcaves | Lost 3 parts (2n1w) 2330 | -10/Subcaves | Identified exit to Recycling 2330 | -10/Subcaves | Discovered exit to Recycling (range 10) 2362 | -10/Subcaves | Entered Recycling 2363 | -9/Recycling | Met a Zionite searching for Scraptown 2398 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02365_ P2-MMD(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02367_ Connecting with Terminal... >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. >>Layout(Zone) Retrieving Zone 1Q layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ?????????########## ## ## #??????????? | | ??????????????????#### ## #??????????? | | ???????????????#######+## ## #??????????? | | ???????????????# # ## #??????????? | | ???????????????# + ## #??????????? | | ???????????????# #Y%=## #??????????? | | ???????????????# # # #??????????? | | ???????????????# # Y######### #??????????? | | ???????????????# # #???????###??????????? | | ???????????????# # ###########??????????? | | ???????????????# # # #??????????? | | ???????????????# #@ + """ #??????????? | | ???????????????#+##+##### # """"" #??????????? | | ???????????????# ###?# # """"" #??????????? | | ???????????????# ""### + """"" #??????????? | | ???????????????# Y"##T # """ #??????????? | | ???????????????# ""### # #??????????? | | ?????????####### ###?# # #??????????? | | ????????? #???# ###########??????????? | | ????????? #???# #????????????????????? | | ????????? #???#####????????????????????? | | ????????? #????????????????????????????? | | ?????????############????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- There's More Where That Came From Challenges ------------ None Game ------ Seed HelicalStructuralJetlance Manual? 0 Play Time 00:57:36 Cumulative 19.8 hours Start 2025.12.09 @ 18:54:43 End 2025.12.09 @ 19:55:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f04d7e2f-ddcd-4e14-ab4a-40351552df5d