Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 19:29:09 Player: Carlyle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2575) 2575 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 9109 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 1008 Met Imprinter 300 Was Imprinted 300 Friendly Fire -439 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 72/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Armored Wheel Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Weapon Cycler Improved Transmission Jammer Improved Power Shielding Hacking Drone Bay > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Beamcaster > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Armored Wheel Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Trap Scanner Cooled Particle Cannon Phase Cannon Coil Gun Heavy Machine Gun Enhanced Gauss Cannon Improved Grenade Launcher Remote Datajack Phasing Sabre [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 . 2 . . . 4 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . . 1 Utility 5 | . . . 1 . . 1 . . . 3 Weapon 1 | . . . 1 . . . . . . . Parts Attached 92 | 6 1 . 11 20 4 24 . 3 2 21 Power 10 | 1 . . . 2 . 4 . . . 3 Engine 7 | 1 . . . 1 . 2 . . . 3 Core 3 | . . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . 1 8 . 4 . . . 1 Treads . | . . . . . . . . . . . Leg 13 | . . . . 8 . 4 . . . 1 Wheel 3 | 2 . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 1 . 4 2 1 4 . 1 . 10 Device 16 | . . . 2 2 1 2 . 1 . 8 Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 5 | . . . 2 . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 42 | 2 . . 6 8 3 12 . 2 2 7 Energy Gun 21 | 1 . . 1 6 2 7 . . . 4 Energy Cannon 4 | . . . . . . 2 . 1 1 . Ballistic Gun 9 | 1 . . 4 1 . 1 . . . 2 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 5 | . . . 1 1 . 2 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 2 . . . 3 Parts Lost 31 | . . . . 2 . 8 . . . 21 Power 4 | . . . . . . 1 . . . 3 Propulsion 5 | . . . . . . 1 . . . 4 Utility 11 | . . . . . . 2 . . . 9 Weapon 11 | . . . . 2 . 4 . . . 5 Highest Loss Streak 21 | . . . . 1 . 7 . . . 21 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 98 100 96 100 100 100 93 Engine 8 | . 14 14 11 7 9 7 7 7 7 8 Core 3 | . . . . 1 . 6 7 7 7 1 Leg 26 | . . . . 33 36 29 30 30 30 27 Wheel 3 | . 28 28 22 2 . . . . . . Device 11 | . . . 12 9 10 7 7 11 15 24 Storage 8 | . 24 28 11 9 9 7 7 7 7 5 Hackware 1 | . . . . . . 5 7 3 . . Protection 7 | . . . 8 9 7 5 7 7 7 7 Energy Gun 15 | . 14 14 10 18 20 16 15 15 15 15 Energy Cannon 2 | . . . . . . 1 7 6 6 . Ballistic Gun 4 | . 14 14 22 6 2 3 . . . . Peak Build Rating 78 | 6 8 8 17 33 37 48 48 49 50 78 Average Rating 40 | 3 7 8 14 27 34 40 48 48 49 70 On Entrance 27 | . 6 8 8 17 33 37 48 48 49 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 14 34 34 39 41 44 49 49 50 50 64 Greatest Support 88 | 26 26 26 26 68 51 71 71 71 71 88 Greatest Overweight (x) 11 | . 1 1 1 2 . 2 . . . 11 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 11 11 15 15 15 15 15 15 15 15 Average Carried 14 | 3 7 11 14 14 14 13 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 11 11 14 15 15 15 15 15 15 5 Class Distribution -------------------- 51% | Tank 33% | Gunner 8% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Commander-Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Matter Collected 2089 | 211 97 . 471 433 50 558 . 40 33 196 Remotely . | . . . . . . . . . . . Salvage Created 3010 | . 139 . 704 1214 97 485 . . 51 320 Parts 206 | . 13 . 59 66 3 35 . . 7 23 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 3 23 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 61 | . 6 . 20 17 1 10 . . 3 4 Guns 45 | . 4 . 18 13 1 6 . . . 3 AOE 15 | . 2 . 2 4 . 4 . . 3 . Classes Destroyed 16 | . 2 . 7 2 . 3 . . . 2 Worker 7 | . . . 2 3 . 2 . . . . Builder 3 | . . . 1 1 . 1 . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . . . 2 . . . . . . Recycler 1 | . 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . 2 . . . . Watcher 6 | . . . 2 3 1 . . . . . Swarmer 19 | . 6 . 10 . . . . . 3 . Grunt 21 | . . . 7 8 . 6 . . . . Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . 1 2 . . . . . . Sentry 10 | . . . 2 5 1 1 . . . 1 Hunter 3 | . . . . 2 . 1 . . . . Programmer 2 | . . . . . . 1 . . . 1 Heavy 2 | . . . . . . . . . . 2 Best Kill Streak 14 | . 7 . 14 5 1 4 . . 3 2 Combat Bots Only 9 | . 6 . 9 4 1 4 . . 3 1 Max Kills in Single Turn 3 | . 3 . 3 2 1 2 . . 3 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 2 . 2 1 . 1 . . 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Hostile Shots Fired 457 | . 22 . 65 76 3 110 . . 10 171 Missed 152 | . 9 . 27 28 1 32 . . 6 49 Damage Taken 6683 | . 150 . 350 747 49 1802 . . 108 3477 Core 1766 | . 42 . 56 111 . 516 . . 39 1002 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 385 | . . . 5 20 . 19 . . . 341 Regen/Repaired (Parts) 503 | . . . . 48 . . . 455 . . Core Remaining (%) 73 | 100 . 83 86 . 79 . . . 20 . Volleys Fired 194 | . 13 . 44 48 6 39 . . 6 38 Largest 3 | . 2 . 3 3 3 3 . . 1 3 Hottest 211 | . 60 . 102 135 169 169 . . 36 211 Shots Fired 474 | . 26 . 129 118 15 98 . . 6 82 Gun 447 | . 26 . 128 118 15 82 . . . 78 Cannon 20 | . . . . . . 11 . . 5 4 Launcher 7 | . . . 1 . . 5 . . 1 . Special . | . . . . . . . . . . . Kinetic 167 | . 13 . 86 36 . 17 . . . 15 Thermal 122 | . . . 32 . 3 43 . . 5 39 Explosive 6 | . . . 1 . . 4 . . 1 . Electromagnetic 179 | . 13 . 10 82 12 34 . . . 28 Robot Hit Streak 23 | . 5 . 7 23 6 11 . . 4 6 Robot Miss Streak 6 | . 4 . 6 2 2 4 . . 2 4 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 8 | . . . 5 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 293 | . 13 . 66 85 13 62 . . 4 50 Core Hits 147 | . 6 . 35 52 3 32 . . 4 15 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 5 | . 1 . 2 1 . . . . . 1 Burn 2 | . . . 1 . . . . . . 1 Destroy 1 | . . . . 1 . . . . . . Corrupt 2 | . 1 . 1 . . . . . . . Melee Attacks 12 | . . . . . 11 . . 1 . . Impact 12 | . . . . . 11 . . 1 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7446 | . 264 . 1148 1821 268 2146 . . 281 1518 Guns 5156 | . 155 . 1088 1461 185 956 . . . 1311 Cannons 348 | . . . . . . 212 . . 80 56 Explosions 1859 | . 109 . 60 360 . 978 . . 201 151 Melee 83 | . . . . . 83 . . . . . Ramming . | . . . . . . . . . . . Kinetic 1626 | . 79 . 710 349 . 248 . . . 240 Thermal 2750 | . 109 . 277 360 18 1089 . . 80 817 Explosive 780 | . . . 60 . . 368 . . 201 151 Electromagnetic 2207 | . 76 . 101 1112 167 441 . . . 310 Impact 83 | . . . . . 83 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . 4 4 4 . 14 Average Corruption 4 | . . . . . . 3 4 4 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . . . . 13 . 2 . 7 Message Errors 6 | . . . . . . 5 . . . 1 Matter Fused 7 | . . . . . . 3 . 1 . 3 Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 3 | . . . . . . 2 . . . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 . . Weapon Failures 3 | . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . 13 . . . . 104 . . . . Projectiles 20 | . . . . . . 20 . . . . Explosions 97 | . 13 . . . . 84 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 117 | . 28 . . 32 . 57 . . . . Shots 5 | . 1 . . 1 . 3 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 558 | . 12 . 4 6 162 558 . . . 124 Average Temperature 132 | . 12 . 4 3 87 181 . . . 49 Received Heat Transfer 1074 | . . . 48 279 18 384 . . . 345 Effects 8 | . . . . . . 8 . . . . Shutdowns 2 | . . . . . . 2 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (major) 3 | . . . . . . 3 . . . . Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 13 | . . . . 8 3 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 2 . . . . . . 2 Heat Transferred 4195 | . 100 . 777 450 37 1536 . . 111 1184 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . 5 . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Peak Influence 567 | . 152 58 542 363 567 223 . . . 430 Initial 228 | . . 58 22 228 94 170 . . . 100 Average 231 | . 72 58 279 255 362 110 . . . 305 Maximum Alert Level 2 | . . . 2 1 2 1 . . . 2 Low Security (%) 39 | 100 100 100 34 14 16 78 . . . 13 Level 1 45 | . . . 27 85 40 21 . . . 58 Level 2 15 | . . . 37 . 42 . . . . 28 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 1 1 4 . . . 5 Investigation 2 | . . . 1 . . 1 . . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 9 | . 1 . . 1 1 3 . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Distress Signals 8 | . 1 . 2 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 7 . 29 28 16 17 . . 13 22 Peak Tracking Total 7 | . 6 . 5 4 4 7 . . 5 6 Tactical Retreats 8 | . . . 3 . . 2 . . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Traps Triggered 3 | . 1 . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Machines Disabled 15 | . . . 1 1 3 3 . . . 7 Max in Single Turn 3 | . . . 1 1 1 2 . . . 3 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Machines Accessed 32 | . 1 1 5 9 5 7 . . . 4 Terminals 21 | . 1 1 3 7 5 4 . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 4 | . . . . 1 . 1 . . . 2 Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 82 | . 3 3 12 34 11 10 . . . 9 Successful 49 | . 1 1 8 23 6 5 . . . 5 Failed 32 | . 2 2 4 10 5 5 . . . 4 Catastrophic 9 | . . 1 . 4 . 2 . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . Manual 38 | . 3 3 7 14 3 2 . . . 6 Terminals 58 | . 3 3 9 26 11 6 . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 5 | . . . . 4 . 1 . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers 13 | . . . . 4 . 2 . . . 7 Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 23 | . . 1 1 14 5 2 . . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . . Open Door 2 | . . . . . 2 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . . . 2 . 1 . . . . Locate Traps 2 | . . . . 2 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 3 | . . . . 2 . 1 . . . . Security Status 2 | . . . . 2 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 10 | . . . . 3 . 2 . . . 5 Insert Component 5 | . . . . 1 . 1 . . . 3 Analyze 5 | . . . . 2 . 1 . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 9 | . 1 . 4 3 1 . . . . . Terminals 9 | . 1 . 4 3 1 . . . . . Track 4 | . . . 3 1 . . . . . . Botnet 5 | . 1 . 1 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 1 1 3 9 3 6 . . . 4 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 2 . 1 . 14 . 11 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 3 | . . . . 1 . 1 . . . 1 Part Schematics Acquired 3 | . . . . 1 . 1 . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Total Allies 22 | . . . . . 10 . . 9 . 3 Largest Group 10 | . . . . . 10 1 . 9 9 4 Highest-Rated Group 274 | . . . . . 173 13 . 274 274 244 Highest-Rated Ally 70 | . . . . . 29 13 . 39 39 70 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders 4 | . . . . . . 1 . . . 3 FOLLOW 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . 1 . . . . RETURN 2 | . . . . . . . . . . 2 Ally Attacks 217 | . . . . . 110 1 . . 54 52 Total Damage 3936 | . . . . . 1419 . . . 780 1737 Kills 36 | . . . . . 15 . . . 9 12 Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . Drone Launches 18 | . . . . . 16 . . . . 2 Drone Recoveries 4 | . . . . . . 2 . . . 2 Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Turns Passed 6483 | 66 177 94 593 1015 539 1050 6 1427 689 827 Spaces Moved 4142 | 64 124 90 342 516 333 636 5 1090 493 449 Core 26 | 17 . . . . . . . . . 9 Treads . | . . . . . . . . . . . Legs 3390 | . . . . 393 333 636 5 1090 493 440 Wheels 726 | 47 124 90 342 123 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 130 127 130 130 130 50 Average Speed 125 | 79 100 105 105 122 130 130 130 130 130 131 Slowest Speed 600 | 90 105 105 105 130 130 270 130 130 130 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 24 27 23 47 58 26 2 90 62 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 3 . Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 126 | . 6 . 3 17 2 42 . . 11 45 Melee 2 | . . . . . 2 . . . . . Projectile 5 | . . . . . . 1 . . 1 3 AOE 119 | . 6 . 3 17 . 41 . . 10 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Total 5058 | 79 150 89 479 806 409 777 4 1098 537 630 Wait 446 | . 1 . 60 168 42 43 . . 33 99 Move 4132 | 63 123 89 341 515 332 635 4 1089 492 449 Hop . | . . . . . . . . . . . Pick Up 101 | 10 10 . 14 27 3 21 . 3 2 11 Fast Attach 7 | . . . . 3 . 1 . . . 3 Attach 36 | 6 1 . 2 4 . 12 . . . 11 Detach . | . . . . . . . . . . . Swap 49 | . . . 9 13 4 11 . 3 2 7 Drop 73 | . 2 . 9 28 3 15 . 2 2 12 Fire 194 | . 13 . 44 48 6 39 . . 6 38 Melee 12 | . . . . . 11 . . 1 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Entered Mines 267 | -10/Mines | Discovered new exit (range 16) 303 | -10/Mines | Build established: Mutant 338 | -10/Mines | Entered Materials 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 738 | -9/Materials | Build established: Tank 841 | -9/Materials | Destroyed 9 combat bots 898 | -9/Materials | Discovered new exit (range 7) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x2 1805 | -8/Materials | Discovered new exit (range 12) 1880 | -8/Materials | Central database locked down 1936 | -8/Materials | Repaired Shock Rifle 1946 | -8/Materials | Entered Storage 1971 | -8/Storage | Learned location of Armory (-4) 1994 | -8/Storage | Identified exit to Recycling 1995 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2264 | -8/Storage | Lost 4 allies 2355 | -8/Storage | Lost 3 allies 2457 | -8/Storage | Discovered new exit (range 16) 2485 | -8/Storage | Entered Factory 2485 | -7/Factory | Accompanied by 16 allies 2485 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2642 | -7/Factory | Lost 7 allies 2655 | -7/Factory | Core integrity fell below 50% 2675 | -7/Factory | Lost 7 parts (1p1n2u3w) 3386 | -7/Factory | Discovered new exit (range 15) 3535 | -7/Factory | Entered Lower Caves 3536 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3541 | -7/Lower Caves | Entered Zion 3602 | -6/Zion | System corruption cleaned by Quarantine Array 3617 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3644 | -6/Zion | Visited the Megawrench Repair Shop 3703 | -6/Zion | Learned location of 1 exit from Factory 3999 | -6/Zion | Given A8's code to call for help 4283 | -6/Zion | Gained Derelict followers 4505 | -6/Zion | Met Imprinter 4535 | -6/Zion | Imprinted 4538 | -6/Zion | Declared Zion's savior 4540 | -6/Zion | Build established: Gunner 4720 | -6/Zion | Given the Hacking Drone Bay 4728 | -6/Zion | Found Prototype Device 4911 | -6/Zion | Megawrench repaired 6 parts 4942 | -6/Zion | Discovered new exit (range 10) 4968 | -6/Zion | Entered Proximity Caves 4968 | -5/Proximity Caves | Accompanied by 9 allies 4988 | -5/Proximity Caves | Learned 4 Factory zone layouts 5030 | -5/Proximity Caves | Learned Factory stockpile data 5105 | -5/Proximity Caves | Lost 4 allies 5106 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5569 | -5/Proximity Caves | Discovered new exit (range 12) 5657 | -5/Proximity Caves | Entered Factory 5657 | -5/Factory | Accompanied by 4 allies 5657 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5658 | -5/Factory | Identified exit to Factory 5659 | -5/Factory | Identified Hacking Drone Bay 6147 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6148 | -5/Factory | Zion Light squad teleported in 6228 | -5/Factory | Found Prototype Protection 6228 | -5/Factory | Identified Zio. Weapon Casing 6315 | -5/Factory | Spotted B-75 Beast 6415 | -5/Factory | Crushed by falling debris 6415 | -5/Factory | System corruption reached 10% 6470 | -5/Factory | Core integrity fell below 50% 6478 | -5/Factory | Core integrity fell below 20% 6484 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06475_ K-01 Serf collects debris. 06476_ System corrupted: Matter fused (-5). 06476_ K-01 Serf collects debris. 06477_ Penetrated by Slug. 06478_ R-10 Processor collects Com. Wheel. 06478_ Acquired 4 matter. 06478_ K-01 Serf collects debris. 06479_ U-05 Engineer works on Pressure Siphon. 06480_ K-01 Serf collects debris. 06480_ Penetrated by Slug. 06481_ U-05 Engineer completes Pressure Siphon. 06481_ Lrg. Storage Unit destroyed. 06481_ Acquired 10 matter. 06482_ Acquired 4 matter. 06483_ K-01 Serf collects debris. 06483_ R-10 Processor collects Med. Storage Unit. 06483_ K-01 Serf collects debris. 06483_ R-10 Processor destroyed. 06484_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ????#### ????????????????????????????????????????? | | ?? !??????????????????###??####???##????????? | | ?? ??????????????????# ? #????????? | | ??!! ??????????????????# """" """" #????????? | | ??! ??????????????????# """" """" #??####### | | ?? ??????????????????# """" """" #??# """" | | ?? #?????????????????# """" """" #??# ""Y" | | ?? #??? #???????# #??# | | ?" #???#######???????# """ #??# | | "" """ ?????????????????# """ #??# | | F """ ?????????????????# """" #??#* "" | | "" """ #?????????????????# "" #??# "" | | "" #?????????????????# #??# "" | | #??#############??# #??# | | !######## T"""##########+############+## | | ^p=[ *=! % % !!% | | %go % =%! % %!!! | | R p ] !!@ k "" " "" ! | | " h!= ]/ %% """" F | | " % g!%* %%% """ """" " | | " =!k!=! !%%%%""" """" " #####+## | | *!%%%!% =%%%% """ """" #???? ? | | =%=!!= """" #???? | | #### !%*%] *%%" %"" """" #???? | | ???# =! !g =%%%"" """ #???? | | ???# !!%!! """ """ #???? | | ???# *!! """ """ ######???? | | ???# ^ ] """########????????? | | ???# ^ """ """ """ """########?????????? | | ???# ^ """ " " """ ""# ?????????? | | ???# "" " """ F""# ??????????## | | ?????? " " """# ???????????? | | ???????? #??????? ## #??? | | ?????????? #??????? ## #??? | | ???????????##+######+#### #??????? ## #??? | | ???????????# # #??????? ## #??? | | ???????????+ # #??????? # #??? | | ???????????# # #??????? ####??? | | ???????????# # #??????? #?????? | | ???????????# + +??????? #?????? | | ???????????# # #??????? #?????? | | ???????????# # #???????###+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Hacked Arm. Wheel | -7/Factory | Scanalyzed Adv. Thermal Shield | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Power Sword | -6/Zion | Archive Lance | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Wave Gun | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Heat Sink | -5/Factory | Scanalyzed Plasma Sword | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-62 Marksman | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticImpulseNanosword Manual? 0 Play Time 01:57:06 Cumulative 258.2 hours Start 2024.08.09 @ 16:54:28 End 2024.08.13 @ 19:29:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 171 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 57 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d183d1-1232-4221-ba7e-be370fe6cdac