Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 19:03:12 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (162) 810 Value Destroyed (4145) 4145 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 8408 Bonus ------- High Alert Combat Kills 433 Cogmind --------- Core Integrity 351/700 Matter 221/300 Energy 14/100 System Corruption 9% Temperature Warm (153) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit High-capacity Storage Unit Weapon Cycler Improved Weapon Shielding Medium Armor Plating Improved Shield Generator Component Analysis Suite Spread Laser Spread Laser Light EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle Flak Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads Carbon-fiber Leg Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Improved Weapon Shielding Medium Armor Plating Improved Shield Generator Component Analysis Suite Improved EM Shotgun Improved EM Shotgun Spread Laser Spread Laser Spread Laser Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 133 | 9 11 . 37 9 20 47 Power 10 | 2 . . 2 2 1 3 Engine 8 | 2 . . 2 1 1 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 45 | 4 6 . 11 2 10 12 Treads 8 | . . . . . 7 1 Leg 14 | 2 . . . . 1 11 Wheel 23 | 2 6 . 11 2 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 . 9 1 5 13 Device 8 | . . . 3 . 1 4 Storage 6 | 1 1 . 1 . 1 2 Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection 14 | . . . 4 1 2 7 Artifact . | . . . . . . . Weapon 47 | 2 3 . 15 4 4 19 Energy Gun 36 | . . . 14 3 3 16 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 6 | 2 3 . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 2 Parts Lost 21 | . . . 4 3 5 9 Power 2 | . . . . 1 . 1 Propulsion 6 | . . . . . 4 2 Utility 8 | . . . 3 1 1 3 Weapon 5 | . . . 1 1 . 3 Highest Loss Streak 6 | . . . 1 3 3 6 Average Slot Usage (%) 97 | . 95 100 99 95 97 97 Engine 8 | . 14 14 11 6 9 6 Treads 8 | . . . . . 19 13 Leg 7 | . . . . . 3 16 Wheel 14 | . 27 28 33 33 10 . Device 9 | . . . 4 11 10 15 Storage 9 | . 14 14 11 11 9 7 Processor 7 | . 10 14 7 . 7 7 Protection 9 | . . . 8 10 9 12 Energy Gun 13 | . . . 20 19 18 12 Ballistic Gun 3 | . 27 28 1 . . . Naked Turns . | . . . . . . . Heaviest Build 83 | 14 29 29 41 41 44 83 Greatest Support 88 | 32 32 20 36 30 82 88 Greatest Overweight (x) 2 | 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 16 | 7 12 15 15 15 15 19 Most Carried 20 | 7 15 15 15 15 15 20 Average Carried 15 | 3 11 14 14 14 13 18 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 17 | 7 14 15 14 15 15 17 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1940 | 308 389 17 429 101 149 547 Remotely . | . . . . . . . Salvage Created 5830 | 81 587 . 2059 282 758 2063 Parts 389 | 8 48 . 144 33 58 98 Haulers Intercepted 11 | . 1 . 5 . 4 1 Recyclers Shooed 7 | . 4 . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 101 | . 11 . 32 6 21 31 Guns 74 | . 11 . 23 2 21 17 Cannons 4 | . . . . . . 4 AOE 15 | . . . 7 4 . 4 Classes Destroyed 14 | 2 5 . 4 . 1 2 Worker 19 | . 3 . 7 2 2 5 Builder 5 | . . . 2 1 . 2 Tunneler 7 | 1 1 . 2 3 . . Hauler 11 | . 1 . 5 . 4 1 Recycler 8 | 1 1 . 3 . 1 2 Operator 4 | . 1 . 2 . . 1 Watcher 7 | . . . 3 . 4 . Swarmer 25 | . 3 . 8 4 9 1 Grunt 40 | . 8 . 12 . 5 15 Brawler 5 | . . . 3 . . 2 Sentry 21 | . . . 9 2 6 4 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . 1 2 Programmer 5 | . . . . . . 5 Best Kill Streak 8 | 2 3 . 8 4 6 4 Combat Bots Only 6 | . 3 . 6 4 4 4 Max Kills in Single Turn 3 | 1 1 . 2 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5939 | . 236 . 971 289 945 3498 Core 650 | . 26 . 138 62 75 349 Absorbed by Shields 138 | . . . 37 . 20 81 Core Remaining (%) 81 | 100 . 89 . 50 86 . Volleys Fired 346 | 3 52 1 89 19 74 108 Largest 2 | 2 2 2 2 2 2 2 Hottest 145 | 40 40 40 101 90 130 145 Shots Fired 662 | 6 103 2 173 27 142 209 Gun 616 | 6 103 2 168 25 142 170 Cannon 39 | . . . . . . 39 Launcher 7 | . . . 5 2 . . Special . | . . . . . . . Kinetic 111 | 6 103 2 . . . . Thermal 208 | . . . 3 . 134 71 Explosive 7 | . . . 5 2 . . Electromagnetic 336 | . . . 165 25 8 138 Robot Hit Streak 17 | 6 17 2 13 16 12 16 Robot Miss Streak 12 | . 3 1 5 3 12 8 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 528 | 6 74 1 134 17 125 171 Core Hits 421 | 3 30 . 95 16 155 122 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9485 | 75 951 13 2725 575 1659 3487 Guns 7223 | 75 951 13 1997 250 1659 2278 Cannons 830 | . . . . . . 830 Explosions 1432 | . . . 728 325 . 379 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1039 | 75 951 13 . . . . Thermal 3654 | . . . 358 90 1557 1649 Explosive 654 | . . . 419 235 . . Electromagnetic 4138 | . . . 1948 250 102 1838 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 1 3 9 Average Corruption 2 | . . . 1 1 3 3 Corruption Purged . | . . . . . . . Effects 42 | . . . 4 . 1 37 Message Errors 15 | . . . 2 . . 13 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 7 | . . . 1 . . 6 Data Loss (minor) 4 | . . . 1 . 1 2 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . 24 3 . 24 Projectiles 11 | . . . . . . 11 Explosions 40 | . . . 24 3 . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 565 | . . . 124 98 . 343 Shots 13 | . . . 4 3 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | . 2 . 236 27 168 581 Average Temperature 92 | . 2 . 68 13 50 144 Received Heat Transfer 1641 | . 102 . 207 72 297 963 Effects 19 | . . . . . . 19 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (major) 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 7 | . . . 3 . . 4 Combat Hostiles 6 | . . . 2 . . 4 Parts Fried 18 | . . . 8 2 . 8 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 3 | . . . . . . 3 Heat Transferred 4940 | . . . 611 100 1980 2249 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . . 6 2 . 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1021 | 10 235 4 748 363 404 1021 Initial 213 | . 6 4 1 213 72 158 Average 355 | 1 84 4 370 236 269 503 Maximum Alert Level 3 | . 1 . 3 1 2 3 Low Security (%) 38 | 100 89 100 34 27 21 29 Level 1 28 | . 10 . 24 72 72 14 Level 2 14 | . . . 25 . 5 21 Level 3 17 | . . . 15 . . 35 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 3 . 4 13 Investigation 5 | . 1 . . . 1 3 Extermination 5 | . . . . . . 5 Reinforcement 9 | . . . 3 . 2 4 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 2 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 23 . 43 6 39 45 Peak Tracking Total 6 | . 5 . 6 4 6 5 Tactical Retreats 12 | . 1 . 4 . 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 8 | . 1 . 3 . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 9 | . . . 3 2 . 4 Max in Single Turn 3 | . . . 1 2 . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 38 | . 9 . 9 . 6 14 Terminals 31 | . 8 . 8 . 6 9 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . 1 . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 93 | . 24 . 20 . 13 36 Successful 53 | . 18 . 11 . 6 18 Failed 40 | . 6 . 9 . 7 18 Catastrophic 7 | . . . 2 . 1 4 Database Lockouts . | . . . . . . . Manual 21 | . 7 . 4 . 4 6 Terminals 76 | . 22 . 18 . 13 23 Fabricators 5 | . . . . . . 5 Repair Stations 10 | . 2 . . . . 8 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 33 | . 13 . 9 . 5 6 Part Schematic 2 | . . . . . . 2 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 9 | . 1 . 3 . 3 2 Alert Level 3 | . 1 . 1 . 1 . Unreport Threat 3 | . 2 . 1 . . . Locate Traps 7 | . 5 . 1 . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 6 | . 3 . 2 . . 1 Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 8 | . 2 . . . . 6 Scan Component 4 | . 1 . . . . 3 Repair 4 | . 1 . . . . 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . . 1 2 Terminals 6 | . 3 . . . 1 2 Track 4 | . 2 . . . 1 1 Botnet 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . 1 . 2 . . 1 Used 1 | . 1 . . . . . Hacking Detections 32 | . 7 . 8 . 6 11 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 Parts Built 4 | . . . . . . 4 Matter 336 | . . . . . . 336 Time 84 | . . . . . . 84 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 4 | . 1 . . . . 3 Time 165 | . 26 . . . . 139 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 8064 | 124 880 177 1615 554 1328 3386 Spaces Moved 4906 | 89 661 183 1188 470 632 1683 Core 19 | 19 . . . . . . Treads 1159 | . . . . . 427 732 Legs 999 | 48 . . . . . 951 Wheels 2729 | 22 661 183 1188 470 205 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 80 80 80 120 Average Speed 125 | 104 98 95 92 94 160 159 Slowest Speed 280 | 120 105 95 101 95 252 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 7 94 31 85 90 59 50 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . . . 41 17 . 55 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 112 | . . . 41 17 . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 6189 | 111 787 184 1543 551 802 2211 Wait 619 | . 50 . 160 36 54 319 Move 4900 | 88 660 182 1187 469 631 1683 Hop . | . . . . . . . Pick Up 98 | 11 9 1 29 11 11 26 Fast Attach 32 | 2 4 . 10 . 6 10 Attach 38 | 4 2 . 4 3 5 20 Detach 2 | . . . . . . 2 Swap 63 | 3 5 . 23 6 9 17 Drop 91 | . 5 . 41 7 12 26 Fire 346 | 3 52 1 89 19 74 108 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Repaired Assault Rifle 529 | -10/Materials | Discovered new exit (range 14) 694 | -10/Materials | Discovered new exit (range 12) 1005 | -10/Materials | Entered Mines 1026 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1026 | -10/Mines | Discovered new exit (range 5) 1072 | -10/Mines | Discovered new exit (range 13) 1182 | -10/Mines | Entered Materials 1182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -9/Materials | Build established: Scavenger-Mutant 1837 | -9/Materials | Discovered new exit (range 10) 2031 | -9/Materials | Discovered new exit (range 13) 2476 | -9/Materials | Discovered new exit (range 14) 2797 | -9/Materials | Entered Mines 2804 | -9/Mines | Learned Materials emergency access door positions 2809 | -9/Mines | Discovered new exit (range 8) 2922 | -9/Mines | Found a hidden stash of uninstalled traps 2932 | -9/Mines | Identified exit to Materials 3214 | -9/Mines | Lost 3 parts (1p1u1w) 3351 | -9/Mines | Entered Materials 3351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3509 | -8/Materials | Discovered new exit (range 5) 3572 | -8/Materials | Lost 3 parts (2n1u) 3819 | -8/Materials | Build established: Mutant 4436 | -8/Materials | Discovered new exit (range 8) 4564 | -8/Materials | Garrison activated, responded to threat 4624 | -8/Materials | Discovered new exit (range 17) 4679 | -8/Materials | Entered Factory 4679 | -7/Factory | Evolved 2 slots: Utility x2 4954 | -7/Factory | Build established: Scavenger-Mutant 5808 | -7/Factory | Discovered new exit (range 9) 6161 | -7/Factory | Cargo convoy interrupted 6299 | -7/Factory | Build established: Mutant 6774 | -7/Factory | Repaired Imp. EM Shotgun 7196 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7247 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7430 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 7442 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 7879 | -7/Factory | First assault squad dispatched 8065 | -7/Factory | Self-destructed Last Messages --------------- 08034_ System corrupted: Component data lost. 08041_ G-47 Trooper destroyed. 08048_ Nuclear Reactor explodes. 08048_ Overheating: Matter decay (-31). 08048_ Hvy. Deuterium Engine destroyed. 08052_ Lyr. Light Armor Plating destroyed. 08053_ Imp. Carbon-fiber Leg permanently disabled. 08053_ Overheating: Short circuit. 08054_ Overheating: Imp. Carbon-fiber Leg damaged (-78). 08054_ Overheating: Hcp. Storage Unit damaged (-190). 08054_ Overheating: Hrd. Medium Armor Plating damaged (-20). 08055_ Overheating: Energy bleed (-4). 08058_ Hrd. Medium Armor Plating destroyed. 08058_ Critical hit (Burn: +37). 08062_ The unstable cave ceiling collapses. 08063_ Plasma Cannon destroyed. 08063_ Triggered Shock Trap. 08063_ The floor emits a surge of raw power. 08063_ System corrupted (+2). 08065_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ?########??????????????????????# ####### | | ?# """ #??????????????????????# # | | ?# "R" #??????????????????????# # T | | ?#! " " #??????????????????????# # | | ?# #??????????????????##### # | | ?# #??????????????????# # | | ??? ??????############## # | | ????#+######### + + | | ????# + """"""""" # # """" | | ????# ###### # + """" | | ????# #????# """"""""" # # """" | | ????# #????# # # """" | | ????# #????# """"""""" # # | | ????# #????# # ####### | | #####+## #????# """"""""" # #?????? | | # % # #????# + #?????? | | # """ # #????# """"""""" # #?????? | | # ""R" + #????# # #?????? | | # "" " # #????# ??? # #?????? | | # # ################### #?????? | | # """ # ^ #?????? | | # """ + m #?????? | | # """ # @ #?????? | | # [# ############## #?????? | | # """ # ^##???????????# #?????? | | # """ % #???????????# #?????? | | # """ ##??????????? ??????? | | # ! * = #??????????????????????? | | # !# ##??????????????????????? | | ###### #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# ##??????????????????????? | | ?????# # #???????????????????????? | | ?????### ### #???????????????????????? | | ???????####??###???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Adv. Heat Sink | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Imp. Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredBarrageBoregun Manual? 0 Play Time 01:09:40 Cumulative 838.9 hours Start 2021.08.22 @ 17:44:52 End 2021.08.22 @ 19:03:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 441 Adventurer 0 Explorer 0 Win Type - Total 65 Types 36/5/13/6/1/1/3/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1c2b1730-9d46-4125-a804-fc5aa466a5b1